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path: root/src/mesa/shader/prog_parameter.c
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2009-01-06mesa: fix another "out of samplers" problemBrian Paul
Now only the samplers that are actually used by texture() functions are saved in the uniform variable list. Before, we could run out of samplers if too many were declared while only some of them were actually used. (cherry picked from commit 1fad6ccb756ae33ca3115f59c99ca8abbeb0321e) Conflicts: src/mesa/shader/slang/slang_link.c
2009-01-06mesa: remove old size=4 limitBrian Paul
(cherry picked from commit 0da44c62cc91c60d392f6e57aa047473b67ffb9b)
2009-01-06mesa: copy Flags in _mesa_clone_parameter_list()Brian Paul
(cherry picked from commit 08b825a77179a9e7ed902c9c57387f127cd007bc)
2009-01-06mesa: add Flags field to gl_program_parameterBrian Paul
Only one flag defined so far: PROG_PARAM_CENTROID_BIT (cherry picked from commit 0f228d7ab3b7c03328df369b8db50c469ac5dcd6)
2009-01-06mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul
(cherry picked from commit 2d76a0d77af7be9539f89cba37ce84338c1cdda4)
2008-09-05mesa: _mesa_program_state_string() returns char *, not const char *.Michal Krol
2008-08-19mesa: glsl: add usage tracking for uniform varsBrian Paul
Unused uniforms are no longer included in the active uniforms list.
2008-07-24mesa: Prefix main includes with dir to avoid conflicts.José Fonseca
Some of the headers in src/mesa/main have pretty common names which easily conflict with third-party code, e.g. config.h
2008-07-21mesa: assorted glsl uniform/attribute fixesBrian Paul
Fix incorrect uniform/attribute size query results. Add missing error checking for glUniform, glUniformMatrix params Fix an array size/allocation error.
2008-07-18mesa: glsl: various writemask/swizzle improvements and clean-upsBrian Paul
2008-07-15mesa: Silence compiler warnings on Windows.Michal Krol
2008-06-12shaders: fix allocation of arrays of parametersZack Rusin
2008-05-20copy StateFlags in _mesa_clone_parameter_list()Brian Paul
cherry-picked from master (b539b6132141b0f583076355ad158852667b79cd)
2008-05-20fix incorrect sampler numbering/indexing.Brian Paul
All samplers indexes were zero. cherry-picked from master (b6fb0940c226373ac235a5d327d3fcfd742bc6b9)
2008-05-14mesa: use CALLOC_STRUCT()Brian Paul
2008-03-27Fix the compile of disabled DEBUG_PARSING code.Brian
cherry-picked from master
2007-10-30added _mesa_combine_parameter_lists()Brian
2007-10-26Re-implement GLSL texture sampler variables.Brian
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
2007-04-18comments, assertionsBrian
2007-04-18new commentsBrian
2007-04-18Start fixing some issues with uniform variables and their types.Brian
2007-04-18Fix some bugs related to querying active uniforms.Brian
2007-04-18Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name().Brian
The later takes a type parameter so we can match uniforms or attributes/inputs. Used by the GL_ACTIVE_ATTRIBUTE_MAX_LENGTH and GL_ACTIVE_UNIFORM_MAX_LENGTH queries. Fixes problem reported by Brad King in VTK.
2007-03-26In _mesa_lookup_parameter_constant() make sure we return a full, 4-component ↵Brian
swizzle.
2007-03-22In _mesa_add_unnamed_constant() and _mesa_lookup_parameter_constant() allow ↵Brian
swizzleOut==NULL. There are times when we don't want to allow swizzling when searching for or adding vector constants. Passing NULL for swizzleOut disables swizzling. This fixes a constant/swizzle bug in link_uniform_vars().
2007-03-13remove bogus assertionBrian
2007-02-23replace GLint with gl_state_indexBrian
2007-02-22Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.Brian
2007-02-09always init param vars to silence valgrind warningsBrian
2007-02-08do full swizzled matching in _mesa_lookup_parameter_constant()Brian
2007-01-23fix g++ warnings/errorsBrian
2007-01-18_mesa_add_unnamed_constant() now tries to re-use constants already inBrian
the parameter list.
2007-01-10fix size bug in _mesa_add_attribute()Brian
2007-01-10simplify _mesa_add_state_reference()Brian
2007-01-09get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIBBrian
2007-01-09clean up a bunch of program parameter stuffBrian
2007-01-09Implement vertex attribute binding.Brian
Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots.
2007-01-05added _mesa_add_sampler()Brian
2006-12-20Uniform matrix support.Brian
Implement _mesa_uniform_matrix() Support for program parameters/uniforms with more than 4 elements. Store 4x4 matrices in column-major order in registers. Update mat mul built-in functions accordingly.
2006-12-19Overhaul of GLSL API functions, dispatching, etc.Brian
2006-12-14remove unneded includesBrian
2006-12-14Split the program.[ch] files into several new files.Brian