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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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shader
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slang
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library
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slang_common_builtin_gc.h
Age
Commit message (
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Author
2009-03-10
glsl: fix typo: s/vec4_tex1d_proj/vec4_tex_1d_proj/
Brian Paul
2009-02-20
glsl: use new IR opcodes for TEX instructions with shadow comparison
Brian Paul
2009-02-20
glsl: rename GLSL texture assembly instructions to be more legible
Brian Paul
2008-12-30
mesa: allow variable indexing into the predefined uniform variable arrays
Brian Paul
2008-12-15
mesa: bump glsl grammar revision
Brian Paul
2008-12-11
mesa: checkpoint commit of GLSL 1.20 array syntax.
Brian Paul
2008-11-24
mesa: support for GLSL 1.20 array types
Brian Paul
2008-11-13
mesa: remove unused/obsolete __NormalMatrixTranspose matrix
Brian Paul
2008-11-07
mesa: add support for 'centroid' qualifier in GLSL 1.20
Brian Paul
2008-11-07
mesa: add support for 'invariant' keyword for GLSL 1.20
Brian Paul
2008-10-31
mesa: fix some bugs with precision qualifier parsing
Brian Paul
2008-08-25
mesa: glsl: regenerated file
Brian Paul
2008-08-16
mesa: import latest GLSL code from gallium-0.1 branch
Brian Paul
2008-07-17
mesa: regenerated file
Brian Paul
2008-07-16
mesa: regenerated file
Brian Paul
2008-07-02
mesa: regenerated
Brian Paul
2008-07-02
mesa: regenerated files
Brian Paul
2008-01-31
regenerate glsl library functions
Roland Scheidegger
2007-05-10
regenerated
Brian
2007-05-01
regenerated
Brian
2007-04-27
asin(), acos(), atan() just return 0.5 for now to avoid crashing. Fix someday.
Brian
2007-04-17
regenerated
Brian
2007-04-14
implement shadow2DRect functions
Brian
2007-04-11
regenerated
Brian
2007-03-12
Implement GL_ARB_texture_rectangle support
Brian
2007-03-08
Update lessThan(), lessThanEqual() functions, improve some matrix constructors.
Brian
2007-03-08
Rework matrix-related code.
Brian
2007-02-03
minor tweaks to distance() funcs
Brian
2007-01-31
New asm instruction and IR_CLAMP node type to allow clamping to [0,1] with in...
Brian
2007-01-28
noise functions
Brian
2007-01-28
implement mix() with LRP instruction
Brian
2007-01-19
Rewrite normalize(vec3/vec4) to use one less register.
Brian
2007-01-08
implement biased texture functions
Brian
2007-01-08
update texture1D functions
Brian
2007-01-08
Implement projective texture sampling, 3D textures. Disable some debug output.
Brian
2007-01-05
Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...
Brian
2007-01-04
initial code to get texture sampling limping along
Brian
2006-12-13
Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes.
Brian
2006-08-02
Add vec4 extension.
Michal Krol
2006-04-18
Remove carriage-return chars *ONLY*.
Michal Krol
2006-03-21
GLSL fixes:
Michal Krol
2006-03-14
More GLSL code:
Michal Krol
2006-02-21
More GLSL code:
Michal Krol
2006-02-18
More GLSL code.
Michal Krol
2006-02-13
More glsl code.
Michal Krol
2006-01-16
remove slang_*_gc.h files;
Michal Krol
2005-04-13
cosmetic changes;
Michal Krol