summaryrefslogtreecommitdiff
path: root/src/mesa/shader/slang/slang_codegen.c
AgeCommit message (Expand)Author
2009-03-20slang: Use _mesa_snprintf() wrapper.Michal Krol
2009-03-19slang: support uniform arraysAlan Hourihane
2009-03-19glsl: when debug pragma is on, emit comments about function calls/inlinesBrian Paul
2009-03-19slang: if/else/break & if/else/continue work for unrolled loopsAlan Hourihane
2009-03-18slang: redo the last commit for if/break & if/continue tests as itAlan Hourihane
2009-03-18Revert "slang: if we detect an if/break or if/continue within a loop and we're"Alan Hourihane
2009-03-18slang: if we detect an if/break or if/continue within a loop and we'reAlan Hourihane
2009-03-10glsl: remove _slang_attach_storage() functionBrian Paul
2009-03-10glsl: some clean-ups, remove old assertions, add new assertionsBrian Paul
2009-03-10glsl: remove stray/unneeded totalSize assignmentBrian Paul
2009-03-07mesa: gl_register_file enum typedefBrian Paul
2009-02-28mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul
2009-02-20glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul
2009-02-20glsl: rename GLSL texture assembly instructions to be more legibleBrian Paul
2009-02-20glsl: fix vec4_texp_rect IR code (need projective version)Brian Paul
2009-02-16glsl: silence some uninit var warningsBrian Paul
2009-01-14glsl: minor clean-up for rect sampler testBrian Paul
2009-01-14glsl: propagate pragma info down into compiler from preprocessorBrian Paul
2009-01-14glsl: simplify IR storage for samplersBrian Paul
2009-01-14glsl: fix regression from sampler arrays commitAlan Hourihane
2009-01-14glsl: fix a comment typoAlan Hourihane
2009-01-14glsl: support sampler arrays.Alan Hourihane
2009-01-09glsl: make minimum struct size = 2, not 1Brian Paul
2009-01-07glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul
2009-01-07mesa: Add _mesa_snprintf.José Fonseca
2009-01-07glsl: disable some unused functions (but don't remove just yet)Brian Paul
2009-01-07glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul
2009-01-06glsl: loop unroll adjustmentsBrian Paul
2009-01-06glsl: implement loop unrolling for simple 'for' loopsBrian Paul
2009-01-06mesa: Move var declaration to top of scope.Brian Paul
2009-01-05mesa: fix a GLSL swizzled writemask bugBrian Paul
2008-12-31mesa: increase max texture image units and GLSL samplers to 16Brian Paul
2008-12-16mesa: fix some GLSL array regressionsBrian Paul
2008-12-15mesa: bump glsl grammar revisionBrian Paul
2008-12-15mesa: more re-org of variable declarations in glsl compilerBrian Paul
2008-12-15mesa: more comments, clean upBrian Paul
2008-12-15mesa: added comments, remove unused codeBrian Paul
2008-12-15mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()Brian Paul
2008-12-12mesa: place glsl constant arrays in constant memoryBrian Paul
2008-12-12mesa: code clean-up in glsl compilerBrian Paul
2008-12-12mesa: remove unneeded swizzle init code in glsl compilerBrian Paul
2008-12-12mesa: disable glsl debug outputBrian Paul
2008-12-12mesa: basic array constructors work nowBrian Paul
2008-12-12mesa: fix some more GLSL 1.20 array things.Brian Paul
2008-12-12mesa: more glsl function renamingBrian Paul
2008-12-12mesa: glsl compiler function renamingBrian Paul
2008-12-12mesa: move some glsl compiler functions to different files to be more consistantBrian Paul
2008-12-12mesa: checkpoint: GLSL 1.20 array constructorsBrian Paul
2008-12-11mesa: consolidate variable declaration initializer code for globals tooBrian Paul
2008-12-11mesa: move variable initializer IR generation into _slang_gen_var_decl()Brian Paul