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path: root/src/mesa/shader/slang
AgeCommit message (Expand)Author
2009-06-26glsl: fix uninitialized var in _slang_gen_for_without_continue()Brian Paul
2009-06-26glsl: added slang_operation_free_children()Brian Paul
2009-06-26glsl: added slang_oper_num_children() helperBrian Paul
2009-06-26glsl: check-point: declare _returnFlagBrian Paul
2009-06-26glsl: added slang_operation_insert_child()Brian Paul
2009-06-26glsl: use slang_generate_declaration() to consolidate some codeBrian Paul
2009-06-26glsl: remove obsolete commentBrian Paul
2009-06-26glsl: implement _slang_gen_while_without_continue()Brian Paul
2009-06-26glsl: fix a bug involving 'continue' in 'for' loopsBrian Paul
2009-06-26glsl: added slang_oper_child_const()Brian Paul
2009-06-26glsl: use _slang_loop_contains_continue_or_break() to check for unrollingBrian Paul
2009-06-26glsl: use new _slang_loop_contains_continue() helper functionBrian Paul
2009-06-26glsl: implement continue->break translation for do-while loopsBrian Paul
2009-06-26glsl: added slang_operation_literal_int/bool() helper functionsBrian Paul
2009-06-26glsl: don't allocate 0-length children array in slang_operation_copy()Brian Paul
2009-06-26glsl: remove debug code, misc clean-upBrian Paul
2009-06-26glsl: implement continue->break transformation for for-loopsBrian Paul
2009-06-26glsl: added slang_operation_add_children() and slang_oper_child() helpersBrian Paul
2009-06-26glsl: added slang_assemble_ctx::EmitContReturn field, initBrian Paul
2009-06-26glsl: don't unroll loops containing continue/breakBrian Paul
2009-06-26Revert "slang: if/else/break & if/else/continue work for unrolled loops"Brian Paul
2009-06-22mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul
2009-06-10glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul
2009-06-10glsl: Handle continuation characters in preprocessor.Brian Paul
2009-06-10glsl: Fix symbol replacement handling in preprocessor.Brian Paul
2009-06-09glsl: Expand nested preprocessor macros.Brian Paul
2009-06-08glsl: Fix preprocessor define argument parsing for dead sections.Brian Paul
2009-04-27Avoid a segfault in shader compilationRobert Ellison
2009-04-14mesa: merge the prog_src_register::NegateBase and NegateAbs fieldsBrian Paul
2009-04-07glsl: don't optimize program if MESA_GLSL=noptBrian Paul
2009-04-02glsl: fix segfault in linker when vertex or fragment shader was missingBrian Paul
2009-04-01glsl: implement compiling/linking of separate compilation unitsBrian Paul
2009-04-01glsl: fix texgen state variable tokens in emit_statevars()Brian Paul
2009-03-25slang: ensure structure elements have their array length setAlan Hourihane
2009-03-20slang: Use _mesa_snprintf() wrapper.Michal Krol
2009-03-19slang: initialize the contextAlan Hourihane
2009-03-19slang: support uniform arraysAlan Hourihane
2009-03-19glsl: change GLSL #pragma initializationBrian Paul
2009-03-19glsl: when debug pragma is on, emit comments about function calls/inlinesBrian Paul
2009-03-19slang: if/else/break & if/else/continue work for unrolled loopsAlan Hourihane
2009-03-18slang: redo the last commit for if/break & if/continue tests as itAlan Hourihane
2009-03-18Revert "slang: if we detect an if/break or if/continue within a loop and we're"Alan Hourihane
2009-03-18slang: if we detect an if/break or if/continue within a loop and we'reAlan Hourihane
2009-03-10glsl: remove _slang_attach_storage() functionBrian Paul
2009-03-10glsl: some clean-ups, remove old assertions, add new assertionsBrian Paul
2009-03-10glsl: remove stray/unneeded totalSize assignmentBrian Paul
2009-03-10glsl: fix typo: s/vec4_tex1d_proj/vec4_tex_1d_proj/Brian Paul
2009-03-07mesa: gl_register_file enum typedefBrian Paul
2009-03-06glsl: call the program optimizerBrian Paul
2009-02-28mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul