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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2008-04-14
fix GL_ARB_texture_rectangle breakage
Brian Paul
2008-04-14
define #extension GL_ARB_texture_rectangle
David Flynn
2008-04-11
fix failed assertion (parameter can be a PROGRAM_CONSTANT)
Brian Paul
2008-04-03
rewrite some of the mat*mat, mat*vec intrinsics
Brian
2008-03-31
fix parsing bug involving comments at the end of ARB v/f programs
Markus Amsler
2008-03-31
mesa: Free all shader program data before deleting all
Xiang, Haihao
2008-03-31
Revert "mesa: separate shader program object from shader object." (bug#15244)
Xiang, Haihao
2008-03-27
consolidate some parsing functions that were pretty much identical for vertex...
Brian
2008-03-27
when negating scalar src args, use NEGATE_XYZW, not NEGATE_X
Brian
2008-03-27
Set param_var->param_binding_type = PROGRAM_CONSTANT
Brian
2008-03-22
use ctx->Driver.DeleteProgram() in a few more places
Brian
2008-03-17
only set InputsRead bit if input is really used
Markus Amsler
2008-03-17
mesa: Add vertex.attrib 0-15 to arb_input_attrib_string.
Markus Amsler
2008-03-14
init tmpNode to zeros
Brian
2008-03-14
mesa: fix emit_clamp() so that we don't use an output register as temporary
Brian
2008-03-13
fix state.lightprod ambient/specular w value (bug #14983)
Roland Scheidegger
2008-03-10
fix parsing of state.texenv.color (bug 14931)
Brian
2008-03-01
state.depth.range alpha value should be 1, not 0 (bug #14733)
Roland Scheidegger
2008-02-28
mesa: separate shader program object from shader object.
Xiang, Haihao
2008-02-27
mesa: set input read only on success
Markus Amsler
2008-02-20
raise GL_INVALID_OPERATION if glProgramString compilation fails
Brian
2008-01-31
regenerate glsl library functions
Roland Scheidegger
2008-01-31
fix w component of glsl vec4 asin
Roland Scheidegger
2008-01-15
Fix the compile of disabled DEBUG_PARSING code.
Eric Anholt
2008-01-15
Bug #13492: Only call ProgramStringNotify if program parsing succeeded.
Eric Anholt
2008-01-01
Convert to 0/1 when setting boolean uniforms
Bruce Merry
2008-01-01
Make use of count in _mesa_uniform_matrix
Bruce Merry
2008-01-01
More fixes to shader_api
Bruce Merry
2008-01-01
Fix several bugs relating to uniforms and attributes in GLSL API
Bruce Merry
2007-12-20
return correct size from glGetActiveUniform (bug 13751)
Brian
2007-12-11
make sure state token values are fully initialized
Roland Scheidegger
2007-12-04
Fix gl_FrontFacing compilation problem
Brian
2007-11-30
Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa
joukj
2007-11-29
Move _mesa_load_tracked_matrices() from TNL module to prog_statevars.c
Brian
2007-11-27
set fp->UsesKill when emitting OPCODE_KIL
Brian
2007-11-23
Consolidate texture fetch code and use partial derivatives when possible.
Brian
2007-11-23
Fix parsing of gl_FrontLightModelProduct.sceneColor, don't segfault on variab...
Brian
2007-11-09
alias ProgramEnvParameter4xyARB and ProgramParameter4xyNV (bug #12935)
Roland Scheidegger
2007-11-01
remove dead code in _mesa_new_program()
Brian
2007-10-31
Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa
Jouk
2007-10-29
disable ctx->Driver.NewProgram() call in _mesa_new_program()
Brian
2007-10-26
Merge branch '965-glsl'
Zou Nan hai
2007-10-24
add to git
Brian
2007-10-24
Implement gl_PointCoord attribute for GLSL fragment shaders.
Brian
2007-10-11
remove unneeded cast
Brian
2007-10-03
Update of OpenVMS makefiles for the use of "new" include file convention
Jouk
2007-10-02
fix comment: s/branch/kill/
Brian
2007-10-02
Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa
Jouk
2007-09-13
added program_error2() function for better error reporting
Brian
2007-09-13
Fix state.texgen parsing error (bug 12313).
Brian
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