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path: root/src/mesa/state_tracker/st_cb_clear.c
AgeCommit message (Expand)Author
2007-12-17gallium: incorporate alpha state into depth_stencil state object.Keith Whitwell
2007-12-07Define PIPE_FORMAT_ tokens as an enum set, rather than #defines.Brian
2007-12-07Replace "duplicate" formatsBrian
2007-12-05added PIPE_FORMAT_U_B8_G8_R8_A8 case in color_value()Brian
2007-11-20initial support for PIPE_FORMAT_Z24_S8Brian
2007-11-08simplify depth_value(), return proper value for Z16 formatBrian
2007-11-07Float->uint conversion for PIPE_FORMAT_U_Z32 resulted in overflow in depth_va...Brian
2007-10-27Move mesa_to_tgsi.[ch] to state_trackerBrian
2007-10-25silence warningBrian
2007-10-17remove #include vf.hBrian
2007-10-17Fix viewport Z scale/bias to get the right Z values from drawing the quad.Brian
2007-10-16use new st_clear_accum_buffer() functionBrian
2007-10-03Some minor cleanups.Michel Dänzer
2007-09-28Instead of linked program pairs, keep a list of vertex programs translated fo...Brian
2007-09-25st_draw_vertices() no longer needs attribs[] array parameterBrian
2007-09-25Translate mesa vertex/fragment programs to TGSI programs at same time to do p...Brian
2007-09-21reenable some clear code that was temporarily disabledBrian
2007-09-21Make the alpha test state a cso.Zack Rusin
2007-09-20Checkpoint: vertex attribute clean-up.Brian
2007-09-20Convert depth_stencil state to the new semantics.Zack Rusin
2007-09-20Switch fragment/vertex shaders to the new caching semantics.Zack Rusin
2007-09-19Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian
2007-09-19Convert the rasterizer cso to the new semantics.Zack Rusin
2007-09-19Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin
2007-09-19Finish up conversions of shaders to immutable objects.Zack Rusin
2007-09-18Checkpoint: rework shader input/output register mapping.Brian
2007-09-18Convert shader to an immutable state object.Zack Rusin
2007-09-18converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin
2007-09-18Combing depth and stencil objects and making them immutable.Zack Rusin
2007-09-18Implementing a better hash, removing state_tracker dependency from the cache.Zack Rusin
2007-09-18First stab at immutable state objects (create/bind/delete)Zack Rusin
2007-08-24code re-org, minor improvementsBrian
2007-08-23Checkpoint: new vertex/fragment attribute namingBrian
2007-08-22Rework of shader constant buffers.Brian
2007-08-20Set viewport state so viewport matches window dims.Brian
2007-08-20Update glClear and glDrawPixels code.Brian
2007-08-20Start to remove the temporary draw_vb() and draw_vertices() code.Brian
2007-08-17Use simple st->pipe->clear() in more cases for depth/stencil clears.Brian
2007-08-17added assertions, disable debug outputBrian
2007-08-16make pass-through vertex shaderBrian
2007-08-16Begin added vertex shader state/support.Brian
2007-08-15added PIPE_PRIM_x tokens (matching GL), use in a few placesBrian
2007-08-13added an assertionBrian
2007-08-10Y invert, clean-upBrian
2007-08-09commentsBrian
2007-08-09Checkpoint intel_renderbuffer removal.Brian
2007-08-08setup frag shader state: color pass-through programBrian
2007-08-06New st_init_*_functions() to initialize the driver functions table.Brian
2007-08-02trim #includesBrian
2007-08-02pipe->clear() now takes a surface, rather than color/depth/stencil flags.Brian