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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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state_tracker
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st_cb_clear.c
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Author
2009-10-08
mesa: remove a bunch of gl_renderbuffer fields
Brian Paul
2009-07-29
mesa/st: recognize no-op scissor state when checking clear_with_quads
Keith Whitwell
2009-06-11
mesa: Use new pf_is_depth_and_stencil inline.
José Fonseca
2009-04-17
gallium: Create OGL state tracker wrappers for various CPU access operations.
Thomas Hellstrom
2009-04-04
gallium: Clean up driver clear() interface.
Michel Dänzer
2009-04-04
gallium: Add utility helper for packing combined depth/stencil values.
Michel Dänzer
2009-03-26
gallium: Remove some little-used fields from struct pipe_surface.
Michel Dänzer
2009-03-13
gallium: consolidate bypass_vs and bypass_clipping flags
Keith Whitwell
2009-03-13
gallium: no need to keep a copy of shader tokens in state tracker
Keith Whitwell
2009-03-04
gallium: Unify reference counting.
Michel Dänzer
2009-02-24
gallium: Add pipe_buffer_write/read inlines.
José Fonseca
2009-02-19
mesa: Free the util shaders with the gallium's FREE.
José Fonseca
2009-02-12
mesa: consistantly use mesa memory-functions in gallium state tracker
Brian Paul
2009-01-27
gallium: standardize naming of masks
Zack Rusin
2008-12-15
Merge commit 'origin/gallium-0.1' into gallium-0.2
Alan Hourihane
2008-12-12
gallium: avoid mapping same vertex buffer in subsequent frames
Keith Whitwell
2008-11-05
Merge commit 'origin/gallium-0.1' into gallium-0.2
Brian Paul
2008-11-03
softpipe: Don't call pipe_buffer_destroy directly.
José Fonseca
2008-10-18
gallium: add some checks for null surface pointers in state tracker
Brian Paul
2008-09-05
gallium: document that clear color is intentionally always PIPE_FORMAT_A8R8G8...
Brian Paul
2008-09-03
gallium: Have pipe_buffer_* receive a pipe_screen instead of a pipe_context.
José Fonseca
2008-07-15
st: Silence compiler warnings on Windows.
Michal Krol
2008-05-20
gallium: fix mem leaks
Brian Paul
2008-05-02
Some changed for non-C99 compilers
Alan Hourihane
2008-04-30
gallium: use new buffer wrapper functions in p_inlines.h
Brian Paul
2008-04-24
gallium: use cso_destroy_vertex/fragment_shader() functions
Brian Paul
2008-04-21
use cso fs/vs handle functions
Keith Whitwell
2008-04-21
gallium: Use CSO cache for shaders.
Michel Dänzer
2008-04-18
gallium: Always pass colour clear value to driver as A8R8G8B8.
Michel Dänzer
2008-04-03
gallium: set rasterizer.gl_rasterization_rules = 1 in a few more places
Brian
2008-04-03
gallium: streamline viewport/raster/shader state for clearing with quads
Brian Paul
2008-04-03
gallium: remove the temporary/test TEST_DRAW_PASSTHROUGH code
Brian Paul
2008-04-03
gallium: use identity viewport fix broken clear_with_quad() path
Brian Paul
2008-03-27
gallium: Update calls to the simple shader functions
Brian
2008-03-20
gallium: in clear_with_quad() check fb orientation, invert Y if needed
Brian
2008-03-20
gallium: create one vertex buffer and re-use, also enable bypass_clipping
Brian
2008-03-20
gallium: use the utility pasthrough shaders
Brian
2008-03-19
gallium: implement CSO save/restore functions for use by meta operations (bli...
Brian
2008-03-18
gallium: restore additional state after clearing with quad
Brian
2008-03-18
gallium: use new color packing utility functions
Brian
2008-03-13
gallium: for TEST_DRAW_PASSTHROUGH, pass inClipCoords=FALSE to st_draw_vertic...
Brian
2008-03-13
gallium: add some temporary code for testing draw module vertex passthrough
Brian
2008-03-12
gallium: in clear_stencil_buffer() check surface format to determine stencil ...
Brian
2008-03-11
gallium: rework CSO-related code in state tracker
Brian
2008-02-28
gallium: State tracker cleanups wrt clears.
Keith Whitwell
2008-02-14
gallium: Cleanups related to clears.
Keith Whitwell
2008-02-12
gallium: rename st_fragment_program's fs field to cso to match st_vertex_program
Brian
2008-02-08
gallium: added inClipCoords param to st_draw_vertices() to indicate coord sys...
Brian
2008-01-28
gallium: check if surface has defined status in check_clear_depth_with_quad()
Brian
2008-01-14
Fix problems with vertex shaders and the private draw module.
Brian
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