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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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state_tracker
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st_cb_drawpixels.c
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Author
2009-11-03
st/mesa: clip pixels in draw_stencil_pixels to avoid crash
Marek Olšák
2009-10-01
st/mesa: silence hidden parameter warning
Brian Paul
2009-09-03
st/mesa: fix glCopyPixels(GL_STENCIL_INDEX) inverted position
Brian Paul
2009-09-03
mesa: consolidate PBO map/unmap helpers
Brian Paul
2009-08-07
st/mesa: remove redundant calls to _mesa_set_vp_override()
Brian Paul
2009-08-01
mesa st: Use POT texture for draw pixels operations if NPOT texture is not su...
Patrice Mandin
2009-07-07
gallium: Fixes for clobbering stencil values in combined depth/stencil textures.
Michel Dänzer
2009-06-11
mesa: Remove dead code.
José Fonseca
2009-06-11
mesa: Only do read write when we don't have a depth value to write
Jakob Bornecrantz
2009-06-11
mesa: Take the format from the right structure.
José Fonseca
2009-06-11
meas: Use a read/write transfer when writing stencil component, but not touch...
José Fonseca
2009-06-10
mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.
José Fonseca
2009-05-08
mesa/st: keep surface_copy arguments positive
Keith Whitwell
2009-04-22
gallium: Reinstate unconditional flushes.
Thomas Hellstrom
2009-04-20
gallium: Fix glDraw/CopyPixels fragment program leak.
Michel Dänzer
2009-04-17
gallium: Create OGL state tracker wrappers for various CPU access operations.
Thomas Hellstrom
2009-04-15
gallium: Make sure we flush before some texture / buffer operations.
Thomas Hellstrom
2009-04-09
st: remove comp_byte parameter to st_texture_create()
Brian Paul
2009-04-07
st: implement GL_DEPTH_STENCIL format for glReadPixels and DrawPixels()
Brian Paul
2009-04-03
mesa: ensure pbo stencil buffers are mapped before use
Alan Hourihane
2009-03-27
mesa: Support Z24S8 wherever S8Z24 is supported.
José Fonseca
2009-03-13
gallium: Remove do_flip argument from surface_copy
Jakob Bornecrantz
2009-03-09
st: remove unused DrawPixels code
Brian Paul
2009-03-04
gallium: Unify reference counting.
Michel Dänzer
2009-02-28
mesa: rename, reorder FRAG_RESULT_x tokens
Brian Paul
2009-02-24
gallium: Add pipe_buffer_write/read inlines.
José Fonseca
2009-02-16
Merge branch 'master' into gallium-texture-transfer
Keith Whitwell
2009-02-13
gallium: Various coordinate fixups for texture transfers.
Michel Dänzer
2009-02-12
gallium: Fix GL_DEPTH CopyPixels tile coordinates.
Michel Dänzer
2009-02-12
mesa: consistantly use mesa memory-functions in gallium state tracker
Brian Paul
2009-02-05
gallium: No longer allow CPU mapping surfaces directly.
Michel Dänzer
2008-12-12
gallium: avoid mapping same vertex buffer in subsequent frames
Keith Whitwell
2008-10-10
mesa: new _mesa_set_vp_override() function for driver-override of vertex program
Brian Paul
2008-09-03
gallium: Have pipe_buffer_* receive a pipe_screen instead of a pipe_context.
José Fonseca
2008-08-24
gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h
Brian Paul
2008-08-18
gallium: fix vertex program output translation/mapping bug
Brian Paul
2008-07-19
gallium: Finer grained is_format_supported.
José Fonseca
2008-07-15
st: Silence compiler warnings on Windows.
Michal Krol
2008-07-13
util: Eliminate pipe from the arguments to pipe_get/put_tile_xxx functions.
José Fonseca
2008-06-27
gallium: Drop pipe_texture->cpp and pipe_surface->cpp.
José Fonseca
2008-06-24
mesa: More signed/unsigned float/integer fixes.
José Fonseca
2008-06-24
mesa: Use appropriate unsigned/signed, float/integer types.
José Fonseca
2008-05-20
Merge branch 'gallium-0.1' into gallium-tex-surfaces
Brian Paul
2008-05-20
gallium: clean-up glDraw/CopyPixels shaders when destroying context
Brian Paul
2008-05-18
Merge branch 'gallium-0.1' into gallium-tex-surfaces
Brian Paul
2008-05-17
s/PIPE_FORMAT_U_S8/PIPE_FORMAT_S8_UNORM/
Brian Paul
2008-05-08
gallium: replace pipe_buffer_destroy() call with pipe_buffer_reference(NULL)
Brian Paul
2008-05-08
gallium: clean-up, minor fix
Brian Paul
2008-05-06
gallium: create drawing surfaces as GPU_READ/WRITE only
Brian Paul
2008-05-06
gallium: Make sure to release texture surfaces (at the right time).
Michel Dänzer
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