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path: root/src/mesa/swrast/s_aatritemp.h
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2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-03-03swrast: Remove support for rendering antialiased triangles into a ↵Ian Romanick
color-index buffer Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-02-13mesa: Fix compiler warningsKarl Schultz
Add explicit casts, fix constant types, fix variable types. Fixes about 340 warnings in MSFT Visual Studio.
2010-01-27swrast: silence double->float assignment warningsBrian Paul
Reported by Karl Schultz.
2007-11-30fix broken two-sided stencilBrian
2007-11-19fix out-of-bounds array index (ix=-1)Brian
2007-06-29simplify INIT_SPAN codeBrian
2007-05-20Overhaul/simplify SWvertex and SWspan attribute handling.Brian
Instead of separate fog/specular/texcoord/varying code, just treat all of them as generic attributes. Simplifies the point/line/triangle functions.
2007-04-28additional checks that attr is a texcoordKeith Packard
2007-04-24s/DO_TEXVAR/DO_ATTRIBS/Brian
2007-04-23remove SWvertex->fog field, use attrib fieldBrian
2007-04-23Improve the code for interpolating fragment attributes a little. More to ↵Brian
come...
2007-02-05Merge SWvertex texcoord and varying fields into attrib[] array field.Brian
Fragment texcoords and varying code is now unified in the point/line/triangle rasterization code. In the future, merge color, fog, etc. attribs.
2007-02-01New SWspanarrays attribs[] array.Brian
Replace texcoord[], varying[], etc. arrays with single attribs[] array, indexed by FRAG_ATTRIB_* values. Eliminates need to copy data into fragment program machine input registers. Will lead to future clean-ups.
2006-10-01New SWspan and SWspanarrays typedefs.Brian Paul
2005-09-20compute z[i] as GLuintBrian Paul
2005-08-25removed GL_HP_occlusion_test extensionBrian Paul
2004-12-18Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().Brian Paul
2004-03-09remove unneeded castsBrian Paul
2004-01-27Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell
array, texObj->Image[face][level].
2003-09-18s/_backface_sign/_BackfaceSign/Brian Paul
2003-06-05Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick
2003-03-25replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]Brian Paul
2003-02-21use IROUND to convert depth values from float to int (bug 690728)Brian Paul
2003-01-28move ltor computationBrian Paul
2003-01-20use COPY_CHAN4 macroBrian Paul
2003-01-20use R/G/B/ACOMP indexes (Evgeny Kotsuba)Brian Paul
2003-01-14First batch of code for GL_NV_fragment_program.Brian Paul
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
2002-08-07struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions.
2002-04-19Allocate a sw_span struct in the swrast context instead of allocating itBrian Paul
on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows.
2002-04-12Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitiveBrian Paul
type, width, interp mask and array mask.
2002-03-16New mipmap lambda calculation. Previously, trilinear filtering couldBrian Paul
result in _very_ blurry textures. Still need to do some optimization of the new code in s_span.c
2002-01-28More span improvements. Removed _mesa_write_monocolor_span().Brian Paul
Removed last of span.filled* flags and Klaus's macros. More simplification of triangle functions.
2002-01-28More span clean-up, mostly texture-related.Brian Paul
_mesa_rasterize_span() is gone, replaced by new _mesa_write_textured_span(). Removed some unneeded triangle functions - more simplification possible.
2002-01-27LOTS of changes, building upon Klaus's work.Brian Paul
struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization.
2001-12-17first checkpoint commit of Klaus's new span code (struct sw_span)Brian Paul
2001-12-05add inf and nan tests to swrast functionsKeith Whitwell
2001-09-19silence compiler warnings (last batch for src)Karl Schultz
2001-07-13undo previous check-in (unfinished code)Brian Paul
2001-07-13assorted changes for supporting GLfloat color channels (not done)Brian Paul
2001-06-05minor clean-upsBrian Paul
2001-05-30GLubyte -> GLchan fixBrian Paul
2001-05-16use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon)Brian Paul
2001-05-15Apply antialiasing coverage factor to alpha after texture application,Brian Paul
not before.
2001-05-15minor clean-ups and more commentsBrian Paul
2001-05-10redo previous change in a more defensive wayBrian Paul
2001-05-10added check for zero-length spans, avoids potential problems laterBrian Paul
2001-05-07sample plane equations at fragment centers, not lower-left cornerBrian Paul
2001-05-03interpolate fog valus as floats, not fixed - fixed the swrast fog problemBrian Paul
2001-03-28check for startX off the right edge of the windowBrian Paul