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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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src
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mesa
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swrast
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s_context.c
Age
Commit message (
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)
Author
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-09-01
mesa: Fix many printf-like warnings.
Eric Anholt
2010-07-30
mesa: Remove unnecessary headers.
Vinson Lee
2010-06-10
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2010-03-03
swrast: Remove remaining color-index state tracking infrastructure
Ian Romanick
2010-01-27
swrast: silence double->float assignment warnings
Brian Paul
2009-12-29
mesa: implement per-buffer color masking
Brian Paul
2009-08-31
swrast: can't use deferred texture/shading if using KIL instruction
Brian Paul
2009-06-10
swrast: fix state validation bug for changing program constants
Brian Paul
2009-04-21
swrast: simplify state update logic for fragment shader const buffers
Brian Paul
2009-04-06
swrast: fix secondary color add for glBitmap
Brian Paul
2009-04-01
swrast: remove old texture_apply() code; always use texture combine code
Brian Paul
2009-04-01
swrast: do texture sampling/combining in floating point
Brian Paul
2009-03-02
mesa: use Stencil._Enabled field instead of Stencil.Enabled
Brian Paul
2009-02-28
mesa: rename, reorder FRAG_RESULT_x tokens
Brian Paul
2008-09-21
Merge branch 'master' into gallium-0.2
Keith Whitwell
2008-09-18
mesa: prefix a bunch of #include lines with "main/".
Brian Paul
2008-09-11
Merge branch 'gallium-0.1' into gallium-0.2
Keith Whitwell
2008-08-13
mesa: fix a swrast state validation bug
Brian Paul
2008-07-24
mesa: Prefix main includes with dir to avoid conflicts.
José Fonseca
2008-06-16
mesa: allocate pixel zoom arrays on heap, not stack
Brian Paul
2008-01-06
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
Brian
2007-12-14
fix polygon cull regression
Brian
2007-11-30
fix broken two-sided stencil
Brian
2007-08-16
check for null swrast (pipe work-around)
Brian
2007-07-04
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-06-21
rename _swrast_update_fragment_attribs()
Brian
2007-05-24
fix logic for calling _swrast_update_deferred_texture()
Brian
2007-05-22
don't treat FRAG_BIT_WPOS as a generic attribute (fixes depth peel regression)
Brian
2007-05-20
Overhaul/simplify SWvertex and SWspan attribute handling.
Brian
2007-04-25
fix attribsMask (re-fixes depth peeling algorithm)
Brian
2007-04-23
disable some errant code
Brian
2007-04-23
remove SWvertex->fog field, use attrib field
Brian
2007-04-23
Improve the code for interpolating fragment attributes a little. More to com...
Brian
2007-04-18
improved fog comment
Brian
2007-04-17
Enable texture sampling for vertex programs/shaders.
Brian
2007-04-07
fix references to non-existant sz4 field
Richard Hughes
2007-03-11
Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.
Brian
2007-03-10
clean-up formatting
Brian
2007-02-24
Remove unneeded _Fragment/VertexShaderPresent fields, update comments.
Brian
2007-02-22
Merge branch 'origin' into glsl-compiler-1
Brian
2007-02-05
Merge SWvertex texcoord and varying fields into attrib[] array field.
Brian
2007-02-02
get rid of unused span->start field
Brian
2007-01-23
silence C++ warnings
Brian
2007-01-08
Remove if (tObj) conditional so that texture units without a texture image
Brian
2006-12-19
Overhaul of GLSL API functions, dispatching, etc.
Brian
2006-12-16
don't allow fog when using a fragment shader (bug 9346)
Brian
2006-12-14
Updated includes.
Brian
2006-12-13
Checkpoint for GLSL compiler changes.
Brian
2006-11-02
always load frag prog state params for now (see comments)
Brian Paul
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