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path: root/src/mesa/swrast/s_context.c
AgeCommit message (Expand)Author
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-09-01mesa: Fix many printf-like warnings.Eric Anholt
2010-07-30mesa: Remove unnecessary headers.Vinson Lee
2010-06-10mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul
2010-03-03swrast: Remove remaining color-index state tracking infrastructureIan Romanick
2010-01-27swrast: silence double->float assignment warningsBrian Paul
2009-12-29mesa: implement per-buffer color maskingBrian Paul
2009-08-31swrast: can't use deferred texture/shading if using KIL instructionBrian Paul
2009-06-10swrast: fix state validation bug for changing program constantsBrian Paul
2009-04-21swrast: simplify state update logic for fragment shader const buffersBrian Paul
2009-04-06swrast: fix secondary color add for glBitmapBrian Paul
2009-04-01swrast: remove old texture_apply() code; always use texture combine codeBrian Paul
2009-04-01swrast: do texture sampling/combining in floating pointBrian Paul
2009-03-02mesa: use Stencil._Enabled field instead of Stencil.EnabledBrian Paul
2009-02-28mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul
2008-09-21Merge branch 'master' into gallium-0.2Keith Whitwell
2008-09-18mesa: prefix a bunch of #include lines with "main/".Brian Paul
2008-09-11Merge branch 'gallium-0.1' into gallium-0.2Keith Whitwell
2008-08-13mesa: fix a swrast state validation bugBrian Paul
2008-07-24mesa: Prefix main includes with dir to avoid conflicts.José Fonseca
2008-06-16mesa: allocate pixel zoom arrays on heap, not stackBrian Paul
2008-01-06Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.Brian
2007-12-14fix polygon cull regressionBrian
2007-11-30fix broken two-sided stencilBrian
2007-08-16check for null swrast (pipe work-around)Brian
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian
2007-06-21rename _swrast_update_fragment_attribs()Brian
2007-05-24fix logic for calling _swrast_update_deferred_texture()Brian
2007-05-22don't treat FRAG_BIT_WPOS as a generic attribute (fixes depth peel regression)Brian
2007-05-20Overhaul/simplify SWvertex and SWspan attribute handling.Brian
2007-04-25fix attribsMask (re-fixes depth peeling algorithm)Brian
2007-04-23disable some errant codeBrian
2007-04-23remove SWvertex->fog field, use attrib fieldBrian
2007-04-23Improve the code for interpolating fragment attributes a little. More to com...Brian
2007-04-18improved fog commentBrian
2007-04-17Enable texture sampling for vertex programs/shaders.Brian
2007-04-07fix references to non-existant sz4 fieldRichard Hughes
2007-03-11Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.Brian
2007-03-10clean-up formattingBrian
2007-02-24Remove unneeded _Fragment/VertexShaderPresent fields, update comments.Brian
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian
2007-02-05Merge SWvertex texcoord and varying fields into attrib[] array field.Brian
2007-02-02get rid of unused span->start fieldBrian
2007-01-23silence C++ warningsBrian
2007-01-08Remove if (tObj) conditional so that texture units without a texture imageBrian
2006-12-19Overhaul of GLSL API functions, dispatching, etc.Brian
2006-12-16don't allow fog when using a fragment shader (bug 9346)Brian
2006-12-14Updated includes.Brian
2006-12-13Checkpoint for GLSL compiler changes.Brian
2006-11-02always load frag prog state params for now (see comments)Brian Paul