Age | Commit message (Expand) | Author |
2002-01-30 | don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8 | Brian Paul |
2002-01-28 | Still more texture/span simplification and clean-up. | Brian Paul |
2002-01-28 | More span improvements. Removed _mesa_write_monocolor_span(). | Brian Paul |
2002-01-28 | More span clean-up, mostly texture-related. | Brian Paul |
2002-01-27 | LOTS of changes, building upon Klaus's work. | Brian Paul |
2002-01-21 | Klaus's latest patches and some clean-up | Brian Paul |
2002-01-16 | latest changes from Klaus | Brian Paul |
2002-01-09 | fixed GL_REPLACE / GL_RGB bug | Brian Paul |
2002-01-09 | texture env color wasn't used correctly in GL_BLEND mode | Brian Paul |
2001-12-19 | fix a comment typo | Brian Paul |
2001-12-19 | have to clamp color+specular in _swrast_add_spec_terms_triangle()! (fixes Chi... | Brian Paul |
2001-12-17 | first checkpoint commit of Klaus's new span code (struct sw_span) | Brian Paul |
2001-11-28 | use v2 color, not v0 in flat_ci_triangle() | Brian Paul |
2001-11-19 | More span rendering optimizations from Klaus Niederkrueger | Brian Paul |
2001-09-19 | GL_ADD texture mode was incorrect, renamed some vars | Brian Paul |
2001-09-19 | silence compiler warnings (last batch for src) | Karl Schultz |
2001-09-13 | minor optimizations for flat shading (Klaus Niederkrueger) | Brian Paul |
2001-07-26 | Applied Klaus Niederkrueger's latest flat-shading clean-ups and some of my own. | Brian Paul |
2001-07-23 | GLchan and GL_ADD clamping changes (Klaus Niederkrueger) | Brian Paul |
2001-07-14 | more work on float colors (still not finished) | Brian Paul |
2001-07-13 | assorted changes for supporting GLfloat color channels (not done) | Brian Paul |
2001-07-09 | fixed flat shading bug in affine_ and persp_textured_triangle() functions | Brian Paul |
2001-07-09 | added missing \'s | Brian Paul |
2001-06-26 | optimized texture triangle updates (Klaus Niederkrueger) | Brian Paul |
2001-05-17 | Fix order of decomposition of quad. | Keith Whitwell |
2001-05-16 | use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon) | Brian Paul |
2001-05-15 | Apply antialiasing coverage factor to alpha after texture application, | Brian Paul |
2001-05-14 | New triangle rasterization code. Store per-span initial/step values in the | Brian Paul |
2001-05-03 | interpolate fog valus as floats, not fixed - fixed the swrast fog problem | Brian Paul |
2001-03-29 | Removed DD_Z_NEVER. | Brian Paul |
2001-03-28 | simplify test for specific texture formats | Brian Paul |
2001-03-28 | More texture format updates. Drivers now need only plug an appropriate | Gareth Hughes |
2001-03-22 | clean-up in _swrast_choose_triangle() | Brian Paul |
2001-03-19 | Split driver struct into swrast/tnl/core components. | Keith Whitwell |
2001-03-17 | Remove dead #define. | Keith Whitwell |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes |
2001-03-08 | do fog interpolation if INTERP_FOG is defined, not when INTERP_Z is defined | Brian Paul |
2001-03-08 | More g++ warning fixes. Fixes for CHAN_BITS==16, it seems to work. | Brian Paul |
2001-03-03 | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul |
2001-03-03 | optimized lambda calculation (Klaus Niederkrueger) | Brian Paul |
2001-02-16 | Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR when | Keith Whitwell |
2001-02-07 | added divide by zero checks | Brian Paul |
2001-02-06 | Overhaul of texture image handling. | Brian Paul |
2001-01-29 | optimized lambda computation (Klaus Niederkrueger) | Brian Paul |
2001-01-23 | Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h. | Brian Paul |
2001-01-05 | Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertex | Keith Whitwell |
2000-12-12 | disabled two optimized textured triangle functions because of texcoord interp... | Brian Paul |
2000-11-21 | minor clean-ups | Brian Paul |
2000-11-19 | Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars. | Brian Paul |
2000-11-14 | Removed Driver.Color() and Driver.Index() functions. | Brian Paul |