Age | Commit message (Expand) | Author |
2003-09-18 | s/_backface_sign/_BackfaceSign/ | Brian Paul |
2003-08-30 | Silence compiler warnings about implicit casts or conversions by supplying ex... | Karl Schultz |
2003-06-05 | Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. | Ian Romanick |
2003-04-08 | Added ctx->Texture._EnabledCoordUnits bitfield. | Brian Paul |
2003-03-25 | replace _mesa_ prefix with _swrast_, remove s_histogram.[ch] | Brian Paul |
2003-03-16 | Store partial derivative values in sw_span structure. | Brian Paul |
2003-03-16 | use TEX_UNIT_LOOP macro to coalesce some code | Brian Paul |
2003-03-16 | clean-ups, re-org in preparation for fragment program work | Brian Paul |
2003-03-04 | fix GLchan=GLfloat problems | Brian Paul |
2003-01-20 | fix IBM CPP warning (Evgeny Kotsuba) | Brian Paul |
2003-01-14 | First batch of code for GL_NV_fragment_program. | Brian Paul |
2002-11-13 | moved function declaration into the template, define the NAME to specify the ... | Brian Paul |
2002-10-17 | patches from Gerk Huisma for float-channel rendering | Brian Paul |
2002-10-02 | finished up GL_EXT_stencil_two_side | Brian Paul |
2002-08-07 | re-check-in - something didn't work on the previous check-in | Brian Paul |
2002-04-19 | Allocate a sw_span struct in the swrast context instead of allocating it | Brian Paul |
2002-04-12 | Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive | Brian Paul |
2002-03-16 | New mipmap lambda calculation. Previously, trilinear filtering could | Brian Paul |
2002-03-01 | silence gcc warnings (Marc La France) | Brian Paul |
2002-01-28 | Still more texture/span simplification and clean-up. | Brian Paul |
2002-01-28 | More span improvements. Removed _mesa_write_monocolor_span(). | Brian Paul |
2002-01-27 | LOTS of changes, building upon Klaus's work. | Brian Paul |
2001-12-17 | added some debug printfs (disabled) | Brian Paul |
2001-12-17 | first checkpoint commit of Klaus's new span code (struct sw_span) | Brian Paul |
2001-12-05 | add inf and nan tests to swrast functions | Keith Whitwell |
2001-09-19 | silence compiler warnings (last batch for src) | Karl Schultz |
2001-09-13 | minor optimizations for flat shading (Klaus Niederkrueger) | Brian Paul |
2001-09-13 | replaced some tabs with spaces | Brian Paul |
2001-08-14 | Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now. | Brian Paul |
2001-07-26 | Applied Klaus Niederkrueger's latest flat-shading clean-ups and some of my own. | Brian Paul |
2001-07-14 | more work on float colors (still not finished) | Brian Paul |
2001-07-14 | removed unused tiny triangle test code | Brian Paul |
2001-07-13 | assorted changes for supporting GLfloat color channels (not done) | Brian Paul |
2001-06-13 | fixed a +/- typo in the Y coord setup | Brian Paul |
2001-06-12 | Snap triangle x,y vertices to 1/16 subpixel positions. | Brian Paul |
2001-05-16 | use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon) | Brian Paul |
2001-05-14 | New triangle rasterization code. Store per-span initial/step values in the | Brian Paul |
2001-05-03 | interpolate fog valus as floats, not fixed - fixed the swrast fog problem | Brian Paul |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes |
2001-03-08 | do fog interpolation if INTERP_FOG is defined, not when INTERP_Z is defined | Brian Paul |
2001-03-07 | fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ... | Brian Paul |
2001-03-03 | optimized lambda calculation (Klaus Niederkrueger) | Brian Paul |
2001-02-12 | fixed RGB over/underflow bug for tiny triangles (bug 128969) | Brian Paul |
2001-02-06 | Overhaul of texture image handling. | Brian Paul |
2001-01-29 | optimized lambda computation (Klaus Niederkrueger) | Brian Paul |
2001-01-23 | Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h. | Brian Paul |
2000-12-08 | minor comments, clean-up | Brian Paul |
2000-11-21 | minor clean-ups (Klaus Niederkrueger) | Brian Paul |
2000-11-19 | Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars. | Brian Paul |
2000-11-13 | Cleanup of derived state calculation prior to seperating software T&L | Keith Whitwell |