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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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swrast
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Author
2005-09-16
Fix potential segfault when trying to read pixels outside renderbuffer bounds.
Brian Paul
2005-09-16
remove unused _swrast_read_depth_span()
Brian Paul
2005-09-16
lots of little clean-ups, improvements
Brian Paul
2005-09-16
change some comments
Brian Paul
2005-09-16
pass mask=NULL to write all pixels in clear_ci_buffer_with_masking()
Brian Paul
2005-09-16
use mesa import wrappers, bug 4468
Brian Paul
2005-09-16
Rework the texture filtering functions a bit.
Brian Paul
2005-09-16
replace a couple macros with inlined functions
Brian Paul
2005-09-16
more GLuint->GLbitfield changes
Brian Paul
2005-09-15
Replace GLuint with GLbitfield where appropriate. Also replace GLuint
Brian Paul
2005-09-15
Code clean-ups, reorg.
Brian Paul
2005-09-15
updated comments
Brian Paul
2005-09-15
Update includes post-splitting of s_texture.c
Brian Paul
2005-09-15
Split the s_texture.c file into two new files:
Brian Paul
2005-09-13
OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.
Brian Paul
2005-09-13
Clear either 8 or 16-bit stencil buffers.
Brian Paul
2005-09-09
fix some bugs with handling of GL_DOT4_ATI, GL_DOT3_ATI and GL_DOT2_ADD_ATI A...
Roland Scheidegger
2005-09-08
fix precision problem in depth clearing (bug 4395)
Brian Paul
2005-09-07
fix bug with ATI_fragment_shader in swrast (need to copy all 4 values due to ...
Roland Scheidegger
2005-09-06
minor clean-up of texture_combine()
Brian Paul
2005-09-06
don't use DEFARRAY/CHECKARRAY stuff
Brian Paul
2005-09-05
remove obsolete CurrentBufferBit
Brian Paul
2005-09-05
remove unused var
Brian Paul
2005-09-03
Remove last remnants of pre-renderbuffer code.
Brian Paul
2005-09-02
Check for ATI_fragment_shader enabled
Dave Airlie
2005-09-02
ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)...
Roland Scheidegger
2005-09-02
add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with sc...
Roland Scheidegger
2005-08-31
Just additional comments.
Brian Paul
2005-08-27
Rearrange the code related to GL_ARB_occlusion_object to generalize query
Brian Paul
2005-08-25
removed GL_HP_occlusion_test extension
Brian Paul
2005-08-25
also check for texture border in sample_linear_2d()
Brian Paul
2005-07-26
improve comments about win[0..3] values (bug 2554)
Brian Paul
2005-07-18
s/clippping/clipping/
Brian Paul
2005-07-18
pass in the renderbuffer
Alan Hourihane
2005-07-01
Remove NEW_RENDERBUFFER stuff.
Brian Paul
2005-07-01
remove OLD_RENDERBUFFER code
Brian Paul
2005-06-30
Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions.
Brian Paul
2005-06-21
check for NULL swrast->Driver.SetBuffer before calling it
Brian Paul
2005-06-10
be sure we have span texcoords before calling _swrast_texture_span()
Brian Paul
2005-06-10
pass mask array to PutRowRGB() in simple_z_textured_triangle()
Brian Paul
2005-06-04
set OLD_RENDERBUFFER=0, need to clean up a few more things before totally rem...
Brian Paul
2005-06-04
remove old span functions from swrast_device_driver struct
Brian Paul
2005-06-04
remove old span code
Brian Paul
2005-06-04
fix an assertion
Brian Paul
2005-06-04
remove old span code
Brian Paul
2005-06-02
Remove last of the old span code.
Brian Paul
2005-05-24
moved to windows build dir
Karl Schultz
2005-05-20
Remove some debug output
Jon Smirl
2005-05-15
fix GetRow parameters (Nicolai Haehnle)
Brian Paul
2005-05-11
Don't let FragmentProgram._Active influence choice of vertex vs pixel
Keith Whitwell
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