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path: root/src/mesa/tnl/t_vb_render.c
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2001-02-16Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR whenKeith Whitwell
texturing is not enabled, and without requiring the two colors be added externally. As a part of this, collapsed the decomposition of quads into triangles inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch]. Removed checks on texture state from t_vb_light.c, which was previously required by swrast. Moved the t_dd_ templates to a new directory.
2001-02-16Fixed conform problems with recent material tracking change.Keith Whitwell
Remove redundant 'update_materials' stage. Fix conform segfault with seperate specular colors in mustpass.c. These tests still fail, however.
2001-01-29Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixelsKeith Whitwell
functions from core mesa -- if drivers need these fallbacks they must now call them themselves. Introduced hooks for clip-vertex-interpolation and the rendering of clipped lines and polygons. Allows drivers to interpolate their hardware-format vertices directly. Used in dri drivers to replace fastpath code. Slight optimizations to pipeline build/run routines.
2001-01-23Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.Brian Paul
Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups.
2001-01-16Fix several conformance problems. Hack solution to line stipple problem.Keith Whitwell
2001-01-08Fixed 'IRound' to 'IROUND' in mmath.hKeith Whitwell
Fixed fallback path for drawarrays/_tnl_hard_begin. Removed disabled debug code.
2001-01-08Add call to Driver.RenderPrimitive()Keith Whitwell
2001-01-08Add a 'RenderPrimitive' callback to t_vb_render.c. Helps out driversKeith Whitwell
that used to require a 'ReducedPrimitiveChange' callback. Various compilation fixes for XFree86. Reverted to the older version of glcore.h used internally in XFree86, and moved it to 'Mesa/include/GL/internal/glcore.h', for compatibility with XFree86.
2001-01-05Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertexKeith Whitwell
is always the last vertex parameter. Modify clipping to preserve pv colors. Modify swrast and X11 driver to expect the pv in the last vertex (was looking in the first vertex previously). Remove all handling of flatshading from swrast_setup. Allow drivers to override the unclipped render tabs in tnl_render_stage directly. (Like in 3.4). Removed fxsimplerender stage. Modified t_vb_rendertmp.h to remove the need for 'parity' arguments in RENDER_TRI macros.
2001-01-03More color macro clean-ups.Brian Paul
FLOAT_TO_CHAN() macro removed.
2000-12-28Add render stage for unclipped vb's to fx driver.Keith Whitwell
Bump MAX_TEXTURE_UNITS to 8 Fix mem. leak in destroy_lists Fix crash in q3 (cva generally)
2000-12-27fix sproingies bugKeith Whitwell
2000-12-27Fixes for compiling assembly (disable unused 'masked' versions)Keith Whitwell
Fixes for compiling without debug. Fix line clipping Fix unfilled polygon clipping (should be correct now).
2000-12-26Major rework of tnl moduleKeith Whitwell
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.