summaryrefslogtreecommitdiff
path: root/src/mesa
AgeCommit message (Expand)Author
2010-08-20i965: Fix DP write channel ordering on Sandybridge.Eric Anholt
2010-08-20Delete more vestiges of the old shader compiler.Kenneth Graunke
2010-08-20glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.Kenneth Graunke
2010-08-20glsl: add missing ambient field to gl_LightModelLuca Barbieri
2010-08-20glsl: don't crash if a field is specified for a non-struct uniformLuca Barbieri
2010-08-20glsl: add missing sceneColor field to gl_{Front, Back}LightModelProductLuca Barbieri
2010-08-20intel: Don't try to do work for BufferSubData with a size of 0.Eric Anholt
2010-08-20mesa: Fix GetUniformLocation while compiling display lists.Nick Bowler
2010-08-20Remove remnants of the old glsl compiler.Eric Anholt
2010-08-20mesa: Add missing ES sources to SConscript.Chia-I Wu
2010-08-20mesa: Decorate functions with GL_APIENTRY in es_generator.py.Chia-I Wu
2010-08-20mesa: Include compiler.h for ASSERT.Chia-I Wu
2010-08-20st/mesa: fix code/declaration mixingKeith Whitwell
2010-08-20mesa/st: use PIPE_TEXTURE_RECT for GL_TEXTURE_RECTANGLELuca Barbieri
2010-08-20mesa/st: support using PIPE_TEXTURE_RECT internallyLuca Barbieri
2010-08-20gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri
2010-08-20i965: Fix compile warnings on 64-bit Linux.Kenneth Graunke
2010-08-19mesa: Silence uninitialized variable warnings in dummy_enum_func.Vinson Lee
2010-08-19i915: Remove unnecessary header from i830_context.c.Vinson Lee
2010-08-18i965: Set the if stack pop count when breaking out of a loop inside an if.Eric Anholt
2010-08-18i965: Don't set the swizzle on an immediate value in the VS.Eric Anholt
2010-08-18mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.Eric Anholt
2010-08-18mesa: Remove unnecessary heaaders from shaderapi.c.Vinson Lee
2010-08-18mesa: Don't try to free components of a NULL uniform list.Eric Anholt
2010-08-18ir_to_mesa: Fix leak by improper freeing of a uniform list.Eric Anholt
2010-08-18glsl2: Free the shader compiler at dri screen destruction.Eric Anholt
2010-08-18ir_to_mesa: Don't leak the whole linked assembly program.Eric Anholt
2010-08-18dri2: Clean up the common dri2 options at screen destroy.Eric Anholt
2010-08-18mesa: fpclassify is available on OpenSolaris.Vinson Lee
2010-08-18ir_to_mesa: Fix leak of set_branchtargets temp data.Eric Anholt
2010-08-18ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.Eric Anholt
2010-08-18mesa: Free linked shaders when deleting the shader program.Eric Anholt
2010-08-18mesa: Free old linked shaders when relinking new shaders.Eric Anholt
2010-08-18ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.Eric Anholt
2010-08-18mesa: Hang the compiled shader off the shader->ir, not the shader.Eric Anholt
2010-08-18mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.Eric Anholt
2010-08-18r600: implement SSG instructionAndre Maasikas
2010-08-18r600: implement DP2 opcodeAndre Maasikas
2010-08-17ir_to_mesa: Allow ir_return in main().Eric Anholt
2010-08-17i965: Throw a link error when we see a "return" in main().Eric Anholt
2010-08-17ir_to_mesa: Fix implementation of ir_binop_equal, ir_binop_notequal.Eric Anholt
2010-08-17i915: Add support for SSG opcode.Eric Anholt
2010-08-17i915: Add support for reading output regs in the FS.Eric Anholt
2010-08-17i915: Add support for OPCODE_DP2.Eric Anholt
2010-08-17i915: Enable ARB_fragment_shader by default.Eric Anholt
2010-08-17r600c: Handle reads from PROGRAM_OUTPUTHenri Verbeet
2010-08-17prog_optimize: Only merge writes to temporary registersBenjamin Segovia
2010-08-17i965: Add support for DP2 in the VS.Eric Anholt
2010-08-17mesa: Dump shader source before validating the shader.Eric Anholt
2010-08-17r600c: fix dword miscount in blit emit codeAlex Deucher