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AgeCommit message (Expand)Author
2010-07-01glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).Eric Anholt
2010-07-01glsl2: Add ir_unop_fract as an expression type.Eric Anholt
2010-06-30ir_to_mesa: Add support for discard instructions.Eric Anholt
2010-06-30ir_to_mesa: Add support for ir_unop_sign.Eric Anholt
2010-06-30i965: Add support for OPCODE_SSG.Eric Anholt
2010-06-30ir_to_mesa: Add missing no-op type conversions.Eric Anholt
2010-06-30ir_to_mesa: Note which of our expr ops are unsupported 1.30 features.Eric Anholt
2010-06-30ir_to_mesa: Initialize the (we never use it) abs field of Mesa src regs.Eric Anholt
2010-06-30ir_to_mesa: Send the negate field on to Mesa IR.Eric Anholt
2010-06-30ir_to_mesa: When generating a swizzle, respect the reg's current swizzle.Eric Anholt
2010-06-30glsl2: Define new ir_discard instruction.Kenneth Graunke
2010-06-30ir_to_mesa: Support gl_FragDepth.Eric Anholt
2010-06-30mesa: Don't look in unallocatd param slots for parameter values.Eric Anholt
2010-06-30ir_to_mesa: Fix the indexing of attributes in the program's Attributes.Eric Anholt
2010-06-30glsl2: Preprocessed source doesn't need to live past compile time.Kenneth Graunke
2010-06-30glsl2: Steal the live IR and free the rest of the junk.Kenneth Graunke
2010-06-30linker: Don't dynamically allocate slots for linked shadersIan Romanick
2010-06-30ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.Eric Anholt
2010-06-30glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.Eric Anholt
2010-06-30glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.Eric Anholt
2010-06-29ir_to_mesa: Add support for ir_unop_abs.Eric Anholt
2010-06-29ir_to_mesa: Add support for dFdx, dFdy.Eric Anholt
2010-06-29ir_to_mesa: Start adding support for texture instructions.Eric Anholt
2010-06-29glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compilerIan Romanick
2010-06-29glsl2: Invoke preprocessor before calling the compiler properIan Romanick
2010-06-28ir_to_mesa: Actually initialize the undef register for scalar_op1.Eric Anholt
2010-06-28ir_to_mesa: Support user-defined varyings using the linker's locations.Eric Anholt
2010-06-28ir_to_mesa: Actually add the header file for the interface.Eric Anholt
2010-06-28ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels.Eric Anholt
2010-06-28ir_to_mesa: Fix indexes of temps used in expressions.Eric Anholt
2010-06-28ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL.Eric Anholt
2010-06-28ir_to_mesa: Add support for the pow expression.Eric Anholt
2010-06-28ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.Eric Anholt
2010-06-28ir_to_mesa: Respect EmitCondCodes for IF statements.Eric Anholt
2010-06-28ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.Eric Anholt
2010-06-28ir_to_mesa: Fix matrix * scalar multiplication.Eric Anholt
2010-06-28ir_to_mesa: Check the right element for matrix * scalar multiplication.Eric Anholt
2010-06-28glsl2: Add support for some builtin matrices.Eric Anholt
2010-06-28ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.Eric Anholt
2010-06-25glsl2: Add support for non-float constants in Mesa IR.Eric Anholt
2010-06-25glsl2: Take out the spamming of debug flags I'd added.Eric Anholt
2010-06-25glsl2: Don't clear swizzles for Mesa IR constants after fetching them.Eric Anholt
2010-06-25glsl2: Start trying to hook up uniforms.Eric Anholt
2010-06-25glsl2: Use the parser state as the talloc context for dead code elimination.Eric Anholt
2010-06-25glsl2: Emit OPCODE_END at the end of the Mesa program.Eric Anholt
2010-06-25glsl2: Hook up constant parameters in ir_to_mesa.Eric Anholt
2010-06-25glsl2: Set InputsRead and OutputsWritten on the generated programs.Eric Anholt
2010-06-25glsl2: Start integrating ir_to_mesa.cpp into shader_api.hEric Anholt
2010-06-24glsl2: Replace the GLSL compiler with the glsl2 project.Eric Anholt
2010-06-24glsl2: Move the Mesa IR codegen into mesa/shader/Eric Anholt