| Age | Commit message (Collapse) | Author |
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Renamed pipe_fs_state to pipe_shader_state since it can be used for both
vertex and fragment shader info.
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Move code duplicated between draw_vb.c and sp_draw_arrays.c into draw_prim.c
draw_vb.c will eventually go away, but this seems like a good step anyway.
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Simplification in colortab.c too.
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Not doing this could cause the buffers to leak under some circumstances.
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Also includes:
Temporary stand-in for vertex program execution.
draw_prim() code
post-transform vertex cache
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cases, disabled for now
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Interpolate FS attributes in the shader.
Do not copy WPOS in FS.
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Cosmetic changes, GLuint -> unsigned.
Preserve mesa gl_fragment_program DEPTH and COLOR semantics.
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to implement GL_CLAMP
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Irrelevant, since we depend on working context switching now.
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