Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-03-31 | gallium: used inverted bitmap texture to simplify the fragment shader. | Brian | |
"Off" bits get stored as texel=0xff and "on" bits get stored as texel=0x0. Then use KIL -tmp to kill the off bits and keep the on bits. This shortens the fragment program by two instructions. | |||
2008-03-31 | gallium: updated comment for bypass_vs | Brian | |
2008-03-31 | fix parsing bug involving comments at the end of ARB v/f programs | Markus Amsler | |
2008-03-31 | gallium: use cso_save/restore_sampler_textures() functions | Brian | |
2008-03-31 | gallium: draw_passthrough.c is obsolete - removed | Brian | |
2008-03-31 | gallium: set the bypass_vs flag now | Brian | |
The glBitmap vertex shader is a no-op, but we still have to specify it in order to convey the number of inputs/outputs. | |||
2008-03-31 | gallium: move the test for bypass_vs into the vs_XXX_run() functions | Brian | |
Also: 1. Added an identity_viewport flag to skip viewport transformation when it has no effect. Might also add an explicit bypass_viewport flag someday. 2. Separate the code for computing clip codes and doing the viewport transform. Predicate them separately. Note: even if bypass_vs is set, we still look at the shader to determine the number of inputs and outputs. | |||
2008-03-31 | gallium: draw_passthrough.c is not used anymore | Brian | |
2008-03-31 | gallium: draw_passthrough.c is not used anymore | Brian | |
2008-03-31 | gallium: turn on clipping for bitmaps | Brian | |
Bitmaps can extend beyond window edges so we need to clip. Also, move some state atom vars to st_context to be a bit more efficient. | |||
2008-03-31 | gallium: Eliminate p_winsys::printf | José Fonseca | |
Not convenient and almost not used at all. Better replacements in p_debug.h | |||
2008-03-30 | draw: Do not run full pipeline when flatshade_first for point primitives. | Michal Krol | |
2008-03-30 | draw: Fix bypass_vs semantic misuse. | Michal Krol | |
2008-03-29 | gallium: Set vertex state/buffers en-mass. | Brian Paul | |
2008-03-29 | gallium: Fix some MSVC warnings. | José Fonseca | |
2008-03-28 | gallium: begin some bounding box code for bitmap cache | Brian | |
2008-03-28 | gallium: added an (int) cast in setup_bitmap_vertex_data() to fix a ↵ | Brian | |
signed/unsigned arithmetic problem Negative values became very large uints. | |||
2008-03-28 | gallium: Fix computation of Z values when not using early Z. | Brian | |
This fixes the missing bitmaps in the engine and fogcoord demos. | |||
2008-03-28 | gallium: don't call st_flush_bitmap_cache() if the only change is ↵ | Brian | |
_NEW_PACKUNPACK state | |||
2008-03-28 | gallium: disable a debug hack | Brian | |
2008-03-28 | gallium: implement a glBitmap cache | Brian | |
The bitmap cache attempts to accumulate a series of glBitmap calls in a buffer to effectively render a whole bunch of bitmaps at once. The cache can be disabled, if needed, by setting UseBitmapCache=GL_FALSE. | |||
2008-03-28 | mesa: fix texture/renderbuffer mix-up in test_attachment_completeness() | Brian Paul | |
2008-03-28 | gallium: re-work texture format selection code | Brian Paul | |
Use same code for choosing texture format and renderbuffer format. | |||
2008-03-28 | gallium: remove redundant compare bit in sampler state | Roland Scheidegger | |
2008-03-28 | gallium: Bump PIPE_MAX_SAMPLERS to 16. | Michal Krol | |
We need it to fulfil D3D minimum requirements. | |||
2008-03-27 | If visual is 32bpp, set visual->alphaBits = 8. | Brian | |
This works since we always use XImages for color buffers. It wouldn't always work for Windows/Pixmaps. | |||
2008-03-27 | gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS | Brian | |
The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated. | |||
2008-03-27 | gallium: updated/improved comments, minor re-formatting | Brian Paul | |
2008-03-27 | consolidate some parsing functions that were pretty much identical for ↵ | Brian | |
vertex/fragment programs cherry-picked from master | |||
2008-03-27 | mesa: misc sync-up with master | Brian | |
2008-03-27 | raise GL_INVALID_OPERATION if glProgramString compilation fails | Brian | |
cherry-picked from master | |||
2008-03-27 | Fix the compile of disabled DEBUG_PARSING code. | Brian | |
cherry-picked from master | |||
2008-03-27 | make sure state token values are fully initialized | Brian | |
cherry-picked from master | |||
2008-03-27 | added program_error2() function for better error reporting | Brian | |
cherry-picked from master | |||
2008-03-27 | Fix state.texgen parsing error (bug 12313). | Brian | |
Replace *(*inst++) with *(*inst)++ in a few places. Cherry-picked from master. | |||
2008-03-27 | gallium: Update calls to the simple shader functions | Brian | |
2008-03-27 | gallium: return pipe_shader_state from the simple shader functions | Brian | |
Allows us to fix a mem leak (tokens array). | |||
2008-03-27 | gallium: fix Element() macro redefinition warning | Brian | |
2008-03-27 | gallium: fix incorrect types for shaders | Brian | |
2008-03-27 | gallium: remove temporary static var | Brian | |
2008-03-27 | gallium: silence unused var warning | Brian | |
2008-03-27 | cell: include cell_state_per_fragment.h to silence warning | Brian | |
2008-03-27 | cell: added (uint64_t) cast to silence warning | Brian | |
2008-03-27 | cell: fix unclosed comment | Brian | |
2008-03-26 | xlib: Fix build error from recent fence changes | Ian Romanick | |
2008-03-26 | cell: Implement code-gen for logic op | Ian Romanick | |
This also implements code-gen for the float-to-packed color conversion. It's currently hardcoded for A8R8G8B8, but that can easily be fixed as soon as other color depths are supported by the Cell driver. | |||
2008-03-26 | gallium: need to call st_validate_state() in Bitmap() | Brian Paul | |
2008-03-26 | gallium: as for aapoints, make the extra texcoord per-shader state | Brian Paul | |
2008-03-26 | gallium: Change pipe->flush() interface to optionally return a fence. | Michel Dänzer | |
The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run proper fencing should be implemented for it. | |||
2008-03-25 | gallium: the generic attrib we use for computing coverage is per-shader | Brian | |
Fixes a very tricky conformance failure. |