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AgeCommit message (Expand)Author
2010-09-21glut: Define markWindowHidden for non-Windows only.Vinson Lee
2010-09-21softpipe: add missing calls to set draw vertex samplers/viewsBrian Paul
2010-09-21gallivm: fix lp_build_sample_compare()Brian Paul
2010-09-21d3d1x: ignore errors while building docsLuca Barbieri
2010-09-21r600g: fix multi buffer renderingJerome Glisse
2010-09-21glsl2: fix typo in error msgBrian Paul
2010-09-21d3d1x: fix GCC 4.1/4.2 buildLuca Barbieri
2010-09-21d3d1x: add template parameters to base class ctor calls for GCC 4.4Luca Barbieri
2010-09-21d3d1x: fix build with compilers other than GCC 4.5Luca Barbieri
2010-09-21gallium/docs: The RET opcode may appear anywhere in a subroutine.Tilman Sauerbeck
2010-09-21i965: Track the windowizer's dispatch for kill pixel, promoted, and OQEric Anholt
2010-09-21i965: Also enable CC statistics when doing OQs.Eric Anholt
2010-09-21i965: Share the KIL_NV implementation between glsl and non-glsl.Eric Anholt
2010-09-21r600g: directly allocate bo for user bufferJerome Glisse
2010-09-21glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.Eric Anholt
2010-09-21llvmpipe: When failing free fs shader too.José Fonseca
2010-09-21llvmpipe: Describe how to profile llvmpipe.José Fonseca
2010-09-21draw: new draw_fs.[ch] filesBrian Paul
2010-09-21Merge branch 'sprite-coord'Brian Paul
2010-09-21glx: Hold on to drawables if we're just switching to another contextKristian Høgsberg
2010-09-21d3d1x: actually enable and fix blob apisLuca Barbieri
2010-09-21d3d1x: add missing fileLuca Barbieri
2010-09-21d3d1x: fix compilation with recent Wine versions installedLuca Barbieri
2010-09-21d3d1x: add blob and signature extraction APIsLuca Barbieri
2010-09-21llvmpipe: fix flatshading in new line codeKeith Whitwell
2010-09-21d3d1x: add new Direct3D 10/11 COM state tracker for GalliumLuca Barbieri
2010-09-21r600g: Removed debug code.Tilman Sauerbeck
2010-09-21r600g: fix eg texture borders.Dave Airlie
2010-09-21r600g: fixup evergreen miptree setup.Dave Airlie
2010-09-20r300/compiler: Refactor the pair instruction data structuresTom Stellard
2010-09-21r600g: set back to correct codepaths.Dave Airlie
2010-09-21r600g: deal with overflow of VTX/TEX CF clauses.Dave Airlie
2010-09-20tgsi: Remove duplicate case value.Vinson Lee
2010-09-21dri/nouveau: Fix software mipmap generation on 1x1 textures.Francisco Jerez
2010-09-21dri/nv10-nv20: Fix texturing in some cases after a base level change.Francisco Jerez
2010-09-21dri/nouveau: Cleanup more references to old FBOs and VBOs.Francisco Jerez
2010-09-21dri/nouveau: Remove unnecessary assertion.Francisco Jerez
2010-09-21dri/nv04: Use nvgl_wrap_mode().Francisco Jerez
2010-09-21tgsi: Actually care what check_soa_dependencies saysJakob Bornecrantz
2010-09-21tgsi: Don't ignore indirect registers in tgsi_check_soa_dependenciesJosé Fonseca
2010-09-20Fix typos in comments and debug output strings.Timo Wiren
2010-09-20draw: check bitshift against PIPE_MAX_SHADER_OUTPUSBrian Paul
2010-09-20llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTSBrian Paul
2010-09-20r600g: add back reference check when mapping bufferJerome Glisse
2010-09-20draw: fix test for using the wide-point stageBrian Paul
2010-09-20r600g: use pipe context for flushing inside mapJerome Glisse
2010-09-20llvmpipe: implement sprite coord origin modesBrian Paul
2010-09-20python/tests: Fixed tri.py for API and TGSI syntax changes.Tilman Sauerbeck
2010-09-20llvmpipe: rename sprite field, add sprite_coord_originBrian Paul
2010-09-20r600g: Implemented the Z and W component write for the SCS opcode.Tilman Sauerbeck