summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
2008-11-20scons: Support MinGW32 cross compiler.José Fonseca
2008-11-20python/retrace: Dump constants.José Fonseca
2008-11-20python: Allow to read from buffers.José Fonseca
2008-11-19python/retrace: Fix formatting of shaders.José Fonseca
2008-11-19python/retrace: Ignore irrelevant calls.José Fonseca
2008-11-19python/retrace: Highlight the trace dump to help to visualize.José Fonseca
2008-11-19python/retrace: Use the usual BSD-style license.José Fonseca
2008-11-17gallium: Use costum log2 for all windows builds.José Fonseca
2008-11-17gallium: State when there are no memory leaks detected.José Fonseca
2008-11-17gallium: Make handle_table reentrant.José Fonseca
2008-11-14gallium: increase table size for fast log/pow functionsBrian Paul
2008-11-14util: Use OpenGL rasterization rules in blits and mipmap generation.Brian Paul
2008-11-14translate: pull in prefetch and other optimizations from draw_vs_aos.cKeith Whitwell
2008-11-12util: Optimise log2().Michal Krol
2008-11-12util: Add log2() definition for MSC.Michal Krol
2008-11-12draw: Add missing include.Michal Krol
2008-11-11mesa: restore the negate flag of dots in build_lighting.Xiang, Haihao
2008-11-10gallium: fix comment again. A half-closed interval was intended.Brian
2008-11-10dri: alloc __DRIscreen object with calloc()Brian Paul
2008-11-10mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul
2008-11-10Mesa: fix number of buffers in st_draw_vbo().Pekka Paalanen
2008-11-10gallium: fix typos in commentsBrian Paul
2008-11-10gallium: actually flip the coordinatesZack Rusin
2008-11-09util: Fix util_fast_pow/exp2/log2.Brian
2008-11-09gallium: _debug_vprintf() should be silent if DEBUG is not definedBrian
2008-11-07mesa: use _bfc0 instead of _col0 when building back face lighting.Brian Paul
2008-11-06gallium: implement TGSI_OPCODE_NRM/NRM4 in tgsi_exec.cBrian
2008-11-06mesa: update the shader programs->TexturesUsed array at link timeBrian Paul
2008-11-06gallium: added st_print_shaders() function to help w/ debuggingBrian Paul
2008-11-06gallium: debug code to print vertex array data (disabled)Brian Paul
2008-11-06softpipe: debug code (disabled)Brian Paul
2008-11-05gallium: check execution mask in indirect register loadsBrian
2008-11-05gallium: don't range check tgsi register index for indirect accessesBrian
2008-11-05gallium: added check for degenerate drawing callsBrian Paul
2008-11-05gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at d...Brian Paul
2008-11-05mesa: fix a GLSL array indexing codegen bugBrian Paul
2008-11-05gallium: call tgsi_set_exec_mask() and use exec mask in SSE ARL codeBrian Paul
2008-11-05gallium: added tgsi_set_exec_mask()Brian Paul
2008-11-05gallium: added some sanity check assertions for constant buffer indexingBrian Paul
2008-11-05mesa: remove extra \n from printf stringBrian Paul
2008-11-05mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul
2008-11-05gallium: added some debug code (disabled)Brian Paul
2008-11-05gallium: disable some debug outputBrian Paul
2008-11-05i915: Remove faulty assertJakob Bornecrantz
2008-11-05draw: Implement TGSI_OPCODE_TRUNC.michal
2008-11-05tgsi: Implement OPCODE_TRUNC.michal
2008-11-04mesa: fix float-valued GLSL vertex attribute variablesBrian Paul
2008-11-01mesa: silence warningsBrian Paul
2008-11-01mesa: do scope replacement for while/for loops tooBrian Paul
2008-11-01mesa: glsl tree print improvementsBrian Paul