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authorLuca Barbieri <luca@luca-barbieri.com>2010-09-23 15:45:13 +0200
committerLuca Barbieri <luca@luca-barbieri.com>2010-09-23 16:06:03 +0200
commitb6b3fbcdb14faf5a5be66112a06d3406e7a46998 (patch)
treee92553125d9e8b68b53d26b9aaa1958319a09320
parent0525384c11a6bc95f9fc8f621ea22e13355c2ac8 (diff)
d3d11: obliterate IDL parameter names
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl50
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl34
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl948
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl62
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl12
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl176
6 files changed, 641 insertions, 641 deletions
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl
index 7efcae5f43..7edeff94f7 100644
--- a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl
@@ -123,7 +123,7 @@ typedef enum D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS
interface ID3D10BlendState1 : ID3D10BlendState
{
void GetDesc1(
- [out] D3D10_BLEND_DESC1 *pDesc
+ [out] D3D10_BLEND_DESC1 *a
);
};
@@ -131,7 +131,7 @@ interface ID3D10BlendState1 : ID3D10BlendState
interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView
{
void GetDesc1(
- [out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc
+ [out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *a
);
};
@@ -139,14 +139,14 @@ interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView
interface ID3D10Device1 : ID3D10Device
{
HRESULT CreateShaderResourceView1(
- [in] ID3D10Resource *pResource,
- [in] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
- [out,optional] ID3D10ShaderResourceView1 **ppSRView
+ [in] ID3D10Resource *a,
+ [in] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *b,
+ [out,optional] ID3D10ShaderResourceView1 **c
);
HRESULT CreateBlendState1(
- [in] const D3D10_BLEND_DESC1 *pBlendStateDesc,
- [out, optional] ID3D10BlendState1 **ppBlendState
+ [in] const D3D10_BLEND_DESC1 *a,
+ [out, optional] ID3D10BlendState1 **b
);
D3D10_FEATURE_LEVEL1 GetFeatureLevel();
@@ -157,35 +157,35 @@ interface ID3D10Device1 : ID3D10Device
typedef enum D3D10_DRIVER_TYPE D3D10_DRIVER_TYPE;
HRESULT D3D10CreateDevice1(
- [in,optional] IDXGIAdapter* pAdapter,
- [in] D3D10_DRIVER_TYPE DriverType,
- [in] HMODULE Software,
- [in] UINT Flags,
- [in] D3D10_FEATURE_LEVEL1 HardwareLevel,
- [in] UINT SDKVersion,
- [out,optional] ID3D10Device1** ppDevice
+ [in,optional] IDXGIAdapter* a,
+ [in] D3D10_DRIVER_TYPE b,
+ [in] HMODULE c,
+ [in] UINT d,
+ [in] D3D10_FEATURE_LEVEL1 e,
+ [in] UINT f,
+ [out,optional] ID3D10Device1** g
);
typedef HRESULT (* PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1)(
- [in,optional] IDXGIAdapter*,
+ [in,optional] IDXGIAdapter*,
D3D10_DRIVER_TYPE,
HMODULE,
UINT,
D3D10_FEATURE_LEVEL1,
UINT,
- [in, optional] DXGI_SWAP_CHAIN_DESC*,
+ [in, optional] DXGI_SWAP_CHAIN_DESC*,
[out,optional] IDXGISwapChain**,
[out,optional] ID3D10Device1**
);
HRESULT D3D10CreateDeviceAndSwapChain1(
- [in,optional] IDXGIAdapter* pAdapter,
- [in] D3D10_DRIVER_TYPE DriverType,
- [in] HMODULE Software,
- [in] UINT Flags,
- [in] D3D10_FEATURE_LEVEL1 HardwareLevel,
- [in] UINT SDKVersion,
- [in,optional] DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
- [out,optional] IDXGISwapChain** ppSwapChain,
- [out,optional] ID3D10Device1** ppDevice
+ [in,optional] IDXGIAdapter* a,
+ [in] D3D10_DRIVER_TYPE b,
+ [in] HMODULE c,
+ [in] UINT d,
+ [in] D3D10_FEATURE_LEVEL1 e,
+ [in] UINT f,
+ [in,optional] DXGI_SWAP_CHAIN_DESC* g,
+ [out,optional] IDXGISwapChain** h,
+ [out,optional] ID3D10Device1** i
);
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl
index d3f8b75db8..6088a8894a 100644
--- a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl
@@ -178,19 +178,19 @@ typedef struct _D3D10_SHADER_INPUT_BIND_DESC
interface ID3D10ShaderReflectionType
{
HRESULT GetDesc(
- [out] D3D10_SHADER_TYPE_DESC *pDesc
+ [out] D3D10_SHADER_TYPE_DESC *a
);
ID3D10ShaderReflectionType* GetMemberTypeByIndex(
- [in] UINT Index
+ [in] UINT a
);
ID3D10ShaderReflectionType* GetMemberTypeByName(
- [in] LPCSTR Name
+ [in] LPCSTR a
);
LPCSTR GetMemberTypeName(
- [in] UINT Index
+ [in] UINT a
);
};
@@ -200,7 +200,7 @@ interface ID3D10ShaderReflectionConstantBuffer;
interface ID3D10ShaderReflectionVariable
{
HRESULT GetDesc(
- [out] D3D10_SHADER_VARIABLE_DESC *pDesc
+ [out] D3D10_SHADER_VARIABLE_DESC *a
);
ID3D10ShaderReflectionType* GetType();
@@ -210,15 +210,15 @@ interface ID3D10ShaderReflectionVariable
interface ID3D10ShaderReflectionConstantBuffer
{
HRESULT GetDesc(
- [out] D3D10_SHADER_BUFFER_DESC *pDesc
+ [out] D3D10_SHADER_BUFFER_DESC *a
);
ID3D10ShaderReflectionVariable* GetVariableByIndex(
- [in] UINT Index
+ [in] UINT a
);
ID3D10ShaderReflectionVariable* GetVariableByName(
- [in] LPCSTR Name
+ [in] LPCSTR a
);
};
@@ -226,31 +226,31 @@ interface ID3D10ShaderReflectionConstantBuffer
interface ID3D10ShaderReflection : IUnknown
{
HRESULT GetDesc(
- [out] D3D10_SHADER_DESC *pDesc
+ [out] D3D10_SHADER_DESC *a
);
ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByIndex(
- [in] UINT Index
+ [in] UINT a
);
ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByName(
- [in] LPCSTR Name
+ [in] LPCSTR a
);
HRESULT GetResourceBindingDesc(
- [in] UINT ResourceIndex,
- [out] D3D10_SHADER_INPUT_BIND_DESC *pDesc
+ [in] UINT a,
+ [out] D3D10_SHADER_INPUT_BIND_DESC *b
);
HRESULT GetInputParameterDesc(
- [in] UINT ParameterIndex,
- [out] D3D10_SIGNATURE_PARAMETER_DESC *pDesc
+ [in] UINT a,
+ [out] D3D10_SIGNATURE_PARAMETER_DESC *b
);
HRESULT GetOutputParameterDesc
(
- [in] UINT ParameterIndex,
- [out] D3D10_SIGNATURE_PARAMETER_DESC *pDesc
+ [in] UINT a,
+ [out] D3D10_SIGNATURE_PARAMETER_DESC *b
);
};
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl
index e23c2f8352..cac046fac7 100644
--- a/src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl
@@ -1335,24 +1335,24 @@ interface ID3D11Device;
[object, local, uuid("1841e5c8-16b0-489b-bcc8-44cfb0d5deae")]
interface ID3D11DeviceChild : IUnknown {
void GetDevice(
- [out] ID3D11Device **ppDevice
+ [out] ID3D11Device **a
);
HRESULT GetPrivateData(
- [in] REFGUID guid,
- [in, out] UINT *pDataSize,
- [out] void *pData
+ [in] REFGUID a,
+ [in, out] UINT *b,
+ [out] void *c
);
HRESULT SetPrivateData(
- [in] REFGUID guid,
- [in] UINT DataSize,
- [in] const void *pData
+ [in] REFGUID a,
+ [in] UINT b,
+ [in] const void *c
);
HRESULT SetPrivateDataInterface(
- [in] REFGUID guid,
- [in] const IUnknown *pData
+ [in] REFGUID a,
+ [in] const IUnknown *b
);
};
@@ -1364,21 +1364,21 @@ interface ID3D11InputLayout : ID3D11DeviceChild
[object, local, uuid("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1")]
interface ID3D11DepthStencilState : ID3D11DeviceChild {
void GetDesc(
- [out] D3D11_DEPTH_STENCIL_DESC *pDesc
+ [out] D3D11_DEPTH_STENCIL_DESC *a
);
};
[object, local, uuid("75b68faa-347d-4159-8f45-a0640f01cd9a")]
interface ID3D11BlendState : ID3D11DeviceChild {
void GetDesc(
- [out] D3D11_BLEND_DESC *pDesc
+ [out] D3D11_BLEND_DESC *a
);
};
[object, local, uuid("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7")]
interface ID3D11RasterizerState : ID3D11DeviceChild {
void GetDesc(
- [out] D3D11_RASTERIZER_DESC *pDesc
+ [out] D3D11_RASTERIZER_DESC *a
);
};
@@ -1386,7 +1386,7 @@ interface ID3D11RasterizerState : ID3D11DeviceChild {
interface ID3D11SamplerState : ID3D11DeviceChild
{
void GetDesc(
- [out] D3D11_SAMPLER_DESC *pDesc
+ [out] D3D11_SAMPLER_DESC *a
);
};
@@ -1394,11 +1394,11 @@ interface ID3D11SamplerState : ID3D11DeviceChild
[object, local, uuid("dc8e63f3-d12b-4952-b47b-5e45026a862d")]
interface ID3D11Resource : ID3D11DeviceChild {
void GetType(
- [out] D3D11_RESOURCE_DIMENSION *pResourceDimension
+ [out] D3D11_RESOURCE_DIMENSION *a
);
void SetEvictionPriority(
- [in] UINT EvictionPriority
+ [in] UINT a
);
UINT GetEvictionPriority(
@@ -1408,7 +1408,7 @@ interface ID3D11Resource : ID3D11DeviceChild {
[object, local, uuid("48570b85-d1ee-4fcd-a250-eb350722b037")]
interface ID3D11Buffer : ID3D11Resource {
void GetDesc(
- [out] D3D11_BUFFER_DESC *pDesc
+ [out] D3D11_BUFFER_DESC *a
);
};
@@ -1416,28 +1416,28 @@ interface ID3D11Buffer : ID3D11Resource {
[object, local, uuid("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c")]
interface ID3D11Texture1D : ID3D11Resource {
void GetDesc(
- [out] D3D11_TEXTURE1D_DESC *pDesc
+ [out] D3D11_TEXTURE1D_DESC *a
);
};
[object, local, uuid("6f15aaf2-d208-4e89-9ab4-489535d34f9c")]
interface ID3D11Texture2D : ID3D11Resource {
void GetDesc(
- [out] D3D11_TEXTURE2D_DESC *pDesc
+ [out] D3D11_TEXTURE2D_DESC *a
);
};
[object, local, uuid("037e866e-f56d-4357-a8af-9dabbe6e250e")]
interface ID3D11Texture3D : ID3D11Resource {
void GetDesc(
- [out] D3D11_TEXTURE3D_DESC *pDesc
+ [out] D3D11_TEXTURE3D_DESC *a
);
};
[object, local, uuid("839d1216-bb2e-412b-b7f4-a9dbebe08ed1")]
interface ID3D11View : ID3D11DeviceChild {
void GetResource(
- [out] ID3D11Resource **ppResource
+ [out] ID3D11Resource **a
);
};
@@ -1445,7 +1445,7 @@ interface ID3D11View : ID3D11DeviceChild {
[object, local, uuid("b0e06fe0-8192-4e1a-b1ca-36d7414710b2")]
interface ID3D11ShaderResourceView : ID3D11View {
void GetDesc(
- [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc
+ [out] D3D11_SHADER_RESOURCE_VIEW_DESC *a
);
};
@@ -1453,7 +1453,7 @@ interface ID3D11ShaderResourceView : ID3D11View {
interface ID3D11RenderTargetView : ID3D11View
{
void GetDesc(
- [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc
+ [out] D3D11_RENDER_TARGET_VIEW_DESC *a
);
};
@@ -1461,7 +1461,7 @@ interface ID3D11RenderTargetView : ID3D11View
interface ID3D11DepthStencilView : ID3D11View
{
void GetDesc(
- [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc
+ [out] D3D11_DEPTH_STENCIL_VIEW_DESC *a
);
};
@@ -1469,7 +1469,7 @@ interface ID3D11DepthStencilView : ID3D11View
interface ID3D11UnorderedAccessView : ID3D11View
{
void GetDesc(
- [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc
+ [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *a
);
};
@@ -1514,7 +1514,7 @@ interface ID3D11Asynchronous : ID3D11DeviceChild
interface ID3D11Query : ID3D11Asynchronous
{
void GetDesc(
- [out] D3D11_QUERY_DESC *pDesc
+ [out] D3D11_QUERY_DESC *a
);
};
@@ -1527,7 +1527,7 @@ interface ID3D11Predicate : ID3D11Query
interface ID3D11Counter : ID3D11Asynchronous
{
void GetDesc(
- [out] D3D11_COUNTER_DESC *pDesc
+ [out] D3D11_COUNTER_DESC *a
);
};
@@ -1537,21 +1537,21 @@ interface ID3D11ClassLinkage;
interface ID3D11ClassInstance : ID3D11DeviceChild
{
void GetClassLinkage(
- [out] ID3D11ClassLinkage **ppLinkage
+ [out] ID3D11ClassLinkage **a
);
void GetDesc(
- [out] D3D11_CLASS_INSTANCE_DESC *pDesc
+ [out] D3D11_CLASS_INSTANCE_DESC *a
);
void GetInstanceName(
- [out] LPSTR pInstanceName,
- [in, out] SIZE_T *pBufferLength
+ [out] LPSTR a,
+ [in, out] SIZE_T *b
);
void GetTypeName(
- [out] LPSTR pTypeName,
- [in, out] SIZE_T *pBufferLength
+ [out] LPSTR a,
+ [in, out] SIZE_T *b
);
};
@@ -1559,18 +1559,18 @@ interface ID3D11ClassInstance : ID3D11DeviceChild
interface ID3D11ClassLinkage : ID3D11DeviceChild
{
HRESULT GetClassInstance(
- [in] LPCSTR pClassInstanceName,
- [in] UINT InstanceIndex,
- [out] ID3D11ClassInstance **ppInstance
+ [in] LPCSTR a,
+ [in] UINT b,
+ [out] ID3D11ClassInstance **c
);
HRESULT CreateClassInstance(
- [in] LPCSTR pClassTypeName,
- [in] UINT ConstantBufferOffset,
- [in] UINT ConstantVectorOffset,
- [in] UINT TextureOffset,
- [in] UINT SamplerOffset,
- [out] ID3D11ClassInstance **ppInstance
+ [in] LPCSTR a,
+ [in] UINT b,
+ [in] UINT c,
+ [in] UINT d,
+ [in] UINT e,
+ [out] ID3D11ClassInstance **f
);
};
@@ -1586,213 +1586,213 @@ interface ID3D11DeviceContext;
interface ID3D11Device : IUnknown
{
HRESULT CreateBuffer(
- [in] const D3D11_BUFFER_DESC *pDesc,
- [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
- [out] ID3D11Buffer **ppBuffer
+ [in] const D3D11_BUFFER_DESC *a,
+ [in] const D3D11_SUBRESOURCE_DATA *b,
+ [out] ID3D11Buffer **c
);
HRESULT CreateTexture1D(
- [in] const D3D11_TEXTURE1D_DESC *pDesc,
- [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
- [out] ID3D11Texture1D **ppTexture1D
+ [in] const D3D11_TEXTURE1D_DESC *a,
+ [in] const D3D11_SUBRESOURCE_DATA *b,
+ [out] ID3D11Texture1D **c
);
HRESULT CreateTexture2D(
- [in] const D3D11_TEXTURE2D_DESC *pDesc,
- [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
- [out] ID3D11Texture2D **ppTexture2D
+ [in] const D3D11_TEXTURE2D_DESC *a,
+ [in] const D3D11_SUBRESOURCE_DATA *b,
+ [out] ID3D11Texture2D **c
);
HRESULT CreateTexture3D(
- [in] const D3D11_TEXTURE3D_DESC *pDesc,
- [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
- [out] ID3D11Texture3D **ppTexture3D
+ [in] const D3D11_TEXTURE3D_DESC *a,
+ [in] const D3D11_SUBRESOURCE_DATA *b,
+ [out] ID3D11Texture3D **c
);
HRESULT CreateShaderResourceView(
- [in] ID3D11Resource *pResource,
- [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
- [out] ID3D11ShaderResourceView **ppSRView
+ [in] ID3D11Resource *a,
+ [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *b,
+ [out] ID3D11ShaderResourceView **c
);
HRESULT CreateUnorderedAccessView(
- [in] ID3D11Resource *pResource,
- [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
- [out] ID3D11UnorderedAccessView **ppUAView
+ [in] ID3D11Resource *a,
+ [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *b,
+ [out] ID3D11UnorderedAccessView **c
);
HRESULT CreateRenderTargetView(
- [in] ID3D11Resource *pResource,
- [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
- [out] ID3D11RenderTargetView **ppRTView
+ [in] ID3D11Resource *a,
+ [in] const D3D11_RENDER_TARGET_VIEW_DESC *b,
+ [out] ID3D11RenderTargetView **c
);
HRESULT CreateDepthStencilView(
- [in] ID3D11Resource *pResource,
- [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
- [out] ID3D11DepthStencilView **ppDepthStencilView
+ [in] ID3D11Resource *a,
+ [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *b,
+ [out] ID3D11DepthStencilView **c
);
HRESULT CreateInputLayout(
- [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
- [in] UINT NumElements,
- [in] const void *pShaderBytecodeWithInputSignature,
- [in] SIZE_T BytecodeLength,
- [out] ID3D11InputLayout **ppInputLayout
+ [in] const D3D11_INPUT_ELEMENT_DESC *a,
+ [in] UINT b,
+ [in] const void *c,
+ [in] SIZE_T d,
+ [out] ID3D11InputLayout **e
);
HRESULT CreateVertexShader(
- [in] const void *pShaderBytecode,
- [in] SIZE_T BytecodeLength,
- [in] ID3D11ClassLinkage *pClassLinkage,
- [out] ID3D11VertexShader **ppVertexShader
+ [in] const void *a,
+ [in] SIZE_T b,
+ [in] ID3D11ClassLinkage *c,
+ [out] ID3D11VertexShader **d
);
HRESULT CreateGeometryShader(
- [in] const void *pShaderBytecode,
- [in] SIZE_T BytecodeLength,
- [in] ID3D11ClassLinkage *pClassLinkage,
- [out] ID3D11GeometryShader **ppGeometryShader
+ [in] const void *a,
+ [in] SIZE_T b,
+ [in] ID3D11ClassLinkage *c,
+ [out] ID3D11GeometryShader **d
);
HRESULT CreateGeometryShaderWithStreamOutput(
- [in] const void *pShaderBytecode,
- [in] SIZE_T BytecodeLength,
- [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
- [in] UINT NumEntries,
- [in] const UINT *pBufferStrides,
- [in] UINT NumStrides,
- [in] UINT RasterizedStream,
- [in] ID3D11ClassLinkage *pClassLinkage,
- [out] ID3D11GeometryShader **ppGeometryShader
+ [in] const void *a,
+ [in] SIZE_T b,
+ [in] const D3D11_SO_DECLARATION_ENTRY *c,
+ [in] UINT d,
+ [in] const UINT *e,
+ [in] UINT f,
+ [in] UINT g,
+ [in] ID3D11ClassLinkage *h,
+ [out] ID3D11GeometryShader **i
);
HRESULT CreatePixelShader(
- [in] const void *pShaderBytecode,
- [in] SIZE_T BytecodeLength,
- [in] ID3D11ClassLinkage *pClassLinkage,
- [out] ID3D11PixelShader **ppPixelShader
+ [in] const void *a,
+ [in] SIZE_T b,
+ [in] ID3D11ClassLinkage *c,
+ [out] ID3D11PixelShader **d
);
HRESULT CreateHullShader(
- [in] const void *pShaderBytecode,
- [in] SIZE_T BytecodeLength,
- [in] ID3D11ClassLinkage *pClassLinkage,
- [out] ID3D11HullShader **ppHullShader
+ [in] const void *a,
+ [in] SIZE_T b,
+ [in] ID3D11ClassLinkage *c,
+ [out] ID3D11HullShader **d
);
HRESULT CreateDomainShader(
- [in] const void *pShaderBytecode,
- [in] SIZE_T BytecodeLength,
- [in] ID3D11ClassLinkage *pClassLinkage,
- [out] ID3D11DomainShader **ppDomainShader
+ [in] const void *a,
+ [in] SIZE_T b,
+ [in] ID3D11ClassLinkage *c,
+ [out] ID3D11DomainShader **d
);
HRESULT CreateComputeShader(
- [in] const void *pShaderBytecode,
- [in] SIZE_T BytecodeLength,
- [in] ID3D11ClassLinkage *pClassLinkage,
- [out] ID3D11ComputeShader **ppComputeShader
+ [in] const void *a,
+ [in] SIZE_T b,
+ [in] ID3D11ClassLinkage *c,
+ [out] ID3D11ComputeShader **d
);
HRESULT CreateClassLinkage(
- [out] ID3D11ClassLinkage **ppLinkage
+ [out] ID3D11ClassLinkage **a
);
HRESULT CreateBlendState(
- [in] const D3D11_BLEND_DESC *pBlendStateDesc,
- [out] ID3D11BlendState **ppBlendState
+ [in] const D3D11_BLEND_DESC *a,
+ [out] ID3D11BlendState **b
);
HRESULT CreateDepthStencilState(
- [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
- [out] ID3D11DepthStencilState **ppDepthStencilState
+ [in] const D3D11_DEPTH_STENCIL_DESC *a,
+ [out] ID3D11DepthStencilState **b
);
HRESULT CreateRasterizerState(
- [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc,
- [out] ID3D11RasterizerState **ppRasterizerState
+ [in] const D3D11_RASTERIZER_DESC *a,
+ [out] ID3D11RasterizerState **b
);
HRESULT CreateSamplerState(
- [in] const D3D11_SAMPLER_DESC *pSamplerDesc,
- [out] ID3D11SamplerState **ppSamplerState
+ [in] const D3D11_SAMPLER_DESC *a,
+ [out] ID3D11SamplerState **b
);
HRESULT CreateQuery(
- [in] const D3D11_QUERY_DESC *pQueryDesc,
- [out] ID3D11Query **ppQuery
+ [in] const D3D11_QUERY_DESC *a,
+ [out] ID3D11Query **b
);
HRESULT CreatePredicate(
- [in] const D3D11_QUERY_DESC *pPredicateDesc,
- [out] ID3D11Predicate **ppPredicate
+ [in] const D3D11_QUERY_DESC *a,
+ [out] ID3D11Predicate **b
);
HRESULT CreateCounter(
- [in] const D3D11_COUNTER_DESC *pCounterDesc,
- [out] ID3D11Counter **ppCounter
+ [in] const D3D11_COUNTER_DESC *a,
+ [out] ID3D11Counter **b
);
HRESULT CreateDeferredContext(
- [in] UINT ContextFlags,
- [out] ID3D11DeviceContext **ppDeferredContext
+ [in] UINT a,
+ [out] ID3D11DeviceContext **b
);
HRESULT OpenSharedResource(
- [in] HANDLE hResource,
- [in] REFIID ReturnedInterface,
- [out] void **ppResource
+ [in] HANDLE a,
+ [in] REFIID b,
+ [out] void **c
);
HRESULT CheckFormatSupport(
- [in] DXGI_FORMAT Format,
- [out] UINT *pFormatSupport
+ [in] DXGI_FORMAT a,
+ [out] UINT *b
);
HRESULT CheckMultisampleQualityLevels(
- [in] DXGI_FORMAT Format,
- [in] UINT SampleCount,
- [out] UINT *pNumQualityLevels
+ [in] DXGI_FORMAT a,
+ [in] UINT b,
+ [out] UINT *c
);
void CheckCounterInfo(
- [out] D3D11_COUNTER_INFO *pCounterInfo
+ [out] D3D11_COUNTER_INFO *a
);
HRESULT CheckCounter(
- [in] const D3D11_COUNTER_DESC *pDesc,
- [out] D3D11_COUNTER_TYPE *pType,
- [out] UINT *pActiveCounters,
- [out] LPSTR szName,
- [in, out, optional] UINT *pNameLength,
- [out] LPSTR szUnits,
- [in, out, optional] UINT *pUnitsLength,
- [out] LPSTR szDescription,
- [in, out, optional] UINT *pDescriptionLength
+ [in] const D3D11_COUNTER_DESC *a,
+ [out] D3D11_COUNTER_TYPE *b,
+ [out] UINT *c,
+ [out] LPSTR d,
+ [in, out, optional] UINT *e,
+ [out] LPSTR f,
+ [in, out, optional] UINT *g,
+ [out] LPSTR h,
+ [in, out, optional] UINT *i
);
HRESULT CheckFeatureSupport(
- [in] D3D11_FEATURE Feature,
- [out] void *pFeatureSupportData,
- [in] UINT FeatureSupportDataSize
+ [in] D3D11_FEATURE a,
+ [out] void *b,
+ [in] UINT c
);
HRESULT GetPrivateData(
- [in] REFGUID guid,
- [in, out] UINT *pDataSize,
- [out] void *pData
+ [in] REFGUID a,
+ [in, out] UINT *b,
+ [out] void *c
);
HRESULT SetPrivateData(
- [in] REFGUID guid,
- [in] UINT DataSize,
- [in] const void *pData
+ [in] REFGUID a,
+ [in] UINT b,
+ [in] const void *c
);
HRESULT SetPrivateDataInterface(
- [in] REFGUID guid,
- [in] const IUnknown *pData
+ [in] REFGUID a,
+ [in] const IUnknown *b
);
D3D_FEATURE_LEVEL GetFeatureLevel();
@@ -1802,11 +1802,11 @@ interface ID3D11Device : IUnknown
HRESULT GetDeviceRemovedReason();
void GetImmediateContext(
- [out] ID3D11DeviceContext **ppImmediateContext
+ [out] ID3D11DeviceContext **a
);
HRESULT SetExceptionMode(
- [in] UINT RaiseFlags
+ [in] UINT a
);
UINT GetExceptionMode();
@@ -1816,607 +1816,607 @@ interface ID3D11Device : IUnknown
interface ID3D11DeviceContext : ID3D11DeviceChild
{
void VSSetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [in] ID3D11Buffer *const *ppConstantBuffers
+ [in] UINT a,
+ [in] UINT b,
+ [in] ID3D11Buffer *const *c
);
void PSSetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [in] ID3D11ShaderResourceView *const *ppShaderResourceViews
+ [in] UINT a,
+ [in] UINT b,
+ [in] ID3D11ShaderResourceView *const *c
);
void PSSetShader(
- [in] ID3D11PixelShader *pPixelShader,
- [in] ID3D11ClassInstance *const *ppClassInstances,
- [in] UINT NumClassInstances
+ [in] ID3D11PixelShader *a,
+ [in] ID3D11ClassInstance *const *b,
+ [in] UINT c
);
void PSSetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [in] ID3D11SamplerState *const *ppSamplers
+ [in] UINT a,
+ [in] UINT b,
+ [in] ID3D11SamplerState *const *c
);
void VSSetShader(
- [in] ID3D11VertexShader *pVertexShader,
- [in] ID3D11ClassInstance *const *ppClassInstances,
- [in] UINT NumClassInstances
+ [in] ID3D11VertexShader *a,
+ [in] ID3D11ClassInstance *const *b,
+ [in] UINT c
);
void DrawIndexed(
- [in] UINT IndexCount,
- [in] UINT StartIndexLocation,
- [in] INT BaseVertexLocation
+ [in] UINT a,
+ [in] UINT b,
+ [in] INT c
);
void Draw(
- [in] UINT VertexCount,
- [in] UINT StartVertexLocation
+ [in] UINT a,
+ [in] UINT b
);
HRESULT Map(
- [in] ID3D11Resource *pResource,
- [in] UINT Subresource,
- [in] D3D11_MAP MapType,
- [in] UINT MapFlags,
- [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource
+ [in] ID3D11Resource *a,
+ [in] UINT b,
+ [in] D3D11_MAP c,
+ [in] UINT d,
+ [out] D3D11_MAPPED_SUBRESOURCE *e
);
void Unmap(
- [in] ID3D11Resource *pResource,
- [in] UINT Subresource
+ [in] ID3D11Resource *a,
+ [in] UINT b
);
void PSSetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [in] ID3D11Buffer *const *ppConstantBuffers
+ [in] UINT a,
+ [in] UINT b,
+ [in] ID3D11Buffer *const *c
);
void IASetInputLayout(
- [in] ID3D11InputLayout *pInputLayout
+ [in] ID3D11InputLayout *a
);
void IASetVertexBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [in] ID3D11Buffer *const *ppVertexBuffers,
- [in] const UINT *pStrides,
- [in] const UINT *pOffsets
+ [in] UINT a,
+ [in] UINT b,
+ [in] ID3D11Buffer *const *c,
+ [in] const UINT *d,
+ [in] const UINT *e
);
void IASetIndexBuffer(
- [in] ID3D11Buffer *pIndexBuffer,
- [in] DXGI_FORMAT Format,
- [in] UINT Offset
+ [in] ID3D11Buffer *a,
+ [in] DXGI_FORMAT b,
+ [in] UINT c
);
void DrawIndexedInstanced(
- [in] UINT IndexCountPerInstance,
- [in] UINT InstanceCount,
- [in] UINT StartIndexLocation,
- [in] INT BaseVertexLocation,
- [in] UINT StartInstanceLocation
+ [in] UINT a,
+ [in] UINT b,
+ [in] UINT c,
+ [in] INT d,
+ [in] UINT e
);
void DrawInstanced(
- [in] UINT VertexCountPerInstance,
- [in] UINT InstanceCount,
- [in] UINT StartVertexLocation,
- [in] UINT StartInstanceLocation
+ [in] UINT a,
+ [in] UINT b,
+ [in] UINT c,
+ [in] UINT d
);
void GSSetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [in] ID3D11Buffer *const *ppConstantBuffers
+ [in] UINT a,
+ [in] UINT b,
+ [in] ID3D11Buffer *const *c
);
void GSSetShader(
- [in] ID3D11GeometryShader *pShader,
- [in] ID3D11ClassInstance *const *ppClassInstances,
- [in] UINT NumClassInstances
+ [in] ID3D11GeometryShader *a,
+ [in] ID3D11ClassInstance *const *b,
+ [in] UINT c
);
void IASetPrimitiveTopology(
- [in] D3D11_PRIMITIVE_TOPOLOGY Topology
+ [in] D3D11_PRIMITIVE_TOPOLOGY a
);
void VSSetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [in] ID3D11ShaderResourceView *const *ppShaderResourceViews
+ [in] UINT a,
+ [in] UINT b,
+ [in] ID3D11ShaderResourceView *const *c
);
void VSSetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [in] ID3D11SamplerState *const *ppSamplers
+ [in] UINT a,
+ [in] UINT b,
+ [in] ID3D11SamplerState *const *c
);
void Begin(
- [in] ID3D11Asynchronous *pAsync
+ [in] ID3D11Asynchronous *a
);
void End(
- [in] ID3D11Asynchronous *pAsync
+ [in] ID3D11Asynchronous *a
);
HRESULT GetData(
- [in] ID3D11Asynchronous *pAsync,
- [out] void *pData,
- [in] UINT DataSize,
- [in] UINT GetDataFlags
+ [in] ID3D11Asynchronous *a,
+ [out] void *b,
+ [in] UINT c,
+ [in] UINT d
);
void SetPredication(
- [in] ID3D11Predicate *pPredicate,
- [in] BOOL PredicateValue
+ [in] ID3D11Predicate *a,
+ [in] BOOL b
);
void GSSetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [in] ID3D11ShaderResourceView *const *ppShaderResourceViews
+ [in] UINT a,
+ [in] UINT b,
+ [in] ID3D11ShaderResourceView *const *c
);
void GSSetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [in] ID3D11SamplerState *const *ppSamplers
+ [in] UINT a,
+ [in] UINT b,
+ [in] ID3D11SamplerState *const *c
);
void OMSetRenderTargets(
- [in] UINT NumViews,
- [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
- [in] ID3D11DepthStencilView *pDepthStencilView
+ [in] UINT a,
+ [in] ID3D11RenderTargetView *const *b,
+ [in] ID3D11DepthStencilView *c
);
void OMSetRenderTargetsAndUnorderedAccessViews(
- [in] UINT NumRTVs,
- [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
- [in] ID3D11DepthStencilView *pDepthStencilView,
- [in] UINT UAVStartSlot,
- [in] UINT NumUAVs,
- [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
- [in] const UINT *pUAVInitialCounts
+ [in] UINT a,
+ [in] ID3D11RenderTargetView *const *b,
+ [in] ID3D11DepthStencilView *c,
+ [in] UINT d,
+ [in] UINT e,
+ [in] ID3D11UnorderedAccessView *const *f,
+ [in] const UINT *g
);
void OMSetBlendState(
- [in] ID3D11BlendState *pBlendState,
- [in] const FLOAT BlendFactor[ 4 ],
- [in] UINT SampleMask
+ [in] ID3D11BlendState *a,
+ [in] const FLOAT b[4],
+ [in] UINT c
);
void OMSetDepthStencilState(
- [in] ID3D11DepthStencilState *pDepthStencilState,
- [in] UINT StencilRef
+ [in] ID3D11DepthStencilState *a,
+ [in] UINT b
);
void SOSetTargets(
- [in] UINT NumBuffers,
- [in] ID3D11Buffer *const *ppSOTargets,
- [in] const UINT *pOffsets
+ [in] UINT a,
+ [in] ID3D11Buffer *const *b,
+ [in] const UINT *c
);
void DrawAuto(
);
void DrawIndexedInstancedIndirect(
- [in] ID3D11Buffer *pBufferForArgs,
- [in] UINT AlignedByteOffsetForArgs
+ [in] ID3D11Buffer *a,
+ [in] UINT b
);
void DrawInstancedIndirect(
- [in] ID3D11Buffer *pBufferForArgs,
- [in] UINT AlignedByteOffsetForArgs
+ [in] ID3D11Buffer *a,
+ [in] UINT b
);
void Dispatch(
- [in] UINT ThreadGroupCountX,
- [in] UINT ThreadGroupCountY,
- [in] UINT ThreadGroupCountZ
+ [in] UINT a,
+ [in] UINT b,
+ [in] UINT c
);
void DispatchIndirect(
- [in] ID3D11Buffer *pBufferForArgs,
- [in] UINT AlignedByteOffsetForArgs
+ [in] ID3D11Buffer *a,
+ [in] UINT b
);
void RSSetState(
- [in] ID3D11RasterizerState *pRasterizerState
+ [in] ID3D11RasterizerState *a
);
void RSSetViewports(
- [in] UINT NumViewports,
- [in] const D3D11_VIEWPORT *pViewports
+ [in] UINT a,
+ [in] const D3D11_VIEWPORT *b
);
void RSSetScissorRects(
- [in] UINT NumRects,
- [in] const D3D11_RECT *pRects
+ [in] UINT a,
+ [in] const D3D11_RECT *b
);
void CopySubresourceRegion(
- [in] ID3D11Resource *pDstResource,
- [in] UINT DstSubresource,
- [in] UINT DstX,
- [in] UINT DstY,
- [in] UINT DstZ,
- [in] ID3D11Resource *pSrcResource,
- [in] UINT SrcSubresource,
- [in] const D3D11_BOX *pSrcBox
+ [in] ID3D11Resource *a,
+ [in] UINT b,
+ [in] UINT c,
+ [in] UINT d,
+ [in] UINT e,
+ [in] ID3D11Resource *f,
+ [in] UINT g,
+ [in] const D3D11_BOX *h
);
void CopyResource(
- [in] ID3D11Resource *pDstResource,
- [in] ID3D11Resource *pSrcResource
+ [in] ID3D11Resource *a,
+ [in] ID3D11Resource *b
);
void UpdateSubresource(
- [in] ID3D11Resource *pDstResource,
- [in] UINT DstSubresource,
- [in] const D3D11_BOX *pDstBox,
- [in] const void *pSrcData,
- [in] UINT SrcRowPitch,
- [in] UINT SrcDepthPitch
+ [in] ID3D11Resource *a,
+ [in] UINT b,
+ [in] const D3D11_BOX *c,
+ [in] const void *d,
+ [in] UINT e,
+ [in] UINT f
);
void CopyStructureCount(
- [in] ID3D11Buffer *pDstBuffer,
- [in] UINT DstAlignedByteOffset,
- [in] ID3D11UnorderedAccessView *pSrcView
+ [in] ID3D11Buffer *a,
+ [in] UINT b,
+ [in] ID3D11UnorderedAccessView *c
);
void ClearRenderTargetView(
- [in] ID3D11RenderTargetView *pRenderTargetView,
- [in] const FLOAT ColorRGBA[ 4 ]
+ [in] ID3D11RenderTargetView *a,
+ [in] const FLOAT b[4]
);
void ClearUnorderedAccessViewUint(
- [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
- [in] const UINT Values[ 4 ]
+ [in] ID3D11UnorderedAccessView *a,
+ [in] const UINT b[4]
);
void ClearUnorderedAccessViewFloat(
- [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
- [in] const FLOAT Values[ 4 ]
+ [in] ID3D11UnorderedAccessView *a,
+ [in] const FLOAT b[4]
);
void ClearDepthStencilView(
- [in] ID3D11DepthStencilView *pDepthStencilView,
- [in] UINT ClearFlags,
- [in] FLOAT Depth,
- [in] UINT8 Stencil
+ [in] ID3D11DepthStencilView *a,
+ [in] UINT b,
+ [in] FLOAT c,
+ [in] UINT8 d
);
void GenerateMips(
- [in] ID3D11ShaderResourceView *pShaderResourceView
+ [in] ID3D11ShaderResourceView *a
);
void SetResourceMinLOD(
- [in] ID3D11Resource *pResource,
- [in] FLOAT MinLOD
+ [in] ID3D11Resource *a,
+ [in] FLOAT b
);
FLOAT GetResourceMinLOD(
- [in] ID3D11Resource *pResource
+ [in] ID3D11Resource *a
);
void ResolveSubresource(
- [in] ID3D11Resource *pDstResource,
- [in] UINT DstSubresource,
- [in] ID3D11Resource *pSrcResource,
- [in] UINT SrcSubresource,
- [in] DXGI_FORMAT Format
+ [in] ID3D11Resource *a,
+ [in] UINT b,
+ [in] ID3D11Resource *c,
+ [in] UINT d,
+ [in] DXGI_FORMAT e
);
void ExecuteCommandList(
- [in] ID3D11CommandList *pCommandList,
- [in] BOOL RestoreContextState
+ [in] ID3D11CommandList *a,
+ [in] BOOL b
);
void HSSetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [in] ID3D11ShaderResourceView *const *ppShaderResourceViews
+ [in] UINT a,
+ [in] UINT b,
+ [in] ID3D11ShaderResourceView *const *c
);
void HSSetShader(
- [in] ID3D11HullShader *pHullShader,
- [in] ID3D11ClassInstance *const *ppClassInstances,
- [in] UINT NumClassInstances
+ [in] ID3D11HullShader *a,
+ [in] ID3D11ClassInstance *const *b,
+ [in] UINT c
);
void HSSetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [in] ID3D11SamplerState *const *ppSamplers
+ [in] UINT a,
+ [in] UINT b,
+ [in] ID3D11SamplerState *const *c
);
void HSSetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [in] ID3D11Buffer *const *ppConstantBuffers
+ [in] UINT a,
+ [in] UINT b,
+ [in] ID3D11Buffer *const *c
);
void DSSetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [in] ID3D11ShaderResourceView *const *ppShaderResourceViews
+ [in] UINT a,
+ [in] UINT b,
+ [in] ID3D11ShaderResourceView *const *c
);
void DSSetShader(
- [in] ID3D11DomainShader *pDomainShader,
- [in] ID3D11ClassInstance *const *ppClassInstances,
- [in] UINT NumClassInstances
+ [in] ID3D11DomainShader *a,
+ [in] ID3D11ClassInstance *const *b,
+ [in] UINT c
);
void DSSetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [in] ID3D11SamplerState *const *ppSamplers
+ [in] UINT a,
+ [in] UINT b,
+ [in] ID3D11SamplerState *const *c
);
void DSSetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [in] ID3D11Buffer *const *ppConstantBuffers
+ [in] UINT a,
+ [in] UINT b,
+ [in] ID3D11Buffer *const *c
);
void CSSetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [in] ID3D11ShaderResourceView *const *ppShaderResourceViews
+ [in] UINT a,
+ [in] UINT b,
+ [in] ID3D11ShaderResourceView *const *c
);
void CSSetUnorderedAccessViews(
- [in] UINT StartSlot,
- [in] UINT NumUAVs,
- [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
- [in] const UINT *pUAVInitialCounts
+ [in] UINT a,
+ [in] UINT b,
+ [in] ID3D11UnorderedAccessView *const *c,
+ [in] const UINT *d
);
void CSSetShader(
- [in] ID3D11ComputeShader *pComputeShader,
- [in] ID3D11ClassInstance *const *ppClassInstances,
- [in] UINT NumClassInstances
+ [in] ID3D11ComputeShader *a,
+ [in] ID3D11ClassInstance *const *b,
+ [in] UINT c
);
void CSSetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [in] ID3D11SamplerState *const *ppSamplers
+ [in] UINT a,
+ [in] UINT b,
+ [in] ID3D11SamplerState *const *c
);
void CSSetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [in] ID3D11Buffer *const *ppConstantBuffers
+ [in] UINT a,
+ [in] UINT b,
+ [in] ID3D11Buffer *const *c
);
void VSGetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [out] ID3D11Buffer **ppConstantBuffers
+ [in] UINT a,
+ [in] UINT b,
+ [out] ID3D11Buffer **c
);
void PSGetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [out] ID3D11ShaderResourceView **ppShaderResourceViews
+ [in] UINT a,
+ [in] UINT b,
+ [out] ID3D11ShaderResourceView **c
);
void PSGetShader(
- [out] ID3D11PixelShader **ppPixelShader,
- [out] ID3D11ClassInstance **ppClassInstances,
- [in, out, optional] UINT *pNumClassInstances
+ [out] ID3D11PixelShader **a,
+ [out] ID3D11ClassInstance **b,
+ [in, out, optional] UINT *c
);
void PSGetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [out] ID3D11SamplerState **ppSamplers
+ [in] UINT a,
+ [in] UINT b,
+ [out] ID3D11SamplerState **c
);
void VSGetShader(
- [out] ID3D11VertexShader **ppVertexShader,
- [out] ID3D11ClassInstance **ppClassInstances,
- [in, out, optional] UINT *pNumClassInstances
+ [out] ID3D11VertexShader **a,
+ [out] ID3D11ClassInstance **b,
+ [in, out, optional] UINT *c
);
void PSGetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [out] ID3D11Buffer **ppConstantBuffers
+ [in] UINT a,
+ [in] UINT b,
+ [out] ID3D11Buffer **c
);
void IAGetInputLayout(
- [out] ID3D11InputLayout **ppInputLayout
+ [out] ID3D11InputLayout **a
);
void IAGetVertexBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [out] ID3D11Buffer **ppVertexBuffers,
- [out] UINT *pStrides,
- [out] UINT *pOffsets
+ [in] UINT a,
+ [in] UINT b,
+ [out] ID3D11Buffer **c,
+ [out] UINT *d,
+ [out] UINT *e
);
void IAGetIndexBuffer(
- [out] ID3D11Buffer **pIndexBuffer,
- [out] DXGI_FORMAT *Format,
- [out] UINT *Offset
+ [out] ID3D11Buffer **a,
+ [out] DXGI_FORMAT *b,
+ [out] UINT *c
);
void GSGetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [out] ID3D11Buffer **ppConstantBuffers
+ [in] UINT a,
+ [in] UINT b,
+ [out] ID3D11Buffer **c
);
void GSGetShader(
- [out] ID3D11GeometryShader **ppGeometryShader,
- [out] ID3D11ClassInstance **ppClassInstances,
- [in, out, optional] UINT *pNumClassInstances
+ [out] ID3D11GeometryShader **a,
+ [out] ID3D11ClassInstance **b,
+ [in, out, optional] UINT *c
);
void IAGetPrimitiveTopology(
- [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology
+ [out] D3D11_PRIMITIVE_TOPOLOGY *a
);
void VSGetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [out] ID3D11ShaderResourceView **ppShaderResourceViews
+ [in] UINT a,
+ [in] UINT b,
+ [out] ID3D11ShaderResourceView **c
);
void VSGetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [out] ID3D11SamplerState **ppSamplers
+ [in] UINT a,
+ [in] UINT b,
+ [out] ID3D11SamplerState **c
);
void GetPredication(
- [out] ID3D11Predicate **ppPredicate,
- [out] BOOL *pPredicateValue
+ [out] ID3D11Predicate **a,
+ [out] BOOL *b
);
void GSGetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [out] ID3D11ShaderResourceView **ppShaderResourceViews
+ [in] UINT a,
+ [in] UINT b,
+ [out] ID3D11ShaderResourceView **c
);
void GSGetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [out] ID3D11SamplerState **ppSamplers
+ [in] UINT a,
+ [in] UINT b,
+ [out] ID3D11SamplerState **c
);
void OMGetRenderTargets(
- [in] UINT NumViews,
- [out] ID3D11RenderTargetView **ppRenderTargetViews,
- [out] ID3D11DepthStencilView **ppDepthStencilView
+ [in] UINT a,
+ [out] ID3D11RenderTargetView **b,
+ [out] ID3D11DepthStencilView **c
);
void OMGetRenderTargetsAndUnorderedAccessViews(
- [in] UINT NumRTVs,
- [out] ID3D11RenderTargetView **ppRenderTargetViews,
- [out] ID3D11DepthStencilView **ppDepthStencilView,
- [in] UINT UAVStartSlot,
- [in] UINT NumUAVs,
- [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews
+ [in] UINT a,
+ [out] ID3D11RenderTargetView **b,
+ [out] ID3D11DepthStencilView **c,
+ [in] UINT d,
+ [in] UINT e,
+ [out] ID3D11UnorderedAccessView **f
);
void OMGetBlendState(
- [out] ID3D11BlendState **ppBlendState,
- [out] FLOAT BlendFactor[ 4 ],
- [out] UINT *pSampleMask
+ [out] ID3D11BlendState **a,
+ [out] FLOAT b[4],
+ [out] UINT *c
);
void OMGetDepthStencilState(
- [out] ID3D11DepthStencilState **ppDepthStencilState,
- [out] UINT *pStencilRef
+ [out] ID3D11DepthStencilState **a,
+ [out] UINT *b
);
void SOGetTargets(
- [in] UINT NumBuffers,
- [out] ID3D11Buffer **ppSOTargets
+ [in] UINT a,
+ [out] ID3D11Buffer **b
);
void RSGetState(
- [out] ID3D11RasterizerState **ppRasterizerState
+ [out] ID3D11RasterizerState **a
);
void RSGetViewports(
- [in, out] /*_range*/ UINT *pNumViewports,
- [out] D3D11_VIEWPORT *pViewports
+ [in, out] UINT *a,
+ [out] D3D11_VIEWPORT *b
);
void RSGetScissorRects(
- [in, out] /*_range*/ UINT *pNumRects,
- [out] D3D11_RECT *pRects
+ [in, out] UINT *a,
+ [out] D3D11_RECT *b
);
void HSGetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [out] ID3D11ShaderResourceView **ppShaderResourceViews
+ [in] UINT a,
+ [in] UINT b,
+ [out] ID3D11ShaderResourceView **c
);
void HSGetShader(
- [out] ID3D11HullShader **ppHullShader,
- [out] ID3D11ClassInstance **ppClassInstances,
- [in, out, optional] UINT *pNumClassInstances
+ [out] ID3D11HullShader **a,
+ [out] ID3D11ClassInstance **b,
+ [in, out, optional] UINT *c
);
void HSGetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [out] ID3D11SamplerState **ppSamplers
+ [in] UINT a,
+ [in] UINT b,
+ [out] ID3D11SamplerState **c
);
void HSGetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [out] ID3D11Buffer **ppConstantBuffers
+ [in] UINT a,
+ [in] UINT b,
+ [out] ID3D11Buffer **c
);
void DSGetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [out] ID3D11ShaderResourceView **ppShaderResourceViews
+ [in] UINT a,
+ [in] UINT b,
+ [out] ID3D11ShaderResourceView **c
);
void DSGetShader(
- [out] ID3D11DomainShader **ppDomainShader,
- [out] ID3D11ClassInstance **ppClassInstances,
- [in, out, optional] UINT *pNumClassInstances
+ [out] ID3D11DomainShader **a,
+ [out] ID3D11ClassInstance **b,
+ [in, out, optional] UINT *c
);
void DSGetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [out] ID3D11SamplerState **ppSamplers
+ [in] UINT a,
+ [in] UINT b,
+ [out] ID3D11SamplerState **c
);
void DSGetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [out] ID3D11Buffer **ppConstantBuffers
+ [in] UINT a,
+ [in] UINT b,
+ [out] ID3D11Buffer **c
);
void CSGetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [out] ID3D11ShaderResourceView **ppShaderResourceViews
+ [in] UINT a,
+ [in] UINT b,
+ [out] ID3D11ShaderResourceView **c
);
void CSGetUnorderedAccessViews(
- [in] UINT StartSlot,
- [in] UINT NumUAVs,
- [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews
+ [in] UINT a,
+ [in] UINT b,
+ [out] ID3D11UnorderedAccessView **c
);
void CSGetShader(
- [out] ID3D11ComputeShader **ppComputeShader,
- [out] ID3D11ClassInstance **ppClassInstances,
- [in, out, optional] UINT *pNumClassInstances
+ [out] ID3D11ComputeShader **a,
+ [out] ID3D11ClassInstance **b,
+ [in, out, optional] UINT *c
);
void CSGetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [out] ID3D11SamplerState **ppSamplers
+ [in] UINT a,
+ [in] UINT b,
+ [out] ID3D11SamplerState **c
);
void CSGetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [out] ID3D11Buffer **ppConstantBuffers
+ [in] UINT a,
+ [in] UINT b,
+ [out] ID3D11Buffer **c
);
void ClearState();
@@ -2428,8 +2428,8 @@ interface ID3D11DeviceContext : ID3D11DeviceChild
UINT GetContextFlags();
HRESULT FinishCommandList(
- [in] BOOL RestoreDeferredContextState,
- [out] ID3D11CommandList **ppCommandList
+ [in] BOOL a,
+ [out] ID3D11CommandList **b
);
};
@@ -2449,44 +2449,44 @@ typedef enum D3D11_CREATE_DEVICE_FLAG
HRESULT D3D11CreateDevice(
- [in,optional] IDXGIAdapter* pAdapter,
- [in] D3D_DRIVER_TYPE DriverType,
- [in] HMODULE Software,
- [in] UINT Flags,
- [in,optional] const D3D_FEATURE_LEVEL* pFeatureLevels,
- [in] UINT FeatureLevels,
- [in] UINT SDKVersion,
- [out,optional] ID3D11Device** ppDevice,
- [out,optional] D3D_FEATURE_LEVEL* pFeatureLevel,
- [out,optional] ID3D11DeviceContext** ppImmediateContext
+ [in,optional] IDXGIAdapter* a,
+ [in] D3D_DRIVER_TYPE b,
+ [in] HMODULE c,
+ [in] UINT d,
+ [in,optional] const D3D_FEATURE_LEVEL* e,
+ [in] UINT f,
+ [in] UINT g,
+ [out,optional] ID3D11Device** h,
+ [out,optional] D3D_FEATURE_LEVEL* i,
+ [out,optional] ID3D11DeviceContext** j
);
typedef HRESULT (* PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(
- [in,optional] IDXGIAdapter*,
+ [in,optional] IDXGIAdapter*,
D3D_DRIVER_TYPE,
HMODULE,
UINT,
- [in,optional] const D3D_FEATURE_LEVEL*,
+ [in,optional] const D3D_FEATURE_LEVEL*,
UINT,
UINT,
- [in, optional] const DXGI_SWAP_CHAIN_DESC*,
+ [in, optional] const DXGI_SWAP_CHAIN_DESC*,
[out,optional] IDXGISwapChain**,
- [out,optional] ID3D11Device**,
+ [out,optional] ID3D11Device**,
[out,optional] D3D_FEATURE_LEVEL*,
[out,optional] ID3D11DeviceContext**
);
HRESULT D3D11CreateDeviceAndSwapChain(
- [in,optional] IDXGIAdapter* pAdapter,
- [in] D3D_DRIVER_TYPE DriverType,
- [in] HMODULE Software,
- [in] UINT Flags,
- [in,optional] const D3D_FEATURE_LEVEL* pFeatureLevels,
- [in] UINT FeatureLevels,
- [in] UINT SDKVersion,
- [in,optional] const DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
- [out,optional] IDXGISwapChain** ppSwapChain,
- [out,optional] ID3D11Device** ppDevice,
- [out,optional] D3D_FEATURE_LEVEL* pFeatureLevel,
- [out,optional] ID3D11DeviceContext** ppImmediateContext
+ [in,optional] IDXGIAdapter* a,
+ [in] D3D_DRIVER_TYPE b,
+ [in] HMODULE c,
+ [in] UINT d,
+ [in,optional] const D3D_FEATURE_LEVEL* e,
+ [in] UINT f,
+ [in] UINT g,
+ [in,optional] const DXGI_SWAP_CHAIN_DESC* h,
+ [out,optional] IDXGISwapChain** i,
+ [out,optional] ID3D11Device** j,
+ [out,optional] D3D_FEATURE_LEVEL* k,
+ [out,optional] ID3D11DeviceContext** l
);
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl
index cf4ae1b68e..bb20d91053 100644
--- a/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl
@@ -156,35 +156,35 @@ typedef struct _D3D11_SHADER_INPUT_BIND_DESC
interface ID3D11ShaderReflectionType
{
HRESULT GetDesc(
- [out] D3D11_SHADER_TYPE_DESC *pDesc
+ [out] D3D11_SHADER_TYPE_DESC *a
);
ID3D11ShaderReflectionType* GetMemberTypeByIndex(
- [in] UINT Index
+ [in] UINT a
);
ID3D11ShaderReflectionType* GetMemberTypeByName(
- [in] LPCSTR Name
+ [in] LPCSTR a
);
LPCSTR GetMemberTypeName(
- [in] UINT Index
+ [in] UINT a
);
HRESULT IsEqual(
- [in] ID3D11ShaderReflectionType* pType
+ [in] ID3D11ShaderReflectionType* a
);
ID3D11ShaderReflectionType* GetSubType();
ID3D11ShaderReflectionType* GetBaseClass();
UINT GetNumInterfaces();
ID3D11ShaderReflectionType* GetInterfaceByIndex(
- [in] UINT uIndex
+ [in] UINT a
);
HRESULT IsOfType(
- [in] ID3D11ShaderReflectionType* pType
+ [in] ID3D11ShaderReflectionType* a
);
HRESULT ImplementsInterface(
- [in] ID3D11ShaderReflectionType* pBase
+ [in] ID3D11ShaderReflectionType* a
);
};
@@ -194,14 +194,14 @@ interface ID3D11ShaderReflectionConstantBuffer;
interface ID3D11ShaderReflectionVariable
{
HRESULT GetDesc(
- [out] D3D11_SHADER_VARIABLE_DESC *pDesc
+ [out] D3D11_SHADER_VARIABLE_DESC *a
);
ID3D11ShaderReflectionType* GetType();
ID3D11ShaderReflectionConstantBuffer* GetBuffer();
UINT GetInterfaceSlot(
- [in] UINT uArrayIndex
+ [in] UINT a
);
};
@@ -209,15 +209,15 @@ interface ID3D11ShaderReflectionVariable
interface ID3D11ShaderReflectionConstantBuffer
{
HRESULT GetDesc(
- [out] D3D11_SHADER_BUFFER_DESC *pDesc
+ [out] D3D11_SHADER_BUFFER_DESC *a
);
ID3D11ShaderReflectionVariable* GetVariableByIndex(
- [in] UINT Index
+ [in] UINT a
);
ID3D11ShaderReflectionVariable* GetVariableByName(
- [in] LPCSTR Name
+ [in] LPCSTR a
);
};
@@ -225,45 +225,45 @@ interface ID3D11ShaderReflectionConstantBuffer
interface ID3D11ShaderReflection
{
HRESULT GetDesc(
- [out] D3D11_SHADER_DESC *pDesc
+ [out] D3D11_SHADER_DESC *a
);
ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByIndex(
- [in] UINT Index
+ [in] UINT a
);
ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByName(
- [in] LPCSTR Name
+ [in] LPCSTR a
);
HRESULT GetResourceBindingDesc(
- [in] UINT ResourceIndex,
- [out] D3D11_SHADER_INPUT_BIND_DESC *pDesc
+ [in] UINT a,
+ [out] D3D11_SHADER_INPUT_BIND_DESC *b
);
HRESULT GetInputParameterDesc(
- [in] UINT ParameterIndex,
- [out] D3D11_SIGNATURE_PARAMETER_DESC *pDesc
+ [in] UINT a,
+ [out] D3D11_SIGNATURE_PARAMETER_DESC *b
);
HRESULT GetOutputParameterDesc
(
- [in] UINT ParameterIndex,
- [out] D3D11_SIGNATURE_PARAMETER_DESC *pDesc
+ [in] UINT a,
+ [out] D3D11_SIGNATURE_PARAMETER_DESC *b
);
HRESULT GetPatchConstantParameterDesc(
- [in] UINT ParameterIndex,
- [out] D3D11_SIGNATURE_PARAMETER_DESC *pDesc
+ [in] UINT a,
+ [out] D3D11_SIGNATURE_PARAMETER_DESC *b
);
ID3D11ShaderReflectionVariable* GetVariableByName(
- [in] LPCSTR Name
+ [in] LPCSTR a
);
HRESULT GetResourceBindingDescByName(
- [in] LPCSTR Name,
- [out] D3D11_SHADER_INPUT_BIND_DESC *pDesc
+ [in] LPCSTR a,
+ [out] D3D11_SHADER_INPUT_BIND_DESC *b
);
UINT GetMovInstructionCount();
@@ -275,13 +275,13 @@ interface ID3D11ShaderReflection
UINT GetNumInterfaceSlots();
HRESULT GetMinFeatureLevel(
- [out] D3D_FEATURE_LEVEL* pLevel
+ [out] D3D_FEATURE_LEVEL* a
);
UINT GetThreadGroupSize(
- [out,optional] UINT* pSizeX,
- [out,optional] UINT* pSizeY,
- [out,optional] UINT* pSizeZ
+ [out,optional] UINT* a,
+ [out,optional] UINT* b,
+ [out,optional] UINT* c
);
};
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl
index d95a351eaf..dd90143168 100644
--- a/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl
@@ -333,14 +333,14 @@ typedef enum _D3D_INCLUDE_TYPE
interface ID3DInclude : IUnknown
{
HRESULT Open(
- [in] D3D_INCLUDE_TYPE IncludeType,
- [in] LPCSTR pFileName,
- [in] LPCVOID pParentData,
- [out] LPCVOID *ppData,
- [in] UINT *pBytes
+ [in] D3D_INCLUDE_TYPE a,
+ [in] LPCSTR b,
+ [in] LPCVOID c,
+ [out] LPCVOID *d,
+ [in] UINT *e
);
HRESULT Close(
- [in] LPCVOID pData
+ [in] LPCVOID a
);
};
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl b/src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl
index 247a7ddd11..86ef261f67 100644
--- a/src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl
@@ -135,22 +135,22 @@ typedef struct DXGI_SHARED_RESOURCE {
interface IDXGIObject : IUnknown
{
HRESULT SetPrivateData(
- [in] REFGUID guid,
- [in] UINT data_size,
- [in] const void *data
+ [in] REFGUID a,
+ [in] UINT b,
+ [in] const void *c
);
HRESULT SetPrivateDataInterface(
- [in] REFGUID guid,
- [in] const IUnknown *object
+ [in] REFGUID a,
+ [in] const IUnknown *b
);
HRESULT GetPrivateData(
- [in] REFGUID guid,
- [in, out] UINT *data_size,
- [out] void *data
+ [in] REFGUID a,
+ [in, out] UINT *b,
+ [out] void *c
);
HRESULT GetParent(
- [in] REFIID riid,
- [out] void **parent
+ [in] REFIID a,
+ [out] void **b
);
}
@@ -162,8 +162,8 @@ interface IDXGIObject : IUnknown
interface IDXGIDeviceSubObject : IDXGIObject
{
HRESULT GetDevice(
- [in] REFIID riid,
- [out] void **device
+ [in] REFIID a,
+ [out] void **b
);
}
@@ -175,11 +175,11 @@ interface IDXGIDeviceSubObject : IDXGIObject
interface IDXGISurface : IDXGIDeviceSubObject
{
HRESULT GetDesc(
- [out] DXGI_SURFACE_DESC *desc
+ [out] DXGI_SURFACE_DESC *a
);
HRESULT Map(
- [out] DXGI_MAPPED_RECT *mapped_rect,
- [in] UINT flags
+ [out] DXGI_MAPPED_RECT *a,
+ [in] UINT b
);
HRESULT Unmap(
);
@@ -193,44 +193,44 @@ interface IDXGISurface : IDXGIDeviceSubObject
interface IDXGIOutput : IDXGIObject
{
HRESULT GetDesc(
- [out] DXGI_OUTPUT_DESC *desc
+ [out] DXGI_OUTPUT_DESC *a
);
HRESULT GetDisplayModeList(
- [in] DXGI_FORMAT format,
- [in] UINT flags,
- [in, out] UINT *mode_count,
- [out] DXGI_MODE_DESC *desc
+ [in] DXGI_FORMAT a,
+ [in] UINT b,
+ [in, out] UINT *c,
+ [out] DXGI_MODE_DESC *d
);
HRESULT FindClosestMatchingMode(
- [in] const DXGI_MODE_DESC *mode,
- [out] DXGI_MODE_DESC *closest_match,
- [in] IUnknown *device
+ [in] const DXGI_MODE_DESC *a,
+ [out] DXGI_MODE_DESC *b,
+ [in] IUnknown *c
);
HRESULT WaitForVBlank(
);
HRESULT TakeOwnership(
- [in] IUnknown *device,
- [in] BOOL exclusive
+ [in] IUnknown *a,
+ [in] BOOL b
);
void ReleaseOwnership(
);
HRESULT GetGammaControlCapabilities(
- [out] DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps
+ [out] DXGI_GAMMA_CONTROL_CAPABILITIES *a
);
HRESULT SetGammaControl(
- [in] const DXGI_GAMMA_CONTROL *gamma_control
+ [in] const DXGI_GAMMA_CONTROL *a
);
HRESULT GetGammaControl(
- [out] DXGI_GAMMA_CONTROL *gamma_control
+ [out] DXGI_GAMMA_CONTROL *a
);
HRESULT SetDisplaySurface(
- [in] IDXGISurface *surface
+ [in] IDXGISurface *a
);
HRESULT GetDisplaySurfaceData(
- [in] IDXGISurface *surface
+ [in] IDXGISurface *a
);
HRESULT GetFrameStatistics(
- [out] DXGI_FRAME_STATISTICS *stats
+ [out] DXGI_FRAME_STATISTICS *a
);
}
@@ -242,15 +242,15 @@ interface IDXGIOutput : IDXGIObject
interface IDXGIAdapter : IDXGIObject
{
HRESULT EnumOutputs(
- [in] UINT output_idx,
- [in, out] IDXGIOutput **output
+ [in] UINT a,
+ [in, out] IDXGIOutput **b
);
HRESULT GetDesc(
- [out] DXGI_ADAPTER_DESC *desc
+ [out] DXGI_ADAPTER_DESC *a
);
HRESULT CheckInterfaceSupport(
- [in] REFGUID guid,
- [out] LARGE_INTEGER *umd_version
+ [in] REFGUID a,
+ [out] LARGE_INTEGER *b
);
}
@@ -262,43 +262,43 @@ interface IDXGIAdapter : IDXGIObject
interface IDXGISwapChain : IDXGIDeviceSubObject
{
HRESULT Present(
- [in] UINT sync_interval,
- [in] UINT flags
+ [in] UINT a,
+ [in] UINT b
);
HRESULT GetBuffer(
- [in] UINT buffer_idx,
- [in] REFIID riid,
- [in, out] void **surface
+ [in] UINT a,
+ [in] REFIID b,
+ [in, out] void **c
);
HRESULT SetFullscreenState(
- [in] BOOL fullscreen,
- [in] IDXGIOutput *target
+ [in] BOOL a,
+ [in] IDXGIOutput *b
);
HRESULT GetFullscreenState(
- [out] BOOL *fullscreen,
- [out] IDXGIOutput **target
+ [out] BOOL *a,
+ [out] IDXGIOutput **b
);
HRESULT GetDesc(
- [out] DXGI_SWAP_CHAIN_DESC *desc
+ [out] DXGI_SWAP_CHAIN_DESC *a
);
HRESULT ResizeBuffers(
- [in] UINT buffer_count,
- [in] UINT width,
- [in] UINT height,
- [in] DXGI_FORMAT format,
- [in] UINT flags
+ [in] UINT a,
+ [in] UINT b,
+ [in] UINT c,
+ [in] DXGI_FORMAT d,
+ [in] UINT e
);
HRESULT ResizeTarget(
- [in] const DXGI_MODE_DESC *target_mode_desc
+ [in] const DXGI_MODE_DESC *a
);
HRESULT GetContainingOutput(
- [out] IDXGIOutput **output
+ [out] IDXGIOutput **a
);
HRESULT GetFrameStatistics(
- [out] DXGI_FRAME_STATISTICS *stats
+ [out] DXGI_FRAME_STATISTICS *a
);
HRESULT GetLastPresentCount(
- [out] UINT *last_present_count
+ [out] UINT *a
);
}
@@ -310,24 +310,24 @@ interface IDXGISwapChain : IDXGIDeviceSubObject
interface IDXGIFactory : IDXGIObject
{
HRESULT EnumAdapters(
- [in] UINT adapter_idx,
- [out] IDXGIAdapter **adapter
+ [in] UINT a,
+ [out] IDXGIAdapter **b
);
HRESULT MakeWindowAssociation(
- [in] HWND window,
- [in] UINT flags
+ [in] HWND a,
+ [in] UINT b
);
HRESULT GetWindowAssociation(
- [in] HWND *window
+ [in] HWND *a
);
HRESULT CreateSwapChain(
- [in] IUnknown *device,
- [in] DXGI_SWAP_CHAIN_DESC *desc,
- [out] IDXGISwapChain **swapchain
+ [in] IUnknown *a,
+ [in] DXGI_SWAP_CHAIN_DESC *b,
+ [out] IDXGISwapChain **c
);
HRESULT CreateSoftwareAdapter(
- [in] HMODULE swrast,
- [out] IDXGIAdapter **adapter
+ [in] HMODULE a,
+ [out] IDXGIAdapter **b
);
}
@@ -341,25 +341,25 @@ interface IDXGIFactory : IDXGIObject
interface IDXGIDevice : IDXGIObject
{
HRESULT GetAdapter(
- [out] IDXGIAdapter **adapter
+ [out] IDXGIAdapter **a
);
HRESULT CreateSurface(
- [in] const DXGI_SURFACE_DESC *desc,
- [in] UINT surface_count,
- [in] DXGI_USAGE usage,
- [in] const DXGI_SHARED_RESOURCE *shared_resource,
- [out] IDXGISurface **surface
+ [in] const DXGI_SURFACE_DESC *a,
+ [in] UINT b,
+ [in] DXGI_USAGE c,
+ [in] const DXGI_SHARED_RESOURCE *d,
+ [out] IDXGISurface **e
);
HRESULT QueryResourceResidency(
- [in] IUnknown *const *resources,
- [out] DXGI_RESIDENCY *residency,
- [in] UINT resource_count
+ [in] IUnknown *const *a,
+ [out] DXGI_RESIDENCY *b,
+ [in] UINT c
);
HRESULT SetGPUThreadPriority(
- [in] INT priority
+ [in] INT a
);
HRESULT GetGPUThreadPriority(
- [out] INT *priority
+ [out] INT *a
);
}
@@ -407,19 +407,19 @@ typedef struct DXGI_ADAPTER_DESC1
interface IDXGIResource : IDXGIDeviceSubObject
{
HRESULT GetSharedHandle(
- [out] HANDLE *pSharedHandle
+ [out] HANDLE *a
);
HRESULT GetUsage(
- [out] DXGI_USAGE *pUsage
+ [out] DXGI_USAGE *a
);
HRESULT SetEvictionPriority(
- [in] UINT EvictionPriority
+ [in] UINT a
);
HRESULT GetEvictionPriority(
- [out] UINT *pEvictionPriority
+ [out] UINT *a
);
};
@@ -427,12 +427,12 @@ interface IDXGIResource : IDXGIDeviceSubObject
interface IDXGISurface1 : IDXGISurface
{
HRESULT GetDC(
- [in] BOOL Discard,
- [out] HDC *phdc
+ [in] BOOL a,
+ [out] HDC *b
);
HRESULT ReleaseDC(
- [in, optional] RECT *pDirtyRect
+ [in, optional] RECT *a
);
};
@@ -440,11 +440,11 @@ interface IDXGISurface1 : IDXGISurface
interface IDXGIDevice1 : IDXGIDevice
{
HRESULT SetMaximumFrameLatency(
- [in] UINT MaxLatency
+ [in] UINT a
);
HRESULT GetMaximumFrameLatency(
- [out] UINT *pMaxLatency
+ [out] UINT *a
);
};
@@ -452,7 +452,7 @@ interface IDXGIDevice1 : IDXGIDevice
interface IDXGIAdapter1 : IDXGIAdapter
{
HRESULT GetDesc1(
- [out] DXGI_ADAPTER_DESC1 *pDesc
+ [out] DXGI_ADAPTER_DESC1 *a
);
};
@@ -460,8 +460,8 @@ interface IDXGIAdapter1 : IDXGIAdapter
interface IDXGIFactory1 : IDXGIFactory
{
HRESULT EnumAdapters1(
- [in] UINT Adapter,
- [out] IDXGIAdapter1 **ppAdapter
+ [in] UINT a,
+ [out] IDXGIAdapter1 **b
);
BOOL IsCurrent();