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authorLuca Barbieri <luca@luca-barbieri.com>2010-02-20 18:34:00 +0100
committerYounes Manton <younes.m@gmail.com>2010-03-15 00:03:01 -0400
commitd673c92810636dcc6de33d3618d494ce9f5717c1 (patch)
tree489cfafd8dc702b1915fef3805688ce89e296b94 /src/gallium/drivers/nv30/nv30_state_fb.c
parent1771d8f8f4256773de1883a033081f9cc4cddf00 (diff)
nouveau: s/rankine/eng3d/g; s/curie/eng3d/g
Result of running: perl -i -p -e 's/rankine/eng3d/g; s/curie/eng3d/g;' nv[34]0/*.[ch] This will allow to more easily unify nv30 and nv40.
Diffstat (limited to 'src/gallium/drivers/nv30/nv30_state_fb.c')
-rw-r--r--src/gallium/drivers/nv30/nv30_state_fb.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/gallium/drivers/nv30/nv30_state_fb.c b/src/gallium/drivers/nv30/nv30_state_fb.c
index f7fe9833c7..23d17c0c60 100644
--- a/src/gallium/drivers/nv30/nv30_state_fb.c
+++ b/src/gallium/drivers/nv30/nv30_state_fb.c
@@ -6,7 +6,7 @@ nv30_state_framebuffer_validate(struct nv30_context *nv30)
{
struct pipe_framebuffer_state *fb = &nv30->framebuffer;
struct nouveau_channel *chan = nv30->screen->base.channel;
- struct nouveau_grobj *rankine = nv30->screen->rankine;
+ struct nouveau_grobj *eng3d = nv30->screen->eng3d;
struct nv04_surface *rt[2], *zeta = NULL;
uint32_t rt_enable = 0, rt_format = 0;
int i, colour_format = 0, zeta_format = 0, depth_only = 0;
@@ -110,10 +110,10 @@ nv30_state_framebuffer_validate(struct nv30_context *nv30)
}
nv30mt = (struct nv30_miptree *) rt0->base.texture;
- so_method(so, rankine, NV34TCL_DMA_COLOR0, 1);
+ so_method(so, eng3d, NV34TCL_DMA_COLOR0, 1);
so_reloc (so, nouveau_bo(nv30mt->buffer), 0, rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
- so_method(so, rankine, NV34TCL_COLOR0_PITCH, 2);
+ so_method(so, eng3d, NV34TCL_COLOR0_PITCH, 2);
so_data (so, pitch);
so_reloc (so, nouveau_bo(nv30mt->buffer), rt0->base.offset,
rt_flags | NOUVEAU_BO_LOW, 0, 0);
@@ -121,10 +121,10 @@ nv30_state_framebuffer_validate(struct nv30_context *nv30)
if (rt_enable & NV34TCL_RT_ENABLE_COLOR1) {
nv30mt = (struct nv30_miptree *)rt[1]->base.texture;
- so_method(so, rankine, NV34TCL_DMA_COLOR1, 1);
+ so_method(so, eng3d, NV34TCL_DMA_COLOR1, 1);
so_reloc (so, nouveau_bo(nv30mt->buffer), 0, rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
- so_method(so, rankine, NV34TCL_COLOR1_OFFSET, 2);
+ so_method(so, eng3d, NV34TCL_COLOR1_OFFSET, 2);
so_reloc (so, nouveau_bo(nv30mt->buffer), rt[1]->base.offset,
rt_flags | NOUVEAU_BO_LOW, 0, 0);
so_data (so, rt[1]->pitch);
@@ -132,31 +132,31 @@ nv30_state_framebuffer_validate(struct nv30_context *nv30)
if (zeta_format) {
nv30mt = (struct nv30_miptree *)zeta->base.texture;
- so_method(so, rankine, NV34TCL_DMA_ZETA, 1);
+ so_method(so, eng3d, NV34TCL_DMA_ZETA, 1);
so_reloc (so, nouveau_bo(nv30mt->buffer), 0, rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
- so_method(so, rankine, NV34TCL_ZETA_OFFSET, 1);
+ so_method(so, eng3d, NV34TCL_ZETA_OFFSET, 1);
so_reloc (so, nouveau_bo(nv30mt->buffer), zeta->base.offset,
rt_flags | NOUVEAU_BO_LOW, 0, 0);
/* TODO: allocate LMA depth buffer */
}
- so_method(so, rankine, NV34TCL_RT_ENABLE, 1);
+ so_method(so, eng3d, NV34TCL_RT_ENABLE, 1);
so_data (so, rt_enable);
- so_method(so, rankine, NV34TCL_RT_HORIZ, 3);
+ so_method(so, eng3d, NV34TCL_RT_HORIZ, 3);
so_data (so, (w << 16) | 0);
so_data (so, (h << 16) | 0);
so_data (so, rt_format);
- so_method(so, rankine, NV34TCL_VIEWPORT_HORIZ, 2);
+ so_method(so, eng3d, NV34TCL_VIEWPORT_HORIZ, 2);
so_data (so, (w << 16) | 0);
so_data (so, (h << 16) | 0);
- so_method(so, rankine, NV34TCL_VIEWPORT_CLIP_HORIZ(0), 2);
+ so_method(so, eng3d, NV34TCL_VIEWPORT_CLIP_HORIZ(0), 2);
so_data (so, ((w - 1) << 16) | 0);
so_data (so, ((h - 1) << 16) | 0);
- so_method(so, rankine, 0x1d88, 1);
+ so_method(so, eng3d, 0x1d88, 1);
so_data (so, (1 << 12) | h);
/* Wonder why this is needed, context should all be set to zero on init */
- so_method(so, rankine, NV34TCL_VIEWPORT_TX_ORIGIN, 1);
+ so_method(so, eng3d, NV34TCL_VIEWPORT_TX_ORIGIN, 1);
so_data (so, 0);
so_ref(so, &nv30->state.hw[NV30_STATE_FB]);