diff options
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv10_state_raster.c')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv10_state_raster.c | 53 |
1 files changed, 27 insertions, 26 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c index 99609844a1..bb1084ed11 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c @@ -27,7 +27,8 @@ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_gldefs.h" -#include "nouveau_class.h" +#include "nouveau_util.h" +#include "nv10_3d.xml.h" #include "nv10_driver.h" void @@ -36,10 +37,10 @@ nv10_emit_alpha_func(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_ENABLE, 1); - OUT_RING(chan, ctx->Color.AlphaEnabled ? 1 : 0); + BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_ENABLE, 1); + OUT_RINGb(chan, ctx->Color.AlphaEnabled); - BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_FUNC, 2); + BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_FUNC, 2); OUT_RING(chan, nvgl_comparison_op(ctx->Color.AlphaFunc)); OUT_RING(chan, FLOAT_TO_UBYTE(ctx->Color.AlphaRef)); } @@ -50,7 +51,7 @@ nv10_emit_blend_color(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_BLEND_COLOR, 1); + BEGIN_RING(chan, celsius, NV10_3D_BLEND_COLOR, 1); OUT_RING(chan, FLOAT_TO_UBYTE(ctx->Color.BlendColor[3]) << 24 | FLOAT_TO_UBYTE(ctx->Color.BlendColor[0]) << 16 | FLOAT_TO_UBYTE(ctx->Color.BlendColor[1]) << 8 | @@ -63,10 +64,10 @@ nv10_emit_blend_equation(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_ENABLE, 1); - OUT_RING(chan, ctx->Color.BlendEnabled ? 1 : 0); + BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_ENABLE, 1); + OUT_RINGb(chan, ctx->Color.BlendEnabled); - BEGIN_RING(chan, celsius, NV10TCL_BLEND_EQUATION, 1); + BEGIN_RING(chan, celsius, NV10_3D_BLEND_EQUATION, 1); OUT_RING(chan, nvgl_blend_eqn(ctx->Color.BlendEquationRGB)); } @@ -76,7 +77,7 @@ nv10_emit_blend_func(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_SRC, 2); + BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_SRC, 2); OUT_RING(chan, nvgl_blend_func(ctx->Color.BlendSrcRGB)); OUT_RING(chan, nvgl_blend_func(ctx->Color.BlendDstRGB)); } @@ -87,7 +88,7 @@ nv10_emit_color_mask(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_COLOR_MASK, 1); + BEGIN_RING(chan, celsius, NV10_3D_COLOR_MASK, 1); OUT_RING(chan, ((ctx->Color.ColorMask[0][3] ? 1 << 24 : 0) | (ctx->Color.ColorMask[0][0] ? 1 << 16 : 0) | (ctx->Color.ColorMask[0][1] ? 1 << 8 : 0) | @@ -100,11 +101,11 @@ nv10_emit_depth(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_DEPTH_TEST_ENABLE, 1); - OUT_RING(chan, ctx->Depth.Test ? 1 : 0); - BEGIN_RING(chan, celsius, NV10TCL_DEPTH_WRITE_ENABLE, 1); - OUT_RING(chan, ctx->Depth.Mask ? 1 : 0); - BEGIN_RING(chan, celsius, NV10TCL_DEPTH_FUNC, 1); + BEGIN_RING(chan, celsius, NV10_3D_DEPTH_TEST_ENABLE, 1); + OUT_RINGb(chan, ctx->Depth.Test); + BEGIN_RING(chan, celsius, NV10_3D_DEPTH_WRITE_ENABLE, 1); + OUT_RINGb(chan, ctx->Depth.Mask); + BEGIN_RING(chan, celsius, NV10_3D_DEPTH_FUNC, 1); OUT_RING(chan, nvgl_comparison_op(ctx->Depth.Func)); } @@ -114,8 +115,8 @@ nv10_emit_dither(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_DITHER_ENABLE, 1); - OUT_RING(chan, ctx->Color.DitherFlag ? 1 : 0); + BEGIN_RING(chan, celsius, NV10_3D_DITHER_ENABLE, 1); + OUT_RINGb(chan, ctx->Color.DitherFlag); } void @@ -127,8 +128,8 @@ nv10_emit_logic_opcode(struct gl_context *ctx, int emit) assert(!ctx->Color.ColorLogicOpEnabled || context_chipset(ctx) >= 0x11); - BEGIN_RING(chan, celsius, NV11TCL_COLOR_LOGIC_OP_ENABLE, 2); - OUT_RING(chan, ctx->Color.ColorLogicOpEnabled ? 1 : 0); + BEGIN_RING(chan, celsius, NV11_3D_COLOR_LOGIC_OP_ENABLE, 2); + OUT_RINGb(chan, ctx->Color.ColorLogicOpEnabled); OUT_RING(chan, nvgl_logicop_func(ctx->Color.LogicOp)); } @@ -138,9 +139,9 @@ nv10_emit_shade_model(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_SHADE_MODEL, 1); + BEGIN_RING(chan, celsius, NV10_3D_SHADE_MODEL, 1); OUT_RING(chan, ctx->Light.ShadeModel == GL_SMOOTH ? - NV10TCL_SHADE_MODEL_SMOOTH : NV10TCL_SHADE_MODEL_FLAT); + NV10_3D_SHADE_MODEL_SMOOTH : NV10_3D_SHADE_MODEL_FLAT); } void @@ -149,10 +150,10 @@ nv10_emit_stencil_func(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_STENCIL_ENABLE, 1); - OUT_RING(chan, ctx->Stencil.Enabled ? 1 : 0); + BEGIN_RING(chan, celsius, NV10_3D_STENCIL_ENABLE, 1); + OUT_RINGb(chan, ctx->Stencil.Enabled); - BEGIN_RING(chan, celsius, NV10TCL_STENCIL_FUNC_FUNC, 3); + BEGIN_RING(chan, celsius, NV10_3D_STENCIL_FUNC_FUNC, 3); OUT_RING(chan, nvgl_comparison_op(ctx->Stencil.Function[0])); OUT_RING(chan, ctx->Stencil.Ref[0]); OUT_RING(chan, ctx->Stencil.ValueMask[0]); @@ -164,7 +165,7 @@ nv10_emit_stencil_mask(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_STENCIL_MASK, 1); + BEGIN_RING(chan, celsius, NV10_3D_STENCIL_MASK, 1); OUT_RING(chan, ctx->Stencil.WriteMask[0]); } @@ -174,7 +175,7 @@ nv10_emit_stencil_op(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_STENCIL_OP_FAIL, 3); + BEGIN_RING(chan, celsius, NV10_3D_STENCIL_OP_FAIL, 3); OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.FailFunc[0])); OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.ZFailFunc[0])); OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.ZPassFunc[0])); |