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Diffstat (limited to 'src/mesa/drivers/dri/nouveau')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_class.h4961
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_context.c2
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_texture.c5
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_util.h6
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c1
-rw-r--r--src/mesa/drivers/dri/nouveau/nv01_2d.xml.h1343
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_3d.xml.h738
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_context.c2
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_context.h1
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_render.c2
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state_fb.c8
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state_frag.c7
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state_raster.c7
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state_tex.c3
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_surface.c16
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_3d.xml.h1619
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_context.c127
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_render.c42
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_fb.c45
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_frag.c36
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_polygon.c47
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_raster.c53
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_tex.c64
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_tnl.c90
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_3d.xml.h2076
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_context.c231
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_render.c46
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_fb.c30
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_frag.c16
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_polygon.c4
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_raster.c7
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_tex.c81
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_tnl.c102
-rw-r--r--src/mesa/drivers/dri/nouveau/nv_m2mf.xml.h155
-rw-r--r--src/mesa/drivers/dri/nouveau/nv_object.xml.h268
35 files changed, 6745 insertions, 5496 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_class.h b/src/mesa/drivers/dri/nouveau/nouveau_class.h
deleted file mode 100644
index 687b847797..0000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_class.h
+++ /dev/null
@@ -1,4961 +0,0 @@
-/*************************************************************************
-
- Autogenerated file, do not edit !
-
- This file was generated by renouveau-gen from renouveau.xml, the
- XML database of nvidia objects and methods. renouveau-gen and
- renouveau.xml can be found in CVS module renouveau of sourceforge.net
- project nouveau:
-
-cvs -z3 -d:pserver:anonymous@nouveau.cvs.sourceforge.net:/cvsroot/nouveau co -P renouveau
-
-**************************************************************************
-
- Copyright (C) 2006-2008 :
- Dmitry Baryshkov,
- Laurent Carlier,
- Matthieu Castet,
- Dawid Gajownik,
- Jeremy Kolb,
- Stephane Loeuillet,
- Patrice Mandin,
- Stephane Marchesin,
- Serge Martin,
- Sylvain Munaut,
- Simon Raffeiner,
- Ben Skeggs,
- Erik Waling,
- koala_br,
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-*************************************************************************/
-
-
-#ifndef NOUVEAU_REG_H
-#define NOUVEAU_REG_H 1
-
-
-#define NV01_ROOT 0x00000001
-
-
-
-#define NV01_CONTEXT_DMA 0x00000002
-
-
-
-#define NV01_DEVICE 0x00000003
-
-
-
-#define NV01_TIMER 0x00000004
-
-#define NV01_TIMER_SYNCHRONIZE 0x00000100
-#define NV01_TIMER_STOP_ALARM 0x00000104
-#define NV01_TIMER_DMA_NOTIFY 0x00000180
-#define NV01_TIMER_TIME(x) (0x00000300+((x)*4))
-#define NV01_TIMER_TIME__SIZE 0x00000002
-#define NV01_TIMER_ALARM_NOTIFY 0x00000308
-
-
-#define NV01_CONTEXT_BETA1 0x00000012
-
-#define NV01_CONTEXT_BETA1_NOP 0x00000100
-#define NV01_CONTEXT_BETA1_NOTIFY 0x00000104
-#define NV01_CONTEXT_BETA1_DMA_NOTIFY 0x00000180
-#define NV01_CONTEXT_BETA1_BETA_1D31 0x00000300
-
-
-#define NV01_CONTEXT_COLOR_KEY 0x00000017
-
-#define NV01_CONTEXT_COLOR_KEY_NOP 0x00000100
-#define NV01_CONTEXT_COLOR_KEY_NOTIFY 0x00000104
-#define NV01_CONTEXT_COLOR_KEY_DMA_NOTIFY 0x00000180
-#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT 0x00000300
-#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X16A8Y8 0x00000001
-#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X24Y8 0x00000002
-#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X16A1R5G5B5 0x00000003
-#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X17R5G5B5 0x00000004
-#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_A8R8G8B8 0x00000005
-#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X8R8G8B8 0x00000006
-#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_A16Y16 0x00000007
-#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X16Y16 0x00000008
-#define NV01_CONTEXT_COLOR_KEY_COLOR 0x00000304
-
-
-#define NV04_CONTEXT_COLOR_KEY 0x00000057
-
-
-
-#define NV01_CONTEXT_PATTERN 0x00000018
-
-#define NV01_CONTEXT_PATTERN_NOP 0x00000100
-#define NV01_CONTEXT_PATTERN_NOTIFY 0x00000104
-#define NV01_CONTEXT_PATTERN_DMA_NOTIFY 0x00000180
-#define NV01_CONTEXT_PATTERN_COLOR_FORMAT 0x00000300
-#define NV01_CONTEXT_PATTERN_MONOCHROME_FORMAT 0x00000304
-#define NV01_CONTEXT_PATTERN_SHAPE 0x00000308
-#define NV01_CONTEXT_PATTERN_COLOR(x) (0x00000310+((x)*4))
-#define NV01_CONTEXT_PATTERN_COLOR__SIZE 0x00000002
-#define NV01_CONTEXT_PATTERN_PATTERN(x) (0x00000318+((x)*4))
-#define NV01_CONTEXT_PATTERN_PATTERN__SIZE 0x00000002
-
-
-#define NV01_CONTEXT_CLIP_RECTANGLE 0x00000019
-
-#define NV01_CONTEXT_CLIP_RECTANGLE_NOP 0x00000100
-#define NV01_CONTEXT_CLIP_RECTANGLE_NOTIFY 0x00000104
-#define NV01_CONTEXT_CLIP_RECTANGLE_DMA_NOTIFY 0x00000180
-#define NV01_CONTEXT_CLIP_RECTANGLE_POINT 0x00000300
-#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_X_SHIFT 0
-#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_X_MASK 0x0000ffff
-#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_Y_SHIFT 16
-#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_Y_MASK 0xffff0000
-#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE 0x00000304
-#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_W_SHIFT 0
-#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_W_MASK 0x0000ffff
-#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_H_SHIFT 16
-#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_H_MASK 0xffff0000
-
-
-#define NV01_RENDER_SOLID_LINE 0x0000001c
-
-#define NV01_RENDER_SOLID_LINE_NOP 0x00000100
-#define NV01_RENDER_SOLID_LINE_NOTIFY 0x00000104
-#define NV01_RENDER_SOLID_LINE_PATCH 0x0000010c
-#define NV01_RENDER_SOLID_LINE_DMA_NOTIFY 0x00000180
-#define NV01_RENDER_SOLID_LINE_CLIP_RECTANGLE 0x00000184
-#define NV01_RENDER_SOLID_LINE_PATTERN 0x00000188
-#define NV01_RENDER_SOLID_LINE_ROP 0x0000018c
-#define NV01_RENDER_SOLID_LINE_BETA1 0x00000190
-#define NV01_RENDER_SOLID_LINE_SURFACE 0x00000194
-#define NV01_RENDER_SOLID_LINE_OPERATION 0x000002fc
-#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY_AND 0x00000000
-#define NV01_RENDER_SOLID_LINE_OPERATION_ROP_AND 0x00000001
-#define NV01_RENDER_SOLID_LINE_OPERATION_BLEND_AND 0x00000002
-#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY 0x00000003
-#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY_PREMULT 0x00000004
-#define NV01_RENDER_SOLID_LINE_OPERATION_BLEND_PREMULT 0x00000005
-#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT 0x00000300
-#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X16A8Y8 0x00000001
-#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X24Y8 0x00000002
-#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X16A1R5G5B5 0x00000003
-#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X17R5G5B5 0x00000004
-#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_A8R8G8B8 0x00000005
-#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X8R8G8B8 0x00000006
-#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_A16Y16 0x00000007
-#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X16Y16 0x00000008
-#define NV01_RENDER_SOLID_LINE_COLOR 0x00000304
-#define NV01_RENDER_SOLID_LINE_LINE_POINT0(x) (0x00000400+((x)*8))
-#define NV01_RENDER_SOLID_LINE_LINE_POINT0__SIZE 0x00000010
-#define NV01_RENDER_SOLID_LINE_LINE_POINT0_X_SHIFT 0
-#define NV01_RENDER_SOLID_LINE_LINE_POINT0_X_MASK 0x0000ffff
-#define NV01_RENDER_SOLID_LINE_LINE_POINT0_Y_SHIFT 16
-#define NV01_RENDER_SOLID_LINE_LINE_POINT0_Y_MASK 0xffff0000
-#define NV01_RENDER_SOLID_LINE_LINE_POINT1(x) (0x00000404+((x)*8))
-#define NV01_RENDER_SOLID_LINE_LINE_POINT1__SIZE 0x00000010
-#define NV01_RENDER_SOLID_LINE_LINE_POINT1_X_SHIFT 0
-#define NV01_RENDER_SOLID_LINE_LINE_POINT1_X_MASK 0x0000ffff
-#define NV01_RENDER_SOLID_LINE_LINE_POINT1_Y_SHIFT 16
-#define NV01_RENDER_SOLID_LINE_LINE_POINT1_Y_MASK 0xffff0000
-#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X(x) (0x00000480+((x)*16))
-#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X__SIZE 0x00000010
-#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y(x) (0x00000484+((x)*16))
-#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y__SIZE 0x00000010
-#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_X(x) (0x00000488+((x)*16))
-#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_X__SIZE 0x00000010
-#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y(x) (0x0000048c+((x)*16))
-#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y__SIZE 0x00000010
-#define NV01_RENDER_SOLID_LINE_POLYLINE(x) (0x00000500+((x)*4))
-#define NV01_RENDER_SOLID_LINE_POLYLINE__SIZE 0x00000020
-#define NV01_RENDER_SOLID_LINE_POLYLINE_X_SHIFT 0
-#define NV01_RENDER_SOLID_LINE_POLYLINE_X_MASK 0x0000ffff
-#define NV01_RENDER_SOLID_LINE_POLYLINE_Y_SHIFT 16
-#define NV01_RENDER_SOLID_LINE_POLYLINE_Y_MASK 0xffff0000
-#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X(x) (0x00000580+((x)*8))
-#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X__SIZE 0x00000010
-#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y(x) (0x00000584+((x)*8))
-#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y__SIZE 0x00000010
-#define NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR(x) (0x00000600+((x)*8))
-#define NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR__SIZE 0x00000010
-#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT(x) (0x00000604+((x)*8))
-#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT__SIZE 0x00000010
-#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_X_SHIFT 0
-#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_X_MASK 0x0000ffff
-#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_Y_SHIFT 16
-#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_Y_MASK 0xffff0000
-
-
-#define NV04_RENDER_SOLID_LINE 0x0000005c
-
-#define NV04_RENDER_SOLID_LINE_BETA4 0x00000194
-#define NV04_RENDER_SOLID_LINE_SURFACE 0x00000198
-
-
-#define NV01_RENDER_SOLID_TRIANGLE 0x0000001d
-
-#define NV01_RENDER_SOLID_TRIANGLE_NOP 0x00000100
-#define NV01_RENDER_SOLID_TRIANGLE_NOTIFY 0x00000104
-#define NV01_RENDER_SOLID_TRIANGLE_PATCH 0x0000010c
-#define NV01_RENDER_SOLID_TRIANGLE_DMA_NOTIFY 0x00000180
-#define NV01_RENDER_SOLID_TRIANGLE_CLIP_RECTANGLE 0x00000184
-#define NV01_RENDER_SOLID_TRIANGLE_PATTERN 0x00000188
-#define NV01_RENDER_SOLID_TRIANGLE_ROP 0x0000018c
-#define NV01_RENDER_SOLID_TRIANGLE_BETA1 0x00000190
-#define NV01_RENDER_SOLID_TRIANGLE_SURFACE 0x00000194
-#define NV01_RENDER_SOLID_TRIANGLE_OPERATION 0x000002fc
-#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY_AND 0x00000000
-#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_ROP_AND 0x00000001
-#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_BLEND_AND 0x00000002
-#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY 0x00000003
-#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY_PREMULT 0x00000004
-#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_BLEND_PREMULT 0x00000005
-#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT 0x00000300
-#define NV01_RENDER_SOLID_TRIANGLE_COLOR 0x00000304
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0 0x00000310
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_X_SHIFT 0
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_X_MASK 0x0000ffff
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_Y_SHIFT 16
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_Y_MASK 0xffff0000
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1 0x00000314
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_X_SHIFT 0
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_X_MASK 0x0000ffff
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_Y_SHIFT 16
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_Y_MASK 0xffff0000
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2 0x00000318
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_X_SHIFT 0
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_X_MASK 0x0000ffff
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_Y_SHIFT 16
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_Y_MASK 0xffff0000
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT0_X 0x00000320
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT0_Y 0x00000324
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT1_X 0x00000328
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT1_Y 0x0000032c
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT2_X 0x00000330
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT2_Y 0x00000334
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH(x) (0x00000400+((x)*4))
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH__SIZE 0x00000020
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_X_SHIFT 0
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_X_MASK 0x0000ffff
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_Y_SHIFT 16
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_Y_MASK 0xffff0000
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X(x) (0x00000480+((x)*8))
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X__SIZE 0x00000010
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y(x) (0x00000484+((x)*8))
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y__SIZE 0x00000010
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR(x) (0x00000500+((x)*16))
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR__SIZE 0x00000008
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0(x) (0x00000504+((x)*16))
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0__SIZE 0x00000008
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_X_SHIFT 0
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_X_MASK 0x0000ffff
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_Y_SHIFT 16
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_Y_MASK 0xffff0000
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1(x) (0x00000508+((x)*16))
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1__SIZE 0x00000008
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_X_SHIFT 0
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_X_MASK 0x0000ffff
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_Y_SHIFT 16
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_Y_MASK 0xffff0000
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2(x) (0x0000050c+((x)*16))
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2__SIZE 0x00000008
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_X_SHIFT 0
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_X_MASK 0x0000ffff
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_Y_SHIFT 16
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_Y_MASK 0xffff0000
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR(x) (0x00000580+((x)*8))
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR__SIZE 0x00000010
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT(x) (0x00000584+((x)*8))
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT__SIZE 0x00000010
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_X_SHIFT 0
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_X_MASK 0x0000ffff
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_Y_SHIFT 16
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_Y_MASK 0xffff0000
-
-
-#define NV04_RENDER_SOLID_TRIANGLE 0x0000005d
-
-#define NV04_RENDER_SOLID_TRIANGLE_BETA4 0x00000194
-#define NV04_RENDER_SOLID_TRIANGLE_SURFACE 0x00000198
-
-
-#define NV01_RENDER_SOLID_RECTANGLE 0x0000001e
-
-#define NV01_RENDER_SOLID_RECTANGLE_NOP 0x00000100
-#define NV01_RENDER_SOLID_RECTANGLE_NOTIFY 0x00000104
-#define NV01_RENDER_SOLID_RECTANGLE_PATCH 0x0000010c
-#define NV01_RENDER_SOLID_RECTANGLE_DMA_NOTIFY 0x00000180
-#define NV01_RENDER_SOLID_RECTANGLE_CLIP_RECTANGLE 0x00000184
-#define NV01_RENDER_SOLID_RECTANGLE_PATTERN 0x00000188
-#define NV01_RENDER_SOLID_RECTANGLE_ROP 0x0000018c
-#define NV01_RENDER_SOLID_RECTANGLE_BETA1 0x00000190
-#define NV01_RENDER_SOLID_RECTANGLE_SURFACE 0x00000194
-#define NV01_RENDER_SOLID_RECTANGLE_OPERATION 0x000002fc
-#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY_AND 0x00000000
-#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_ROP_AND 0x00000001
-#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_BLEND_AND 0x00000002
-#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY 0x00000003
-#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY_PREMULT 0x00000004
-#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_BLEND_PREMULT 0x00000005
-#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT 0x00000300
-#define NV01_RENDER_SOLID_RECTANGLE_COLOR 0x00000304
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT(x) (0x00000400+((x)*8))
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT__SIZE 0x00000010
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_X_SHIFT 0
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_X_MASK 0x0000ffff
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_Y_SHIFT 16
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_Y_MASK 0xffff0000
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE(x) (0x00000404+((x)*8))
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE__SIZE 0x00000010
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_W_SHIFT 0
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_W_MASK 0x0000ffff
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_H_SHIFT 16
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_H_MASK 0xffff0000
-
-
-#define NV04_RENDER_SOLID_RECTANGLE 0x0000005e
-
-#define NV04_RENDER_SOLID_RECTANGLE_BETA4 0x00000194
-#define NV04_RENDER_SOLID_RECTANGLE_SURFACE 0x00000198
-
-
-#define NV01_IMAGE_BLIT 0x0000001f
-
-#define NV01_IMAGE_BLIT_NOP 0x00000100
-#define NV01_IMAGE_BLIT_NOTIFY 0x00000104
-#define NV01_IMAGE_BLIT_PATCH 0x0000010c
-#define NV01_IMAGE_BLIT_DMA_NOTIFY 0x00000180
-#define NV01_IMAGE_BLIT_COLOR_KEY 0x00000184
-#define NV01_IMAGE_BLIT_CLIP_RECTANGLE 0x00000188
-#define NV01_IMAGE_BLIT_PATTERN 0x0000018c
-#define NV01_IMAGE_BLIT_ROP 0x00000190
-#define NV01_IMAGE_BLIT_BETA1 0x00000194
-#define NV01_IMAGE_BLIT_SURFACE 0x0000019c
-#define NV01_IMAGE_BLIT_OPERATION 0x000002fc
-#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY_AND 0x00000000
-#define NV01_IMAGE_BLIT_OPERATION_ROP_AND 0x00000001
-#define NV01_IMAGE_BLIT_OPERATION_BLEND_AND 0x00000002
-#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY 0x00000003
-#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY_PREMULT 0x00000004
-#define NV01_IMAGE_BLIT_OPERATION_BLEND_PREMULT 0x00000005
-#define NV01_IMAGE_BLIT_IMAGE_INPUT 0x00000204
-#define NV01_IMAGE_BLIT_POINT_IN 0x00000300
-#define NV01_IMAGE_BLIT_POINT_IN_X_SHIFT 0
-#define NV01_IMAGE_BLIT_POINT_IN_X_MASK 0x0000ffff
-#define NV01_IMAGE_BLIT_POINT_IN_Y_SHIFT 16
-#define NV01_IMAGE_BLIT_POINT_IN_Y_MASK 0xffff0000
-#define NV01_IMAGE_BLIT_POINT_OUT 0x00000304
-#define NV01_IMAGE_BLIT_POINT_OUT_X_SHIFT 0
-#define NV01_IMAGE_BLIT_POINT_OUT_X_MASK 0x0000ffff
-#define NV01_IMAGE_BLIT_POINT_OUT_Y_SHIFT 16
-#define NV01_IMAGE_BLIT_POINT_OUT_Y_MASK 0xffff0000
-#define NV01_IMAGE_BLIT_SIZE 0x00000308
-#define NV01_IMAGE_BLIT_SIZE_W_SHIFT 0
-#define NV01_IMAGE_BLIT_SIZE_W_MASK 0x0000ffff
-#define NV01_IMAGE_BLIT_SIZE_H_SHIFT 16
-#define NV01_IMAGE_BLIT_SIZE_H_MASK 0xffff0000
-
-
-#define NV04_IMAGE_BLIT 0x0000005f
-
-#define NV04_IMAGE_BLIT_ROP 0x00000190
-#define NV04_IMAGE_BLIT_BETA4 0x00000198
-#define NV04_IMAGE_BLIT_SURFACE 0x0000019c
-
-
-#define NV12_IMAGE_BLIT 0x0000009f
-
-#define NV12_IMAGE_BLIT_WAIT_FOR_IDLE 0x00000108
-
-
-#define NV01_IMAGE_FROM_CPU 0x00000021
-
-#define NV01_IMAGE_FROM_CPU_NOP 0x00000100
-#define NV01_IMAGE_FROM_CPU_NOTIFY 0x00000104
-#define NV01_IMAGE_FROM_CPU_PATCH 0x0000010c
-#define NV01_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180
-#define NV01_IMAGE_FROM_CPU_COLOR_KEY 0x00000184
-#define NV01_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x00000188
-#define NV01_IMAGE_FROM_CPU_PATTERN 0x0000018c
-#define NV01_IMAGE_FROM_CPU_ROP 0x00000190
-#define NV01_IMAGE_FROM_CPU_BETA1 0x00000194
-#define NV01_IMAGE_FROM_CPU_SURFACE 0x00000198
-#define NV01_IMAGE_FROM_CPU_OPERATION 0x000002fc
-#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY_AND 0x00000000
-#define NV01_IMAGE_FROM_CPU_OPERATION_ROP_AND 0x00000001
-#define NV01_IMAGE_FROM_CPU_OPERATION_BLEND_AND 0x00000002
-#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY 0x00000003
-#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY_PREMULT 0x00000004
-#define NV01_IMAGE_FROM_CPU_OPERATION_BLEND_PREMULT 0x00000005
-#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT 0x00000300
-#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_Y8 0x00000001
-#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_A1R5G5B5 0x00000002
-#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_X1R5G5B5 0x00000003
-#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_A8R8G8B8 0x00000004
-#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_X8R8G8B8 0x00000005
-#define NV01_IMAGE_FROM_CPU_POINT 0x00000304
-#define NV01_IMAGE_FROM_CPU_POINT_X_SHIFT 0
-#define NV01_IMAGE_FROM_CPU_POINT_X_MASK 0x0000ffff
-#define NV01_IMAGE_FROM_CPU_POINT_Y_SHIFT 16
-#define NV01_IMAGE_FROM_CPU_POINT_Y_MASK 0xffff0000
-#define NV01_IMAGE_FROM_CPU_SIZE_OUT 0x00000308
-#define NV01_IMAGE_FROM_CPU_SIZE_OUT_W_SHIFT 0
-#define NV01_IMAGE_FROM_CPU_SIZE_OUT_W_MASK 0x0000ffff
-#define NV01_IMAGE_FROM_CPU_SIZE_OUT_H_SHIFT 16
-#define NV01_IMAGE_FROM_CPU_SIZE_OUT_H_MASK 0xffff0000
-#define NV01_IMAGE_FROM_CPU_SIZE_IN 0x0000030c
-#define NV01_IMAGE_FROM_CPU_SIZE_IN_W_SHIFT 0
-#define NV01_IMAGE_FROM_CPU_SIZE_IN_W_MASK 0x0000ffff
-#define NV01_IMAGE_FROM_CPU_SIZE_IN_H_SHIFT 16
-#define NV01_IMAGE_FROM_CPU_SIZE_IN_H_MASK 0xffff0000
-#define NV01_IMAGE_FROM_CPU_COLOR(x) (0x00000400+((x)*4))
-#define NV01_IMAGE_FROM_CPU_COLOR__SIZE 0x00000020
-
-
-#define NV04_IMAGE_FROM_CPU 0x00000061
-
-#define NV04_IMAGE_FROM_CPU_BETA4 0x00000198
-#define NV04_IMAGE_FROM_CPU_SURFACE 0x0000019c
-
-
-#define NV05_IMAGE_FROM_CPU 0x00000065
-
-#define NV05_IMAGE_FROM_CPU_COLOR_CONVERSION 0x000002f8
-
-
-#define NV10_IMAGE_FROM_CPU 0x0000008a
-
-#define NV10_IMAGE_FROM_CPU_WAIT_FOR_IDLE 0x00000108
-
-
-#define NV30_IMAGE_FROM_CPU 0x0000038a
-
-
-
-#define NV40_IMAGE_FROM_CPU 0x0000308a
-
-
-
-#define NV01_NULL 0x00000030
-
-
-
-#define NV03_STRETCHED_IMAGE_FROM_CPU 0x00000036
-
-#define NV03_STRETCHED_IMAGE_FROM_CPU_NOP 0x00000100
-#define NV03_STRETCHED_IMAGE_FROM_CPU_NOTIFY 0x00000104
-#define NV03_STRETCHED_IMAGE_FROM_CPU_PATCH 0x0000010c
-#define NV03_STRETCHED_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180
-#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR_KEY 0x00000184
-#define NV03_STRETCHED_IMAGE_FROM_CPU_PATTERN 0x00000188
-#define NV03_STRETCHED_IMAGE_FROM_CPU_ROP 0x0000018c
-#define NV03_STRETCHED_IMAGE_FROM_CPU_BETA1 0x00000190
-#define NV03_STRETCHED_IMAGE_FROM_CPU_SURFACE 0x00000194
-#define NV03_STRETCHED_IMAGE_FROM_CPU_OPERATION 0x000002fc
-#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR_FORMAT 0x00000300
-#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN 0x00000304
-#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_W_SHIFT 0
-#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_W_MASK 0x0000ffff
-#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_H_SHIFT 16
-#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_H_MASK 0xffff0000
-#define NV03_STRETCHED_IMAGE_FROM_CPU_DX_DU 0x00000308
-#define NV03_STRETCHED_IMAGE_FROM_CPU_DY_DV 0x0000030c
-#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT 0x00000310
-#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_X_SHIFT 0
-#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_X_MASK 0x0000ffff
-#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_Y_SHIFT 16
-#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_Y_MASK 0xffff0000
-#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE 0x00000314
-#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_W_SHIFT 0
-#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_W_MASK 0x0000ffff
-#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_H_SHIFT 16
-#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_H_MASK 0xffff0000
-#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4 0x00000318
-#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_X_SHIFT 0
-#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_X_MASK 0x0000ffff
-#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_Y_SHIFT 16
-#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_Y_MASK 0xffff0000
-#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR(x) (0x00000400+((x)*4))
-#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR__SIZE 0x00000020
-
-
-#define NV04_STRETCHED_IMAGE_FROM_CPU 0x00000076
-
-#define NV04_STRETCHED_IMAGE_FROM_CPU_BETA4 0x00000194
-#define NV04_STRETCHED_IMAGE_FROM_CPU_SURFACE 0x00000198
-
-
-#define NV05_STRETCHED_IMAGE_FROM_CPU 0x00000066
-
-#define NV05_STRETCHED_IMAGE_FROM_CPU_COLOR_CONVERSION 0x000002f8
-
-
-#define NV30_STRETCHED_IMAGE_FROM_CPU 0x00000366
-
-
-
-#define NV40_STRETCHED_IMAGE_FROM_CPU 0x00003066
-
-
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY 0x00000037
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY_NOP 0x00000100
-#define NV03_SCALED_IMAGE_FROM_MEMORY_NOTIFY 0x00000104
-#define NV03_SCALED_IMAGE_FROM_MEMORY_DMA_NOTIFY 0x00000180
-#define NV03_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE 0x00000184
-#define NV03_SCALED_IMAGE_FROM_MEMORY_PATTERN 0x00000188
-#define NV03_SCALED_IMAGE_FROM_MEMORY_ROP 0x0000018c
-#define NV03_SCALED_IMAGE_FROM_MEMORY_BETA1 0x00000190
-#define NV03_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000194
-#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT 0x00000300
-#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A1R5G5B5 0x00000001
-#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X1R5G5B5 0x00000002
-#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A8R8G8B8 0x00000003
-#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X8R8G8B8 0x00000004
-#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_V8YB8U8YA8 0x00000005
-#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_YB8V8YA8U8 0x00000006
-#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_R5G6B5 0x00000007
-#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_Y8 0x00000008
-#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_AY8 0x00000009
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY_AND 0x00000000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_ROP_AND 0x00000001
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_BLEND_AND 0x00000002
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY 0x00000003
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY_PREMULT 0x00000004
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_BLEND_PREMULT 0x00000005
-#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT 0x00000308
-#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_X_SHIFT 0
-#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_X_MASK 0x0000ffff
-#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_Y_SHIFT 16
-#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_Y_MASK 0xffff0000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c
-#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_W_SHIFT 0
-#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_W_MASK 0x0000ffff
-#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_H_SHIFT 16
-#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_H_MASK 0xffff0000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT 0x00000310
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_X_SHIFT 0
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_X_MASK 0x0000ffff
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_Y_SHIFT 16
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_Y_MASK 0xffff0000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_W_SHIFT 0
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_W_MASK 0x0000ffff
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_H_SHIFT 16
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_H_MASK 0xffff0000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_DU_DX 0x00000318
-#define NV03_SCALED_IMAGE_FROM_MEMORY_DV_DY 0x0000031c
-#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400
-#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_W_SHIFT 0
-#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_W_MASK 0x0000ffff
-#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_H_SHIFT 16
-#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_H_MASK 0xffff0000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_SHIFT 0
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_MASK 0x0000ffff
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_SHIFT 16
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_MASK 0x00ff0000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER 0x00010000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CORNER 0x00020000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_SHIFT 24
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_MASK 0xff000000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE 0x00000000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_BILINEAR 0x01000000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408
-#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c
-#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_U_SHIFT 0
-#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_U_MASK 0x0000ffff
-#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_V_SHIFT 16
-#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_V_MASK 0xffff0000
-
-
-#define NV04_SCALED_IMAGE_FROM_MEMORY 0x00000077
-
-#define NV04_SCALED_IMAGE_FROM_MEMORY_BETA4 0x00000194
-#define NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198
-
-
-#define NV05_SCALED_IMAGE_FROM_MEMORY 0x00000063
-
-#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION 0x000002fc
-#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_DITHER 0x00000000
-#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_TRUNCATE 0x00000001
-#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_SUBTR_TRUNCATE 0x00000002
-
-
-#define NV10_SCALED_IMAGE_FROM_MEMORY 0x00000089
-
-#define NV10_SCALED_IMAGE_FROM_MEMORY_WAIT_FOR_IDLE 0x00000108
-
-
-#define NV30_SCALED_IMAGE_FROM_MEMORY 0x00000389
-
-
-
-#define NV40_SCALED_IMAGE_FROM_MEMORY 0x00003089
-
-
-
-#define NV04_DVD_SUBPICTURE 0x00000038
-
-#define NV04_DVD_SUBPICTURE_NOP 0x00000100
-#define NV04_DVD_SUBPICTURE_NOTIFY 0x00000104
-#define NV04_DVD_SUBPICTURE_DMA_NOTIFY 0x00000180
-#define NV04_DVD_SUBPICTURE_DMA_OVERLAY 0x00000184
-#define NV04_DVD_SUBPICTURE_DMA_IMAGEIN 0x00000188
-#define NV04_DVD_SUBPICTURE_DMA_IMAGEOUT 0x0000018c
-#define NV04_DVD_SUBPICTURE_IMAGEOUT_POINT 0x00000300
-#define NV04_DVD_SUBPICTURE_IMAGEOUT_POINT_X_SHIFT 0
-#define NV04_DVD_SUBPICTURE_IMAGEOUT_POINT_X_MASK 0x0000ffff
-#define NV04_DVD_SUBPICTURE_IMAGEOUT_POINT_Y_SHIFT 16
-#define NV04_DVD_SUBPICTURE_IMAGEOUT_POINT_Y_MASK 0xffff0000
-#define NV04_DVD_SUBPICTURE_IMAGEOUT_SIZE 0x00000304
-#define NV04_DVD_SUBPICTURE_IMAGEOUT_SIZE_W_SHIFT 0
-#define NV04_DVD_SUBPICTURE_IMAGEOUT_SIZE_W_MASK 0x0000ffff
-#define NV04_DVD_SUBPICTURE_IMAGEOUT_SIZE_H_SHIFT 16
-#define NV04_DVD_SUBPICTURE_IMAGEOUT_SIZE_H_MASK 0xffff0000
-#define NV04_DVD_SUBPICTURE_IMAGEOUT_FORMAT 0x00000308
-#define NV04_DVD_SUBPICTURE_IMAGEOUT_FORMAT_PITCH_SHIFT 0
-#define NV04_DVD_SUBPICTURE_IMAGEOUT_FORMAT_PITCH_MASK 0x0000ffff
-#define NV04_DVD_SUBPICTURE_IMAGEOUT_FORMAT_COLOR_SHIFT 16
-#define NV04_DVD_SUBPICTURE_IMAGEOUT_FORMAT_COLOR_MASK 0xffff0000
-#define NV04_DVD_SUBPICTURE_IMAGEOUT_OFFSET 0x0000030c
-#define NV04_DVD_SUBPICTURE_IMAGEIN_DELTA_DU_DX 0x00000310
-#define NV04_DVD_SUBPICTURE_IMAGEIN_DELTA_DV_DY 0x00000314
-#define NV04_DVD_SUBPICTURE_IMAGEIN_SIZE 0x00000318
-#define NV04_DVD_SUBPICTURE_IMAGEIN_SIZE_W_SHIFT 0
-#define NV04_DVD_SUBPICTURE_IMAGEIN_SIZE_W_MASK 0x0000ffff
-#define NV04_DVD_SUBPICTURE_IMAGEIN_SIZE_H_SHIFT 16
-#define NV04_DVD_SUBPICTURE_IMAGEIN_SIZE_H_MASK 0xffff0000
-#define NV04_DVD_SUBPICTURE_IMAGEIN_FORMAT 0x0000031c
-#define NV04_DVD_SUBPICTURE_IMAGEIN_FORMAT_PITCH_SHIFT 0
-#define NV04_DVD_SUBPICTURE_IMAGEIN_FORMAT_PITCH_MASK 0x0000ffff
-#define NV04_DVD_SUBPICTURE_IMAGEIN_FORMAT_COLOR_SHIFT 16
-#define NV04_DVD_SUBPICTURE_IMAGEIN_FORMAT_COLOR_MASK 0xffff0000
-#define NV04_DVD_SUBPICTURE_IMAGEIN_OFFSET 0x00000320
-#define NV04_DVD_SUBPICTURE_IMAGEIN_POINT 0x00000324
-#define NV04_DVD_SUBPICTURE_IMAGEIN_POINT_U_SHIFT 0
-#define NV04_DVD_SUBPICTURE_IMAGEIN_POINT_U_MASK 0x0000ffff
-#define NV04_DVD_SUBPICTURE_IMAGEIN_POINT_V_SHIFT 16
-#define NV04_DVD_SUBPICTURE_IMAGEIN_POINT_V_MASK 0xffff0000
-#define NV04_DVD_SUBPICTURE_OVERLAY_DELTA_DU_DX 0x00000328
-#define NV04_DVD_SUBPICTURE_OVERLAY_DELTA_DV_DY 0x0000032c
-#define NV04_DVD_SUBPICTURE_OVERLAY_SIZE 0x00000330
-#define NV04_DVD_SUBPICTURE_OVERLAY_SIZE_W_SHIFT 0
-#define NV04_DVD_SUBPICTURE_OVERLAY_SIZE_W_MASK 0x0000ffff
-#define NV04_DVD_SUBPICTURE_OVERLAY_SIZE_H_SHIFT 16
-#define NV04_DVD_SUBPICTURE_OVERLAY_SIZE_H_MASK 0xffff0000
-#define NV04_DVD_SUBPICTURE_OVERLAY_FORMAT 0x00000334
-#define NV04_DVD_SUBPICTURE_OVERLAY_FORMAT_PITCH_SHIFT 0
-#define NV04_DVD_SUBPICTURE_OVERLAY_FORMAT_PITCH_MASK 0x0000ffff
-#define NV04_DVD_SUBPICTURE_OVERLAY_FORMAT_COLOR_SHIFT 16
-#define NV04_DVD_SUBPICTURE_OVERLAY_FORMAT_COLOR_MASK 0xffff0000
-#define NV04_DVD_SUBPICTURE_OVERLAY_OFFSET 0x00000338
-#define NV04_DVD_SUBPICTURE_OVERLAY_POINT 0x0000033c
-#define NV04_DVD_SUBPICTURE_OVERLAY_POINT_U_SHIFT 0
-#define NV04_DVD_SUBPICTURE_OVERLAY_POINT_U_MASK 0x0000ffff
-#define NV04_DVD_SUBPICTURE_OVERLAY_POINT_V_SHIFT 16
-#define NV04_DVD_SUBPICTURE_OVERLAY_POINT_V_MASK 0xffff0000
-
-
-#define NV10_DVD_SUBPICTURE 0x00000088
-
-#define NV10_DVD_SUBPICTURE_WAIT_FOR_IDLE 0x00000108
-
-
-#define NV04_MEMORY_TO_MEMORY_FORMAT 0x00000039
-
-#define NV04_MEMORY_TO_MEMORY_FORMAT_NOP 0x00000100
-#define NV04_MEMORY_TO_MEMORY_FORMAT_NOTIFY 0x00000104
-#define NV04_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY 0x00000180
-#define NV04_MEMORY_TO_MEMORY_FORMAT_DMA_BUFFER_IN 0x00000184
-#define NV04_MEMORY_TO_MEMORY_FORMAT_DMA_BUFFER_OUT 0x00000188
-#define NV04_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN 0x0000030c
-#define NV04_MEMORY_TO_MEMORY_FORMAT_OFFSET_OUT 0x00000310
-#define NV04_MEMORY_TO_MEMORY_FORMAT_PITCH_IN 0x00000314
-#define NV04_MEMORY_TO_MEMORY_FORMAT_PITCH_OUT 0x00000318
-#define NV04_MEMORY_TO_MEMORY_FORMAT_LINE_LENGTH_IN 0x0000031c
-#define NV04_MEMORY_TO_MEMORY_FORMAT_LINE_COUNT 0x00000320
-#define NV04_MEMORY_TO_MEMORY_FORMAT_FORMAT 0x00000324
-#define NV04_MEMORY_TO_MEMORY_FORMAT_FORMAT_INPUT_INC_SHIFT 0
-#define NV04_MEMORY_TO_MEMORY_FORMAT_FORMAT_INPUT_INC_MASK 0x000000ff
-#define NV04_MEMORY_TO_MEMORY_FORMAT_FORMAT_OUTPUT_INC_SHIFT 8
-#define NV04_MEMORY_TO_MEMORY_FORMAT_FORMAT_OUTPUT_INC_MASK 0x0000ff00
-#define NV04_MEMORY_TO_MEMORY_FORMAT_BUF_NOTIFY 0x00000328
-
-
-#define NV50_MEMORY_TO_MEMORY_FORMAT 0x00005039
-
-#define NV50_MEMORY_TO_MEMORY_FORMAT_SERIALIZE 0x00000110
-#define NV50_MEMORY_TO_MEMORY_FORMAT_LINEAR_IN 0x00000200
-#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_MODE_IN 0x00000204
-#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_PITCH_IN 0x00000208
-#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_HEIGHT_IN 0x0000020c
-#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_DEPTH_IN 0x00000210
-#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_IN_Z 0x00000214
-#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_IN 0x00000218
-#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_IN_X_SHIFT 0
-#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_IN_X_MASK 0x0000ffff
-#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_IN_Y_SHIFT 16
-#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_IN_Y_MASK 0xffff0000
-#define NV50_MEMORY_TO_MEMORY_FORMAT_LINEAR_OUT 0x0000021c
-#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_MODE_OUT 0x00000220
-#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_PITCH_OUT 0x00000224
-#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_HEIGHT_OUT 0x00000228
-#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_DEPTH_OUT 0x0000022c
-#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_OUT_Z 0x00000230
-#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_OUT 0x00000234
-#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_OUT_X_SHIFT 0
-#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_OUT_X_MASK 0x0000ffff
-#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_OUT_Y_SHIFT 16
-#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_OUT_Y_MASK 0xffff0000
-#define NV50_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN_HIGH 0x00000238
-#define NV50_MEMORY_TO_MEMORY_FORMAT_OFFSET_OUT_HIGH 0x0000023c
-
-
-#define NV01_MEMORY_LOCAL_BANKED 0x0000003d
-
-
-
-#define NV01_MAPPING_SYSTEM 0x0000003e
-
-
-
-#define NV03_MEMORY_LOCAL_CURSOR 0x0000003f
-
-
-
-#define NV01_MEMORY_LOCAL_LINEAR 0x00000040
-
-
-
-#define NV01_MAPPING_LOCAL 0x00000041
-
-
-
-#define NV04_CONTEXT_SURFACES_2D 0x00000042
-
-#define NV04_CONTEXT_SURFACES_2D_NOP 0x00000100
-#define NV04_CONTEXT_SURFACES_2D_NOTIFY 0x00000104
-#define NV04_CONTEXT_SURFACES_2D_PM_TRIGGER 0x00000140
-#define NV04_CONTEXT_SURFACES_2D_DMA_NOTIFY 0x00000180
-#define NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_SOURCE 0x00000184
-#define NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_DESTIN 0x00000188
-#define NV04_CONTEXT_SURFACES_2D_FORMAT 0x00000300
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y8 0x00000001
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1R5G5B5_Z1R5G5B5 0x00000002
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1R5G5B5_X1R5G5B5 0x00000003
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_R5G6B5 0x00000004
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y16 0x00000005
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_X8R8G8B8_Z8R8G8B8 0x00000006
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_X8R8G8B8_X8R8G8B8 0x00000007
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1A7R8G8B8_Z1A7R8G8B8 0x00000008
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1A7R8G8B8_X1A7R8G8B8 0x00000009
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_A8R8G8B8 0x0000000a
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y32 0x0000000b
-#define NV04_CONTEXT_SURFACES_2D_PITCH 0x00000304
-#define NV04_CONTEXT_SURFACES_2D_PITCH_SOURCE_SHIFT 0
-#define NV04_CONTEXT_SURFACES_2D_PITCH_SOURCE_MASK 0x0000ffff
-#define NV04_CONTEXT_SURFACES_2D_PITCH_DESTIN_SHIFT 16
-#define NV04_CONTEXT_SURFACES_2D_PITCH_DESTIN_MASK 0xffff0000
-#define NV04_CONTEXT_SURFACES_2D_OFFSET_SOURCE 0x00000308
-#define NV04_CONTEXT_SURFACES_2D_OFFSET_DESTIN 0x0000030c
-
-
-#define NV10_CONTEXT_SURFACES_2D 0x00000062
-
-
-
-#define NV30_CONTEXT_SURFACES_2D 0x00000362
-
-
-
-#define NV40_CONTEXT_SURFACES_2D 0x00003062
-
-
-
-#define NV03_CONTEXT_ROP 0x00000043
-
-#define NV03_CONTEXT_ROP_NOP 0x00000100
-#define NV03_CONTEXT_ROP_NOTIFY 0x00000104
-#define NV03_CONTEXT_ROP_DMA_NOTIFY 0x00000180
-#define NV03_CONTEXT_ROP_ROP 0x00000300
-#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_SHIFT 0
-#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_MASK 0x0000000f
-#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_CLEAR 0x00000000
-#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_NOR 0x00000001
-#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_AND_INVERTED 0x00000002
-#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_COPY_INVERTED 0x00000003
-#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_AND_REVERSE 0x00000004
-#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_INVERT 0x00000005
-#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_XOR 0x00000006
-#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_NAND 0x00000007
-#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_AND 0x00000008
-#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_EQUI 0x00000009
-#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_NOOP 0x0000000a
-#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_OR_INVERTED 0x0000000b
-#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_COPY 0x0000000c
-#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_OR_REVERSE 0x0000000d
-#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_OR 0x0000000e
-#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_SET 0x0000000f
-#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_SHIFT 4
-#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_MASK 0x000000f0
-#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_CLEAR 0x00000000
-#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_NOR 0x00000010
-#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_AND_INVERTED 0x00000020
-#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_COPY_INVERTED 0x00000030
-#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_AND_REVERSE 0x00000040
-#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_INVERT 0x00000050
-#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_XOR 0x00000060
-#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_NAND 0x00000070
-#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_AND 0x00000080
-#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_EQUI 0x00000090
-#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_NOOP 0x000000a0
-#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_OR_INVERTED 0x000000b0
-#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_COPY 0x000000c0
-#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_OR_REVERSE 0x000000d0
-#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_OR 0x000000e0
-#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_SET 0x000000f0
-
-
-#define NV04_IMAGE_PATTERN 0x00000044
-
-#define NV04_IMAGE_PATTERN_NOP 0x00000100
-#define NV04_IMAGE_PATTERN_NOTIFY 0x00000104
-#define NV04_IMAGE_PATTERN_DMA_NOTIFY 0x00000180
-#define NV04_IMAGE_PATTERN_COLOR_FORMAT 0x00000300
-#define NV04_IMAGE_PATTERN_COLOR_FORMAT_A16R5G6B5 0x00000001
-#define NV04_IMAGE_PATTERN_COLOR_FORMAT_X16A1R5G5B5 0x00000002
-#define NV04_IMAGE_PATTERN_COLOR_FORMAT_A8R8G8B8 0x00000003
-#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT 0x00000304
-#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT_CGA6 0x00000001
-#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT_LE 0x00000002
-#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE 0x00000308
-#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_8X8 0x00000000
-#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_64X1 0x00000001
-#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_1X64 0x00000002
-#define NV04_IMAGE_PATTERN_PATTERN_SELECT 0x0000030c
-#define NV04_IMAGE_PATTERN_PATTERN_SELECT_MONO 0x00000001
-#define NV04_IMAGE_PATTERN_PATTERN_SELECT_COLOR 0x00000002
-#define NV04_IMAGE_PATTERN_MONOCHROME_COLOR0 0x00000310
-#define NV04_IMAGE_PATTERN_MONOCHROME_COLOR1 0x00000314
-#define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN0 0x00000318
-#define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN1 0x0000031c
-#define NV04_IMAGE_PATTERN_PATTERN_Y8(x) (0x00000400+((x)*4))
-#define NV04_IMAGE_PATTERN_PATTERN_Y8__SIZE 0x00000010
-#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y0_SHIFT 0
-#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y0_MASK 0x000000ff
-#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y1_SHIFT 8
-#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y1_MASK 0x0000ff00
-#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y2_SHIFT 16
-#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y2_MASK 0x00ff0000
-#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y3_SHIFT 24
-#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y3_MASK 0xff000000
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5(x) (0x00000500+((x)*4))
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5__SIZE 0x00000020
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B0_SHIFT 0
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B0_MASK 0x0000001f
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G0_SHIFT 5
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G0_MASK 0x000007e0
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R0_SHIFT 11
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R0_MASK 0x0000f800
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B1_SHIFT 16
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B1_MASK 0x001f0000
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G1_SHIFT 21
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G1_MASK 0x07e00000
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R1_SHIFT 27
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R1_MASK 0xf8000000
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5(x) (0x00000600+((x)*4))
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5__SIZE 0x00000020
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B0_SHIFT 0
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B0_MASK 0x0000001f
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G0_SHIFT 5
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G0_MASK 0x000003e0
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R0_SHIFT 10
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R0_MASK 0x00007c00
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B1_SHIFT 16
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B1_MASK 0x001f0000
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G1_SHIFT 21
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G1_MASK 0x03e00000
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R1_SHIFT 26
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R1_MASK 0x7c000000
-#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8(x) (0x00000700+((x)*4))
-#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8__SIZE 0x00000040
-#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_B_SHIFT 0
-#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_B_MASK 0x000000ff
-#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_G_SHIFT 8
-#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_G_MASK 0x0000ff00
-#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_R_SHIFT 16
-#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_R_MASK 0x00ff0000
-
-
-#define NV03_VIDEO_LUT_CURSOR_DAC 0x00000046
-
-#define NV03_VIDEO_LUT_CURSOR_DAC_SYNCHRONIZE 0x00000100
-#define NV03_VIDEO_LUT_CURSOR_DAC_STOP_IMAGE 0x00000104
-#define NV03_VIDEO_LUT_CURSOR_DAC_STOP_CURSOR 0x00000108
-#define NV03_VIDEO_LUT_CURSOR_DAC_STOP_DAC 0x0000010c
-#define NV03_VIDEO_LUT_CURSOR_DAC_DMA_NOTIFY 0x00000180
-#define NV03_VIDEO_LUT_CURSOR_DAC_DMA_IMAGE(x) (0x00000184+((x)*4))
-#define NV03_VIDEO_LUT_CURSOR_DAC_DMA_IMAGE__SIZE 0x00000002
-#define NV03_VIDEO_LUT_CURSOR_DAC_DMA_LUT(x) (0x0000018c+((x)*4))
-#define NV03_VIDEO_LUT_CURSOR_DAC_DMA_LUT__SIZE 0x00000002
-#define NV03_VIDEO_LUT_CURSOR_DAC_DMA_CURSOR(x) (0x00000194+((x)*4))
-#define NV03_VIDEO_LUT_CURSOR_DAC_DMA_CURSOR__SIZE 0x00000002
-#define NV03_VIDEO_LUT_CURSOR_DAC_GET 0x000002fc
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_OFFSET(x) (0x00000300+((x)*8))
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_OFFSET__SIZE 0x00000002
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT(x) (0x00000304+((x)*8))
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT__SIZE 0x00000002
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT_PITCH_SHIFT 0
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT_PITCH_MASK 0x0000ffff
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT_COLOR_SHIFT 16
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT_COLOR_MASK 0x0fff0000
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT_NOTIFY_SHIFT 28
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT_NOTIFY_MASK 0xf0000000
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_OFFSET(x) (0x00000340+((x)*12))
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_OFFSET__SIZE 0x00000002
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT(x) (0x00000344+((x)*12))
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT__SIZE 0x00000002
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_X_SHIFT 0
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_X_MASK 0x0000ffff
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_Y_SHIFT 16
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_Y_MASK 0xffff0000
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_FORMAT(x) (0x00000348+((x)*12))
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_FORMAT__SIZE 0x00000002
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_A 0x00000358
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_A_X_SHIFT 0
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_A_X_MASK 0x0000ffff
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_A_Y_SHIFT 16
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_A_Y_MASK 0xffff0000
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_IMAGE_SIZE(x) (0x00000380+((x)*16))
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_IMAGE_SIZE__SIZE 0x00000002
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_IMAGE_SIZE_W_SHIFT 0
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_IMAGE_SIZE_W_MASK 0x0000ffff
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_IMAGE_SIZE_H_SHIFT 16
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_IMAGE_SIZE_H_MASK 0xffff0000
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC(x) (0x00000384+((x)*16))
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC__SIZE 0x00000002
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC_START_SHIFT 0
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC_START_MASK 0x0000ffff
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC_WIDTH_SHIFT 16
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC_WIDTH_MASK 0x0fff0000
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC_POLARITY_SHIFT 28
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC_POLARITY_MASK 0xf0000000
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC(x) (0x00000388+((x)*16))
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC__SIZE 0x00000002
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC_START_SHIFT 0
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC_START_MASK 0x0000ffff
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC_WIDTH_SHIFT 16
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC_WIDTH_MASK 0x0fff0000
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC_POLARITY_SHIFT 28
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC_POLARITY_MASK 0xf0000000
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE(x) (0x0000038c+((x)*16))
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE__SIZE 0x00000002
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE_WIDTH_SHIFT 0
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE_WIDTH_MASK 0x0000ffff
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE_HEIGHT_SHIFT 16
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE_HEIGHT_MASK 0x0fff0000
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE_NOTIFY_SHIFT 28
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE_NOTIFY_MASK 0xf0000000
-#define NV03_VIDEO_LUT_CURSOR_DAC_SET_PIXEL_CLOCK 0x000003a0
-
-
-#define NV03_TEXTURED_TRIANGLE 0x00000048
-
-#define NV03_TEXTURED_TRIANGLE_NOP 0x00000100
-#define NV03_TEXTURED_TRIANGLE_NOTIFY 0x00000104
-#define NV03_TEXTURED_TRIANGLE_PATCH 0x0000010c
-#define NV03_TEXTURED_TRIANGLE_DMA_NOTIFY 0x00000180
-#define NV03_TEXTURED_TRIANGLE_DMA_TEXTURE 0x00000184
-#define NV03_TEXTURED_TRIANGLE_CLIP_RECTANGLE 0x00000188
-#define NV03_TEXTURED_TRIANGLE_SURFACE 0x0000018c
-#define NV03_TEXTURED_TRIANGLE_TEXTURE_OFFSET 0x00000304
-#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT 0x00000308
-#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_KEY_MASK_SHIFT 0
-#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_KEY_MASK_MASK 0x0000ffff
-#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_KEY_ENABLE_SHIFT 16
-#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_KEY_ENABLE_MASK 0x000f0000
-#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_SHIFT 20
-#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_MASK 0x00f00000
-#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_MIN_SHIFT 24
-#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_MIN_MASK 0x0f000000
-#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_MAX_SHIFT 28
-#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_MAX_MASK 0xf0000000
-#define NV03_TEXTURED_TRIANGLE_FILTER 0x0000030c
-#define NV03_TEXTURED_TRIANGLE_FILTER_SPREAD_X_SHIFT 0
-#define NV03_TEXTURED_TRIANGLE_FILTER_SPREAD_X_MASK 0x0000001f
-#define NV03_TEXTURED_TRIANGLE_FILTER_SPREAD_Y_SHIFT 8
-#define NV03_TEXTURED_TRIANGLE_FILTER_SPREAD_Y_MASK 0x00001f00
-#define NV03_TEXTURED_TRIANGLE_FILTER_SIZE_ADJUST_SHIFT 16
-#define NV03_TEXTURED_TRIANGLE_FILTER_SIZE_ADJUST_MASK 0x00ff0000
-#define NV03_TEXTURED_TRIANGLE_FOG_COLOR 0x00000310
-#define NV03_TEXTURED_TRIANGLE_FOG_COLOR_B_SHIFT 0
-#define NV03_TEXTURED_TRIANGLE_FOG_COLOR_B_MASK 0x000000ff
-#define NV03_TEXTURED_TRIANGLE_FOG_COLOR_G_SHIFT 8
-#define NV03_TEXTURED_TRIANGLE_FOG_COLOR_G_MASK 0x0000ff00
-#define NV03_TEXTURED_TRIANGLE_FOG_COLOR_R_SHIFT 16
-#define NV03_TEXTURED_TRIANGLE_FOG_COLOR_R_MASK 0x00ff0000
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT 0x00000314
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_INTERPOLATOR_SHIFT 0
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_INTERPOLATOR_MASK 0x0000000f
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_WRAP_U_SHIFT 4
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_WRAP_U_MASK 0x00000030
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_WRAP_V_SHIFT 6
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_WRAP_V_MASK 0x000000c0
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_SOURCE_COLOR_SHIFT 8
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_SOURCE_COLOR_MASK 0x00000f00
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_CULLING_SHIFT 12
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_CULLING_MASK 0x00007000
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_Z_PERSPECTIVE_ENABLE (1 << 15)
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_Z_FUNC_SHIFT 16
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_Z_FUNC_MASK 0x000f0000
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_Z_WRITE_ENABLE_SHIFT 20
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_Z_WRITE_ENABLE_MASK 0x00f00000
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_COLOR_WRITE_ENABLE_SHIFT 24
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_COLOR_WRITE_ENABLE_MASK 0x07000000
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_ROP_SHIFT 27
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_ROP_MASK 0x18000000
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_BETA (1 << 29)
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_DST_BLEND (1 << 30)
-#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_SRC_BLEND (1 << 31)
-#define NV03_TEXTURED_TRIANGLE_ALPHA_CONTROL 0x00000318
-#define NV03_TEXTURED_TRIANGLE_ALPHA_CONTROL_ALPHA_REF_SHIFT 0
-#define NV03_TEXTURED_TRIANGLE_ALPHA_CONTROL_ALPHA_REF_MASK 0x000000ff
-#define NV03_TEXTURED_TRIANGLE_ALPHA_CONTROL_ALPHA_FUNC_SHIFT 8
-#define NV03_TEXTURED_TRIANGLE_ALPHA_CONTROL_ALPHA_FUNC_MASK 0xffffff00
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR(x) (0x00001000+((x)*32))
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR__SIZE 0x00000080
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I0_SHIFT 0
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I0_MASK 0x0000000f
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I1_SHIFT 4
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I1_MASK 0x000000f0
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I2_SHIFT 8
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I2_MASK 0x00000f00
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I3_SHIFT 12
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I3_MASK 0x0000f000
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I4_SHIFT 16
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I4_MASK 0x000f0000
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I5_SHIFT 20
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I5_MASK 0x00f00000
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG_SHIFT 24
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG_MASK 0xff000000
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_COLOR(x) (0x00001004+((x)*32))
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_COLOR__SIZE 0x00000080
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SX(x) (0x00001008+((x)*32))
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SX__SIZE 0x00000080
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SY(x) (0x0000100c+((x)*32))
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SY__SIZE 0x00000080
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SZ(x) (0x00001010+((x)*32))
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SZ__SIZE 0x00000080
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_RHW(x) (0x00001014+((x)*32))
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_RHW__SIZE 0x00000080
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_TU(x) (0x00001018+((x)*32))
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_TU__SIZE 0x00000080
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_TV(x) (0x0000101c+((x)*32))
-#define NV03_TEXTURED_TRIANGLE_TLVERTEX_TV__SIZE 0x00000080
-
-
-#define NV04_GDI_RECTANGLE_TEXT 0x0000004a
-
-#define NV04_GDI_RECTANGLE_TEXT_NOP 0x00000100
-#define NV04_GDI_RECTANGLE_TEXT_NOTIFY 0x00000104
-#define NV04_GDI_RECTANGLE_TEXT_PATCH 0x0000010c
-#define NV04_GDI_RECTANGLE_TEXT_PM_TRIGGER 0x00000140
-#define NV04_GDI_RECTANGLE_TEXT_DMA_NOTIFY 0x00000180
-#define NV04_GDI_RECTANGLE_TEXT_DMA_FONTS 0x00000184
-#define NV04_GDI_RECTANGLE_TEXT_PATTERN 0x00000188
-#define NV04_GDI_RECTANGLE_TEXT_ROP 0x0000018c
-#define NV04_GDI_RECTANGLE_TEXT_BETA1 0x00000190
-#define NV04_GDI_RECTANGLE_TEXT_BETA4 0x00000194
-#define NV04_GDI_RECTANGLE_TEXT_SURFACE 0x00000198
-#define NV04_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc
-#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY_AND 0x00000000
-#define NV04_GDI_RECTANGLE_TEXT_OPERATION_ROP_AND 0x00000001
-#define NV04_GDI_RECTANGLE_TEXT_OPERATION_BLEND_AND 0x00000002
-#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY 0x00000003
-#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY_PREMULT 0x00000004
-#define NV04_GDI_RECTANGLE_TEXT_OPERATION_BLEND_PREMULT 0x00000005
-#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT 0x00000300
-#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A16R5G6B5 0x00000001
-#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_X16A1R5G5B5 0x00000002
-#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A8R8G8B8 0x00000003
-#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT 0x00000304
-#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_CGA6 0x00000001
-#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_LE 0x00000002
-#define NV04_GDI_RECTANGLE_TEXT_COLOR1_A 0x000003fc
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT(x) (0x00000400+((x)*8))
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT__SIZE 0x00000020
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y_MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X_SHIFT 16
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X_MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE(x) (0x00000404+((x)*8))
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE__SIZE 0x00000020
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H_MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W_SHIFT 16
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W_MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0 0x000005f4
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_L_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_L_MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_T_SHIFT 16
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_T_MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1 0x000005f8
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_R_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_R_MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_B_SHIFT 16
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_B_MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_COLOR1_B 0x000005fc
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0(x) (0x00000600+((x)*8))
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0__SIZE 0x00000020
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L_MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T_SHIFT 16
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T_MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1(x) (0x00000604+((x)*8))
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1__SIZE 0x00000020
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R_MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B_SHIFT 16
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B_MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0 0x000007ec
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L_MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T_SHIFT 16
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T_MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1 0x000007f0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R_MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B_SHIFT 16
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B_MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_COLOR1_C 0x000007f4
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_C 0x000007f8
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_W_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_W_MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_H_SHIFT 16
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_H_MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_POINT_C 0x000007fc
-#define NV04_GDI_RECTANGLE_TEXT_POINT_C_X_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_POINT_C_X_MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_POINT_C_Y_SHIFT 16
-#define NV04_GDI_RECTANGLE_TEXT_POINT_C_Y_MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C(x) (0x00000800+((x)*4))
-#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__SIZE 0x00000080
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0 0x00000be4
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L_MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T_SHIFT 16
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T_MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1 0x00000be8
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R_MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B_SHIFT 16
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B_MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_COLOR0_E 0x00000bec
-#define NV04_GDI_RECTANGLE_TEXT_COLOR1_E 0x00000bf0
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E 0x00000bf4
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_W_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_W_MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_H_SHIFT 16
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_H_MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E 0x00000bf8
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W_MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H_SHIFT 16
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H_MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_POINT_E 0x00000bfc
-#define NV04_GDI_RECTANGLE_TEXT_POINT_E_X_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_POINT_E_X_MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_POINT_E_Y_SHIFT 16
-#define NV04_GDI_RECTANGLE_TEXT_POINT_E_Y_MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E(x) (0x00000c00+((x)*4))
-#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__SIZE 0x00000080
-#define NV04_GDI_RECTANGLE_TEXT_FONT_F 0x00000ff0
-#define NV04_GDI_RECTANGLE_TEXT_FONT_F_OFFSET_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_FONT_F_OFFSET_MASK 0x0fffffff
-#define NV04_GDI_RECTANGLE_TEXT_FONT_F_PITCH_SHIFT 28
-#define NV04_GDI_RECTANGLE_TEXT_FONT_F_PITCH_MASK 0xf0000000
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0 0x00000ff4
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_L_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_L_MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_T_SHIFT 16
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_T_MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1 0x00000ff8
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_R_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_R_MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_B_SHIFT 16
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_B_MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_COLOR1_F 0x00000ffc
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F(x) (0x00001000+((x)*4))
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F__SIZE 0x00000100
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_INDEX_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_INDEX_MASK 0x000000ff
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_X_SHIFT 8
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_X_MASK 0x000fff00
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_Y_SHIFT 20
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_Y_MASK 0xfff00000
-#define NV04_GDI_RECTANGLE_TEXT_FONT_G 0x000017f0
-#define NV04_GDI_RECTANGLE_TEXT_FONT_G_OFFSET_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_FONT_G_OFFSET_MASK 0x0fffffff
-#define NV04_GDI_RECTANGLE_TEXT_FONT_G_PITCH_SHIFT 28
-#define NV04_GDI_RECTANGLE_TEXT_FONT_G_PITCH_MASK 0xf0000000
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0 0x000017f4
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_L_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_L_MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_T_SHIFT 16
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_T_MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1 0x000017f8
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_R_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_R_MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_B_SHIFT 16
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_B_MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_COLOR1_G 0x000017fc
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT(x) (0x00001800+((x)*8))
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT__SIZE 0x00000100
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_X_SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_X_MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_Y_SHIFT 16
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_Y_MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX(x) (0x00001804+((x)*8))
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX__SIZE 0x00000100
-
-
-#define NV03_GDI_RECTANGLE_TEXT 0x0000004b
-
-#define NV03_GDI_RECTANGLE_TEXT_NOP 0x00000100
-#define NV03_GDI_RECTANGLE_TEXT_NOTIFY 0x00000104
-#define NV03_GDI_RECTANGLE_TEXT_DMA_NOTIFY 0x00000180
-#define NV03_GDI_RECTANGLE_TEXT_PATTERN 0x00000184
-#define NV03_GDI_RECTANGLE_TEXT_ROP 0x00000188
-#define NV03_GDI_RECTANGLE_TEXT_BETA1 0x0000018c
-#define NV03_GDI_RECTANGLE_TEXT_SURFACE 0x00000190
-#define NV03_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc
-#define NV03_GDI_RECTANGLE_TEXT_COLOR_FORMAT 0x00000300
-#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT 0x00000304
-#define NV03_GDI_RECTANGLE_TEXT_COLOR1_A 0x000003fc
-#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT 0x00000400
-#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y_SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y_MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X_SHIFT 16
-#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X_MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE 0x00000404
-#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H_SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H_MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W_SHIFT 16
-#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W_MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B 0x000007f4
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_L_SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_L_MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_T_SHIFT 16
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_T_MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B 0x000007f8
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_R_SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_R_MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_B_SHIFT 16
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_B_MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_COLOR1_B 0x000007fc
-#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0 0x00000800
-#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L_SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L_MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T_SHIFT 16
-#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T_MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1 0x00000804
-#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R_SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R_MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B_SHIFT 16
-#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B_MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0 0x00000bec
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L_SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L_MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T_SHIFT 16
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T_MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1 0x00000bf0
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R_SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R_MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B_SHIFT 16
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B_MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_COLOR1_C 0x00000bf4
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_C 0x00000bf8
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_W_SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_W_MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_H_SHIFT 16
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_H_MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_POINT_C 0x00000bfc
-#define NV03_GDI_RECTANGLE_TEXT_POINT_C_X_SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_POINT_C_X_MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_POINT_C_Y_SHIFT 16
-#define NV03_GDI_RECTANGLE_TEXT_POINT_C_Y_MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C(x) (0x00000c00+((x)*4))
-#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__SIZE 0x00000020
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0 0x00000fe8
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_L_SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_L_MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_T_SHIFT 16
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_T_MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1 0x00000fec
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_R_SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_R_MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_B_SHIFT 16
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_B_MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_COLOR1_D 0x00000ff0
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D 0x00000ff4
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_W_SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_W_MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_H_SHIFT 16
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_H_MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D 0x00000ff8
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_W_SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_W_MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_H_SHIFT 16
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_H_MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_POINT_D 0x00000ffc
-#define NV03_GDI_RECTANGLE_TEXT_POINT_D_X_SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_POINT_D_X_MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_POINT_D_Y_SHIFT 16
-#define NV03_GDI_RECTANGLE_TEXT_POINT_D_Y_MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D(x) (0x00001000+((x)*4))
-#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D__SIZE 0x00000020
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0 0x000013e4
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L_SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L_MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T_SHIFT 16
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T_MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1 0x000013e8
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R_SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R_MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B_SHIFT 16
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B_MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_COLOR0_E 0x000013ec
-#define NV03_GDI_RECTANGLE_TEXT_COLOR1_E 0x000013f0
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E 0x000013f4
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_W_SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_W_MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_H_SHIFT 16
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_H_MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E 0x000013f8
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W_SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W_MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H_SHIFT 16
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H_MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_POINT_E 0x000013fc
-#define NV03_GDI_RECTANGLE_TEXT_POINT_E_X_SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_POINT_E_X_MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_POINT_E_Y_SHIFT 16
-#define NV03_GDI_RECTANGLE_TEXT_POINT_E_Y_MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E(x) (0x00001400+((x)*4))
-#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__SIZE 0x00000020
-
-
-#define NV04_SWIZZLED_SURFACE 0x00000052
-
-#define NV04_SWIZZLED_SURFACE_NOP 0x00000100
-#define NV04_SWIZZLED_SURFACE_NOTIFY 0x00000104
-#define NV04_SWIZZLED_SURFACE_DMA_NOTIFY 0x00000180
-#define NV04_SWIZZLED_SURFACE_DMA_IMAGE 0x00000184
-#define NV04_SWIZZLED_SURFACE_FORMAT 0x00000300
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_SHIFT 0
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_MASK 0x000000ff
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y8 0x00000001
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1R5G5B5_Z1R5G5B5 0x00000002
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1R5G5B5_X1R5G5B5 0x00000003
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_R5G6B5 0x00000004
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y16 0x00000005
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X8R8G8B8_Z8R8G8B8 0x00000006
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X8R8G8B8_X8R8G8B8 0x00000007
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1A7R8G8B8_Z1A7R8G8B8 0x00000008
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1A7R8G8B8_X1A7R8G8B8 0x00000009
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_A8R8G8B8 0x0000000a
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y32 0x0000000b
-#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_U_SHIFT 16
-#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_U_MASK 0x00ff0000
-#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_V_SHIFT 24
-#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_V_MASK 0xff000000
-#define NV04_SWIZZLED_SURFACE_OFFSET 0x00000304
-
-
-#define NV20_SWIZZLED_SURFACE 0x0000009e
-
-
-
-#define NV30_SWIZZLED_SURFACE 0x0000039e
-
-
-
-#define NV40_SWIZZLED_SURFACE 0x0000309e
-
-
-
-#define NV04_CONTEXT_SURFACES_3D 0x00000053
-
-#define NV04_CONTEXT_SURFACES_3D_NOP 0x00000100
-#define NV04_CONTEXT_SURFACES_3D_NOTIFY 0x00000104
-#define NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY 0x00000180
-#define NV04_CONTEXT_SURFACES_3D_DMA_COLOR 0x00000184
-#define NV04_CONTEXT_SURFACES_3D_DMA_ZETA 0x00000188
-#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL 0x000002f8
-#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X_SHIFT 0
-#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X_MASK 0x0000ffff
-#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_W_SHIFT 16
-#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_W_MASK 0xffff0000
-#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL 0x000002fc
-#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y_SHIFT 0
-#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y_MASK 0x0000ffff
-#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_H_SHIFT 16
-#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_H_MASK 0xffff0000
-#define NV04_CONTEXT_SURFACES_3D_FORMAT 0x00000300
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_SHIFT 0
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_MASK 0x000000ff
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1R5G5B5_Z1R5G5B5 0x00000001
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1R5G5B5_X1R5G5B5 0x00000002
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_R5G6B5 0x00000003
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X8R8G8B8_Z8R8G8B8 0x00000004
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X8R8G8B8_X8R8G8B8 0x00000005
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1A7R8G8B8_Z1A7R8G8B8 0x00000006
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1A7R8G8B8_X1A7R8G8B8 0x00000007
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_A8R8G8B8 0x00000008
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_SHIFT 8
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_MASK 0x0000ff00
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_PITCH 0x00000100
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_SWIZZLE 0x00000200
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_U_SHIFT 16
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_U_MASK 0x00ff0000
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_V_SHIFT 24
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_V_MASK 0xff000000
-#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE 0x00000304
-#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_W_SHIFT 0
-#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_W_MASK 0x0000ffff
-#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_H_SHIFT 16
-#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_H_MASK 0xffff0000
-#define NV04_CONTEXT_SURFACES_3D_PITCH 0x00000308
-#define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR_SHIFT 0
-#define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR_MASK 0x0000ffff
-#define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_SHIFT 16
-#define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_MASK 0xffff0000
-#define NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR 0x0000030c
-#define NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA 0x00000310
-
-
-#define NV10_CONTEXT_SURFACES_3D 0x00000093
-
-
-
-#define NV04_TEXTURED_TRIANGLE 0x00000054
-
-#define NV04_TEXTURED_TRIANGLE_NOP 0x00000100
-#define NV04_TEXTURED_TRIANGLE_NOTIFY 0x00000104
-#define NV04_TEXTURED_TRIANGLE_DMA_NOTIFY 0x00000180
-#define NV04_TEXTURED_TRIANGLE_DMA_A 0x00000184
-#define NV04_TEXTURED_TRIANGLE_DMA_B 0x00000188
-#define NV04_TEXTURED_TRIANGLE_SURFACE 0x0000018c
-#define NV04_TEXTURED_TRIANGLE_COLORKEY 0x00000300
-#define NV04_TEXTURED_TRIANGLE_OFFSET 0x00000304
-#define NV04_TEXTURED_TRIANGLE_FORMAT 0x00000308
-#define NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A (1 << 0)
-#define NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B (1 << 1)
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_KEY_MATCH_SHIFT 2
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_KEY_MATCH_MASK 0x0000000c
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_SHIFT 4
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_MASK 0x00000030
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CENTER 0x00000010
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CORNER 0x00000020
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_SHIFT 6
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_MASK 0x000000c0
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CENTER 0x00000040
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CORNER 0x00000080
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_SHIFT 8
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_MASK 0x00000f00
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_Y8 0x00000100
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A1R5G5B5 0x00000200
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X1R5G5B5 0x00000300
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A4R4G4B4 0x00000400
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_R5G6B5 0x00000500
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8 0x00000600
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X8R8G8B8 0x00000700
-#define NV04_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS_SHIFT 12
-#define NV04_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS_MASK 0x0000f000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U_SHIFT 16
-#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U_MASK 0x000f0000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V_SHIFT 20
-#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V_MASK 0x00f00000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_SHIFT 24
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MASK 0x07000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT 0x01000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT 0x02000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE 0x03000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER 0x04000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP 0x05000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_WRAPU (1 << 27)
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_SHIFT 28
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_MASK 0x70000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_REPEAT 0x10000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_MIRRORED_REPEAT 0x20000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_EDGE 0x30000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_BORDER 0x40000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP 0x50000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_WRAPV (1 << 31)
-#define NV04_TEXTURED_TRIANGLE_FILTER 0x0000030c
-#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_X_SHIFT 0
-#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_X_MASK 0x000000ff
-#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_Y_SHIFT 8
-#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_Y_MASK 0x00007f00
-#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_DITHER_ENABLE (1 << 15)
-#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_LODBIAS_SHIFT 16
-#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_LODBIAS_MASK 0x00ff0000
-#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_SHIFT 24
-#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_MASK 0x07000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST 0x01000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR 0x02000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE (1 << 27)
-#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_SHIFT 28
-#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_MASK 0x70000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST 0x10000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_LINEAR 0x20000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE (1 << 31)
-#define NV04_TEXTURED_TRIANGLE_BLEND 0x00000310
-#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_SHIFT 0
-#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_MASK 0x0000000f
-#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_SHIFT 4
-#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_MASK 0x00000030
-#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_SHIFT 6
-#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_MASK 0x000000c0
-#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT 0x00000040
-#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD 0x00000080
-#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_PHONG 0x000000c0
-#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE (1 << 8)
-#define NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE (1 << 12)
-#define NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE (1 << 16)
-#define NV04_TEXTURED_TRIANGLE_BLEND_BLEND_ENABLE (1 << 20)
-#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_SHIFT 24
-#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_MASK 0x0f000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_DST_SHIFT 28
-#define NV04_TEXTURED_TRIANGLE_BLEND_DST_MASK 0xf0000000
-#define NV04_TEXTURED_TRIANGLE_CONTROL 0x00000314
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_REF_SHIFT 0
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_REF_MASK 0x000000ff
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_SHIFT 8
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_MASK 0x00000f00
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_ENABLE (1 << 12)
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN (1 << 13)
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE (1 << 14)
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_SHIFT 16
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_MASK 0x000f0000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_SHIFT 20
-#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_MASK 0x00300000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_BOTH 0x00000000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_NONE 0x00100000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CW 0x00200000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CCW 0x00300000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE (1 << 22)
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_PERSPECTIVE_ENABLE (1 << 23)
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE (1 << 24)
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_SHIFT 30
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_MASK 0xc0000000
-#define NV04_TEXTURED_TRIANGLE_FOGCOLOR 0x00000318
-#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_B_SHIFT 0
-#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_B_MASK 0x000000ff
-#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_G_SHIFT 8
-#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_G_MASK 0x0000ff00
-#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_R_SHIFT 16
-#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_R_MASK 0x00ff0000
-#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_A_SHIFT 24
-#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_A_MASK 0xff000000
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(x) (0x00000400+((x)*32))
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SX__SIZE 0x00000010
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SY(x) (0x00000404+((x)*32))
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SY__SIZE 0x00000010
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SZ(x) (0x00000408+((x)*32))
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SZ__SIZE 0x00000010
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_RHW(x) (0x0000040c+((x)*32))
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_RHW__SIZE 0x00000010
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR(x) (0x00000410+((x)*32))
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR__SIZE 0x00000010
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_B_SHIFT 0
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_B_MASK 0x000000ff
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_G_SHIFT 8
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_G_MASK 0x0000ff00
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_R_SHIFT 16
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_R_MASK 0x00ff0000
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_A_SHIFT 24
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_A_MASK 0xff000000
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR(x) (0x00000414+((x)*32))
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR__SIZE 0x00000010
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_B_SHIFT 0
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_B_MASK 0x000000ff
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_G_SHIFT 8
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_G_MASK 0x0000ff00
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_R_SHIFT 16
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_R_MASK 0x00ff0000
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG_SHIFT 24
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG_MASK 0xff000000
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TU(x) (0x00000418+((x)*32))
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TU__SIZE 0x00000010
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TV(x) (0x0000041c+((x)*32))
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TV__SIZE 0x00000010
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(x) (0x00000600+((x)*4))
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE__SIZE 0x00000040
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I0_SHIFT 0
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I0_MASK 0x0000000f
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I1_SHIFT 4
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I1_MASK 0x000000f0
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I2_SHIFT 8
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I2_MASK 0x00000f00
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I3_SHIFT 12
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I3_MASK 0x0000f000
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I4_SHIFT 16
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I4_MASK 0x000f0000
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I5_SHIFT 20
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I5_MASK 0x00f00000
-
-
-#define NV10_TEXTURED_TRIANGLE 0x00000094
-
-
-
-#define NV04_MULTITEX_TRIANGLE 0x00000055
-
-#define NV04_MULTITEX_TRIANGLE_NOP 0x00000100
-#define NV04_MULTITEX_TRIANGLE_NOTIFY 0x00000104
-#define NV04_MULTITEX_TRIANGLE_DMA_NOTIFY 0x00000180
-#define NV04_MULTITEX_TRIANGLE_DMA_A 0x00000184
-#define NV04_MULTITEX_TRIANGLE_DMA_B 0x00000188
-#define NV04_MULTITEX_TRIANGLE_SURFACE 0x0000018c
-#define NV04_MULTITEX_TRIANGLE_OFFSET(x) (0x00000308+((x)*4))
-#define NV04_MULTITEX_TRIANGLE_OFFSET__SIZE 0x00000002
-#define NV04_MULTITEX_TRIANGLE_FORMAT(x) (0x00000310+((x)*4))
-#define NV04_MULTITEX_TRIANGLE_FORMAT__SIZE 0x00000002
-#define NV04_MULTITEX_TRIANGLE_FORMAT_DMA_A (1 << 0)
-#define NV04_MULTITEX_TRIANGLE_FORMAT_DMA_B (1 << 1)
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH_SHIFT 4
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH_MASK 0x00000030
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH_SHIFT 6
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH_MASK 0x000000c0
-#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_SHIFT 8
-#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_MASK 0x00000f00
-#define NV04_MULTITEX_TRIANGLE_FORMAT_MIPMAP_LEVELS_SHIFT 12
-#define NV04_MULTITEX_TRIANGLE_FORMAT_MIPMAP_LEVELS_MASK 0x0000f000
-#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_U_SHIFT 16
-#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_U_MASK 0x000f0000
-#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_V_SHIFT 20
-#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_V_MASK 0x00f00000
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_SHIFT 24
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_MASK 0x07000000
-#define NV04_MULTITEX_TRIANGLE_FORMAT_WRAPU (1 << 27)
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_SHIFT 28
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_MASK 0x70000000
-#define NV04_MULTITEX_TRIANGLE_FORMAT_WRAPV (1 << 31)
-#define NV04_MULTITEX_TRIANGLE_FILTER(x) (0x00000318+((x)*4))
-#define NV04_MULTITEX_TRIANGLE_FILTER__SIZE 0x00000002
-#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_X_SHIFT 0
-#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_X_MASK 0x000000ff
-#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_Y_SHIFT 8
-#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_Y_MASK 0x00007f00
-#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_DITHER_ENABLE (1 << 15)
-#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_LODBIAS_SHIFT 16
-#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_LODBIAS_MASK 0x00ff0000
-#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_SHIFT 24
-#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_MASK 0x07000000
-#define NV04_MULTITEX_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE (1 << 27)
-#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY_SHIFT 28
-#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY_MASK 0x70000000
-#define NV04_MULTITEX_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE (1 << 31)
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA(x) (0x00000320+((x)*12))
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA__SIZE 0x00000002
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE0 (1 << 0)
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_SHIFT 2
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_MASK 0x000000fc
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_ZERO 0x00000004
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_CONSTANT 0x00000008
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_PRIMARY_COLOR 0x0000000c
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_PREVIOUS 0x00000010
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURE0 0x00000014
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURE1 0x00000018
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE1 (1 << 8)
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_SHIFT 10
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_MASK 0x0000fc00
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_ZERO 0x00000400
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_CONSTANT 0x00000800
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_PRIMARY_COLOR 0x00000c00
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_PREVIOUS 0x00001000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURE0 0x00001400
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURE1 0x00001800
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE2 (1 << 16)
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_SHIFT 18
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_MASK 0x00fc0000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_ZERO 0x00040000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_CONSTANT 0x00080000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_PRIMARY_COLOR 0x000c0000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_PREVIOUS 0x00100000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURE0 0x00140000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURE1 0x00180000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE3 (1 << 24)
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_SHIFT 26
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_MASK 0x1c000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_ZERO 0x04000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_CONSTANT 0x08000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_PRIMARY_COLOR 0x0c000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_PREVIOUS 0x10000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURE0 0x14000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURE1 0x18000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_SHIFT 29
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_MASK 0xe0000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_IDENTITY 0x20000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_SCALE2 0x40000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_SCALE4 0x60000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_BIAS 0x80000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_BIAS_SCALE2 0xe0000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR(x) (0x00000324+((x)*12))
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR__SIZE 0x00000002
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE0 (1 << 0)
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA0 (1 << 1)
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_SHIFT 2
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_MASK 0x000000fc
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_ZERO 0x00000004
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_CONSTANT 0x00000008
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_PRIMARY_COLOR 0x0000000c
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_PREVIOUS 0x00000010
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURE0 0x00000014
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURE1 0x00000018
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE1 (1 << 8)
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA1 (1 << 9)
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_SHIFT 10
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_MASK 0x0000fc00
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_ZERO 0x00000400
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_CONSTANT 0x00000800
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_PRIMARY_COLOR 0x00000c00
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_PREVIOUS 0x00001000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURE0 0x00001400
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURE1 0x00001800
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE2 (1 << 16)
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA2 (1 << 17)
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_SHIFT 18
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_MASK 0x00fc0000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_ZERO 0x00040000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_CONSTANT 0x00080000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_PRIMARY_COLOR 0x000c0000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_PREVIOUS 0x00100000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURE0 0x00140000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURE1 0x00180000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE3 (1 << 24)
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA3 (1 << 25)
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_SHIFT 26
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_MASK 0x1c000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_ZERO 0x04000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_CONSTANT 0x08000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_PRIMARY_COLOR 0x0c000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_PREVIOUS 0x10000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURE0 0x14000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURE1 0x18000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SHIFT 29
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_MASK 0xe0000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_IDENTITY 0x20000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SCALE2 0x40000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SCALE4 0x60000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS 0x80000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS_SCALE2 0xe0000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR 0x00000334
-#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_B_SHIFT 0
-#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_B_MASK 0x000000ff
-#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_G_SHIFT 8
-#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_G_MASK 0x0000ff00
-#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_R_SHIFT 16
-#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_R_MASK 0x00ff0000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_A_SHIFT 24
-#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_A_MASK 0xff000000
-#define NV04_MULTITEX_TRIANGLE_BLEND 0x00000338
-#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT_SHIFT 4
-#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT_MASK 0x00000030
-#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_SHIFT 6
-#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_MASK 0x000000c0
-#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_FLAT 0x00000040
-#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_GOURAUD 0x00000080
-#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_PHONG 0x000000c0
-#define NV04_MULTITEX_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE (1 << 8)
-#define NV04_MULTITEX_TRIANGLE_BLEND_SPECULAR_ENABLE (1 << 12)
-#define NV04_MULTITEX_TRIANGLE_BLEND_FOG_ENABLE (1 << 16)
-#define NV04_MULTITEX_TRIANGLE_BLEND_BLEND_ENABLE (1 << 20)
-#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_SHIFT 24
-#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_MASK 0x0f000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_DST_SHIFT 28
-#define NV04_MULTITEX_TRIANGLE_BLEND_DST_MASK 0xf0000000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0 0x0000033c
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_REF_SHIFT 0
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_REF_MASK 0x000000ff
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_SHIFT 8
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_MASK 0x00000f00
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_ENABLE (1 << 12)
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN (1 << 13)
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_ENABLE (1 << 14)
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_SHIFT 16
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_MASK 0x000f0000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_SHIFT 20
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_MASK 0x00300000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_BOTH 0x00000000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_NONE 0x00100000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CW 0x00200000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CCW 0x00300000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_DITHER_ENABLE (1 << 22)
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_PERSPECTIVE_ENABLE (1 << 23)
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_WRITE (1 << 24)
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE (1 << 25)
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE (1 << 26)
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE (1 << 27)
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE (1 << 28)
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE (1 << 29)
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT_SHIFT 30
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT_MASK 0xc0000000
-#define NV04_MULTITEX_TRIANGLE_CONTROL1 0x00000340
-#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE (1 << 0)
-#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_FUNC_SHIFT 4
-#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_FUNC_MASK 0x000000f0
-#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_REF_SHIFT 8
-#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_REF_MASK 0x0000ff00
-#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_SHIFT 16
-#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_MASK 0x00ff0000
-#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_SHIFT 24
-#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_MASK 0xff000000
-#define NV04_MULTITEX_TRIANGLE_CONTROL2 0x00000344
-#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_FAIL_SHIFT 0
-#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_FAIL_MASK 0x0000000f
-#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZFAIL_SHIFT 4
-#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZFAIL_MASK 0x000000f0
-#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZPASS_SHIFT 8
-#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZPASS_MASK 0x00000f00
-#define NV04_MULTITEX_TRIANGLE_FOGCOLOR 0x00000348
-#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_B_SHIFT 0
-#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_B_MASK 0x000000ff
-#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_G_SHIFT 8
-#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_G_MASK 0x0000ff00
-#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_R_SHIFT 16
-#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_R_MASK 0x00ff0000
-#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_A_SHIFT 24
-#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_A_MASK 0xff000000
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SX(x) (0x00000400+((x)*40))
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SX__SIZE 0x00000008
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SY(x) (0x00000404+((x)*40))
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SY__SIZE 0x00000008
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SZ(x) (0x00000408+((x)*40))
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SZ__SIZE 0x00000008
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_RHW(x) (0x0000040c+((x)*40))
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_RHW__SIZE 0x00000008
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR(x) (0x00000410+((x)*40))
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR__SIZE 0x00000008
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_B_SHIFT 0
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_B_MASK 0x000000ff
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_G_SHIFT 8
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_G_MASK 0x0000ff00
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_R_SHIFT 16
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_R_MASK 0x00ff0000
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_A_SHIFT 24
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_A_MASK 0xff000000
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR(x) (0x00000414+((x)*40))
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR__SIZE 0x00000008
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_B_SHIFT 0
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_B_MASK 0x000000ff
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_G_SHIFT 8
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_G_MASK 0x0000ff00
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_R_SHIFT 16
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_R_MASK 0x00ff0000
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_FOG_SHIFT 24
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_FOG_MASK 0xff000000
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU0(x) (0x00000418+((x)*40))
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU0__SIZE 0x00000008
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV0(x) (0x0000041c+((x)*40))
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV0__SIZE 0x00000008
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU1(x) (0x00000420+((x)*40))
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU1__SIZE 0x00000008
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV1(x) (0x00000424+((x)*40))
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV1__SIZE 0x00000008
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE(x) (0x00000540+((x)*4))
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE__SIZE 0x00000030
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I0_SHIFT 0
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I0_MASK 0x0000000f
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I1_SHIFT 4
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I1_MASK 0x000000f0
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I2_SHIFT 8
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I2_MASK 0x00000f00
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I3_SHIFT 12
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I3_MASK 0x0000f000
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I4_SHIFT 16
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I4_MASK 0x000f0000
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I5_SHIFT 20
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I5_MASK 0x00f00000
-
-
-#define NV10_MULTITEX_TRIANGLE 0x00000095
-
-
-
-#define NV10TCL 0x00000056
-
-#define NV10TCL_NOP 0x00000100
-#define NV10TCL_NOTIFY 0x00000104
-#define NV10TCL_DMA_NOTIFY 0x00000180
-#define NV10TCL_DMA_IN_MEMORY0 0x00000184
-#define NV10TCL_DMA_IN_MEMORY1 0x00000188
-#define NV10TCL_DMA_VTXBUF0 0x0000018c
-#define NV10TCL_DMA_IN_MEMORY2 0x00000194
-#define NV10TCL_DMA_IN_MEMORY3 0x00000198
-#define NV10TCL_RT_HORIZ 0x00000200
-#define NV10TCL_RT_HORIZ_X_SHIFT 0
-#define NV10TCL_RT_HORIZ_X_MASK 0x0000ffff
-#define NV10TCL_RT_HORIZ_W_SHIFT 16
-#define NV10TCL_RT_HORIZ_W_MASK 0xffff0000
-#define NV10TCL_RT_VERT 0x00000204
-#define NV10TCL_RT_VERT_Y_SHIFT 0
-#define NV10TCL_RT_VERT_Y_MASK 0x0000ffff
-#define NV10TCL_RT_VERT_H_SHIFT 16
-#define NV10TCL_RT_VERT_H_MASK 0xffff0000
-#define NV10TCL_RT_FORMAT 0x00000208
-#define NV10TCL_RT_FORMAT_TYPE_SHIFT 8
-#define NV10TCL_RT_FORMAT_TYPE_MASK 0x00000f00
-#define NV10TCL_RT_FORMAT_TYPE_LINEAR 0x00000100
-#define NV10TCL_RT_FORMAT_TYPE_SWIZZLED 0x00000200
-#define NV10TCL_RT_FORMAT_COLOR_SHIFT 0
-#define NV10TCL_RT_FORMAT_COLOR_MASK 0x0000001f
-#define NV10TCL_RT_FORMAT_COLOR_R5G6B5 0x00000003
-#define NV10TCL_RT_FORMAT_COLOR_X8R8G8B8 0x00000005
-#define NV10TCL_RT_FORMAT_COLOR_A8R8G8B8 0x00000008
-#define NV10TCL_RT_FORMAT_COLOR_B8 0x00000009
-#define NV10TCL_RT_FORMAT_COLOR_UNKNOWN 0x0000000d
-#define NV10TCL_RT_FORMAT_COLOR_X8B8G8R8 0x0000000f
-#define NV10TCL_RT_FORMAT_COLOR_A8B8G8R8 0x00000010
-#define NV10TCL_RT_PITCH 0x0000020c
-#define NV10TCL_RT_PITCH_COLOR_PITCH_SHIFT 0
-#define NV10TCL_RT_PITCH_COLOR_PITCH_MASK 0x0000ffff
-#define NV10TCL_RT_PITCH_ZETA_PITCH_SHIFT 16
-#define NV10TCL_RT_PITCH_ZETA_PITCH_MASK 0xffff0000
-#define NV10TCL_COLOR_OFFSET 0x00000210
-#define NV10TCL_ZETA_OFFSET 0x00000214
-#define NV10TCL_TX_OFFSET(x) (0x00000218+((x)*4))
-#define NV10TCL_TX_OFFSET__SIZE 0x00000002
-#define NV10TCL_TX_FORMAT(x) (0x00000220+((x)*4))
-#define NV10TCL_TX_FORMAT__SIZE 0x00000002
-#define NV10TCL_TX_FORMAT_DMA0 (1 << 0)
-#define NV10TCL_TX_FORMAT_DMA1 (1 << 1)
-#define NV10TCL_TX_FORMAT_CUBE_MAP (1 << 2)
-#define NV10TCL_TX_FORMAT_FORMAT_SHIFT 7
-#define NV10TCL_TX_FORMAT_FORMAT_MASK 0x00000f80
-#define NV10TCL_TX_FORMAT_FORMAT_L8 0x00000000
-#define NV10TCL_TX_FORMAT_FORMAT_A8 0x00000080
-#define NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5 0x00000100
-#define NV10TCL_TX_FORMAT_FORMAT_A4R4G4B4 0x00000200
-#define NV10TCL_TX_FORMAT_FORMAT_R5G6B5 0x00000280
-#define NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8 0x00000300
-#define NV10TCL_TX_FORMAT_FORMAT_X8R8G8B8 0x00000380
-#define NV10TCL_TX_FORMAT_FORMAT_INDEX8 0x00000580
-#define NV10TCL_TX_FORMAT_FORMAT_DXT1 0x00000600
-#define NV10TCL_TX_FORMAT_FORMAT_DXT3 0x00000700
-#define NV10TCL_TX_FORMAT_FORMAT_DXT5 0x00000780
-#define NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00000800
-#define NV10TCL_TX_FORMAT_FORMAT_R5G6B5_RECT 0x00000880
-#define NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00000900
-#define NV10TCL_TX_FORMAT_FORMAT_A8_RECT 0x00000980
-#define NV10TCL_TX_FORMAT_MIPMAP (1 << 15)
-#define NV10TCL_TX_FORMAT_BASE_SIZE_U_SHIFT 16
-#define NV10TCL_TX_FORMAT_BASE_SIZE_U_MASK 0x000f0000
-#define NV10TCL_TX_FORMAT_BASE_SIZE_V_SHIFT 20
-#define NV10TCL_TX_FORMAT_BASE_SIZE_V_MASK 0x00f00000
-#define NV10TCL_TX_FORMAT_WRAP_S_SHIFT 24
-#define NV10TCL_TX_FORMAT_WRAP_S_MASK 0x0f000000
-#define NV10TCL_TX_FORMAT_WRAP_S_REPEAT 0x01000000
-#define NV10TCL_TX_FORMAT_WRAP_S_MIRRORED_REPEAT 0x02000000
-#define NV10TCL_TX_FORMAT_WRAP_S_CLAMP_TO_EDGE 0x03000000
-#define NV10TCL_TX_FORMAT_WRAP_S_CLAMP_TO_BORDER 0x04000000
-#define NV10TCL_TX_FORMAT_WRAP_S_CLAMP 0x05000000
-#define NV10TCL_TX_FORMAT_WRAP_T_SHIFT 28
-#define NV10TCL_TX_FORMAT_WRAP_T_MASK 0xf0000000
-#define NV10TCL_TX_FORMAT_WRAP_T_REPEAT 0x10000000
-#define NV10TCL_TX_FORMAT_WRAP_T_MIRRORED_REPEAT 0x20000000
-#define NV10TCL_TX_FORMAT_WRAP_T_CLAMP_TO_EDGE 0x30000000
-#define NV10TCL_TX_FORMAT_WRAP_T_CLAMP_TO_BORDER 0x40000000
-#define NV10TCL_TX_FORMAT_WRAP_T_CLAMP 0x50000000
-#define NV10TCL_TX_ENABLE(x) (0x00000228+((x)*4))
-#define NV10TCL_TX_ENABLE__SIZE 0x00000002
-#define NV10TCL_TX_ENABLE_CULL_SHIFT 0
-#define NV10TCL_TX_ENABLE_CULL_MASK 0x0000000f
-#define NV10TCL_TX_ENABLE_CULL_DISABLED 0x00000000
-#define NV10TCL_TX_ENABLE_CULL_TEST_ALL 0x00000003
-#define NV10TCL_TX_ENABLE_CULL_TEST_ALPHA 0x00000004
-#define NV10TCL_TX_ENABLE_ANISOTROPY_SHIFT 4
-#define NV10TCL_TX_ENABLE_ANISOTROPY_MASK 0x00000030
-#define NV10TCL_TX_ENABLE_MIPMAP_MAX_LOD_SHIFT 14
-#define NV10TCL_TX_ENABLE_MIPMAP_MAX_LOD_MASK 0x0003c000
-#define NV10TCL_TX_ENABLE_MIPMAP_MIN_LOD_SHIFT 26
-#define NV10TCL_TX_ENABLE_MIPMAP_MIN_LOD_MASK 0x3c000000
-#define NV10TCL_TX_ENABLE_ENABLE (1 << 30)
-#define NV10TCL_TX_NPOT_PITCH(x) (0x00000230+((x)*4))
-#define NV10TCL_TX_NPOT_PITCH__SIZE 0x00000002
-#define NV10TCL_TX_NPOT_PITCH_PITCH_SHIFT 16
-#define NV10TCL_TX_NPOT_PITCH_PITCH_MASK 0xffff0000
-#define NV10TCL_TX_NPOT_SIZE(x) (0x00000240+((x)*4))
-#define NV10TCL_TX_NPOT_SIZE__SIZE 0x00000002
-#define NV10TCL_TX_NPOT_SIZE_H_SHIFT 0
-#define NV10TCL_TX_NPOT_SIZE_H_MASK 0x0000ffff
-#define NV10TCL_TX_NPOT_SIZE_W_SHIFT 16
-#define NV10TCL_TX_NPOT_SIZE_W_MASK 0xffff0000
-#define NV10TCL_TX_FILTER(x) (0x00000248+((x)*4))
-#define NV10TCL_TX_FILTER__SIZE 0x00000002
-#define NV10TCL_TX_FILTER_LOD_BIAS_SHIFT 8
-#define NV10TCL_TX_FILTER_LOD_BIAS_MASK 0x00000f00
-#define NV10TCL_TX_FILTER_MINIFY_SHIFT 24
-#define NV10TCL_TX_FILTER_MINIFY_MASK 0x0f000000
-#define NV10TCL_TX_FILTER_MINIFY_NEAREST 0x01000000
-#define NV10TCL_TX_FILTER_MINIFY_LINEAR 0x02000000
-#define NV10TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000
-#define NV10TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000
-#define NV10TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000
-#define NV10TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000
-#define NV10TCL_TX_FILTER_MAGNIFY_SHIFT 28
-#define NV10TCL_TX_FILTER_MAGNIFY_MASK 0xf0000000
-#define NV10TCL_TX_FILTER_MAGNIFY_NEAREST 0x10000000
-#define NV10TCL_TX_FILTER_MAGNIFY_LINEAR 0x20000000
-#define NV10TCL_TX_PALETTE_OFFSET(x) (0x00000250+((x)*4))
-#define NV10TCL_TX_PALETTE_OFFSET__SIZE 0x00000002
-#define NV10TCL_RC_IN_ALPHA(x) (0x00000260+((x)*4))
-#define NV10TCL_RC_IN_ALPHA__SIZE 0x00000002
-#define NV10TCL_RC_IN_ALPHA_D_INPUT_SHIFT 0
-#define NV10TCL_RC_IN_ALPHA_D_INPUT_MASK 0x0000000f
-#define NV10TCL_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000
-#define NV10TCL_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001
-#define NV10TCL_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002
-#define NV10TCL_RC_IN_ALPHA_D_INPUT_FOG 0x00000003
-#define NV10TCL_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004
-#define NV10TCL_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005
-#define NV10TCL_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008
-#define NV10TCL_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009
-#define NV10TCL_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c
-#define NV10TCL_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d
-#define NV10TCL_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
-#define NV10TCL_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f
-#define NV10TCL_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a
-#define NV10TCL_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b
-#define NV10TCL_RC_IN_ALPHA_D_COMPONENT_USAGE (1 << 4)
-#define NV10TCL_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000
-#define NV10TCL_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010
-#define NV10TCL_RC_IN_ALPHA_D_MAPPING_SHIFT 5
-#define NV10TCL_RC_IN_ALPHA_D_MAPPING_MASK 0x000000e0
-#define NV10TCL_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10TCL_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020
-#define NV10TCL_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040
-#define NV10TCL_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060
-#define NV10TCL_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
-#define NV10TCL_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
-#define NV10TCL_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0
-#define NV10TCL_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0
-#define NV10TCL_RC_IN_ALPHA_C_INPUT_SHIFT 8
-#define NV10TCL_RC_IN_ALPHA_C_INPUT_MASK 0x00000f00
-#define NV10TCL_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000
-#define NV10TCL_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100
-#define NV10TCL_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200
-#define NV10TCL_RC_IN_ALPHA_C_INPUT_FOG 0x00000300
-#define NV10TCL_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400
-#define NV10TCL_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500
-#define NV10TCL_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800
-#define NV10TCL_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900
-#define NV10TCL_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00
-#define NV10TCL_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00
-#define NV10TCL_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV10TCL_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00
-#define NV10TCL_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00
-#define NV10TCL_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00
-#define NV10TCL_RC_IN_ALPHA_C_COMPONENT_USAGE (1 << 12)
-#define NV10TCL_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000
-#define NV10TCL_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000
-#define NV10TCL_RC_IN_ALPHA_C_MAPPING_SHIFT 13
-#define NV10TCL_RC_IN_ALPHA_C_MAPPING_MASK 0x0000e000
-#define NV10TCL_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10TCL_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000
-#define NV10TCL_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000
-#define NV10TCL_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000
-#define NV10TCL_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
-#define NV10TCL_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
-#define NV10TCL_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000
-#define NV10TCL_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000
-#define NV10TCL_RC_IN_ALPHA_B_INPUT_SHIFT 16
-#define NV10TCL_RC_IN_ALPHA_B_INPUT_MASK 0x000f0000
-#define NV10TCL_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000
-#define NV10TCL_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000
-#define NV10TCL_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000
-#define NV10TCL_RC_IN_ALPHA_B_INPUT_FOG 0x00030000
-#define NV10TCL_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000
-#define NV10TCL_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000
-#define NV10TCL_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000
-#define NV10TCL_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000
-#define NV10TCL_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000
-#define NV10TCL_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000
-#define NV10TCL_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
-#define NV10TCL_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000
-#define NV10TCL_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000
-#define NV10TCL_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000
-#define NV10TCL_RC_IN_ALPHA_B_COMPONENT_USAGE (1 << 20)
-#define NV10TCL_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000
-#define NV10TCL_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000
-#define NV10TCL_RC_IN_ALPHA_B_MAPPING_SHIFT 21
-#define NV10TCL_RC_IN_ALPHA_B_MAPPING_MASK 0x00e00000
-#define NV10TCL_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10TCL_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000
-#define NV10TCL_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000
-#define NV10TCL_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000
-#define NV10TCL_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
-#define NV10TCL_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
-#define NV10TCL_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000
-#define NV10TCL_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000
-#define NV10TCL_RC_IN_ALPHA_A_INPUT_SHIFT 24
-#define NV10TCL_RC_IN_ALPHA_A_INPUT_MASK 0x0f000000
-#define NV10TCL_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000
-#define NV10TCL_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000
-#define NV10TCL_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000
-#define NV10TCL_RC_IN_ALPHA_A_INPUT_FOG 0x03000000
-#define NV10TCL_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000
-#define NV10TCL_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000
-#define NV10TCL_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000
-#define NV10TCL_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000
-#define NV10TCL_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000
-#define NV10TCL_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000
-#define NV10TCL_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
-#define NV10TCL_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000
-#define NV10TCL_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000
-#define NV10TCL_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000
-#define NV10TCL_RC_IN_ALPHA_A_COMPONENT_USAGE (1 << 28)
-#define NV10TCL_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000
-#define NV10TCL_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000
-#define NV10TCL_RC_IN_ALPHA_A_MAPPING_SHIFT 29
-#define NV10TCL_RC_IN_ALPHA_A_MAPPING_MASK 0xe0000000
-#define NV10TCL_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10TCL_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000
-#define NV10TCL_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000
-#define NV10TCL_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000
-#define NV10TCL_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
-#define NV10TCL_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
-#define NV10TCL_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000
-#define NV10TCL_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000
-#define NV10TCL_RC_IN_RGB(x) (0x00000268+((x)*4))
-#define NV10TCL_RC_IN_RGB__SIZE 0x00000002
-#define NV10TCL_RC_IN_RGB_D_INPUT_SHIFT 0
-#define NV10TCL_RC_IN_RGB_D_INPUT_MASK 0x0000000f
-#define NV10TCL_RC_IN_RGB_D_INPUT_ZERO 0x00000000
-#define NV10TCL_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001
-#define NV10TCL_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002
-#define NV10TCL_RC_IN_RGB_D_INPUT_FOG 0x00000003
-#define NV10TCL_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004
-#define NV10TCL_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005
-#define NV10TCL_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008
-#define NV10TCL_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009
-#define NV10TCL_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c
-#define NV10TCL_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d
-#define NV10TCL_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
-#define NV10TCL_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f
-#define NV10TCL_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a
-#define NV10TCL_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b
-#define NV10TCL_RC_IN_RGB_D_COMPONENT_USAGE (1 << 4)
-#define NV10TCL_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000
-#define NV10TCL_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010
-#define NV10TCL_RC_IN_RGB_D_MAPPING_SHIFT 5
-#define NV10TCL_RC_IN_RGB_D_MAPPING_MASK 0x000000e0
-#define NV10TCL_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10TCL_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020
-#define NV10TCL_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040
-#define NV10TCL_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060
-#define NV10TCL_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
-#define NV10TCL_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
-#define NV10TCL_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0
-#define NV10TCL_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0
-#define NV10TCL_RC_IN_RGB_C_INPUT_SHIFT 8
-#define NV10TCL_RC_IN_RGB_C_INPUT_MASK 0x00000f00
-#define NV10TCL_RC_IN_RGB_C_INPUT_ZERO 0x00000000
-#define NV10TCL_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100
-#define NV10TCL_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200
-#define NV10TCL_RC_IN_RGB_C_INPUT_FOG 0x00000300
-#define NV10TCL_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400
-#define NV10TCL_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500
-#define NV10TCL_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800
-#define NV10TCL_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900
-#define NV10TCL_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00
-#define NV10TCL_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00
-#define NV10TCL_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV10TCL_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00
-#define NV10TCL_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00
-#define NV10TCL_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00
-#define NV10TCL_RC_IN_RGB_C_COMPONENT_USAGE (1 << 12)
-#define NV10TCL_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000
-#define NV10TCL_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000
-#define NV10TCL_RC_IN_RGB_C_MAPPING_SHIFT 13
-#define NV10TCL_RC_IN_RGB_C_MAPPING_MASK 0x0000e000
-#define NV10TCL_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10TCL_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000
-#define NV10TCL_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000
-#define NV10TCL_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000
-#define NV10TCL_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
-#define NV10TCL_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
-#define NV10TCL_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000
-#define NV10TCL_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000
-#define NV10TCL_RC_IN_RGB_B_INPUT_SHIFT 16
-#define NV10TCL_RC_IN_RGB_B_INPUT_MASK 0x000f0000
-#define NV10TCL_RC_IN_RGB_B_INPUT_ZERO 0x00000000
-#define NV10TCL_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000
-#define NV10TCL_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000
-#define NV10TCL_RC_IN_RGB_B_INPUT_FOG 0x00030000
-#define NV10TCL_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000
-#define NV10TCL_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000
-#define NV10TCL_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000
-#define NV10TCL_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000
-#define NV10TCL_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000
-#define NV10TCL_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000
-#define NV10TCL_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
-#define NV10TCL_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000
-#define NV10TCL_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000
-#define NV10TCL_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000
-#define NV10TCL_RC_IN_RGB_B_COMPONENT_USAGE (1 << 20)
-#define NV10TCL_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000
-#define NV10TCL_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000
-#define NV10TCL_RC_IN_RGB_B_MAPPING_SHIFT 21
-#define NV10TCL_RC_IN_RGB_B_MAPPING_MASK 0x00e00000
-#define NV10TCL_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10TCL_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000
-#define NV10TCL_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000
-#define NV10TCL_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000
-#define NV10TCL_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
-#define NV10TCL_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
-#define NV10TCL_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000
-#define NV10TCL_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000
-#define NV10TCL_RC_IN_RGB_A_INPUT_SHIFT 24
-#define NV10TCL_RC_IN_RGB_A_INPUT_MASK 0x0f000000
-#define NV10TCL_RC_IN_RGB_A_INPUT_ZERO 0x00000000
-#define NV10TCL_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000
-#define NV10TCL_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000
-#define NV10TCL_RC_IN_RGB_A_INPUT_FOG 0x03000000
-#define NV10TCL_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000
-#define NV10TCL_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000
-#define NV10TCL_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000
-#define NV10TCL_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000
-#define NV10TCL_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000
-#define NV10TCL_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000
-#define NV10TCL_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
-#define NV10TCL_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000
-#define NV10TCL_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000
-#define NV10TCL_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000
-#define NV10TCL_RC_IN_RGB_A_COMPONENT_USAGE (1 << 28)
-#define NV10TCL_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000
-#define NV10TCL_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000
-#define NV10TCL_RC_IN_RGB_A_MAPPING_SHIFT 29
-#define NV10TCL_RC_IN_RGB_A_MAPPING_MASK 0xe0000000
-#define NV10TCL_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10TCL_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000
-#define NV10TCL_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000
-#define NV10TCL_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000
-#define NV10TCL_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
-#define NV10TCL_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
-#define NV10TCL_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000
-#define NV10TCL_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000
-#define NV10TCL_RC_COLOR(x) (0x00000270+((x)*4))
-#define NV10TCL_RC_COLOR__SIZE 0x00000002
-#define NV10TCL_RC_COLOR_B_SHIFT 0
-#define NV10TCL_RC_COLOR_B_MASK 0x000000ff
-#define NV10TCL_RC_COLOR_G_SHIFT 8
-#define NV10TCL_RC_COLOR_G_MASK 0x0000ff00
-#define NV10TCL_RC_COLOR_R_SHIFT 16
-#define NV10TCL_RC_COLOR_R_MASK 0x00ff0000
-#define NV10TCL_RC_COLOR_A_SHIFT 24
-#define NV10TCL_RC_COLOR_A_MASK 0xff000000
-#define NV10TCL_RC_OUT_ALPHA(x) (0x00000278+((x)*4))
-#define NV10TCL_RC_OUT_ALPHA__SIZE 0x00000002
-#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_SHIFT 0
-#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f
-#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000
-#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001
-#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002
-#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003
-#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004
-#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005
-#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008
-#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009
-#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c
-#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d
-#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
-#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f
-#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a
-#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b
-#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4
-#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0
-#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000
-#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010
-#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020
-#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030
-#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040
-#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050
-#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080
-#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090
-#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0
-#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0
-#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0
-#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0
-#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0
-#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0
-#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8
-#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00
-#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000
-#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100
-#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200
-#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300
-#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400
-#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500
-#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800
-#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900
-#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00
-#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00
-#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00
-#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00
-#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00
-#define NV10TCL_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12)
-#define NV10TCL_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13)
-#define NV10TCL_RC_OUT_ALPHA_MUX_SUM (1 << 14)
-#define NV10TCL_RC_OUT_ALPHA_BIAS (1 << 15)
-#define NV10TCL_RC_OUT_ALPHA_BIAS_NONE 0x00000000
-#define NV10TCL_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000
-#define NV10TCL_RC_OUT_ALPHA_SCALE_SHIFT 16
-#define NV10TCL_RC_OUT_ALPHA_SCALE_MASK 0x00030000
-#define NV10TCL_RC_OUT_ALPHA_SCALE_NONE 0x00000000
-#define NV10TCL_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000
-#define NV10TCL_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000
-#define NV10TCL_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000
-#define NV10TCL_RC_OUT_RGB(x) (0x00000280+((x)*4))
-#define NV10TCL_RC_OUT_RGB__SIZE 0x00000002
-#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_SHIFT 0
-#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f
-#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000
-#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001
-#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002
-#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003
-#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004
-#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005
-#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008
-#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009
-#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c
-#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d
-#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
-#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f
-#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a
-#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b
-#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_SHIFT 4
-#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0
-#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000
-#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010
-#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020
-#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030
-#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040
-#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050
-#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080
-#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090
-#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0
-#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0
-#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0
-#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0
-#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0
-#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0
-#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8
-#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00
-#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000
-#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100
-#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200
-#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300
-#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400
-#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500
-#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800
-#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900
-#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00
-#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00
-#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00
-#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00
-#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00
-#define NV10TCL_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12)
-#define NV10TCL_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13)
-#define NV10TCL_RC_OUT_RGB_MUX_SUM (1 << 14)
-#define NV10TCL_RC_OUT_RGB_BIAS (1 << 15)
-#define NV10TCL_RC_OUT_RGB_BIAS_NONE 0x00000000
-#define NV10TCL_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000
-#define NV10TCL_RC_OUT_RGB_SCALE_SHIFT 16
-#define NV10TCL_RC_OUT_RGB_SCALE_MASK 0x00030000
-#define NV10TCL_RC_OUT_RGB_SCALE_NONE 0x00000000
-#define NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000
-#define NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000
-#define NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000
-#define NV10TCL_RC_OUT_RGB_OPERATION_SHIFT 27
-#define NV10TCL_RC_OUT_RGB_OPERATION_MASK 0x38000000
-#define NV10TCL_RC_FINAL0 0x00000288
-#define NV10TCL_RC_FINAL0_D_INPUT_SHIFT 0
-#define NV10TCL_RC_FINAL0_D_INPUT_MASK 0x0000000f
-#define NV10TCL_RC_FINAL0_D_INPUT_ZERO 0x00000000
-#define NV10TCL_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001
-#define NV10TCL_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002
-#define NV10TCL_RC_FINAL0_D_INPUT_FOG 0x00000003
-#define NV10TCL_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004
-#define NV10TCL_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005
-#define NV10TCL_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008
-#define NV10TCL_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009
-#define NV10TCL_RC_FINAL0_D_INPUT_SPARE0 0x0000000c
-#define NV10TCL_RC_FINAL0_D_INPUT_SPARE1 0x0000000d
-#define NV10TCL_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
-#define NV10TCL_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f
-#define NV10TCL_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a
-#define NV10TCL_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b
-#define NV10TCL_RC_FINAL0_D_COMPONENT_USAGE (1 << 4)
-#define NV10TCL_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000
-#define NV10TCL_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010
-#define NV10TCL_RC_FINAL0_D_MAPPING_SHIFT 5
-#define NV10TCL_RC_FINAL0_D_MAPPING_MASK 0x000000e0
-#define NV10TCL_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10TCL_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020
-#define NV10TCL_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040
-#define NV10TCL_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060
-#define NV10TCL_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
-#define NV10TCL_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
-#define NV10TCL_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0
-#define NV10TCL_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0
-#define NV10TCL_RC_FINAL0_C_INPUT_SHIFT 8
-#define NV10TCL_RC_FINAL0_C_INPUT_MASK 0x00000f00
-#define NV10TCL_RC_FINAL0_C_INPUT_ZERO 0x00000000
-#define NV10TCL_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100
-#define NV10TCL_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200
-#define NV10TCL_RC_FINAL0_C_INPUT_FOG 0x00000300
-#define NV10TCL_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400
-#define NV10TCL_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500
-#define NV10TCL_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800
-#define NV10TCL_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900
-#define NV10TCL_RC_FINAL0_C_INPUT_SPARE0 0x00000c00
-#define NV10TCL_RC_FINAL0_C_INPUT_SPARE1 0x00000d00
-#define NV10TCL_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV10TCL_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00
-#define NV10TCL_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00
-#define NV10TCL_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00
-#define NV10TCL_RC_FINAL0_C_COMPONENT_USAGE (1 << 12)
-#define NV10TCL_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000
-#define NV10TCL_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000
-#define NV10TCL_RC_FINAL0_C_MAPPING_SHIFT 13
-#define NV10TCL_RC_FINAL0_C_MAPPING_MASK 0x0000e000
-#define NV10TCL_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10TCL_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000
-#define NV10TCL_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000
-#define NV10TCL_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000
-#define NV10TCL_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
-#define NV10TCL_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
-#define NV10TCL_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000
-#define NV10TCL_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000
-#define NV10TCL_RC_FINAL0_B_INPUT_SHIFT 16
-#define NV10TCL_RC_FINAL0_B_INPUT_MASK 0x000f0000
-#define NV10TCL_RC_FINAL0_B_INPUT_ZERO 0x00000000
-#define NV10TCL_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000
-#define NV10TCL_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000
-#define NV10TCL_RC_FINAL0_B_INPUT_FOG 0x00030000
-#define NV10TCL_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000
-#define NV10TCL_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000
-#define NV10TCL_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000
-#define NV10TCL_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000
-#define NV10TCL_RC_FINAL0_B_INPUT_SPARE0 0x000c0000
-#define NV10TCL_RC_FINAL0_B_INPUT_SPARE1 0x000d0000
-#define NV10TCL_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
-#define NV10TCL_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000
-#define NV10TCL_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000
-#define NV10TCL_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000
-#define NV10TCL_RC_FINAL0_B_COMPONENT_USAGE (1 << 20)
-#define NV10TCL_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000
-#define NV10TCL_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000
-#define NV10TCL_RC_FINAL0_B_MAPPING_SHIFT 21
-#define NV10TCL_RC_FINAL0_B_MAPPING_MASK 0x00e00000
-#define NV10TCL_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10TCL_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000
-#define NV10TCL_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000
-#define NV10TCL_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000
-#define NV10TCL_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
-#define NV10TCL_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
-#define NV10TCL_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000
-#define NV10TCL_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000
-#define NV10TCL_RC_FINAL0_A_INPUT_SHIFT 24
-#define NV10TCL_RC_FINAL0_A_INPUT_MASK 0x0f000000
-#define NV10TCL_RC_FINAL0_A_INPUT_ZERO 0x00000000
-#define NV10TCL_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000
-#define NV10TCL_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000
-#define NV10TCL_RC_FINAL0_A_INPUT_FOG 0x03000000
-#define NV10TCL_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000
-#define NV10TCL_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000
-#define NV10TCL_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000
-#define NV10TCL_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000
-#define NV10TCL_RC_FINAL0_A_INPUT_SPARE0 0x0c000000
-#define NV10TCL_RC_FINAL0_A_INPUT_SPARE1 0x0d000000
-#define NV10TCL_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
-#define NV10TCL_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000
-#define NV10TCL_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000
-#define NV10TCL_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000
-#define NV10TCL_RC_FINAL0_A_COMPONENT_USAGE (1 << 28)
-#define NV10TCL_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000
-#define NV10TCL_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000
-#define NV10TCL_RC_FINAL0_A_MAPPING_SHIFT 29
-#define NV10TCL_RC_FINAL0_A_MAPPING_MASK 0xe0000000
-#define NV10TCL_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10TCL_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000
-#define NV10TCL_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000
-#define NV10TCL_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000
-#define NV10TCL_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
-#define NV10TCL_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
-#define NV10TCL_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000
-#define NV10TCL_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000
-#define NV10TCL_RC_FINAL1 0x0000028c
-#define NV10TCL_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7)
-#define NV10TCL_RC_FINAL1_G_INPUT_SHIFT 8
-#define NV10TCL_RC_FINAL1_G_INPUT_MASK 0x00000f00
-#define NV10TCL_RC_FINAL1_G_INPUT_ZERO 0x00000000
-#define NV10TCL_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100
-#define NV10TCL_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200
-#define NV10TCL_RC_FINAL1_G_INPUT_FOG 0x00000300
-#define NV10TCL_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400
-#define NV10TCL_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500
-#define NV10TCL_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800
-#define NV10TCL_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900
-#define NV10TCL_RC_FINAL1_G_INPUT_SPARE0 0x00000c00
-#define NV10TCL_RC_FINAL1_G_INPUT_SPARE1 0x00000d00
-#define NV10TCL_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV10TCL_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00
-#define NV10TCL_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00
-#define NV10TCL_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00
-#define NV10TCL_RC_FINAL1_G_COMPONENT_USAGE (1 << 12)
-#define NV10TCL_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000
-#define NV10TCL_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000
-#define NV10TCL_RC_FINAL1_G_MAPPING_SHIFT 13
-#define NV10TCL_RC_FINAL1_G_MAPPING_MASK 0x0000e000
-#define NV10TCL_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10TCL_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000
-#define NV10TCL_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000
-#define NV10TCL_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000
-#define NV10TCL_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000
-#define NV10TCL_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000
-#define NV10TCL_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000
-#define NV10TCL_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000
-#define NV10TCL_RC_FINAL1_F_INPUT_SHIFT 16
-#define NV10TCL_RC_FINAL1_F_INPUT_MASK 0x000f0000
-#define NV10TCL_RC_FINAL1_F_INPUT_ZERO 0x00000000
-#define NV10TCL_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000
-#define NV10TCL_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000
-#define NV10TCL_RC_FINAL1_F_INPUT_FOG 0x00030000
-#define NV10TCL_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000
-#define NV10TCL_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000
-#define NV10TCL_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000
-#define NV10TCL_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000
-#define NV10TCL_RC_FINAL1_F_INPUT_SPARE0 0x000c0000
-#define NV10TCL_RC_FINAL1_F_INPUT_SPARE1 0x000d0000
-#define NV10TCL_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
-#define NV10TCL_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000
-#define NV10TCL_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000
-#define NV10TCL_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000
-#define NV10TCL_RC_FINAL1_F_COMPONENT_USAGE (1 << 20)
-#define NV10TCL_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000
-#define NV10TCL_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000
-#define NV10TCL_RC_FINAL1_F_MAPPING_SHIFT 21
-#define NV10TCL_RC_FINAL1_F_MAPPING_MASK 0x00e00000
-#define NV10TCL_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10TCL_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000
-#define NV10TCL_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000
-#define NV10TCL_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000
-#define NV10TCL_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000
-#define NV10TCL_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000
-#define NV10TCL_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000
-#define NV10TCL_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000
-#define NV10TCL_RC_FINAL1_E_INPUT_SHIFT 24
-#define NV10TCL_RC_FINAL1_E_INPUT_MASK 0x0f000000
-#define NV10TCL_RC_FINAL1_E_INPUT_ZERO 0x00000000
-#define NV10TCL_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000
-#define NV10TCL_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000
-#define NV10TCL_RC_FINAL1_E_INPUT_FOG 0x03000000
-#define NV10TCL_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000
-#define NV10TCL_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000
-#define NV10TCL_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000
-#define NV10TCL_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000
-#define NV10TCL_RC_FINAL1_E_INPUT_SPARE0 0x0c000000
-#define NV10TCL_RC_FINAL1_E_INPUT_SPARE1 0x0d000000
-#define NV10TCL_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
-#define NV10TCL_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000
-#define NV10TCL_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000
-#define NV10TCL_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000
-#define NV10TCL_RC_FINAL1_E_COMPONENT_USAGE (1 << 28)
-#define NV10TCL_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000
-#define NV10TCL_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000
-#define NV10TCL_RC_FINAL1_E_MAPPING_SHIFT 29
-#define NV10TCL_RC_FINAL1_E_MAPPING_MASK 0xe0000000
-#define NV10TCL_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10TCL_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000
-#define NV10TCL_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000
-#define NV10TCL_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000
-#define NV10TCL_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000
-#define NV10TCL_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000
-#define NV10TCL_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000
-#define NV10TCL_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000
-#define NV10TCL_LIGHT_MODEL 0x00000294
-#define NV10TCL_LIGHT_MODEL_VERTEX_SPECULAR (1 << 0)
-#define NV10TCL_LIGHT_MODEL_SEPARATE_SPECULAR (1 << 1)
-#define NV10TCL_LIGHT_MODEL_LOCAL_VIEWER (1 << 16)
-#define NV10TCL_COLOR_MATERIAL 0x00000298
-#define NV10TCL_COLOR_MATERIAL_EMISSION (1 << 0)
-#define NV10TCL_COLOR_MATERIAL_AMBIENT (1 << 1)
-#define NV10TCL_COLOR_MATERIAL_DIFFUSE (1 << 2)
-#define NV10TCL_COLOR_MATERIAL_SPECULAR (1 << 3)
-#define NV10TCL_FOG_MODE 0x0000029c
-#define NV10TCL_FOG_MODE_LINEAR 0x00002601
-#define NV10TCL_FOG_MODE_EXP 0x00000800
-#define NV10TCL_FOG_MODE_EXP_ABS 0x00000802
-#define NV10TCL_FOG_MODE_EXP2 0x00000803
-#define NV10TCL_FOG_COORD 0x000002a0
-#define NV10TCL_FOG_COORD_FOG 0x00000000
-#define NV10TCL_FOG_COORD_DIST_RADIAL 0x00000001
-#define NV10TCL_FOG_COORD_DIST_ORTHOGONAL 0x00000002
-#define NV10TCL_FOG_COORD_DIST_ORTHOGONAL_ABS 0x00000003
-#define NV10TCL_FOG_ENABLE 0x000002a4
-#define NV10TCL_FOG_COLOR 0x000002a8
-#define NV10TCL_FOG_COLOR_R_SHIFT 0
-#define NV10TCL_FOG_COLOR_R_MASK 0x000000ff
-#define NV10TCL_FOG_COLOR_G_SHIFT 8
-#define NV10TCL_FOG_COLOR_G_MASK 0x0000ff00
-#define NV10TCL_FOG_COLOR_B_SHIFT 16
-#define NV10TCL_FOG_COLOR_B_MASK 0x00ff0000
-#define NV10TCL_FOG_COLOR_A_SHIFT 24
-#define NV10TCL_FOG_COLOR_A_MASK 0xff000000
-#define NV10TCL_VIEWPORT_CLIP_MODE 0x000002b4
-#define NV10TCL_VIEWPORT_CLIP_HORIZ(x) (0x000002c0+((x)*4))
-#define NV10TCL_VIEWPORT_CLIP_HORIZ__SIZE 0x00000008
-#define NV10TCL_VIEWPORT_CLIP_HORIZ_CLIP_L_SHIFT 0
-#define NV10TCL_VIEWPORT_CLIP_HORIZ_CLIP_L_MASK 0x000007ff
-#define NV10TCL_VIEWPORT_CLIP_HORIZ_CLIP_LEFT_ENABLE (1 << 11)
-#define NV10TCL_VIEWPORT_CLIP_HORIZ_CLIP_R_SHIFT 16
-#define NV10TCL_VIEWPORT_CLIP_HORIZ_CLIP_R_MASK 0x07ff0000
-#define NV10TCL_VIEWPORT_CLIP_HORIZ_CLIP_RIGHT_ENABLE (1 << 27)
-#define NV10TCL_VIEWPORT_CLIP_VERT(x) (0x000002e0+((x)*4))
-#define NV10TCL_VIEWPORT_CLIP_VERT__SIZE 0x00000008
-#define NV10TCL_VIEWPORT_CLIP_VERT_CLIP_T_SHIFT 0
-#define NV10TCL_VIEWPORT_CLIP_VERT_CLIP_T_MASK 0x000007ff
-#define NV10TCL_VIEWPORT_CLIP_VERT_CLIP_TOP_ENABLE (1 << 11)
-#define NV10TCL_VIEWPORT_CLIP_VERT_CLIP_B_SHIFT 16
-#define NV10TCL_VIEWPORT_CLIP_VERT_CLIP_B_MASK 0x07ff0000
-#define NV10TCL_VIEWPORT_CLIP_VERT_CLIP_BOTTOM_ENABLE (1 << 27)
-#define NV10TCL_ALPHA_FUNC_ENABLE 0x00000300
-#define NV10TCL_BLEND_FUNC_ENABLE 0x00000304
-#define NV10TCL_CULL_FACE_ENABLE 0x00000308
-#define NV10TCL_DEPTH_TEST_ENABLE 0x0000030c
-#define NV10TCL_DITHER_ENABLE 0x00000310
-#define NV10TCL_LIGHTING_ENABLE 0x00000314
-#define NV10TCL_POINT_PARAMETERS_ENABLE 0x00000318
-#define NV10TCL_POINT_SMOOTH_ENABLE 0x0000031c
-#define NV10TCL_LINE_SMOOTH_ENABLE 0x00000320
-#define NV10TCL_POLYGON_SMOOTH_ENABLE 0x00000324
-#define NV10TCL_VERTEX_WEIGHT_ENABLE 0x00000328
-#define NV10TCL_STENCIL_ENABLE 0x0000032c
-#define NV10TCL_POLYGON_OFFSET_POINT_ENABLE 0x00000330
-#define NV10TCL_POLYGON_OFFSET_LINE_ENABLE 0x00000334
-#define NV10TCL_POLYGON_OFFSET_FILL_ENABLE 0x00000338
-#define NV10TCL_ALPHA_FUNC_FUNC 0x0000033c
-#define NV10TCL_ALPHA_FUNC_FUNC_NEVER 0x00000200
-#define NV10TCL_ALPHA_FUNC_FUNC_LESS 0x00000201
-#define NV10TCL_ALPHA_FUNC_FUNC_EQUAL 0x00000202
-#define NV10TCL_ALPHA_FUNC_FUNC_LEQUAL 0x00000203
-#define NV10TCL_ALPHA_FUNC_FUNC_GREATER 0x00000204
-#define NV10TCL_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205
-#define NV10TCL_ALPHA_FUNC_FUNC_GEQUAL 0x00000206
-#define NV10TCL_ALPHA_FUNC_FUNC_ALWAYS 0x00000207
-#define NV10TCL_ALPHA_FUNC_REF 0x00000340
-#define NV10TCL_BLEND_FUNC_SRC 0x00000344
-#define NV10TCL_BLEND_FUNC_SRC_ZERO 0x00000000
-#define NV10TCL_BLEND_FUNC_SRC_ONE 0x00000001
-#define NV10TCL_BLEND_FUNC_SRC_SRC_COLOR 0x00000300
-#define NV10TCL_BLEND_FUNC_SRC_ONE_MINUS_SRC_COLOR 0x00000301
-#define NV10TCL_BLEND_FUNC_SRC_SRC_ALPHA 0x00000302
-#define NV10TCL_BLEND_FUNC_SRC_ONE_MINUS_SRC_ALPHA 0x00000303
-#define NV10TCL_BLEND_FUNC_SRC_DST_ALPHA 0x00000304
-#define NV10TCL_BLEND_FUNC_SRC_ONE_MINUS_DST_ALPHA 0x00000305
-#define NV10TCL_BLEND_FUNC_SRC_DST_COLOR 0x00000306
-#define NV10TCL_BLEND_FUNC_SRC_ONE_MINUS_DST_COLOR 0x00000307
-#define NV10TCL_BLEND_FUNC_SRC_SRC_ALPHA_SATURATE 0x00000308
-#define NV10TCL_BLEND_FUNC_SRC_CONSTANT_COLOR 0x00008001
-#define NV10TCL_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_COLOR 0x00008002
-#define NV10TCL_BLEND_FUNC_SRC_CONSTANT_ALPHA 0x00008003
-#define NV10TCL_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_ALPHA 0x00008004
-#define NV10TCL_BLEND_FUNC_DST 0x00000348
-#define NV10TCL_BLEND_FUNC_DST_ZERO 0x00000000
-#define NV10TCL_BLEND_FUNC_DST_ONE 0x00000001
-#define NV10TCL_BLEND_FUNC_DST_SRC_COLOR 0x00000300
-#define NV10TCL_BLEND_FUNC_DST_ONE_MINUS_SRC_COLOR 0x00000301
-#define NV10TCL_BLEND_FUNC_DST_SRC_ALPHA 0x00000302
-#define NV10TCL_BLEND_FUNC_DST_ONE_MINUS_SRC_ALPHA 0x00000303
-#define NV10TCL_BLEND_FUNC_DST_DST_ALPHA 0x00000304
-#define NV10TCL_BLEND_FUNC_DST_ONE_MINUS_DST_ALPHA 0x00000305
-#define NV10TCL_BLEND_FUNC_DST_DST_COLOR 0x00000306
-#define NV10TCL_BLEND_FUNC_DST_ONE_MINUS_DST_COLOR 0x00000307
-#define NV10TCL_BLEND_FUNC_DST_SRC_ALPHA_SATURATE 0x00000308
-#define NV10TCL_BLEND_FUNC_DST_CONSTANT_COLOR 0x00008001
-#define NV10TCL_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_COLOR 0x00008002
-#define NV10TCL_BLEND_FUNC_DST_CONSTANT_ALPHA 0x00008003
-#define NV10TCL_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_ALPHA 0x00008004
-#define NV10TCL_BLEND_COLOR 0x0000034c
-#define NV10TCL_BLEND_COLOR_B_SHIFT 0
-#define NV10TCL_BLEND_COLOR_B_MASK 0x000000ff
-#define NV10TCL_BLEND_COLOR_G_SHIFT 8
-#define NV10TCL_BLEND_COLOR_G_MASK 0x0000ff00
-#define NV10TCL_BLEND_COLOR_R_SHIFT 16
-#define NV10TCL_BLEND_COLOR_R_MASK 0x00ff0000
-#define NV10TCL_BLEND_COLOR_A_SHIFT 24
-#define NV10TCL_BLEND_COLOR_A_MASK 0xff000000
-#define NV10TCL_BLEND_EQUATION 0x00000350
-#define NV10TCL_BLEND_EQUATION_FUNC_ADD 0x00008006
-#define NV10TCL_BLEND_EQUATION_MIN 0x00008007
-#define NV10TCL_BLEND_EQUATION_MAX 0x00008008
-#define NV10TCL_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a
-#define NV10TCL_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b
-#define NV10TCL_DEPTH_FUNC 0x00000354
-#define NV10TCL_DEPTH_FUNC_NEVER 0x00000200
-#define NV10TCL_DEPTH_FUNC_LESS 0x00000201
-#define NV10TCL_DEPTH_FUNC_EQUAL 0x00000202
-#define NV10TCL_DEPTH_FUNC_LEQUAL 0x00000203
-#define NV10TCL_DEPTH_FUNC_GREATER 0x00000204
-#define NV10TCL_DEPTH_FUNC_NOTEQUAL 0x00000205
-#define NV10TCL_DEPTH_FUNC_GEQUAL 0x00000206
-#define NV10TCL_DEPTH_FUNC_ALWAYS 0x00000207
-#define NV10TCL_COLOR_MASK 0x00000358
-#define NV10TCL_COLOR_MASK_B (1 << 0)
-#define NV10TCL_COLOR_MASK_G (1 << 8)
-#define NV10TCL_COLOR_MASK_R (1 << 16)
-#define NV10TCL_COLOR_MASK_A (1 << 24)
-#define NV10TCL_DEPTH_WRITE_ENABLE 0x0000035c
-#define NV10TCL_STENCIL_MASK 0x00000360
-#define NV10TCL_STENCIL_FUNC_FUNC 0x00000364
-#define NV10TCL_STENCIL_FUNC_FUNC_NEVER 0x00000200
-#define NV10TCL_STENCIL_FUNC_FUNC_LESS 0x00000201
-#define NV10TCL_STENCIL_FUNC_FUNC_EQUAL 0x00000202
-#define NV10TCL_STENCIL_FUNC_FUNC_LEQUAL 0x00000203
-#define NV10TCL_STENCIL_FUNC_FUNC_GREATER 0x00000204
-#define NV10TCL_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205
-#define NV10TCL_STENCIL_FUNC_FUNC_GEQUAL 0x00000206
-#define NV10TCL_STENCIL_FUNC_FUNC_ALWAYS 0x00000207
-#define NV10TCL_STENCIL_FUNC_REF 0x00000368
-#define NV10TCL_STENCIL_FUNC_MASK 0x0000036c
-#define NV10TCL_STENCIL_OP_FAIL 0x00000370
-#define NV10TCL_STENCIL_OP_FAIL_ZERO 0x00000000
-#define NV10TCL_STENCIL_OP_FAIL_INVERT 0x0000150a
-#define NV10TCL_STENCIL_OP_FAIL_KEEP 0x00001e00
-#define NV10TCL_STENCIL_OP_FAIL_REPLACE 0x00001e01
-#define NV10TCL_STENCIL_OP_FAIL_INCR 0x00001e02
-#define NV10TCL_STENCIL_OP_FAIL_DECR 0x00001e03
-#define NV10TCL_STENCIL_OP_FAIL_INCR_WRAP 0x00008507
-#define NV10TCL_STENCIL_OP_FAIL_DECR_WRAP 0x00008508
-#define NV10TCL_STENCIL_OP_ZFAIL 0x00000374
-#define NV10TCL_STENCIL_OP_ZFAIL_ZERO 0x00000000
-#define NV10TCL_STENCIL_OP_ZFAIL_INVERT 0x0000150a
-#define NV10TCL_STENCIL_OP_ZFAIL_KEEP 0x00001e00
-#define NV10TCL_STENCIL_OP_ZFAIL_REPLACE 0x00001e01
-#define NV10TCL_STENCIL_OP_ZFAIL_INCR 0x00001e02
-#define NV10TCL_STENCIL_OP_ZFAIL_DECR 0x00001e03
-#define NV10TCL_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507
-#define NV10TCL_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508
-#define NV10TCL_STENCIL_OP_ZPASS 0x00000378
-#define NV10TCL_STENCIL_OP_ZPASS_ZERO 0x00000000
-#define NV10TCL_STENCIL_OP_ZPASS_INVERT 0x0000150a
-#define NV10TCL_STENCIL_OP_ZPASS_KEEP 0x00001e00
-#define NV10TCL_STENCIL_OP_ZPASS_REPLACE 0x00001e01
-#define NV10TCL_STENCIL_OP_ZPASS_INCR 0x00001e02
-#define NV10TCL_STENCIL_OP_ZPASS_DECR 0x00001e03
-#define NV10TCL_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507
-#define NV10TCL_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508
-#define NV10TCL_SHADE_MODEL 0x0000037c
-#define NV10TCL_SHADE_MODEL_FLAT 0x00001d00
-#define NV10TCL_SHADE_MODEL_SMOOTH 0x00001d01
-#define NV10TCL_LINE_WIDTH 0x00000380
-#define NV10TCL_POLYGON_OFFSET_FACTOR 0x00000384
-#define NV10TCL_POLYGON_OFFSET_UNITS 0x00000388
-#define NV10TCL_POLYGON_MODE_FRONT 0x0000038c
-#define NV10TCL_POLYGON_MODE_FRONT_POINT 0x00001b00
-#define NV10TCL_POLYGON_MODE_FRONT_LINE 0x00001b01
-#define NV10TCL_POLYGON_MODE_FRONT_FILL 0x00001b02
-#define NV10TCL_POLYGON_MODE_BACK 0x00000390
-#define NV10TCL_POLYGON_MODE_BACK_POINT 0x00001b00
-#define NV10TCL_POLYGON_MODE_BACK_LINE 0x00001b01
-#define NV10TCL_POLYGON_MODE_BACK_FILL 0x00001b02
-#define NV10TCL_DEPTH_RANGE_NEAR 0x00000394
-#define NV10TCL_DEPTH_RANGE_FAR 0x00000398
-#define NV10TCL_CULL_FACE 0x0000039c
-#define NV10TCL_CULL_FACE_FRONT 0x00000404
-#define NV10TCL_CULL_FACE_BACK 0x00000405
-#define NV10TCL_CULL_FACE_FRONT_AND_BACK 0x00000408
-#define NV10TCL_FRONT_FACE 0x000003a0
-#define NV10TCL_FRONT_FACE_CW 0x00000900
-#define NV10TCL_FRONT_FACE_CCW 0x00000901
-#define NV10TCL_NORMALIZE_ENABLE 0x000003a4
-#define NV10TCL_MATERIAL_FACTOR_R 0x000003a8
-#define NV10TCL_MATERIAL_FACTOR_G 0x000003ac
-#define NV10TCL_MATERIAL_FACTOR_B 0x000003b0
-#define NV10TCL_MATERIAL_FACTOR_A 0x000003b4
-#define NV10TCL_SEPARATE_SPECULAR_ENABLE 0x000003b8
-#define NV10TCL_ENABLED_LIGHTS 0x000003bc
-#define NV10TCL_ENABLED_LIGHTS_0_SHIFT 0
-#define NV10TCL_ENABLED_LIGHTS_0_MASK 0x00000003
-#define NV10TCL_ENABLED_LIGHTS_0_DISABLED 0x00000000
-#define NV10TCL_ENABLED_LIGHTS_0_NONPOSITIONAL 0x00000001
-#define NV10TCL_ENABLED_LIGHTS_0_POSITIONAL 0x00000002
-#define NV10TCL_ENABLED_LIGHTS_0_DIRECTIONAL 0x00000003
-#define NV10TCL_ENABLED_LIGHTS_1_SHIFT 2
-#define NV10TCL_ENABLED_LIGHTS_1_MASK 0x0000000c
-#define NV10TCL_ENABLED_LIGHTS_1_DISABLED 0x00000000
-#define NV10TCL_ENABLED_LIGHTS_1_NONPOSITIONAL 0x00000004
-#define NV10TCL_ENABLED_LIGHTS_1_POSITIONAL 0x00000008
-#define NV10TCL_ENABLED_LIGHTS_1_DIRECTIONAL 0x0000000c
-#define NV10TCL_ENABLED_LIGHTS_2_SHIFT 4
-#define NV10TCL_ENABLED_LIGHTS_2_MASK 0x00000030
-#define NV10TCL_ENABLED_LIGHTS_2_DISABLED 0x00000000
-#define NV10TCL_ENABLED_LIGHTS_2_NONPOSITIONAL 0x00000010
-#define NV10TCL_ENABLED_LIGHTS_2_POSITIONAL 0x00000020
-#define NV10TCL_ENABLED_LIGHTS_2_DIRECTIONAL 0x00000030
-#define NV10TCL_ENABLED_LIGHTS_3_SHIFT 6
-#define NV10TCL_ENABLED_LIGHTS_3_MASK 0x000000c0
-#define NV10TCL_ENABLED_LIGHTS_3_DISABLED 0x00000000
-#define NV10TCL_ENABLED_LIGHTS_3_NONPOSITIONAL 0x00000040
-#define NV10TCL_ENABLED_LIGHTS_3_POSITIONAL 0x00000080
-#define NV10TCL_ENABLED_LIGHTS_3_DIRECTIONAL 0x000000c0
-#define NV10TCL_ENABLED_LIGHTS_4_SHIFT 8
-#define NV10TCL_ENABLED_LIGHTS_4_MASK 0x00000300
-#define NV10TCL_ENABLED_LIGHTS_4_DISABLED 0x00000000
-#define NV10TCL_ENABLED_LIGHTS_4_NONPOSITIONAL 0x00000100
-#define NV10TCL_ENABLED_LIGHTS_4_POSITIONAL 0x00000200
-#define NV10TCL_ENABLED_LIGHTS_4_DIRECTIONAL 0x00000300
-#define NV10TCL_ENABLED_LIGHTS_5_SHIFT 10
-#define NV10TCL_ENABLED_LIGHTS_5_MASK 0x00000c00
-#define NV10TCL_ENABLED_LIGHTS_5_DISABLED 0x00000000
-#define NV10TCL_ENABLED_LIGHTS_5_NONPOSITIONAL 0x00000400
-#define NV10TCL_ENABLED_LIGHTS_5_POSITIONAL 0x00000800
-#define NV10TCL_ENABLED_LIGHTS_5_DIRECTIONAL 0x00000c00
-#define NV10TCL_ENABLED_LIGHTS_6_SHIFT 12
-#define NV10TCL_ENABLED_LIGHTS_6_MASK 0x00003000
-#define NV10TCL_ENABLED_LIGHTS_6_DISABLED 0x00000000
-#define NV10TCL_ENABLED_LIGHTS_6_NONPOSITIONAL 0x00001000
-#define NV10TCL_ENABLED_LIGHTS_6_POSITIONAL 0x00002000
-#define NV10TCL_ENABLED_LIGHTS_6_DIRECTIONAL 0x00003000
-#define NV10TCL_ENABLED_LIGHTS_7_SHIFT 14
-#define NV10TCL_ENABLED_LIGHTS_7_MASK 0x0000c000
-#define NV10TCL_ENABLED_LIGHTS_7_DISABLED 0x00000000
-#define NV10TCL_ENABLED_LIGHTS_7_NONPOSITIONAL 0x00004000
-#define NV10TCL_ENABLED_LIGHTS_7_POSITIONAL 0x00008000
-#define NV10TCL_ENABLED_LIGHTS_7_DIRECTIONAL 0x0000c000
-#define NV10TCL_TX_GEN_MODE_S(x) (0x000003c0+((x)*16))
-#define NV10TCL_TX_GEN_MODE_S__SIZE 0x00000002
-#define NV10TCL_TX_GEN_MODE_S_FALSE 0x00000000
-#define NV10TCL_TX_GEN_MODE_S_EYE_LINEAR 0x00002400
-#define NV10TCL_TX_GEN_MODE_S_OBJECT_LINEAR 0x00002401
-#define NV10TCL_TX_GEN_MODE_S_SPHERE_MAP 0x00002402
-#define NV10TCL_TX_GEN_MODE_S_NORMAL_MAP 0x00008511
-#define NV10TCL_TX_GEN_MODE_S_REFLECTION_MAP 0x00008512
-#define NV10TCL_TX_GEN_MODE_T(x) (0x000003c4+((x)*16))
-#define NV10TCL_TX_GEN_MODE_T__SIZE 0x00000002
-#define NV10TCL_TX_GEN_MODE_T_FALSE 0x00000000
-#define NV10TCL_TX_GEN_MODE_T_EYE_LINEAR 0x00002400
-#define NV10TCL_TX_GEN_MODE_T_OBJECT_LINEAR 0x00002401
-#define NV10TCL_TX_GEN_MODE_T_SPHERE_MAP 0x00002402
-#define NV10TCL_TX_GEN_MODE_T_NORMAL_MAP 0x00008511
-#define NV10TCL_TX_GEN_MODE_T_REFLECTION_MAP 0x00008512
-#define NV10TCL_TX_GEN_MODE_R(x) (0x000003c8+((x)*16))
-#define NV10TCL_TX_GEN_MODE_R__SIZE 0x00000002
-#define NV10TCL_TX_GEN_MODE_R_FALSE 0x00000000
-#define NV10TCL_TX_GEN_MODE_R_EYE_LINEAR 0x00002400
-#define NV10TCL_TX_GEN_MODE_R_OBJECT_LINEAR 0x00002401
-#define NV10TCL_TX_GEN_MODE_R_SPHERE_MAP 0x00002402
-#define NV10TCL_TX_GEN_MODE_R_NORMAL_MAP 0x00008511
-#define NV10TCL_TX_GEN_MODE_R_REFLECTION_MAP 0x00008512
-#define NV10TCL_TX_GEN_MODE_Q(x) (0x000003cc+((x)*16))
-#define NV10TCL_TX_GEN_MODE_Q__SIZE 0x00000002
-#define NV10TCL_TX_GEN_MODE_Q_FALSE 0x00000000
-#define NV10TCL_TX_GEN_MODE_Q_EYE_LINEAR 0x00002400
-#define NV10TCL_TX_GEN_MODE_Q_OBJECT_LINEAR 0x00002401
-#define NV10TCL_TX_GEN_MODE_Q_SPHERE_MAP 0x00002402
-#define NV10TCL_TX_GEN_MODE_Q_NORMAL_MAP 0x00008511
-#define NV10TCL_TX_GEN_MODE_Q_REFLECTION_MAP 0x00008512
-#define NV10TCL_TX_MATRIX_ENABLE(x) (0x000003e0+((x)*4))
-#define NV10TCL_TX_MATRIX_ENABLE__SIZE 0x00000002
-#define NV10TCL_VIEW_MATRIX_ENABLE 0x000003e8
-#define NV10TCL_VIEW_MATRIX_ENABLE_MODELVIEW1 (1 << 0)
-#define NV10TCL_VIEW_MATRIX_ENABLE_MODELVIEW0 (1 << 1)
-#define NV10TCL_VIEW_MATRIX_ENABLE_PROJECTION (1 << 2)
-#define NV10TCL_POINT_SIZE 0x000003ec
-#define NV10TCL_MODELVIEW0_MATRIX(x) (0x00000400+((x)*4))
-#define NV10TCL_MODELVIEW0_MATRIX__SIZE 0x00000010
-#define NV10TCL_MODELVIEW1_MATRIX(x) (0x00000440+((x)*4))
-#define NV10TCL_MODELVIEW1_MATRIX__SIZE 0x00000010
-#define NV10TCL_INVERSE_MODELVIEW0_MATRIX(x) (0x00000480+((x)*4))
-#define NV10TCL_INVERSE_MODELVIEW0_MATRIX__SIZE 0x00000010
-#define NV10TCL_INVERSE_MODELVIEW1_MATRIX(x) (0x000004c0+((x)*4))
-#define NV10TCL_INVERSE_MODELVIEW1_MATRIX__SIZE 0x00000010
-#define NV10TCL_PROJECTION_MATRIX(x) (0x00000500+((x)*4))
-#define NV10TCL_PROJECTION_MATRIX__SIZE 0x00000010
-#define NV10TCL_TX0_MATRIX(x) (0x00000540+((x)*4))
-#define NV10TCL_TX0_MATRIX__SIZE 0x00000010
-#define NV10TCL_TX1_MATRIX(x) (0x00000580+((x)*4))
-#define NV10TCL_TX1_MATRIX__SIZE 0x00000010
-#define NV10TCL_TX_GEN_COEFF_S_A(x) (0x00000600+((x)*64))
-#define NV10TCL_TX_GEN_COEFF_S_A__SIZE 0x00000002
-#define NV10TCL_TX_GEN_COEFF_S_B(x) (0x00000604+((x)*64))
-#define NV10TCL_TX_GEN_COEFF_S_B__SIZE 0x00000002
-#define NV10TCL_TX_GEN_COEFF_S_C(x) (0x00000608+((x)*64))
-#define NV10TCL_TX_GEN_COEFF_S_C__SIZE 0x00000002
-#define NV10TCL_TX_GEN_COEFF_S_D(x) (0x0000060c+((x)*64))
-#define NV10TCL_TX_GEN_COEFF_S_D__SIZE 0x00000002
-#define NV10TCL_TX_GEN_COEFF_T_A(x) (0x00000610+((x)*64))
-#define NV10TCL_TX_GEN_COEFF_T_A__SIZE 0x00000002
-#define NV10TCL_TX_GEN_COEFF_T_B(x) (0x00000614+((x)*64))
-#define NV10TCL_TX_GEN_COEFF_T_B__SIZE 0x00000002
-#define NV10TCL_TX_GEN_COEFF_T_C(x) (0x00000618+((x)*64))
-#define NV10TCL_TX_GEN_COEFF_T_C__SIZE 0x00000002
-#define NV10TCL_TX_GEN_COEFF_T_D(x) (0x0000061c+((x)*64))
-#define NV10TCL_TX_GEN_COEFF_T_D__SIZE 0x00000002
-#define NV10TCL_TX_GEN_COEFF_R_A(x) (0x00000620+((x)*64))
-#define NV10TCL_TX_GEN_COEFF_R_A__SIZE 0x00000002
-#define NV10TCL_TX_GEN_COEFF_R_B(x) (0x00000624+((x)*64))
-#define NV10TCL_TX_GEN_COEFF_R_B__SIZE 0x00000002
-#define NV10TCL_TX_GEN_COEFF_R_C(x) (0x00000628+((x)*64))
-#define NV10TCL_TX_GEN_COEFF_R_C__SIZE 0x00000002
-#define NV10TCL_TX_GEN_COEFF_R_D(x) (0x0000062c+((x)*64))
-#define NV10TCL_TX_GEN_COEFF_R_D__SIZE 0x00000002
-#define NV10TCL_TX_GEN_COEFF_Q_A(x) (0x00000630+((x)*64))
-#define NV10TCL_TX_GEN_COEFF_Q_A__SIZE 0x00000002
-#define NV10TCL_TX_GEN_COEFF_Q_B(x) (0x00000634+((x)*64))
-#define NV10TCL_TX_GEN_COEFF_Q_B__SIZE 0x00000002
-#define NV10TCL_TX_GEN_COEFF_Q_C(x) (0x00000638+((x)*64))
-#define NV10TCL_TX_GEN_COEFF_Q_C__SIZE 0x00000002
-#define NV10TCL_TX_GEN_COEFF_Q_D(x) (0x0000063c+((x)*64))
-#define NV10TCL_TX_GEN_COEFF_Q_D__SIZE 0x00000002
-#define NV10TCL_FOG_EQUATION_CONSTANT 0x00000680
-#define NV10TCL_FOG_EQUATION_LINEAR 0x00000684
-#define NV10TCL_FOG_EQUATION_QUADRATIC 0x00000688
-#define NV10TCL_MATERIAL_SHININESS(x) (0x000006a0+((x)*4))
-#define NV10TCL_MATERIAL_SHININESS__SIZE 0x00000006
-#define NV10TCL_LIGHT_MODEL_AMBIENT_R 0x000006c4
-#define NV10TCL_LIGHT_MODEL_AMBIENT_G 0x000006c8
-#define NV10TCL_LIGHT_MODEL_AMBIENT_B 0x000006cc
-#define NV10TCL_VIEWPORT_TRANSLATE_X 0x000006e8
-#define NV10TCL_VIEWPORT_TRANSLATE_Y 0x000006ec
-#define NV10TCL_VIEWPORT_TRANSLATE_Z 0x000006f0
-#define NV10TCL_VIEWPORT_TRANSLATE_W 0x000006f4
-#define NV10TCL_POINT_PARAMETER(x) (0x000006f8+((x)*4))
-#define NV10TCL_POINT_PARAMETER__SIZE 0x00000008
-#define NV10TCL_LIGHT_AMBIENT_R(x) (0x00000800+((x)*128))
-#define NV10TCL_LIGHT_AMBIENT_R__SIZE 0x00000008
-#define NV10TCL_LIGHT_AMBIENT_G(x) (0x00000804+((x)*128))
-#define NV10TCL_LIGHT_AMBIENT_G__SIZE 0x00000008
-#define NV10TCL_LIGHT_AMBIENT_B(x) (0x00000808+((x)*128))
-#define NV10TCL_LIGHT_AMBIENT_B__SIZE 0x00000008
-#define NV10TCL_LIGHT_DIFFUSE_R(x) (0x0000080c+((x)*128))
-#define NV10TCL_LIGHT_DIFFUSE_R__SIZE 0x00000008
-#define NV10TCL_LIGHT_DIFFUSE_G(x) (0x00000810+((x)*128))
-#define NV10TCL_LIGHT_DIFFUSE_G__SIZE 0x00000008
-#define NV10TCL_LIGHT_DIFFUSE_B(x) (0x00000814+((x)*128))
-#define NV10TCL_LIGHT_DIFFUSE_B__SIZE 0x00000008
-#define NV10TCL_LIGHT_SPECULAR_R(x) (0x00000818+((x)*128))
-#define NV10TCL_LIGHT_SPECULAR_R__SIZE 0x00000008
-#define NV10TCL_LIGHT_SPECULAR_G(x) (0x0000081c+((x)*128))
-#define NV10TCL_LIGHT_SPECULAR_G__SIZE 0x00000008
-#define NV10TCL_LIGHT_SPECULAR_B(x) (0x00000820+((x)*128))
-#define NV10TCL_LIGHT_SPECULAR_B__SIZE 0x00000008
-#define NV10TCL_LIGHT_HALF_VECTOR_X(x) (0x00000828+((x)*128))
-#define NV10TCL_LIGHT_HALF_VECTOR_X__SIZE 0x00000008
-#define NV10TCL_LIGHT_HALF_VECTOR_Y(x) (0x0000082c+((x)*128))
-#define NV10TCL_LIGHT_HALF_VECTOR_Y__SIZE 0x00000008
-#define NV10TCL_LIGHT_HALF_VECTOR_Z(x) (0x00000830+((x)*128))
-#define NV10TCL_LIGHT_HALF_VECTOR_Z__SIZE 0x00000008
-#define NV10TCL_LIGHT_DIRECTION_X(x) (0x00000834+((x)*128))
-#define NV10TCL_LIGHT_DIRECTION_X__SIZE 0x00000008
-#define NV10TCL_LIGHT_DIRECTION_Y(x) (0x00000838+((x)*128))
-#define NV10TCL_LIGHT_DIRECTION_Y__SIZE 0x00000008
-#define NV10TCL_LIGHT_DIRECTION_Z(x) (0x0000083c+((x)*128))
-#define NV10TCL_LIGHT_DIRECTION_Z__SIZE 0x00000008
-#define NV10TCL_LIGHT_SPOT_CUTOFF_A(x) (0x00000840+((x)*128))
-#define NV10TCL_LIGHT_SPOT_CUTOFF_A__SIZE 0x00000008
-#define NV10TCL_LIGHT_SPOT_CUTOFF_B(x) (0x00000844+((x)*128))
-#define NV10TCL_LIGHT_SPOT_CUTOFF_B__SIZE 0x00000008
-#define NV10TCL_LIGHT_SPOT_CUTOFF_C(x) (0x00000848+((x)*128))
-#define NV10TCL_LIGHT_SPOT_CUTOFF_C__SIZE 0x00000008
-#define NV10TCL_LIGHT_SPOT_DIR_X(x) (0x0000084c+((x)*128))
-#define NV10TCL_LIGHT_SPOT_DIR_X__SIZE 0x00000008
-#define NV10TCL_LIGHT_SPOT_DIR_Y(x) (0x00000850+((x)*128))
-#define NV10TCL_LIGHT_SPOT_DIR_Y__SIZE 0x00000008
-#define NV10TCL_LIGHT_SPOT_DIR_Z(x) (0x00000854+((x)*128))
-#define NV10TCL_LIGHT_SPOT_DIR_Z__SIZE 0x00000008
-#define NV10TCL_LIGHT_SPOT_CUTOFF_D(x) (0x00000858+((x)*128))
-#define NV10TCL_LIGHT_SPOT_CUTOFF_D__SIZE 0x00000008
-#define NV10TCL_LIGHT_POSITION_X(x) (0x0000085c+((x)*128))
-#define NV10TCL_LIGHT_POSITION_X__SIZE 0x00000008
-#define NV10TCL_LIGHT_POSITION_Y(x) (0x00000860+((x)*128))
-#define NV10TCL_LIGHT_POSITION_Y__SIZE 0x00000008
-#define NV10TCL_LIGHT_POSITION_Z(x) (0x00000864+((x)*128))
-#define NV10TCL_LIGHT_POSITION_Z__SIZE 0x00000008
-#define NV10TCL_LIGHT_ATTENUATION_CONSTANT(x) (0x00000868+((x)*128))
-#define NV10TCL_LIGHT_ATTENUATION_CONSTANT__SIZE 0x00000008
-#define NV10TCL_LIGHT_ATTENUATION_LINEAR(x) (0x0000086c+((x)*128))
-#define NV10TCL_LIGHT_ATTENUATION_LINEAR__SIZE 0x00000008
-#define NV10TCL_LIGHT_ATTENUATION_QUADRATIC(x) (0x00000870+((x)*128))
-#define NV10TCL_LIGHT_ATTENUATION_QUADRATIC__SIZE 0x00000008
-#define NV10TCL_VERTEX_POS_3F_X 0x00000c00
-#define NV10TCL_VERTEX_POS_3F_Y 0x00000c04
-#define NV10TCL_VERTEX_POS_3F_Z 0x00000c08
-#define NV10TCL_VERTEX_POS_4F_X 0x00000c18
-#define NV10TCL_VERTEX_POS_4F_Y 0x00000c1c
-#define NV10TCL_VERTEX_POS_4F_Z 0x00000c20
-#define NV10TCL_VERTEX_POS_4F_W 0x00000c24
-#define NV10TCL_VERTEX_NOR_3F_X 0x00000c30
-#define NV10TCL_VERTEX_NOR_3F_Y 0x00000c34
-#define NV10TCL_VERTEX_NOR_3F_Z 0x00000c38
-#define NV10TCL_VERTEX_NOR_3I_XY 0x00000c40
-#define NV10TCL_VERTEX_NOR_3I_XY_X_SHIFT 0
-#define NV10TCL_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff
-#define NV10TCL_VERTEX_NOR_3I_XY_Y_SHIFT 16
-#define NV10TCL_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000
-#define NV10TCL_VERTEX_NOR_3I_Z 0x00000c44
-#define NV10TCL_VERTEX_NOR_3I_Z_Z_SHIFT 0
-#define NV10TCL_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff
-#define NV10TCL_VERTEX_COL_4F_R 0x00000c50
-#define NV10TCL_VERTEX_COL_4F_G 0x00000c54
-#define NV10TCL_VERTEX_COL_4F_B 0x00000c58
-#define NV10TCL_VERTEX_COL_4F_A 0x00000c5c
-#define NV10TCL_VERTEX_COL_3F_R 0x00000c60
-#define NV10TCL_VERTEX_COL_3F_G 0x00000c64
-#define NV10TCL_VERTEX_COL_3F_B 0x00000c68
-#define NV10TCL_VERTEX_COL_4I 0x00000c6c
-#define NV10TCL_VERTEX_COL_4I_R_SHIFT 0
-#define NV10TCL_VERTEX_COL_4I_R_MASK 0x000000ff
-#define NV10TCL_VERTEX_COL_4I_G_SHIFT 8
-#define NV10TCL_VERTEX_COL_4I_G_MASK 0x0000ff00
-#define NV10TCL_VERTEX_COL_4I_B_SHIFT 16
-#define NV10TCL_VERTEX_COL_4I_B_MASK 0x00ff0000
-#define NV10TCL_VERTEX_COL_4I_A_SHIFT 24
-#define NV10TCL_VERTEX_COL_4I_A_MASK 0xff000000
-#define NV10TCL_VERTEX_COL2_3F_R 0x00000c80
-#define NV10TCL_VERTEX_COL2_3F_G 0x00000c84
-#define NV10TCL_VERTEX_COL2_3F_B 0x00000c88
-#define NV10TCL_VERTEX_COL2_3I 0x00000c8c
-#define NV10TCL_VERTEX_COL2_3I_R_SHIFT 0
-#define NV10TCL_VERTEX_COL2_3I_R_MASK 0x000000ff
-#define NV10TCL_VERTEX_COL2_3I_G_SHIFT 8
-#define NV10TCL_VERTEX_COL2_3I_G_MASK 0x0000ff00
-#define NV10TCL_VERTEX_COL2_3I_B_SHIFT 16
-#define NV10TCL_VERTEX_COL2_3I_B_MASK 0x00ff0000
-#define NV10TCL_VERTEX_TX0_2F_S 0x00000c90
-#define NV10TCL_VERTEX_TX0_2F_T 0x00000c94
-#define NV10TCL_VERTEX_TX0_2I 0x00000c98
-#define NV10TCL_VERTEX_TX0_2I_S_SHIFT 0
-#define NV10TCL_VERTEX_TX0_2I_S_MASK 0x0000ffff
-#define NV10TCL_VERTEX_TX0_2I_T_SHIFT 16
-#define NV10TCL_VERTEX_TX0_2I_T_MASK 0xffff0000
-#define NV10TCL_VERTEX_TX0_4F_S 0x00000ca0
-#define NV10TCL_VERTEX_TX0_4F_T 0x00000ca4
-#define NV10TCL_VERTEX_TX0_4F_R 0x00000ca8
-#define NV10TCL_VERTEX_TX0_4F_Q 0x00000cac
-#define NV10TCL_VERTEX_TX0_4I_ST 0x00000cb0
-#define NV10TCL_VERTEX_TX0_4I_ST_S_SHIFT 0
-#define NV10TCL_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff
-#define NV10TCL_VERTEX_TX0_4I_ST_T_SHIFT 16
-#define NV10TCL_VERTEX_TX0_4I_ST_T_MASK 0xffff0000
-#define NV10TCL_VERTEX_TX0_4I_RQ 0x00000cb4
-#define NV10TCL_VERTEX_TX0_4I_RQ_R_SHIFT 0
-#define NV10TCL_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff
-#define NV10TCL_VERTEX_TX0_4I_RQ_Q_SHIFT 16
-#define NV10TCL_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000
-#define NV10TCL_VERTEX_TX1_2F_S 0x00000cb8
-#define NV10TCL_VERTEX_TX1_2F_T 0x00000cbc
-#define NV10TCL_VERTEX_TX1_2I 0x00000cc0
-#define NV10TCL_VERTEX_TX1_2I_S_SHIFT 0
-#define NV10TCL_VERTEX_TX1_2I_S_MASK 0x0000ffff
-#define NV10TCL_VERTEX_TX1_2I_T_SHIFT 16
-#define NV10TCL_VERTEX_TX1_2I_T_MASK 0xffff0000
-#define NV10TCL_VERTEX_TX1_4F_S 0x00000cc8
-#define NV10TCL_VERTEX_TX1_4F_T 0x00000ccc
-#define NV10TCL_VERTEX_TX1_4F_R 0x00000cd0
-#define NV10TCL_VERTEX_TX1_4F_Q 0x00000cd4
-#define NV10TCL_VERTEX_TX1_4I_ST 0x00000cd8
-#define NV10TCL_VERTEX_TX1_4I_ST_S_SHIFT 0
-#define NV10TCL_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff
-#define NV10TCL_VERTEX_TX1_4I_ST_T_SHIFT 16
-#define NV10TCL_VERTEX_TX1_4I_ST_T_MASK 0xffff0000
-#define NV10TCL_VERTEX_TX1_4I_RQ 0x00000cdc
-#define NV10TCL_VERTEX_TX1_4I_RQ_R_SHIFT 0
-#define NV10TCL_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff
-#define NV10TCL_VERTEX_TX1_4I_RQ_Q_SHIFT 16
-#define NV10TCL_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000
-#define NV10TCL_VERTEX_FOG_1F 0x00000ce0
-#define NV10TCL_VERTEX_WGH_1F 0x00000ce4
-#define NV10TCL_EDGEFLAG_ENABLE 0x00000cec
-#define NV10TCL_VERTEX_ARRAY_VALIDATE 0x00000cf0
-#define NV10TCL_VTXBUF_ADDRESS(x) (0x00000d00+((x)*8))
-#define NV10TCL_VTXBUF_ADDRESS__SIZE 0x00000008
-#define NV10TCL_VTXFMT(x) (0x00000d04+((x)*8))
-#define NV10TCL_VTXFMT__SIZE 0x00000008
-#define NV10TCL_VTXFMT_TYPE_SHIFT 0
-#define NV10TCL_VTXFMT_TYPE_MASK 0x0000000f
-#define NV10TCL_VTXFMT_TYPE_BYTE_BGRA 0x00000000
-#define NV10TCL_VTXFMT_TYPE_SHORT 0x00000001
-#define NV10TCL_VTXFMT_TYPE_FLOAT 0x00000002
-#define NV10TCL_VTXFMT_TYPE_BYTE_RGBA 0x00000004
-#define NV10TCL_VTXFMT_FIELDS_SHIFT 4
-#define NV10TCL_VTXFMT_FIELDS_MASK 0x000000f0
-#define NV10TCL_VTXFMT_STRIDE_SHIFT 8
-#define NV10TCL_VTXFMT_STRIDE_MASK 0x0000ff00
-#define NV10TCL_VTXFMT_POS_HOMOGENEOUS (1 << 24)
-#define NV10TCL_VERTEX_BEGIN_END 0x00000dfc
-#define NV10TCL_VERTEX_BEGIN_END_STOP 0x00000000
-#define NV10TCL_VERTEX_BEGIN_END_POINTS 0x00000001
-#define NV10TCL_VERTEX_BEGIN_END_LINES 0x00000002
-#define NV10TCL_VERTEX_BEGIN_END_LINE_LOOP 0x00000003
-#define NV10TCL_VERTEX_BEGIN_END_LINE_STRIP 0x00000004
-#define NV10TCL_VERTEX_BEGIN_END_TRIANGLES 0x00000005
-#define NV10TCL_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006
-#define NV10TCL_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007
-#define NV10TCL_VERTEX_BEGIN_END_QUADS 0x00000008
-#define NV10TCL_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009
-#define NV10TCL_VERTEX_BEGIN_END_POLYGON 0x0000000a
-#define NV10TCL_VB_ELEMENT_U16 0x00000e00
-#define NV10TCL_VB_ELEMENT_U16_I0_SHIFT 0
-#define NV10TCL_VB_ELEMENT_U16_I0_MASK 0x0000ffff
-#define NV10TCL_VB_ELEMENT_U16_I1_SHIFT 16
-#define NV10TCL_VB_ELEMENT_U16_I1_MASK 0xffff0000
-#define NV10TCL_VB_ELEMENT_U32 0x00001100
-#define NV10TCL_VERTEX_BUFFER_BEGIN_END 0x000013fc
-#define NV10TCL_VERTEX_BUFFER_BEGIN_END_STOP 0x00000000
-#define NV10TCL_VERTEX_BUFFER_BEGIN_END_POINTS 0x00000001
-#define NV10TCL_VERTEX_BUFFER_BEGIN_END_LINES 0x00000002
-#define NV10TCL_VERTEX_BUFFER_BEGIN_END_LINE_LOOP 0x00000003
-#define NV10TCL_VERTEX_BUFFER_BEGIN_END_LINE_STRIP 0x00000004
-#define NV10TCL_VERTEX_BUFFER_BEGIN_END_TRIANGLES 0x00000005
-#define NV10TCL_VERTEX_BUFFER_BEGIN_END_TRIANGLE_STRIP 0x00000006
-#define NV10TCL_VERTEX_BUFFER_BEGIN_END_TRIANGLE_FAN 0x00000007
-#define NV10TCL_VERTEX_BUFFER_BEGIN_END_QUADS 0x00000008
-#define NV10TCL_VERTEX_BUFFER_BEGIN_END_QUAD_STRIP 0x00000009
-#define NV10TCL_VERTEX_BUFFER_BEGIN_END_POLYGON 0x0000000a
-#define NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS 0x00001400
-#define NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS_FIRST_SHIFT 0
-#define NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS_FIRST_MASK 0x0000ffff
-#define NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS_LAST_SHIFT 24
-#define NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS_LAST_MASK 0xff000000
-#define NV10TCL_VERTEX_ARRAY_DATA 0x00001800
-
-
-#define NV11TCL 0x00000096
-
-#define NV11TCL_COLOR_LOGIC_OP_ENABLE 0x00000d40
-#define NV11TCL_COLOR_LOGIC_OP_OP 0x00000d44
-#define NV11TCL_COLOR_LOGIC_OP_OP_CLEAR 0x00001500
-#define NV11TCL_COLOR_LOGIC_OP_OP_AND 0x00001501
-#define NV11TCL_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502
-#define NV11TCL_COLOR_LOGIC_OP_OP_COPY 0x00001503
-#define NV11TCL_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504
-#define NV11TCL_COLOR_LOGIC_OP_OP_NOOP 0x00001505
-#define NV11TCL_COLOR_LOGIC_OP_OP_XOR 0x00001506
-#define NV11TCL_COLOR_LOGIC_OP_OP_OR 0x00001507
-#define NV11TCL_COLOR_LOGIC_OP_OP_NOR 0x00001508
-#define NV11TCL_COLOR_LOGIC_OP_OP_EQUIV 0x00001509
-#define NV11TCL_COLOR_LOGIC_OP_OP_INVERT 0x0000150a
-#define NV11TCL_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b
-#define NV11TCL_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c
-#define NV11TCL_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d
-#define NV11TCL_COLOR_LOGIC_OP_OP_NAND 0x0000150e
-#define NV11TCL_COLOR_LOGIC_OP_OP_SET 0x0000150f
-
-
-#define NV17TCL 0x00000099
-
-#define NV17TCL_DMA_IN_MEMORY4 0x000001ac
-#define NV17TCL_DMA_IN_MEMORY5 0x000001b0
-#define NV17TCL_COLOR_MASK_ENABLE 0x000002bc
-#define NV17TCL_ZCLEAR_ENABLE 0x000003f8
-#define NV17TCL_ZCLEAR_VALUE 0x000003fc
-#define NV17TCL_ZCLEAR_VALUE_DEPTH_SHIFT 8
-#define NV17TCL_ZCLEAR_VALUE_DEPTH_MASK 0xffffff00
-#define NV17TCL_ZCLEAR_VALUE_SEQUENCE_SHIFT 0
-#define NV17TCL_ZCLEAR_VALUE_SEQUENCE_MASK 0x000000ff
-#define NV17TCL_LMA_DEPTH_BUFFER_PITCH 0x00000d5c
-#define NV17TCL_LMA_DEPTH_BUFFER_OFFSET 0x00000d60
-#define NV17TCL_LMA_DEPTH_FILL_VALUE 0x00000d68
-#define NV17TCL_LMA_DEPTH_BUFFER_CLEAR 0x00000d6c
-#define NV17TCL_LMA_DEPTH_WINDOW_X 0x00001638
-#define NV17TCL_LMA_DEPTH_WINDOW_Y 0x0000163c
-#define NV17TCL_LMA_DEPTH_WINDOW_Z 0x00001640
-#define NV17TCL_LMA_DEPTH_WINDOW_W 0x00001644
-#define NV17TCL_LMA_DEPTH_ENABLE 0x00001658
-
-
-#define NV03_CONTEXT_SURFACES_2D 0x00000058
-
-#define NV03_CONTEXT_SURFACES_2D_SYNCHRONIZE 0x00000100
-#define NV03_CONTEXT_SURFACES_2D_DMA_NOTIFY 0x00000180
-#define NV03_CONTEXT_SURFACES_2D_DMA_SOURCE 0x00000184
-#define NV03_CONTEXT_SURFACES_2D_DMA_DESTIN 0x00000188
-#define NV03_CONTEXT_SURFACES_2D_COLOR_FORMAT 0x00000300
-#define NV03_CONTEXT_SURFACES_2D_PITCH 0x00000304
-#define NV03_CONTEXT_SURFACES_2D_PITCH_SOURCE_SHIFT 0
-#define NV03_CONTEXT_SURFACES_2D_PITCH_SOURCE_MASK 0x0000ffff
-#define NV03_CONTEXT_SURFACES_2D_PITCH_DESTIN_SHIFT 16
-#define NV03_CONTEXT_SURFACES_2D_PITCH_DESTIN_MASK 0xffff0000
-#define NV03_CONTEXT_SURFACES_2D_OFFSET_SOURCE 0x00000308
-#define NV03_CONTEXT_SURFACES_2D_OFFSET_DESTIN 0x0000030c
-
-
-#define NV03_CONTEXT_SURFACES_3D 0x0000005a
-
-#define NV03_CONTEXT_SURFACES_3D_SYNCHRONIZE 0x00000100
-#define NV03_CONTEXT_SURFACES_3D_DMA_NOTIFY 0x00000180
-#define NV03_CONTEXT_SURFACES_3D_DMA_SURFACE 0x00000184
-#define NV03_CONTEXT_SURFACES_3D_PITCH 0x00000300
-#define NV03_CONTEXT_SURFACES_3D_OFFSET_COLOR 0x00000304
-#define NV03_CONTEXT_SURFACES_3D_OFFSET_ZETA 0x00000308
-
-
-#define NV04_INDEXED_IMAGE_FROM_CPU 0x00000060
-
-#define NV04_INDEXED_IMAGE_FROM_CPU_NOP 0x00000100
-#define NV04_INDEXED_IMAGE_FROM_CPU_NOTIFY 0x00000104
-#define NV04_INDEXED_IMAGE_FROM_CPU_PATCH 0x0000010c
-#define NV04_INDEXED_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180
-#define NV04_INDEXED_IMAGE_FROM_CPU_DMA_LUT 0x00000184
-#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR_KEY 0x00000188
-#define NV04_INDEXED_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x0000018c
-#define NV04_INDEXED_IMAGE_FROM_CPU_PATTERN 0x00000190
-#define NV04_INDEXED_IMAGE_FROM_CPU_ROP 0x00000194
-#define NV04_INDEXED_IMAGE_FROM_CPU_BETA1 0x00000198
-#define NV04_INDEXED_IMAGE_FROM_CPU_BETA4 0x0000019c
-#define NV04_INDEXED_IMAGE_FROM_CPU_SURFACE 0x000001a0
-#define NV04_INDEXED_IMAGE_FROM_CPU_OPERATION 0x000003e4
-#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR_FORMAT 0x000003e8
-#define NV04_INDEXED_IMAGE_FROM_CPU_INDEX_FORMAT 0x000003ec
-#define NV04_INDEXED_IMAGE_FROM_CPU_LUT_OFFSET 0x000003f0
-#define NV04_INDEXED_IMAGE_FROM_CPU_POINT 0x000003f4
-#define NV04_INDEXED_IMAGE_FROM_CPU_SIZE_OUT 0x000003f8
-#define NV04_INDEXED_IMAGE_FROM_CPU_SIZE_IN 0x000003fc
-#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR(x) (0x00000400+((x)*4))
-#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR__SIZE 0x00000700
-
-
-#define NV05_INDEXED_IMAGE_FROM_CPU 0x00000064
-
-#define NV05_INDEXED_IMAGE_FROM_CPU_COLOR_CONVERSION 0x000003e0
-
-
-#define NV03_CHANNEL_PIO 0x0000006a
-
-
-
-#define NV03_CHANNEL_DMA 0x0000006b
-
-
-
-#define NV04_BETA_SOLID 0x00000072
-
-#define NV04_BETA_SOLID_NOP 0x00000100
-#define NV04_BETA_SOLID_NOTIFY 0x00000104
-#define NV04_BETA_SOLID_DMA_NOTIFY 0x00000180
-#define NV04_BETA_SOLID_BETA_OUTPUT 0x00000200
-#define NV04_BETA_SOLID_BETA_FACTOR 0x00000300
-
-
-#define NV10_TEXTURE_FROM_CPU 0x0000007b
-
-#define NV10_TEXTURE_FROM_CPU_NOP 0x00000100
-#define NV10_TEXTURE_FROM_CPU_NOTIFY 0x00000104
-#define NV10_TEXTURE_FROM_CPU_WAIT_FOR_IDLE 0x00000108
-#define NV10_TEXTURE_FROM_CPU_PM_TRIGGER 0x00000140
-#define NV10_TEXTURE_FROM_CPU_DMA_NOTIFY 0x00000180
-#define NV10_TEXTURE_FROM_CPU_SURFACE 0x00000184
-#define NV10_TEXTURE_FROM_CPU_COLOR_FORMAT 0x00000300
-#define NV10_TEXTURE_FROM_CPU_POINT 0x00000304
-#define NV10_TEXTURE_FROM_CPU_POINT_X_SHIFT 0
-#define NV10_TEXTURE_FROM_CPU_POINT_X_MASK 0x0000ffff
-#define NV10_TEXTURE_FROM_CPU_POINT_Y_SHIFT 16
-#define NV10_TEXTURE_FROM_CPU_POINT_Y_MASK 0xffff0000
-#define NV10_TEXTURE_FROM_CPU_SIZE 0x00000308
-#define NV10_TEXTURE_FROM_CPU_SIZE_W_SHIFT 0
-#define NV10_TEXTURE_FROM_CPU_SIZE_W_MASK 0x0000ffff
-#define NV10_TEXTURE_FROM_CPU_SIZE_H_SHIFT 16
-#define NV10_TEXTURE_FROM_CPU_SIZE_H_MASK 0xffff0000
-#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL 0x0000030c
-#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_X_SHIFT 0
-#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_X_MASK 0x0000ffff
-#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_W_SHIFT 16
-#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_W_MASK 0xffff0000
-#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL 0x00000310
-#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_Y_SHIFT 0
-#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_Y_MASK 0x0000ffff
-#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_H_SHIFT 16
-#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_H_MASK 0xffff0000
-#define NV10_TEXTURE_FROM_CPU_COLOR(x) (0x00000400+((x)*4))
-#define NV10_TEXTURE_FROM_CPU_COLOR__SIZE 0x00000700
-
-
-#define NV30_TEXTURE_FROM_CPU 0x0000037b
-
-
-
-#define NV40_TEXTURE_FROM_CPU 0x0000307b
-
-
-
-#define NV10_VIDEO_DISPLAY 0x0000007c
-
-
-
-#define NV20TCL 0x00000097
-
-#define NV20TCL_NOP 0x00000100
-#define NV20TCL_NOTIFY 0x00000104
-#define NV20TCL_DMA_NOTIFY 0x00000180
-#define NV20TCL_DMA_TEXTURE0 0x00000184
-#define NV20TCL_DMA_TEXTURE1 0x00000188
-#define NV20TCL_DMA_COLOR 0x00000194
-#define NV20TCL_DMA_ZETA 0x00000198
-#define NV20TCL_DMA_VTXBUF0 0x0000019c
-#define NV20TCL_DMA_VTXBUF1 0x000001a0
-#define NV20TCL_DMA_FENCE 0x000001a4
-#define NV20TCL_DMA_QUERY 0x000001a8
-#define NV20TCL_RT_HORIZ 0x00000200
-#define NV20TCL_RT_HORIZ_X_SHIFT 0
-#define NV20TCL_RT_HORIZ_X_MASK 0x0000ffff
-#define NV20TCL_RT_HORIZ_W_SHIFT 16
-#define NV20TCL_RT_HORIZ_W_MASK 0xffff0000
-#define NV20TCL_RT_VERT 0x00000204
-#define NV20TCL_RT_VERT_Y_SHIFT 0
-#define NV20TCL_RT_VERT_Y_MASK 0x0000ffff
-#define NV20TCL_RT_VERT_H_SHIFT 16
-#define NV20TCL_RT_VERT_H_MASK 0xffff0000
-#define NV20TCL_RT_FORMAT 0x00000208
-#define NV20TCL_RT_FORMAT_TYPE_SHIFT 8
-#define NV20TCL_RT_FORMAT_TYPE_MASK 0x00000f00
-#define NV20TCL_RT_FORMAT_TYPE_LINEAR 0x00000100
-#define NV20TCL_RT_FORMAT_TYPE_SWIZZLED 0x00000200
-#define NV20TCL_RT_FORMAT_COLOR_SHIFT 0
-#define NV20TCL_RT_FORMAT_COLOR_MASK 0x0000001f
-#define NV20TCL_RT_FORMAT_COLOR_R5G6B5 0x00000003
-#define NV20TCL_RT_FORMAT_COLOR_X8R8G8B8 0x00000005
-#define NV20TCL_RT_FORMAT_COLOR_A8R8G8B8 0x00000008
-#define NV20TCL_RT_FORMAT_COLOR_B8 0x00000009
-#define NV20TCL_RT_FORMAT_COLOR_UNKNOWN 0x0000000d
-#define NV20TCL_RT_FORMAT_COLOR_X8B8G8R8 0x0000000f
-#define NV20TCL_RT_FORMAT_COLOR_A8B8G8R8 0x00000010
-#define NV20TCL_RT_PITCH 0x0000020c
-#define NV20TCL_RT_PITCH_COLOR_PITCH_SHIFT 0
-#define NV20TCL_RT_PITCH_COLOR_PITCH_MASK 0x0000ffff
-#define NV20TCL_RT_PITCH_ZETA_PITCH_SHIFT 16
-#define NV20TCL_RT_PITCH_ZETA_PITCH_MASK 0xffff0000
-#define NV20TCL_COLOR_OFFSET 0x00000210
-#define NV20TCL_ZETA_OFFSET 0x00000214
-#define NV20TCL_RC_IN_ALPHA(x) (0x00000260+((x)*4))
-#define NV20TCL_RC_IN_ALPHA__SIZE 0x00000008
-#define NV20TCL_RC_IN_ALPHA_D_INPUT_SHIFT 0
-#define NV20TCL_RC_IN_ALPHA_D_INPUT_MASK 0x0000000f
-#define NV20TCL_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000
-#define NV20TCL_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001
-#define NV20TCL_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002
-#define NV20TCL_RC_IN_ALPHA_D_INPUT_FOG 0x00000003
-#define NV20TCL_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004
-#define NV20TCL_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005
-#define NV20TCL_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008
-#define NV20TCL_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009
-#define NV20TCL_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c
-#define NV20TCL_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d
-#define NV20TCL_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
-#define NV20TCL_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f
-#define NV20TCL_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a
-#define NV20TCL_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b
-#define NV20TCL_RC_IN_ALPHA_D_COMPONENT_USAGE (1 << 4)
-#define NV20TCL_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000
-#define NV20TCL_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010
-#define NV20TCL_RC_IN_ALPHA_D_MAPPING_SHIFT 5
-#define NV20TCL_RC_IN_ALPHA_D_MAPPING_MASK 0x000000e0
-#define NV20TCL_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20TCL_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020
-#define NV20TCL_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040
-#define NV20TCL_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060
-#define NV20TCL_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
-#define NV20TCL_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
-#define NV20TCL_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0
-#define NV20TCL_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0
-#define NV20TCL_RC_IN_ALPHA_C_INPUT_SHIFT 8
-#define NV20TCL_RC_IN_ALPHA_C_INPUT_MASK 0x00000f00
-#define NV20TCL_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000
-#define NV20TCL_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100
-#define NV20TCL_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200
-#define NV20TCL_RC_IN_ALPHA_C_INPUT_FOG 0x00000300
-#define NV20TCL_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400
-#define NV20TCL_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500
-#define NV20TCL_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800
-#define NV20TCL_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900
-#define NV20TCL_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00
-#define NV20TCL_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00
-#define NV20TCL_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV20TCL_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00
-#define NV20TCL_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00
-#define NV20TCL_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00
-#define NV20TCL_RC_IN_ALPHA_C_COMPONENT_USAGE (1 << 12)
-#define NV20TCL_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000
-#define NV20TCL_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000
-#define NV20TCL_RC_IN_ALPHA_C_MAPPING_SHIFT 13
-#define NV20TCL_RC_IN_ALPHA_C_MAPPING_MASK 0x0000e000
-#define NV20TCL_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20TCL_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000
-#define NV20TCL_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000
-#define NV20TCL_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000
-#define NV20TCL_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
-#define NV20TCL_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
-#define NV20TCL_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000
-#define NV20TCL_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000
-#define NV20TCL_RC_IN_ALPHA_B_INPUT_SHIFT 16
-#define NV20TCL_RC_IN_ALPHA_B_INPUT_MASK 0x000f0000
-#define NV20TCL_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000
-#define NV20TCL_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000
-#define NV20TCL_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000
-#define NV20TCL_RC_IN_ALPHA_B_INPUT_FOG 0x00030000
-#define NV20TCL_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000
-#define NV20TCL_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000
-#define NV20TCL_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000
-#define NV20TCL_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000
-#define NV20TCL_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000
-#define NV20TCL_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000
-#define NV20TCL_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
-#define NV20TCL_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000
-#define NV20TCL_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000
-#define NV20TCL_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000
-#define NV20TCL_RC_IN_ALPHA_B_COMPONENT_USAGE (1 << 20)
-#define NV20TCL_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000
-#define NV20TCL_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000
-#define NV20TCL_RC_IN_ALPHA_B_MAPPING_SHIFT 21
-#define NV20TCL_RC_IN_ALPHA_B_MAPPING_MASK 0x00e00000
-#define NV20TCL_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20TCL_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000
-#define NV20TCL_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000
-#define NV20TCL_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000
-#define NV20TCL_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
-#define NV20TCL_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
-#define NV20TCL_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000
-#define NV20TCL_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000
-#define NV20TCL_RC_IN_ALPHA_A_INPUT_SHIFT 24
-#define NV20TCL_RC_IN_ALPHA_A_INPUT_MASK 0x0f000000
-#define NV20TCL_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000
-#define NV20TCL_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000
-#define NV20TCL_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000
-#define NV20TCL_RC_IN_ALPHA_A_INPUT_FOG 0x03000000
-#define NV20TCL_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000
-#define NV20TCL_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000
-#define NV20TCL_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000
-#define NV20TCL_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000
-#define NV20TCL_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000
-#define NV20TCL_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000
-#define NV20TCL_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
-#define NV20TCL_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000
-#define NV20TCL_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000
-#define NV20TCL_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000
-#define NV20TCL_RC_IN_ALPHA_A_COMPONENT_USAGE (1 << 28)
-#define NV20TCL_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000
-#define NV20TCL_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000
-#define NV20TCL_RC_IN_ALPHA_A_MAPPING_SHIFT 29
-#define NV20TCL_RC_IN_ALPHA_A_MAPPING_MASK 0xe0000000
-#define NV20TCL_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20TCL_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000
-#define NV20TCL_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000
-#define NV20TCL_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000
-#define NV20TCL_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
-#define NV20TCL_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
-#define NV20TCL_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000
-#define NV20TCL_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000
-#define NV20TCL_RC_FINAL0 0x00000288
-#define NV20TCL_RC_FINAL0_D_INPUT_SHIFT 0
-#define NV20TCL_RC_FINAL0_D_INPUT_MASK 0x0000000f
-#define NV20TCL_RC_FINAL0_D_INPUT_ZERO 0x00000000
-#define NV20TCL_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001
-#define NV20TCL_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002
-#define NV20TCL_RC_FINAL0_D_INPUT_FOG 0x00000003
-#define NV20TCL_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004
-#define NV20TCL_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005
-#define NV20TCL_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008
-#define NV20TCL_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009
-#define NV20TCL_RC_FINAL0_D_INPUT_SPARE0 0x0000000c
-#define NV20TCL_RC_FINAL0_D_INPUT_SPARE1 0x0000000d
-#define NV20TCL_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
-#define NV20TCL_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f
-#define NV20TCL_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a
-#define NV20TCL_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b
-#define NV20TCL_RC_FINAL0_D_COMPONENT_USAGE (1 << 4)
-#define NV20TCL_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000
-#define NV20TCL_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010
-#define NV20TCL_RC_FINAL0_D_MAPPING_SHIFT 5
-#define NV20TCL_RC_FINAL0_D_MAPPING_MASK 0x000000e0
-#define NV20TCL_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20TCL_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020
-#define NV20TCL_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040
-#define NV20TCL_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060
-#define NV20TCL_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
-#define NV20TCL_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
-#define NV20TCL_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0
-#define NV20TCL_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0
-#define NV20TCL_RC_FINAL0_C_INPUT_SHIFT 8
-#define NV20TCL_RC_FINAL0_C_INPUT_MASK 0x00000f00
-#define NV20TCL_RC_FINAL0_C_INPUT_ZERO 0x00000000
-#define NV20TCL_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100
-#define NV20TCL_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200
-#define NV20TCL_RC_FINAL0_C_INPUT_FOG 0x00000300
-#define NV20TCL_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400
-#define NV20TCL_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500
-#define NV20TCL_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800
-#define NV20TCL_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900
-#define NV20TCL_RC_FINAL0_C_INPUT_SPARE0 0x00000c00
-#define NV20TCL_RC_FINAL0_C_INPUT_SPARE1 0x00000d00
-#define NV20TCL_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV20TCL_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00
-#define NV20TCL_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00
-#define NV20TCL_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00
-#define NV20TCL_RC_FINAL0_C_COMPONENT_USAGE (1 << 12)
-#define NV20TCL_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000
-#define NV20TCL_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000
-#define NV20TCL_RC_FINAL0_C_MAPPING_SHIFT 13
-#define NV20TCL_RC_FINAL0_C_MAPPING_MASK 0x0000e000
-#define NV20TCL_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20TCL_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000
-#define NV20TCL_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000
-#define NV20TCL_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000
-#define NV20TCL_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
-#define NV20TCL_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
-#define NV20TCL_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000
-#define NV20TCL_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000
-#define NV20TCL_RC_FINAL0_B_INPUT_SHIFT 16
-#define NV20TCL_RC_FINAL0_B_INPUT_MASK 0x000f0000
-#define NV20TCL_RC_FINAL0_B_INPUT_ZERO 0x00000000
-#define NV20TCL_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000
-#define NV20TCL_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000
-#define NV20TCL_RC_FINAL0_B_INPUT_FOG 0x00030000
-#define NV20TCL_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000
-#define NV20TCL_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000
-#define NV20TCL_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000
-#define NV20TCL_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000
-#define NV20TCL_RC_FINAL0_B_INPUT_SPARE0 0x000c0000
-#define NV20TCL_RC_FINAL0_B_INPUT_SPARE1 0x000d0000
-#define NV20TCL_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
-#define NV20TCL_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000
-#define NV20TCL_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000
-#define NV20TCL_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000
-#define NV20TCL_RC_FINAL0_B_COMPONENT_USAGE (1 << 20)
-#define NV20TCL_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000
-#define NV20TCL_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000
-#define NV20TCL_RC_FINAL0_B_MAPPING_SHIFT 21
-#define NV20TCL_RC_FINAL0_B_MAPPING_MASK 0x00e00000
-#define NV20TCL_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20TCL_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000
-#define NV20TCL_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000
-#define NV20TCL_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000
-#define NV20TCL_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
-#define NV20TCL_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
-#define NV20TCL_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000
-#define NV20TCL_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000
-#define NV20TCL_RC_FINAL0_A_INPUT_SHIFT 24
-#define NV20TCL_RC_FINAL0_A_INPUT_MASK 0x0f000000
-#define NV20TCL_RC_FINAL0_A_INPUT_ZERO 0x00000000
-#define NV20TCL_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000
-#define NV20TCL_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000
-#define NV20TCL_RC_FINAL0_A_INPUT_FOG 0x03000000
-#define NV20TCL_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000
-#define NV20TCL_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000
-#define NV20TCL_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000
-#define NV20TCL_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000
-#define NV20TCL_RC_FINAL0_A_INPUT_SPARE0 0x0c000000
-#define NV20TCL_RC_FINAL0_A_INPUT_SPARE1 0x0d000000
-#define NV20TCL_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
-#define NV20TCL_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000
-#define NV20TCL_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000
-#define NV20TCL_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000
-#define NV20TCL_RC_FINAL0_A_COMPONENT_USAGE (1 << 28)
-#define NV20TCL_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000
-#define NV20TCL_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000
-#define NV20TCL_RC_FINAL0_A_MAPPING_SHIFT 29
-#define NV20TCL_RC_FINAL0_A_MAPPING_MASK 0xe0000000
-#define NV20TCL_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20TCL_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000
-#define NV20TCL_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000
-#define NV20TCL_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000
-#define NV20TCL_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
-#define NV20TCL_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
-#define NV20TCL_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000
-#define NV20TCL_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000
-#define NV20TCL_RC_FINAL1 0x0000028c
-#define NV20TCL_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7)
-#define NV20TCL_RC_FINAL1_G_INPUT_SHIFT 8
-#define NV20TCL_RC_FINAL1_G_INPUT_MASK 0x00000f00
-#define NV20TCL_RC_FINAL1_G_INPUT_ZERO 0x00000000
-#define NV20TCL_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100
-#define NV20TCL_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200
-#define NV20TCL_RC_FINAL1_G_INPUT_FOG 0x00000300
-#define NV20TCL_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400
-#define NV20TCL_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500
-#define NV20TCL_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800
-#define NV20TCL_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900
-#define NV20TCL_RC_FINAL1_G_INPUT_SPARE0 0x00000c00
-#define NV20TCL_RC_FINAL1_G_INPUT_SPARE1 0x00000d00
-#define NV20TCL_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV20TCL_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00
-#define NV20TCL_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00
-#define NV20TCL_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00
-#define NV20TCL_RC_FINAL1_G_COMPONENT_USAGE (1 << 12)
-#define NV20TCL_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000
-#define NV20TCL_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000
-#define NV20TCL_RC_FINAL1_G_MAPPING_SHIFT 13
-#define NV20TCL_RC_FINAL1_G_MAPPING_MASK 0x0000e000
-#define NV20TCL_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20TCL_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000
-#define NV20TCL_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000
-#define NV20TCL_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000
-#define NV20TCL_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000
-#define NV20TCL_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000
-#define NV20TCL_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000
-#define NV20TCL_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000
-#define NV20TCL_RC_FINAL1_F_INPUT_SHIFT 16
-#define NV20TCL_RC_FINAL1_F_INPUT_MASK 0x000f0000
-#define NV20TCL_RC_FINAL1_F_INPUT_ZERO 0x00000000
-#define NV20TCL_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000
-#define NV20TCL_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000
-#define NV20TCL_RC_FINAL1_F_INPUT_FOG 0x00030000
-#define NV20TCL_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000
-#define NV20TCL_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000
-#define NV20TCL_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000
-#define NV20TCL_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000
-#define NV20TCL_RC_FINAL1_F_INPUT_SPARE0 0x000c0000
-#define NV20TCL_RC_FINAL1_F_INPUT_SPARE1 0x000d0000
-#define NV20TCL_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
-#define NV20TCL_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000
-#define NV20TCL_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000
-#define NV20TCL_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000
-#define NV20TCL_RC_FINAL1_F_COMPONENT_USAGE (1 << 20)
-#define NV20TCL_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000
-#define NV20TCL_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000
-#define NV20TCL_RC_FINAL1_F_MAPPING_SHIFT 21
-#define NV20TCL_RC_FINAL1_F_MAPPING_MASK 0x00e00000
-#define NV20TCL_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20TCL_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000
-#define NV20TCL_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000
-#define NV20TCL_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000
-#define NV20TCL_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000
-#define NV20TCL_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000
-#define NV20TCL_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000
-#define NV20TCL_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000
-#define NV20TCL_RC_FINAL1_E_INPUT_SHIFT 24
-#define NV20TCL_RC_FINAL1_E_INPUT_MASK 0x0f000000
-#define NV20TCL_RC_FINAL1_E_INPUT_ZERO 0x00000000
-#define NV20TCL_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000
-#define NV20TCL_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000
-#define NV20TCL_RC_FINAL1_E_INPUT_FOG 0x03000000
-#define NV20TCL_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000
-#define NV20TCL_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000
-#define NV20TCL_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000
-#define NV20TCL_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000
-#define NV20TCL_RC_FINAL1_E_INPUT_SPARE0 0x0c000000
-#define NV20TCL_RC_FINAL1_E_INPUT_SPARE1 0x0d000000
-#define NV20TCL_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
-#define NV20TCL_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000
-#define NV20TCL_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000
-#define NV20TCL_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000
-#define NV20TCL_RC_FINAL1_E_COMPONENT_USAGE (1 << 28)
-#define NV20TCL_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000
-#define NV20TCL_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000
-#define NV20TCL_RC_FINAL1_E_MAPPING_SHIFT 29
-#define NV20TCL_RC_FINAL1_E_MAPPING_MASK 0xe0000000
-#define NV20TCL_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20TCL_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000
-#define NV20TCL_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000
-#define NV20TCL_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000
-#define NV20TCL_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000
-#define NV20TCL_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000
-#define NV20TCL_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000
-#define NV20TCL_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000
-#define NV20TCL_LIGHT_MODEL 0x00000294
-#define NV20TCL_LIGHT_MODEL_VIEWER_SHIFT 16
-#define NV20TCL_LIGHT_MODEL_VIEWER_MASK 0x00030000
-#define NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL 0x00020000
-#define NV20TCL_LIGHT_MODEL_VIEWER_LOCAL 0x00030000
-#define NV20TCL_LIGHT_MODEL_SEPARATE_SPECULAR (1 << 0)
-#define NV20TCL_COLOR_MATERIAL 0x00000298
-#define NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_SHIFT 0
-#define NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_MASK 0x00000003
-#define NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_OFF 0x00000000
-#define NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_COL1 0x00000001
-#define NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_COL2 0x00000002
-#define NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_SHIFT 2
-#define NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_MASK 0x0000000c
-#define NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_OFF 0x00000000
-#define NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_COL1 0x00000004
-#define NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_COL2 0x00000008
-#define NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_SHIFT 4
-#define NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_MASK 0x00000030
-#define NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_OFF 0x00000000
-#define NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_COL1 0x00000010
-#define NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_COL2 0x00000020
-#define NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_SHIFT 6
-#define NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_MASK 0x000000c0
-#define NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_OFF 0x00000000
-#define NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_COL1 0x00000040
-#define NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_COL2 0x00000080
-#define NV20TCL_COLOR_MATERIAL_BACK_EMISSION_SHIFT 8
-#define NV20TCL_COLOR_MATERIAL_BACK_EMISSION_MASK 0x00000300
-#define NV20TCL_COLOR_MATERIAL_BACK_EMISSION_OFF 0x00000000
-#define NV20TCL_COLOR_MATERIAL_BACK_EMISSION_COL1 0x00000100
-#define NV20TCL_COLOR_MATERIAL_BACK_EMISSION_COL2 0x00000200
-#define NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_SHIFT 10
-#define NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_MASK 0x00000c00
-#define NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_OFF 0x00000000
-#define NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_COL1 0x00000400
-#define NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_COL2 0x00000800
-#define NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_SHIFT 12
-#define NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_MASK 0x00003000
-#define NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_OFF 0x00000000
-#define NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_COL1 0x00001000
-#define NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_COL2 0x00002000
-#define NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_SHIFT 14
-#define NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_MASK 0x0000c000
-#define NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_OFF 0x00000000
-#define NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_COL1 0x00004000
-#define NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_COL2 0x00008000
-#define NV20TCL_FOG_MODE 0x0000029c
-#define NV20TCL_FOG_MODE_LINEAR_UNSIGNED 0x00000804
-#define NV20TCL_FOG_MODE_LINEAR_SIGNED 0x00002601
-#define NV20TCL_FOG_MODE_EXP_UNSIGNED 0x00000802
-#define NV20TCL_FOG_MODE_EXP_SIGNED 0x00000800
-#define NV20TCL_FOG_MODE_EXP2_UNSIGNED 0x00000803
-#define NV20TCL_FOG_MODE_EXP2_SIGNED 0x00000801
-#define NV20TCL_FOG_COORD 0x000002a0
-#define NV20TCL_FOG_COORD_DIST_RADIAL 0x00000001
-#define NV20TCL_FOG_COORD_DIST_ORTHOGONAL 0x00000002
-#define NV20TCL_FOG_COORD_DIST_ORTHOGONAL_ABS 0x00000003
-#define NV20TCL_FOG_COORD_FOG 0x00000006
-#define NV20TCL_FOG_ENABLE 0x000002a4
-#define NV20TCL_FOG_COLOR 0x000002a8
-#define NV20TCL_FOG_COLOR_R_SHIFT 0
-#define NV20TCL_FOG_COLOR_R_MASK 0x000000ff
-#define NV20TCL_FOG_COLOR_G_SHIFT 8
-#define NV20TCL_FOG_COLOR_G_MASK 0x0000ff00
-#define NV20TCL_FOG_COLOR_B_SHIFT 16
-#define NV20TCL_FOG_COLOR_B_MASK 0x00ff0000
-#define NV20TCL_FOG_COLOR_A_SHIFT 24
-#define NV20TCL_FOG_COLOR_A_MASK 0xff000000
-#define NV20TCL_VIEWPORT_CLIP_MODE 0x000002b4
-#define NV20TCL_VIEWPORT_CLIP_HORIZ(x) (0x000002c0+((x)*4))
-#define NV20TCL_VIEWPORT_CLIP_HORIZ__SIZE 0x00000008
-#define NV20TCL_VIEWPORT_CLIP_VERT(x) (0x000002e0+((x)*4))
-#define NV20TCL_VIEWPORT_CLIP_VERT__SIZE 0x00000008
-#define NV20TCL_ALPHA_FUNC_ENABLE 0x00000300
-#define NV20TCL_BLEND_FUNC_ENABLE 0x00000304
-#define NV20TCL_CULL_FACE_ENABLE 0x00000308
-#define NV20TCL_DEPTH_TEST_ENABLE 0x0000030c
-#define NV20TCL_DITHER_ENABLE 0x00000310
-#define NV20TCL_LIGHTING_ENABLE 0x00000314
-#define NV20TCL_POINT_PARAMETERS_ENABLE 0x00000318
-#define NV20TCL_POINT_SMOOTH_ENABLE 0x0000031c
-#define NV20TCL_LINE_SMOOTH_ENABLE 0x00000320
-#define NV20TCL_POLYGON_SMOOTH_ENABLE 0x00000324
-#define NV20TCL_STENCIL_ENABLE 0x0000032c
-#define NV20TCL_POLYGON_OFFSET_POINT_ENABLE 0x00000330
-#define NV20TCL_POLYGON_OFFSET_LINE_ENABLE 0x00000334
-#define NV20TCL_POLYGON_OFFSET_FILL_ENABLE 0x00000338
-#define NV20TCL_ALPHA_FUNC_FUNC 0x0000033c
-#define NV20TCL_ALPHA_FUNC_FUNC_NEVER 0x00000200
-#define NV20TCL_ALPHA_FUNC_FUNC_LESS 0x00000201
-#define NV20TCL_ALPHA_FUNC_FUNC_EQUAL 0x00000202
-#define NV20TCL_ALPHA_FUNC_FUNC_LEQUAL 0x00000203
-#define NV20TCL_ALPHA_FUNC_FUNC_GREATER 0x00000204
-#define NV20TCL_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205
-#define NV20TCL_ALPHA_FUNC_FUNC_GEQUAL 0x00000206
-#define NV20TCL_ALPHA_FUNC_FUNC_ALWAYS 0x00000207
-#define NV20TCL_ALPHA_FUNC_REF 0x00000340
-#define NV20TCL_BLEND_FUNC_SRC 0x00000344
-#define NV20TCL_BLEND_FUNC_SRC_ZERO 0x00000000
-#define NV20TCL_BLEND_FUNC_SRC_ONE 0x00000001
-#define NV20TCL_BLEND_FUNC_SRC_SRC_COLOR 0x00000300
-#define NV20TCL_BLEND_FUNC_SRC_ONE_MINUS_SRC_COLOR 0x00000301
-#define NV20TCL_BLEND_FUNC_SRC_SRC_ALPHA 0x00000302
-#define NV20TCL_BLEND_FUNC_SRC_ONE_MINUS_SRC_ALPHA 0x00000303
-#define NV20TCL_BLEND_FUNC_SRC_DST_ALPHA 0x00000304
-#define NV20TCL_BLEND_FUNC_SRC_ONE_MINUS_DST_ALPHA 0x00000305
-#define NV20TCL_BLEND_FUNC_SRC_DST_COLOR 0x00000306
-#define NV20TCL_BLEND_FUNC_SRC_ONE_MINUS_DST_COLOR 0x00000307
-#define NV20TCL_BLEND_FUNC_SRC_SRC_ALPHA_SATURATE 0x00000308
-#define NV20TCL_BLEND_FUNC_SRC_CONSTANT_COLOR 0x00008001
-#define NV20TCL_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_COLOR 0x00008002
-#define NV20TCL_BLEND_FUNC_SRC_CONSTANT_ALPHA 0x00008003
-#define NV20TCL_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_ALPHA 0x00008004
-#define NV20TCL_BLEND_FUNC_DST 0x00000348
-#define NV20TCL_BLEND_FUNC_DST_ZERO 0x00000000
-#define NV20TCL_BLEND_FUNC_DST_ONE 0x00000001
-#define NV20TCL_BLEND_FUNC_DST_SRC_COLOR 0x00000300
-#define NV20TCL_BLEND_FUNC_DST_ONE_MINUS_SRC_COLOR 0x00000301
-#define NV20TCL_BLEND_FUNC_DST_SRC_ALPHA 0x00000302
-#define NV20TCL_BLEND_FUNC_DST_ONE_MINUS_SRC_ALPHA 0x00000303
-#define NV20TCL_BLEND_FUNC_DST_DST_ALPHA 0x00000304
-#define NV20TCL_BLEND_FUNC_DST_ONE_MINUS_DST_ALPHA 0x00000305
-#define NV20TCL_BLEND_FUNC_DST_DST_COLOR 0x00000306
-#define NV20TCL_BLEND_FUNC_DST_ONE_MINUS_DST_COLOR 0x00000307
-#define NV20TCL_BLEND_FUNC_DST_SRC_ALPHA_SATURATE 0x00000308
-#define NV20TCL_BLEND_FUNC_DST_CONSTANT_COLOR 0x00008001
-#define NV20TCL_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_COLOR 0x00008002
-#define NV20TCL_BLEND_FUNC_DST_CONSTANT_ALPHA 0x00008003
-#define NV20TCL_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_ALPHA 0x00008004
-#define NV20TCL_BLEND_COLOR 0x0000034c
-#define NV20TCL_BLEND_COLOR_B_SHIFT 0
-#define NV20TCL_BLEND_COLOR_B_MASK 0x000000ff
-#define NV20TCL_BLEND_COLOR_G_SHIFT 8
-#define NV20TCL_BLEND_COLOR_G_MASK 0x0000ff00
-#define NV20TCL_BLEND_COLOR_R_SHIFT 16
-#define NV20TCL_BLEND_COLOR_R_MASK 0x00ff0000
-#define NV20TCL_BLEND_COLOR_A_SHIFT 24
-#define NV20TCL_BLEND_COLOR_A_MASK 0xff000000
-#define NV20TCL_BLEND_EQUATION 0x00000350
-#define NV20TCL_BLEND_EQUATION_FUNC_ADD 0x00008006
-#define NV20TCL_BLEND_EQUATION_MIN 0x00008007
-#define NV20TCL_BLEND_EQUATION_MAX 0x00008008
-#define NV20TCL_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a
-#define NV20TCL_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b
-#define NV20TCL_DEPTH_FUNC 0x00000354
-#define NV20TCL_DEPTH_FUNC_NEVER 0x00000200
-#define NV20TCL_DEPTH_FUNC_LESS 0x00000201
-#define NV20TCL_DEPTH_FUNC_EQUAL 0x00000202
-#define NV20TCL_DEPTH_FUNC_LEQUAL 0x00000203
-#define NV20TCL_DEPTH_FUNC_GREATER 0x00000204
-#define NV20TCL_DEPTH_FUNC_NOTEQUAL 0x00000205
-#define NV20TCL_DEPTH_FUNC_GEQUAL 0x00000206
-#define NV20TCL_DEPTH_FUNC_ALWAYS 0x00000207
-#define NV20TCL_COLOR_MASK 0x00000358
-#define NV20TCL_COLOR_MASK_B (1 << 0)
-#define NV20TCL_COLOR_MASK_G (1 << 8)
-#define NV20TCL_COLOR_MASK_R (1 << 16)
-#define NV20TCL_COLOR_MASK_A (1 << 24)
-#define NV20TCL_DEPTH_WRITE_ENABLE 0x0000035c
-#define NV20TCL_STENCIL_MASK 0x00000360
-#define NV20TCL_STENCIL_FUNC_FUNC 0x00000364
-#define NV20TCL_STENCIL_FUNC_FUNC_NEVER 0x00000200
-#define NV20TCL_STENCIL_FUNC_FUNC_LESS 0x00000201
-#define NV20TCL_STENCIL_FUNC_FUNC_EQUAL 0x00000202
-#define NV20TCL_STENCIL_FUNC_FUNC_LEQUAL 0x00000203
-#define NV20TCL_STENCIL_FUNC_FUNC_GREATER 0x00000204
-#define NV20TCL_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205
-#define NV20TCL_STENCIL_FUNC_FUNC_GEQUAL 0x00000206
-#define NV20TCL_STENCIL_FUNC_FUNC_ALWAYS 0x00000207
-#define NV20TCL_STENCIL_FUNC_REF 0x00000368
-#define NV20TCL_STENCIL_FUNC_MASK 0x0000036c
-#define NV20TCL_STENCIL_OP_FAIL 0x00000370
-#define NV20TCL_STENCIL_OP_FAIL_ZERO 0x00000000
-#define NV20TCL_STENCIL_OP_FAIL_INVERT 0x0000150a
-#define NV20TCL_STENCIL_OP_FAIL_KEEP 0x00001e00
-#define NV20TCL_STENCIL_OP_FAIL_REPLACE 0x00001e01
-#define NV20TCL_STENCIL_OP_FAIL_INCR 0x00001e02
-#define NV20TCL_STENCIL_OP_FAIL_DECR 0x00001e03
-#define NV20TCL_STENCIL_OP_FAIL_INCR_WRAP 0x00008507
-#define NV20TCL_STENCIL_OP_FAIL_DECR_WRAP 0x00008508
-#define NV20TCL_STENCIL_OP_ZFAIL 0x00000374
-#define NV20TCL_STENCIL_OP_ZFAIL_ZERO 0x00000000
-#define NV20TCL_STENCIL_OP_ZFAIL_INVERT 0x0000150a
-#define NV20TCL_STENCIL_OP_ZFAIL_KEEP 0x00001e00
-#define NV20TCL_STENCIL_OP_ZFAIL_REPLACE 0x00001e01
-#define NV20TCL_STENCIL_OP_ZFAIL_INCR 0x00001e02
-#define NV20TCL_STENCIL_OP_ZFAIL_DECR 0x00001e03
-#define NV20TCL_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507
-#define NV20TCL_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508
-#define NV20TCL_STENCIL_OP_ZPASS 0x00000378
-#define NV20TCL_STENCIL_OP_ZPASS_ZERO 0x00000000
-#define NV20TCL_STENCIL_OP_ZPASS_INVERT 0x0000150a
-#define NV20TCL_STENCIL_OP_ZPASS_KEEP 0x00001e00
-#define NV20TCL_STENCIL_OP_ZPASS_REPLACE 0x00001e01
-#define NV20TCL_STENCIL_OP_ZPASS_INCR 0x00001e02
-#define NV20TCL_STENCIL_OP_ZPASS_DECR 0x00001e03
-#define NV20TCL_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507
-#define NV20TCL_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508
-#define NV20TCL_SHADE_MODEL 0x0000037c
-#define NV20TCL_SHADE_MODEL_FLAT 0x00001d00
-#define NV20TCL_SHADE_MODEL_SMOOTH 0x00001d01
-#define NV20TCL_LINE_WIDTH 0x00000380
-#define NV20TCL_POLYGON_OFFSET_FACTOR 0x00000384
-#define NV20TCL_POLYGON_OFFSET_UNITS 0x00000388
-#define NV20TCL_POLYGON_MODE_FRONT 0x0000038c
-#define NV20TCL_POLYGON_MODE_FRONT_POINT 0x00001b00
-#define NV20TCL_POLYGON_MODE_FRONT_LINE 0x00001b01
-#define NV20TCL_POLYGON_MODE_FRONT_FILL 0x00001b02
-#define NV20TCL_POLYGON_MODE_BACK 0x00000390
-#define NV20TCL_POLYGON_MODE_BACK_POINT 0x00001b00
-#define NV20TCL_POLYGON_MODE_BACK_LINE 0x00001b01
-#define NV20TCL_POLYGON_MODE_BACK_FILL 0x00001b02
-#define NV20TCL_DEPTH_RANGE_NEAR 0x00000394
-#define NV20TCL_DEPTH_RANGE_FAR 0x00000398
-#define NV20TCL_CULL_FACE 0x0000039c
-#define NV20TCL_CULL_FACE_FRONT 0x00000404
-#define NV20TCL_CULL_FACE_BACK 0x00000405
-#define NV20TCL_CULL_FACE_FRONT_AND_BACK 0x00000408
-#define NV20TCL_FRONT_FACE 0x000003a0
-#define NV20TCL_FRONT_FACE_CW 0x00000900
-#define NV20TCL_FRONT_FACE_CCW 0x00000901
-#define NV20TCL_NORMALIZE_ENABLE 0x000003a4
-#define NV20TCL_MATERIAL_FACTOR_FRONT_R 0x000003a8
-#define NV20TCL_MATERIAL_FACTOR_FRONT_G 0x000003ac
-#define NV20TCL_MATERIAL_FACTOR_FRONT_B 0x000003b0
-#define NV20TCL_MATERIAL_FACTOR_FRONT_A 0x000003b4
-#define NV20TCL_SEPARATE_SPECULAR_ENABLE 0x000003b8
-#define NV20TCL_ENABLED_LIGHTS 0x000003bc
-#define NV20TCL_ENABLED_LIGHTS_0_SHIFT 0
-#define NV20TCL_ENABLED_LIGHTS_0_MASK 0x00000003
-#define NV20TCL_ENABLED_LIGHTS_0_DISABLED 0x00000000
-#define NV20TCL_ENABLED_LIGHTS_0_NONPOSITIONAL 0x00000001
-#define NV20TCL_ENABLED_LIGHTS_0_POSITIONAL 0x00000002
-#define NV20TCL_ENABLED_LIGHTS_0_DIRECTIONAL 0x00000003
-#define NV20TCL_ENABLED_LIGHTS_1_SHIFT 2
-#define NV20TCL_ENABLED_LIGHTS_1_MASK 0x0000000c
-#define NV20TCL_ENABLED_LIGHTS_1_DISABLED 0x00000000
-#define NV20TCL_ENABLED_LIGHTS_1_NONPOSITIONAL 0x00000004
-#define NV20TCL_ENABLED_LIGHTS_1_POSITIONAL 0x00000008
-#define NV20TCL_ENABLED_LIGHTS_1_DIRECTIONAL 0x0000000c
-#define NV20TCL_ENABLED_LIGHTS_2_SHIFT 4
-#define NV20TCL_ENABLED_LIGHTS_2_MASK 0x00000030
-#define NV20TCL_ENABLED_LIGHTS_2_DISABLED 0x00000000
-#define NV20TCL_ENABLED_LIGHTS_2_NONPOSITIONAL 0x00000010
-#define NV20TCL_ENABLED_LIGHTS_2_POSITIONAL 0x00000020
-#define NV20TCL_ENABLED_LIGHTS_2_DIRECTIONAL 0x00000030
-#define NV20TCL_ENABLED_LIGHTS_3_SHIFT 6
-#define NV20TCL_ENABLED_LIGHTS_3_MASK 0x000000c0
-#define NV20TCL_ENABLED_LIGHTS_3_DISABLED 0x00000000
-#define NV20TCL_ENABLED_LIGHTS_3_NONPOSITIONAL 0x00000040
-#define NV20TCL_ENABLED_LIGHTS_3_POSITIONAL 0x00000080
-#define NV20TCL_ENABLED_LIGHTS_3_DIRECTIONAL 0x000000c0
-#define NV20TCL_ENABLED_LIGHTS_4_SHIFT 8
-#define NV20TCL_ENABLED_LIGHTS_4_MASK 0x00000300
-#define NV20TCL_ENABLED_LIGHTS_4_DISABLED 0x00000000
-#define NV20TCL_ENABLED_LIGHTS_4_NONPOSITIONAL 0x00000100
-#define NV20TCL_ENABLED_LIGHTS_4_POSITIONAL 0x00000200
-#define NV20TCL_ENABLED_LIGHTS_4_DIRECTIONAL 0x00000300
-#define NV20TCL_ENABLED_LIGHTS_5_SHIFT 10
-#define NV20TCL_ENABLED_LIGHTS_5_MASK 0x00000c00
-#define NV20TCL_ENABLED_LIGHTS_5_DISABLED 0x00000000
-#define NV20TCL_ENABLED_LIGHTS_5_NONPOSITIONAL 0x00000400
-#define NV20TCL_ENABLED_LIGHTS_5_POSITIONAL 0x00000800
-#define NV20TCL_ENABLED_LIGHTS_5_DIRECTIONAL 0x00000c00
-#define NV20TCL_ENABLED_LIGHTS_6_SHIFT 12
-#define NV20TCL_ENABLED_LIGHTS_6_MASK 0x00003000
-#define NV20TCL_ENABLED_LIGHTS_6_DISABLED 0x00000000
-#define NV20TCL_ENABLED_LIGHTS_6_NONPOSITIONAL 0x00001000
-#define NV20TCL_ENABLED_LIGHTS_6_POSITIONAL 0x00002000
-#define NV20TCL_ENABLED_LIGHTS_6_DIRECTIONAL 0x00003000
-#define NV20TCL_ENABLED_LIGHTS_7_SHIFT 14
-#define NV20TCL_ENABLED_LIGHTS_7_MASK 0x0000c000
-#define NV20TCL_ENABLED_LIGHTS_7_DISABLED 0x00000000
-#define NV20TCL_ENABLED_LIGHTS_7_NONPOSITIONAL 0x00004000
-#define NV20TCL_ENABLED_LIGHTS_7_POSITIONAL 0x00008000
-#define NV20TCL_ENABLED_LIGHTS_7_DIRECTIONAL 0x0000c000
-#define NV20TCL_TX_GEN_MODE_S(x) (0x000003c0+((x)*16))
-#define NV20TCL_TX_GEN_MODE_S__SIZE 0x00000004
-#define NV20TCL_TX_GEN_MODE_S_FALSE 0x00000000
-#define NV20TCL_TX_GEN_MODE_S_EYE_LINEAR 0x00002400
-#define NV20TCL_TX_GEN_MODE_S_OBJECT_LINEAR 0x00002401
-#define NV20TCL_TX_GEN_MODE_S_SPHERE_MAP 0x00002402
-#define NV20TCL_TX_GEN_MODE_S_NORMAL_MAP 0x00008511
-#define NV20TCL_TX_GEN_MODE_S_REFLECTION_MAP 0x00008512
-#define NV20TCL_TX_GEN_MODE_T(x) (0x000003c4+((x)*16))
-#define NV20TCL_TX_GEN_MODE_T__SIZE 0x00000004
-#define NV20TCL_TX_GEN_MODE_T_FALSE 0x00000000
-#define NV20TCL_TX_GEN_MODE_T_EYE_LINEAR 0x00002400
-#define NV20TCL_TX_GEN_MODE_T_OBJECT_LINEAR 0x00002401
-#define NV20TCL_TX_GEN_MODE_T_SPHERE_MAP 0x00002402
-#define NV20TCL_TX_GEN_MODE_T_NORMAL_MAP 0x00008511
-#define NV20TCL_TX_GEN_MODE_T_REFLECTION_MAP 0x00008512
-#define NV20TCL_TX_GEN_MODE_R(x) (0x000003c8+((x)*16))
-#define NV20TCL_TX_GEN_MODE_R__SIZE 0x00000004
-#define NV20TCL_TX_GEN_MODE_R_FALSE 0x00000000
-#define NV20TCL_TX_GEN_MODE_R_EYE_LINEAR 0x00002400
-#define NV20TCL_TX_GEN_MODE_R_OBJECT_LINEAR 0x00002401
-#define NV20TCL_TX_GEN_MODE_R_SPHERE_MAP 0x00002402
-#define NV20TCL_TX_GEN_MODE_R_NORMAL_MAP 0x00008511
-#define NV20TCL_TX_GEN_MODE_R_REFLECTION_MAP 0x00008512
-#define NV20TCL_TX_GEN_MODE_Q(x) (0x000003cc+((x)*16))
-#define NV20TCL_TX_GEN_MODE_Q__SIZE 0x00000004
-#define NV20TCL_TX_GEN_MODE_Q_FALSE 0x00000000
-#define NV20TCL_TX_GEN_MODE_Q_EYE_LINEAR 0x00002400
-#define NV20TCL_TX_GEN_MODE_Q_OBJECT_LINEAR 0x00002401
-#define NV20TCL_TX_GEN_MODE_Q_SPHERE_MAP 0x00002402
-#define NV20TCL_TX_GEN_MODE_Q_NORMAL_MAP 0x00008511
-#define NV20TCL_TX_GEN_MODE_Q_REFLECTION_MAP 0x00008512
-#define NV20TCL_TX_MATRIX_ENABLE(x) (0x00000420+((x)*4))
-#define NV20TCL_TX_MATRIX_ENABLE__SIZE 0x00000004
-#define NV20TCL_POINT_SIZE 0x0000043c
-#define NV20TCL_MODELVIEW0_MATRIX(x) (0x00000480+((x)*4))
-#define NV20TCL_MODELVIEW0_MATRIX__SIZE 0x00000010
-#define NV20TCL_MODELVIEW1_MATRIX(x) (0x000004c0+((x)*4))
-#define NV20TCL_MODELVIEW1_MATRIX__SIZE 0x00000010
-#define NV20TCL_MODELVIEW2_MATRIX(x) (0x00000500+((x)*4))
-#define NV20TCL_MODELVIEW2_MATRIX__SIZE 0x00000010
-#define NV20TCL_MODELVIEW3_MATRIX(x) (0x00000540+((x)*4))
-#define NV20TCL_MODELVIEW3_MATRIX__SIZE 0x00000010
-#define NV20TCL_INVERSE_MODELVIEW0_MATRIX(x) (0x00000580+((x)*4))
-#define NV20TCL_INVERSE_MODELVIEW0_MATRIX__SIZE 0x00000010
-#define NV20TCL_INVERSE_MODELVIEW1_MATRIX(x) (0x000005c0+((x)*4))
-#define NV20TCL_INVERSE_MODELVIEW1_MATRIX__SIZE 0x00000010
-#define NV20TCL_INVERSE_MODELVIEW2_MATRIX(x) (0x00000600+((x)*4))
-#define NV20TCL_INVERSE_MODELVIEW2_MATRIX__SIZE 0x00000010
-#define NV20TCL_INVERSE_MODELVIEW3_MATRIX(x) (0x00000640+((x)*4))
-#define NV20TCL_INVERSE_MODELVIEW3_MATRIX__SIZE 0x00000010
-#define NV20TCL_PROJECTION_MATRIX(x) (0x00000680+((x)*4))
-#define NV20TCL_PROJECTION_MATRIX__SIZE 0x00000010
-#define NV20TCL_TX0_MATRIX(x) (0x000006c0+((x)*4))
-#define NV20TCL_TX0_MATRIX__SIZE 0x00000010
-#define NV20TCL_TX1_MATRIX(x) (0x00000700+((x)*4))
-#define NV20TCL_TX1_MATRIX__SIZE 0x00000010
-#define NV20TCL_TX2_MATRIX(x) (0x00000740+((x)*4))
-#define NV20TCL_TX2_MATRIX__SIZE 0x00000010
-#define NV20TCL_TX3_MATRIX(x) (0x00000780+((x)*4))
-#define NV20TCL_TX3_MATRIX__SIZE 0x00000010
-#define NV20TCL_TX_GEN_COEFF_S_A(x) (0x00000840+((x)*64))
-#define NV20TCL_TX_GEN_COEFF_S_A__SIZE 0x00000004
-#define NV20TCL_TX_GEN_COEFF_S_B(x) (0x00000844+((x)*64))
-#define NV20TCL_TX_GEN_COEFF_S_B__SIZE 0x00000004
-#define NV20TCL_TX_GEN_COEFF_S_C(x) (0x00000848+((x)*64))
-#define NV20TCL_TX_GEN_COEFF_S_C__SIZE 0x00000004
-#define NV20TCL_TX_GEN_COEFF_S_D(x) (0x0000084c+((x)*64))
-#define NV20TCL_TX_GEN_COEFF_S_D__SIZE 0x00000004
-#define NV20TCL_TX_GEN_COEFF_T_A(x) (0x00000850+((x)*64))
-#define NV20TCL_TX_GEN_COEFF_T_A__SIZE 0x00000004
-#define NV20TCL_TX_GEN_COEFF_T_B(x) (0x00000854+((x)*64))
-#define NV20TCL_TX_GEN_COEFF_T_B__SIZE 0x00000004
-#define NV20TCL_TX_GEN_COEFF_T_C(x) (0x00000858+((x)*64))
-#define NV20TCL_TX_GEN_COEFF_T_C__SIZE 0x00000004
-#define NV20TCL_TX_GEN_COEFF_T_D(x) (0x0000085c+((x)*64))
-#define NV20TCL_TX_GEN_COEFF_T_D__SIZE 0x00000004
-#define NV20TCL_TX_GEN_COEFF_R_A(x) (0x00000860+((x)*64))
-#define NV20TCL_TX_GEN_COEFF_R_A__SIZE 0x00000004
-#define NV20TCL_TX_GEN_COEFF_R_B(x) (0x00000864+((x)*64))
-#define NV20TCL_TX_GEN_COEFF_R_B__SIZE 0x00000004
-#define NV20TCL_TX_GEN_COEFF_R_C(x) (0x00000868+((x)*64))
-#define NV20TCL_TX_GEN_COEFF_R_C__SIZE 0x00000004
-#define NV20TCL_TX_GEN_COEFF_R_D(x) (0x0000086c+((x)*64))
-#define NV20TCL_TX_GEN_COEFF_R_D__SIZE 0x00000004
-#define NV20TCL_TX_GEN_COEFF_Q_A(x) (0x00000870+((x)*64))
-#define NV20TCL_TX_GEN_COEFF_Q_A__SIZE 0x00000004
-#define NV20TCL_TX_GEN_COEFF_Q_B(x) (0x00000874+((x)*64))
-#define NV20TCL_TX_GEN_COEFF_Q_B__SIZE 0x00000004
-#define NV20TCL_TX_GEN_COEFF_Q_C(x) (0x00000878+((x)*64))
-#define NV20TCL_TX_GEN_COEFF_Q_C__SIZE 0x00000004
-#define NV20TCL_TX_GEN_COEFF_Q_D(x) (0x0000087c+((x)*64))
-#define NV20TCL_TX_GEN_COEFF_Q_D__SIZE 0x00000004
-#define NV20TCL_FOG_EQUATION_CONSTANT 0x000009c0
-#define NV20TCL_FOG_EQUATION_LINEAR 0x000009c4
-#define NV20TCL_FOG_EQUATION_QUADRATIC 0x000009c8
-#define NV20TCL_FRONT_MATERIAL_SHININESS(x) (0x000009e0+((x)*4))
-#define NV20TCL_FRONT_MATERIAL_SHININESS__SIZE 0x00000006
-#define NV20TCL_LIGHT_MODEL_FRONT_AMBIENT_R 0x00000a10
-#define NV20TCL_LIGHT_MODEL_FRONT_AMBIENT_G 0x00000a14
-#define NV20TCL_LIGHT_MODEL_FRONT_AMBIENT_B 0x00000a18
-#define NV20TCL_VIEWPORT_TRANSLATE_X 0x00000a20
-#define NV20TCL_VIEWPORT_TRANSLATE_Y 0x00000a24
-#define NV20TCL_VIEWPORT_TRANSLATE_Z 0x00000a28
-#define NV20TCL_VIEWPORT_TRANSLATE_W 0x00000a2c
-#define NV20TCL_POINT_PARAMETER(x) (0x00000a30+((x)*4))
-#define NV20TCL_POINT_PARAMETER__SIZE 0x00000008
-#define NV20TCL_RC_CONSTANT_COLOR0(x) (0x00000a60+((x)*4))
-#define NV20TCL_RC_CONSTANT_COLOR0__SIZE 0x00000008
-#define NV20TCL_RC_CONSTANT_COLOR0_B_SHIFT 0
-#define NV20TCL_RC_CONSTANT_COLOR0_B_MASK 0x000000ff
-#define NV20TCL_RC_CONSTANT_COLOR0_G_SHIFT 8
-#define NV20TCL_RC_CONSTANT_COLOR0_G_MASK 0x0000ff00
-#define NV20TCL_RC_CONSTANT_COLOR0_R_SHIFT 16
-#define NV20TCL_RC_CONSTANT_COLOR0_R_MASK 0x00ff0000
-#define NV20TCL_RC_CONSTANT_COLOR0_A_SHIFT 24
-#define NV20TCL_RC_CONSTANT_COLOR0_A_MASK 0xff000000
-#define NV20TCL_RC_CONSTANT_COLOR1(x) (0x00000a80+((x)*4))
-#define NV20TCL_RC_CONSTANT_COLOR1__SIZE 0x00000008
-#define NV20TCL_RC_CONSTANT_COLOR1_B_SHIFT 0
-#define NV20TCL_RC_CONSTANT_COLOR1_B_MASK 0x000000ff
-#define NV20TCL_RC_CONSTANT_COLOR1_G_SHIFT 8
-#define NV20TCL_RC_CONSTANT_COLOR1_G_MASK 0x0000ff00
-#define NV20TCL_RC_CONSTANT_COLOR1_R_SHIFT 16
-#define NV20TCL_RC_CONSTANT_COLOR1_R_MASK 0x00ff0000
-#define NV20TCL_RC_CONSTANT_COLOR1_A_SHIFT 24
-#define NV20TCL_RC_CONSTANT_COLOR1_A_MASK 0xff000000
-#define NV20TCL_RC_OUT_ALPHA(x) (0x00000aa0+((x)*4))
-#define NV20TCL_RC_OUT_ALPHA__SIZE 0x00000008
-#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_SHIFT 0
-#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f
-#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000
-#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001
-#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002
-#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003
-#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004
-#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005
-#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008
-#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009
-#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c
-#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d
-#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
-#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f
-#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a
-#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b
-#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4
-#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0
-#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000
-#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010
-#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020
-#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030
-#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040
-#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050
-#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080
-#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090
-#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0
-#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0
-#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0
-#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0
-#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0
-#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0
-#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8
-#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00
-#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000
-#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100
-#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200
-#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300
-#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400
-#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500
-#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800
-#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900
-#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00
-#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00
-#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00
-#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00
-#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00
-#define NV20TCL_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12)
-#define NV20TCL_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13)
-#define NV20TCL_RC_OUT_ALPHA_MUX_SUM (1 << 14)
-#define NV20TCL_RC_OUT_ALPHA_BIAS (1 << 15)
-#define NV20TCL_RC_OUT_ALPHA_BIAS_NONE 0x00000000
-#define NV20TCL_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000
-#define NV20TCL_RC_OUT_ALPHA_SCALE_SHIFT 16
-#define NV20TCL_RC_OUT_ALPHA_SCALE_MASK 0x00030000
-#define NV20TCL_RC_OUT_ALPHA_SCALE_NONE 0x00000000
-#define NV20TCL_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000
-#define NV20TCL_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000
-#define NV20TCL_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000
-#define NV20TCL_RC_IN_RGB(x) (0x00000ac0+((x)*4))
-#define NV20TCL_RC_IN_RGB__SIZE 0x00000008
-#define NV20TCL_RC_IN_RGB_D_INPUT_SHIFT 0
-#define NV20TCL_RC_IN_RGB_D_INPUT_MASK 0x0000000f
-#define NV20TCL_RC_IN_RGB_D_INPUT_ZERO 0x00000000
-#define NV20TCL_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001
-#define NV20TCL_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002
-#define NV20TCL_RC_IN_RGB_D_INPUT_FOG 0x00000003
-#define NV20TCL_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004
-#define NV20TCL_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005
-#define NV20TCL_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008
-#define NV20TCL_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009
-#define NV20TCL_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c
-#define NV20TCL_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d
-#define NV20TCL_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
-#define NV20TCL_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f
-#define NV20TCL_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a
-#define NV20TCL_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b
-#define NV20TCL_RC_IN_RGB_D_COMPONENT_USAGE (1 << 4)
-#define NV20TCL_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000
-#define NV20TCL_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010
-#define NV20TCL_RC_IN_RGB_D_MAPPING_SHIFT 5
-#define NV20TCL_RC_IN_RGB_D_MAPPING_MASK 0x000000e0
-#define NV20TCL_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20TCL_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020
-#define NV20TCL_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040
-#define NV20TCL_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060
-#define NV20TCL_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
-#define NV20TCL_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
-#define NV20TCL_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0
-#define NV20TCL_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0
-#define NV20TCL_RC_IN_RGB_C_INPUT_SHIFT 8
-#define NV20TCL_RC_IN_RGB_C_INPUT_MASK 0x00000f00
-#define NV20TCL_RC_IN_RGB_C_INPUT_ZERO 0x00000000
-#define NV20TCL_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100
-#define NV20TCL_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200
-#define NV20TCL_RC_IN_RGB_C_INPUT_FOG 0x00000300
-#define NV20TCL_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400
-#define NV20TCL_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500
-#define NV20TCL_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800
-#define NV20TCL_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900
-#define NV20TCL_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00
-#define NV20TCL_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00
-#define NV20TCL_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV20TCL_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00
-#define NV20TCL_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00
-#define NV20TCL_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00
-#define NV20TCL_RC_IN_RGB_C_COMPONENT_USAGE (1 << 12)
-#define NV20TCL_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000
-#define NV20TCL_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000
-#define NV20TCL_RC_IN_RGB_C_MAPPING_SHIFT 13
-#define NV20TCL_RC_IN_RGB_C_MAPPING_MASK 0x0000e000
-#define NV20TCL_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20TCL_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000
-#define NV20TCL_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000
-#define NV20TCL_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000
-#define NV20TCL_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
-#define NV20TCL_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
-#define NV20TCL_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000
-#define NV20TCL_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000
-#define NV20TCL_RC_IN_RGB_B_INPUT_SHIFT 16
-#define NV20TCL_RC_IN_RGB_B_INPUT_MASK 0x000f0000
-#define NV20TCL_RC_IN_RGB_B_INPUT_ZERO 0x00000000
-#define NV20TCL_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000
-#define NV20TCL_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000
-#define NV20TCL_RC_IN_RGB_B_INPUT_FOG 0x00030000
-#define NV20TCL_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000
-#define NV20TCL_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000
-#define NV20TCL_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000
-#define NV20TCL_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000
-#define NV20TCL_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000
-#define NV20TCL_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000
-#define NV20TCL_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
-#define NV20TCL_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000
-#define NV20TCL_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000
-#define NV20TCL_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000
-#define NV20TCL_RC_IN_RGB_B_COMPONENT_USAGE (1 << 20)
-#define NV20TCL_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000
-#define NV20TCL_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000
-#define NV20TCL_RC_IN_RGB_B_MAPPING_SHIFT 21
-#define NV20TCL_RC_IN_RGB_B_MAPPING_MASK 0x00e00000
-#define NV20TCL_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20TCL_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000
-#define NV20TCL_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000
-#define NV20TCL_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000
-#define NV20TCL_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
-#define NV20TCL_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
-#define NV20TCL_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000
-#define NV20TCL_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000
-#define NV20TCL_RC_IN_RGB_A_INPUT_SHIFT 24
-#define NV20TCL_RC_IN_RGB_A_INPUT_MASK 0x0f000000
-#define NV20TCL_RC_IN_RGB_A_INPUT_ZERO 0x00000000
-#define NV20TCL_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000
-#define NV20TCL_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000
-#define NV20TCL_RC_IN_RGB_A_INPUT_FOG 0x03000000
-#define NV20TCL_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000
-#define NV20TCL_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000
-#define NV20TCL_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000
-#define NV20TCL_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000
-#define NV20TCL_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000
-#define NV20TCL_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000
-#define NV20TCL_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
-#define NV20TCL_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000
-#define NV20TCL_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000
-#define NV20TCL_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000
-#define NV20TCL_RC_IN_RGB_A_COMPONENT_USAGE (1 << 28)
-#define NV20TCL_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000
-#define NV20TCL_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000
-#define NV20TCL_RC_IN_RGB_A_MAPPING_SHIFT 29
-#define NV20TCL_RC_IN_RGB_A_MAPPING_MASK 0xe0000000
-#define NV20TCL_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20TCL_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000
-#define NV20TCL_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000
-#define NV20TCL_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000
-#define NV20TCL_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
-#define NV20TCL_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
-#define NV20TCL_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000
-#define NV20TCL_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000
-#define NV20TCL_VIEWPORT_SCALE_X 0x00000af0
-#define NV20TCL_VIEWPORT_SCALE_Y 0x00000af4
-#define NV20TCL_VIEWPORT_SCALE_Z 0x00000af8
-#define NV20TCL_VIEWPORT_SCALE_W 0x00000afc
-#define NV20TCL_VP_UPLOAD_INST(x) (0x00000b00+((x)*4))
-#define NV20TCL_VP_UPLOAD_INST__SIZE 0x00000004
-#define NV20TCL_VP_UPLOAD_CONST(x) (0x00000b80+((x)*4))
-#define NV20TCL_VP_UPLOAD_CONST__SIZE 0x00000004
-#define NV20TCL_LIGHT_BACK_AMBIENT_R(x) (0x00000c00+((x)*64))
-#define NV20TCL_LIGHT_BACK_AMBIENT_R__SIZE 0x00000008
-#define NV20TCL_LIGHT_BACK_AMBIENT_G(x) (0x00000c04+((x)*64))
-#define NV20TCL_LIGHT_BACK_AMBIENT_G__SIZE 0x00000008
-#define NV20TCL_LIGHT_BACK_AMBIENT_B(x) (0x00000c08+((x)*64))
-#define NV20TCL_LIGHT_BACK_AMBIENT_B__SIZE 0x00000008
-#define NV20TCL_LIGHT_BACK_DIFFUSE_R(x) (0x00000c0c+((x)*64))
-#define NV20TCL_LIGHT_BACK_DIFFUSE_R__SIZE 0x00000008
-#define NV20TCL_LIGHT_BACK_DIFFUSE_G(x) (0x00000c10+((x)*64))
-#define NV20TCL_LIGHT_BACK_DIFFUSE_G__SIZE 0x00000008
-#define NV20TCL_LIGHT_BACK_DIFFUSE_B(x) (0x00000c14+((x)*64))
-#define NV20TCL_LIGHT_BACK_DIFFUSE_B__SIZE 0x00000008
-#define NV20TCL_LIGHT_BACK_SPECULAR_R(x) (0x00000c18+((x)*64))
-#define NV20TCL_LIGHT_BACK_SPECULAR_R__SIZE 0x00000008
-#define NV20TCL_LIGHT_BACK_SPECULAR_G(x) (0x00000c1c+((x)*64))
-#define NV20TCL_LIGHT_BACK_SPECULAR_G__SIZE 0x00000008
-#define NV20TCL_LIGHT_BACK_SPECULAR_B(x) (0x00000c20+((x)*64))
-#define NV20TCL_LIGHT_BACK_SPECULAR_B__SIZE 0x00000008
-#define NV20TCL_LIGHT_FRONT_AMBIENT_R(x) (0x00001000+((x)*128))
-#define NV20TCL_LIGHT_FRONT_AMBIENT_R__SIZE 0x00000008
-#define NV20TCL_LIGHT_FRONT_AMBIENT_G(x) (0x00001004+((x)*128))
-#define NV20TCL_LIGHT_FRONT_AMBIENT_G__SIZE 0x00000008
-#define NV20TCL_LIGHT_FRONT_AMBIENT_B(x) (0x00001008+((x)*128))
-#define NV20TCL_LIGHT_FRONT_AMBIENT_B__SIZE 0x00000008
-#define NV20TCL_LIGHT_FRONT_DIFFUSE_R(x) (0x0000100c+((x)*128))
-#define NV20TCL_LIGHT_FRONT_DIFFUSE_R__SIZE 0x00000008
-#define NV20TCL_LIGHT_FRONT_DIFFUSE_G(x) (0x00001010+((x)*128))
-#define NV20TCL_LIGHT_FRONT_DIFFUSE_G__SIZE 0x00000008
-#define NV20TCL_LIGHT_FRONT_DIFFUSE_B(x) (0x00001014+((x)*128))
-#define NV20TCL_LIGHT_FRONT_DIFFUSE_B__SIZE 0x00000008
-#define NV20TCL_LIGHT_FRONT_SPECULAR_R(x) (0x00001018+((x)*128))
-#define NV20TCL_LIGHT_FRONT_SPECULAR_R__SIZE 0x00000008
-#define NV20TCL_LIGHT_FRONT_SPECULAR_G(x) (0x0000101c+((x)*128))
-#define NV20TCL_LIGHT_FRONT_SPECULAR_G__SIZE 0x00000008
-#define NV20TCL_LIGHT_FRONT_SPECULAR_B(x) (0x00001020+((x)*128))
-#define NV20TCL_LIGHT_FRONT_SPECULAR_B__SIZE 0x00000008
-#define NV20TCL_LIGHT_HALF_VECTOR_X(x) (0x00001028+((x)*128))
-#define NV20TCL_LIGHT_HALF_VECTOR_X__SIZE 0x00000008
-#define NV20TCL_LIGHT_HALF_VECTOR_Y(x) (0x0000102c+((x)*128))
-#define NV20TCL_LIGHT_HALF_VECTOR_Y__SIZE 0x00000008
-#define NV20TCL_LIGHT_HALF_VECTOR_Z(x) (0x00001030+((x)*128))
-#define NV20TCL_LIGHT_HALF_VECTOR_Z__SIZE 0x00000008
-#define NV20TCL_LIGHT_DIRECTION_X(x) (0x00001034+((x)*128))
-#define NV20TCL_LIGHT_DIRECTION_X__SIZE 0x00000008
-#define NV20TCL_LIGHT_DIRECTION_Y(x) (0x00001038+((x)*128))
-#define NV20TCL_LIGHT_DIRECTION_Y__SIZE 0x00000008
-#define NV20TCL_LIGHT_DIRECTION_Z(x) (0x0000103c+((x)*128))
-#define NV20TCL_LIGHT_DIRECTION_Z__SIZE 0x00000008
-#define NV20TCL_LIGHT_SPOT_CUTOFF_A(x) (0x00001040+((x)*128))
-#define NV20TCL_LIGHT_SPOT_CUTOFF_A__SIZE 0x00000008
-#define NV20TCL_LIGHT_SPOT_CUTOFF_B(x) (0x00001044+((x)*128))
-#define NV20TCL_LIGHT_SPOT_CUTOFF_B__SIZE 0x00000008
-#define NV20TCL_LIGHT_SPOT_CUTOFF_C(x) (0x00001048+((x)*128))
-#define NV20TCL_LIGHT_SPOT_CUTOFF_C__SIZE 0x00000008
-#define NV20TCL_LIGHT_SPOT_DIR_X(x) (0x0000104c+((x)*128))
-#define NV20TCL_LIGHT_SPOT_DIR_X__SIZE 0x00000008
-#define NV20TCL_LIGHT_SPOT_DIR_Y(x) (0x00001050+((x)*128))
-#define NV20TCL_LIGHT_SPOT_DIR_Y__SIZE 0x00000008
-#define NV20TCL_LIGHT_SPOT_DIR_Z(x) (0x00001054+((x)*128))
-#define NV20TCL_LIGHT_SPOT_DIR_Z__SIZE 0x00000008
-#define NV20TCL_LIGHT_SPOT_CUTOFF_D(x) (0x00001058+((x)*128))
-#define NV20TCL_LIGHT_SPOT_CUTOFF_D__SIZE 0x00000008
-#define NV20TCL_LIGHT_POSITION_X(x) (0x0000105c+((x)*128))
-#define NV20TCL_LIGHT_POSITION_X__SIZE 0x00000008
-#define NV20TCL_LIGHT_POSITION_Y(x) (0x00001060+((x)*128))
-#define NV20TCL_LIGHT_POSITION_Y__SIZE 0x00000008
-#define NV20TCL_LIGHT_POSITION_Z(x) (0x00001064+((x)*128))
-#define NV20TCL_LIGHT_POSITION_Z__SIZE 0x00000008
-#define NV20TCL_LIGHT_ATTENUATION_CONSTANT(x) (0x00001068+((x)*128))
-#define NV20TCL_LIGHT_ATTENUATION_CONSTANT__SIZE 0x00000008
-#define NV20TCL_LIGHT_ATTENUATION_LINEAR(x) (0x0000106c+((x)*128))
-#define NV20TCL_LIGHT_ATTENUATION_LINEAR__SIZE 0x00000008
-#define NV20TCL_LIGHT_ATTENUATION_QUADRATIC(x) (0x00001070+((x)*128))
-#define NV20TCL_LIGHT_ATTENUATION_QUADRATIC__SIZE 0x00000008
-#define NV20TCL_POLYGON_STIPPLE_ENABLE 0x0000147c
-#define NV20TCL_POLYGON_STIPPLE_PATTERN(x) (0x00001480+((x)*4))
-#define NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE 0x00000020
-#define NV20TCL_VERTEX_POS_3F_X 0x00001500
-#define NV20TCL_VERTEX_POS_3F_Y 0x00001504
-#define NV20TCL_VERTEX_POS_3F_Z 0x00001508
-#define NV20TCL_VERTEX_POS_4F_X 0x00001518
-#define NV20TCL_VERTEX_POS_4F_Y 0x0000151c
-#define NV20TCL_VERTEX_POS_4F_Z 0x00001520
-#define NV20TCL_VERTEX_POS_3I_XY 0x00001528
-#define NV20TCL_VERTEX_POS_3I_XY_X_SHIFT 0
-#define NV20TCL_VERTEX_POS_3I_XY_X_MASK 0x0000ffff
-#define NV20TCL_VERTEX_POS_3I_XY_Y_SHIFT 16
-#define NV20TCL_VERTEX_POS_3I_XY_Y_MASK 0xffff0000
-#define NV20TCL_VERTEX_POS_3I_Z 0x0000152c
-#define NV20TCL_VERTEX_POS_3I_Z_Z_SHIFT 0
-#define NV20TCL_VERTEX_POS_3I_Z_Z_MASK 0x0000ffff
-#define NV20TCL_VERTEX_NOR_3F_X 0x00001530
-#define NV20TCL_VERTEX_NOR_3F_Y 0x00001534
-#define NV20TCL_VERTEX_NOR_3F_Z 0x00001538
-#define NV20TCL_VERTEX_NOR_3I_XY 0x00001540
-#define NV20TCL_VERTEX_NOR_3I_XY_X_SHIFT 0
-#define NV20TCL_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff
-#define NV20TCL_VERTEX_NOR_3I_XY_Y_SHIFT 16
-#define NV20TCL_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000
-#define NV20TCL_VERTEX_NOR_3I_Z 0x00001544
-#define NV20TCL_VERTEX_NOR_3I_Z_Z_SHIFT 0
-#define NV20TCL_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff
-#define NV20TCL_VERTEX_COL_4F_X 0x00001550
-#define NV20TCL_VERTEX_COL_4F_Y 0x00001554
-#define NV20TCL_VERTEX_COL_4F_Z 0x00001558
-#define NV20TCL_VERTEX_COL_4F_W 0x0000155c
-#define NV20TCL_VERTEX_COL_3F_X 0x00001560
-#define NV20TCL_VERTEX_COL_3F_Y 0x00001564
-#define NV20TCL_VERTEX_COL_3F_Z 0x00001568
-#define NV20TCL_VERTEX_COL_4I 0x0000156c
-#define NV20TCL_VERTEX_COL_4I_R_SHIFT 0
-#define NV20TCL_VERTEX_COL_4I_R_MASK 0x000000ff
-#define NV20TCL_VERTEX_COL_4I_G_SHIFT 8
-#define NV20TCL_VERTEX_COL_4I_G_MASK 0x0000ff00
-#define NV20TCL_VERTEX_COL_4I_B_SHIFT 16
-#define NV20TCL_VERTEX_COL_4I_B_MASK 0x00ff0000
-#define NV20TCL_VERTEX_COL_4I_A_SHIFT 24
-#define NV20TCL_VERTEX_COL_4I_A_MASK 0xff000000
-#define NV20TCL_VERTEX_COL2_3F_X 0x00001580
-#define NV20TCL_VERTEX_COL2_3F_Y 0x00001584
-#define NV20TCL_VERTEX_COL2_3F_Z 0x00001588
-#define NV20TCL_VERTEX_COL2_4I 0x0000158c
-#define NV20TCL_VERTEX_COL2_4I_R_SHIFT 0
-#define NV20TCL_VERTEX_COL2_4I_R_MASK 0x000000ff
-#define NV20TCL_VERTEX_COL2_4I_G_SHIFT 8
-#define NV20TCL_VERTEX_COL2_4I_G_MASK 0x0000ff00
-#define NV20TCL_VERTEX_COL2_4I_B_SHIFT 16
-#define NV20TCL_VERTEX_COL2_4I_B_MASK 0x00ff0000
-#define NV20TCL_VERTEX_COL2_4I_A_SHIFT 24
-#define NV20TCL_VERTEX_COL2_4I_A_MASK 0xff000000
-#define NV20TCL_VERTEX_TX0_2F_S 0x00001590
-#define NV20TCL_VERTEX_TX0_2F_T 0x00001594
-#define NV20TCL_VERTEX_TX0_2I 0x00001598
-#define NV20TCL_VERTEX_TX0_2I_S_SHIFT 0
-#define NV20TCL_VERTEX_TX0_2I_S_MASK 0x0000ffff
-#define NV20TCL_VERTEX_TX0_2I_T_SHIFT 16
-#define NV20TCL_VERTEX_TX0_2I_T_MASK 0xffff0000
-#define NV20TCL_VERTEX_TX0_4F_S 0x000015a0
-#define NV20TCL_VERTEX_TX0_4F_T 0x000015a4
-#define NV20TCL_VERTEX_TX0_4F_R 0x000015a8
-#define NV20TCL_VERTEX_TX0_4F_Q 0x000015ac
-#define NV20TCL_VERTEX_TX0_4I_ST 0x000015b0
-#define NV20TCL_VERTEX_TX0_4I_ST_S_SHIFT 0
-#define NV20TCL_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff
-#define NV20TCL_VERTEX_TX0_4I_ST_T_SHIFT 16
-#define NV20TCL_VERTEX_TX0_4I_ST_T_MASK 0xffff0000
-#define NV20TCL_VERTEX_TX0_4I_RQ 0x000015b4
-#define NV20TCL_VERTEX_TX0_4I_RQ_R_SHIFT 0
-#define NV20TCL_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff
-#define NV20TCL_VERTEX_TX0_4I_RQ_Q_SHIFT 16
-#define NV20TCL_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000
-#define NV20TCL_VERTEX_TX1_2F_S 0x000015b8
-#define NV20TCL_VERTEX_TX1_2F_T 0x000015bc
-#define NV20TCL_VERTEX_TX1_2I 0x000015c0
-#define NV20TCL_VERTEX_TX1_2I_S_SHIFT 0
-#define NV20TCL_VERTEX_TX1_2I_S_MASK 0x0000ffff
-#define NV20TCL_VERTEX_TX1_2I_T_SHIFT 16
-#define NV20TCL_VERTEX_TX1_2I_T_MASK 0xffff0000
-#define NV20TCL_VERTEX_TX1_4F_S 0x000015c8
-#define NV20TCL_VERTEX_TX1_4F_T 0x000015cc
-#define NV20TCL_VERTEX_TX1_4F_R 0x000015d0
-#define NV20TCL_VERTEX_TX1_4F_Q 0x000015d4
-#define NV20TCL_VERTEX_TX1_4I_ST 0x000015d8
-#define NV20TCL_VERTEX_TX1_4I_ST_S_SHIFT 0
-#define NV20TCL_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff
-#define NV20TCL_VERTEX_TX1_4I_ST_T_SHIFT 16
-#define NV20TCL_VERTEX_TX1_4I_ST_T_MASK 0xffff0000
-#define NV20TCL_VERTEX_TX1_4I_RQ 0x000015dc
-#define NV20TCL_VERTEX_TX1_4I_RQ_R_SHIFT 0
-#define NV20TCL_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff
-#define NV20TCL_VERTEX_TX1_4I_RQ_Q_SHIFT 16
-#define NV20TCL_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000
-#define NV20TCL_VERTEX_TX2_2F_S 0x000015e0
-#define NV20TCL_VERTEX_TX2_2F_T 0x000015e4
-#define NV20TCL_VERTEX_TX2_2I 0x000015e8
-#define NV20TCL_VERTEX_TX2_2I_S_SHIFT 0
-#define NV20TCL_VERTEX_TX2_2I_S_MASK 0x0000ffff
-#define NV20TCL_VERTEX_TX2_2I_T_SHIFT 16
-#define NV20TCL_VERTEX_TX2_2I_T_MASK 0xffff0000
-#define NV20TCL_VERTEX_TX2_4F_S 0x000015f0
-#define NV20TCL_VERTEX_TX2_4F_T 0x000015f4
-#define NV20TCL_VERTEX_TX2_4F_R 0x000015f8
-#define NV20TCL_VERTEX_TX2_4F_Q 0x000015fc
-#define NV20TCL_VERTEX_TX2_4I_ST 0x00001600
-#define NV20TCL_VERTEX_TX2_4I_ST_S_SHIFT 0
-#define NV20TCL_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff
-#define NV20TCL_VERTEX_TX2_4I_ST_T_SHIFT 16
-#define NV20TCL_VERTEX_TX2_4I_ST_T_MASK 0xffff0000
-#define NV20TCL_VERTEX_TX2_4I_RQ 0x00001604
-#define NV20TCL_VERTEX_TX2_4I_RQ_R_SHIFT 0
-#define NV20TCL_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff
-#define NV20TCL_VERTEX_TX2_4I_RQ_Q_SHIFT 16
-#define NV20TCL_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000
-#define NV20TCL_VERTEX_TX3_2F_S 0x00001608
-#define NV20TCL_VERTEX_TX3_2F_T 0x0000160c
-#define NV20TCL_VERTEX_TX3_2I 0x00001610
-#define NV20TCL_VERTEX_TX3_2I_S_SHIFT 0
-#define NV20TCL_VERTEX_TX3_2I_S_MASK 0x0000ffff
-#define NV20TCL_VERTEX_TX3_2I_T_SHIFT 16
-#define NV20TCL_VERTEX_TX3_2I_T_MASK 0xffff0000
-#define NV20TCL_VERTEX_TX3_4F_S 0x00001620
-#define NV20TCL_VERTEX_TX3_4F_T 0x00001624
-#define NV20TCL_VERTEX_TX3_4F_R 0x00001628
-#define NV20TCL_VERTEX_TX3_4F_Q 0x0000162c
-#define NV20TCL_VERTEX_TX3_4I_ST 0x00001630
-#define NV20TCL_VERTEX_TX3_4I_ST_S_SHIFT 0
-#define NV20TCL_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff
-#define NV20TCL_VERTEX_TX3_4I_ST_T_SHIFT 16
-#define NV20TCL_VERTEX_TX3_4I_ST_T_MASK 0xffff0000
-#define NV20TCL_VERTEX_TX3_4I_RQ 0x00001634
-#define NV20TCL_VERTEX_TX3_4I_RQ_R_SHIFT 0
-#define NV20TCL_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff
-#define NV20TCL_VERTEX_TX3_4I_RQ_Q_SHIFT 16
-#define NV20TCL_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000
-#define NV20TCL_VERTEX_FOG_1F 0x00001698
-#define NV20TCL_EDGEFLAG_ENABLE 0x000016bc
-#define NV20TCL_VTX_CACHE_INVALIDATE 0x00001710
-#define NV20TCL_VTXBUF_ADDRESS(x) (0x00001720+((x)*4))
-#define NV20TCL_VTXBUF_ADDRESS__SIZE 0x00000010
-#define NV20TCL_VTXBUF_ADDRESS_DMA1 (1 << 31)
-#define NV20TCL_VTXBUF_ADDRESS_OFFSET_SHIFT 0
-#define NV20TCL_VTXBUF_ADDRESS_OFFSET_MASK 0x0fffffff
-#define NV20TCL_VTXFMT(x) (0x00001760+((x)*4))
-#define NV20TCL_VTXFMT__SIZE 0x00000010
-#define NV20TCL_VTXFMT_TYPE_SHIFT 0
-#define NV20TCL_VTXFMT_TYPE_MASK 0x0000000f
-#define NV20TCL_VTXFMT_TYPE_FLOAT 0x00000002
-#define NV20TCL_VTXFMT_TYPE_UBYTE 0x00000004
-#define NV20TCL_VTXFMT_TYPE_USHORT 0x00000005
-#define NV20TCL_VTXFMT_SIZE_SHIFT 4
-#define NV20TCL_VTXFMT_SIZE_MASK 0x000000f0
-#define NV20TCL_VTXFMT_STRIDE_SHIFT 8
-#define NV20TCL_VTXFMT_STRIDE_MASK 0x0000ff00
-#define NV20TCL_LIGHT_MODEL_BACK_AMBIENT_R 0x000017a0
-#define NV20TCL_LIGHT_MODEL_BACK_AMBIENT_G 0x000017a4
-#define NV20TCL_LIGHT_MODEL_BACK_AMBIENT_B 0x000017a8
-#define NV20TCL_MATERIAL_FACTOR_BACK_A 0x000017ac
-#define NV20TCL_MATERIAL_FACTOR_BACK_R 0x000017b0
-#define NV20TCL_MATERIAL_FACTOR_BACK_G 0x000017b4
-#define NV20TCL_MATERIAL_FACTOR_BACK_B 0x000017b8
-#define NV20TCL_COLOR_LOGIC_OP_ENABLE 0x000017bc
-#define NV20TCL_COLOR_LOGIC_OP_OP 0x000017c0
-#define NV20TCL_COLOR_LOGIC_OP_OP_CLEAR 0x00001500
-#define NV20TCL_COLOR_LOGIC_OP_OP_AND 0x00001501
-#define NV20TCL_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502
-#define NV20TCL_COLOR_LOGIC_OP_OP_COPY 0x00001503
-#define NV20TCL_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504
-#define NV20TCL_COLOR_LOGIC_OP_OP_NOOP 0x00001505
-#define NV20TCL_COLOR_LOGIC_OP_OP_XOR 0x00001506
-#define NV20TCL_COLOR_LOGIC_OP_OP_OR 0x00001507
-#define NV20TCL_COLOR_LOGIC_OP_OP_NOR 0x00001508
-#define NV20TCL_COLOR_LOGIC_OP_OP_EQUIV 0x00001509
-#define NV20TCL_COLOR_LOGIC_OP_OP_INVERT 0x0000150a
-#define NV20TCL_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b
-#define NV20TCL_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c
-#define NV20TCL_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d
-#define NV20TCL_COLOR_LOGIC_OP_OP_NAND 0x0000150e
-#define NV20TCL_COLOR_LOGIC_OP_OP_SET 0x0000150f
-#define NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE 0x000017c4
-#define NV20TCL_TX_SHADER_CULL_MODE 0x000017f8
-#define NV20TCL_TX_SHADER_CULL_MODE_TX0_S (1 << 0)
-#define NV20TCL_TX_SHADER_CULL_MODE_TX0_S_GEQUAL 0x00000000
-#define NV20TCL_TX_SHADER_CULL_MODE_TX0_S_LESS 0x00000001
-#define NV20TCL_TX_SHADER_CULL_MODE_TX0_T (1 << 1)
-#define NV20TCL_TX_SHADER_CULL_MODE_TX0_T_GEQUAL 0x00000000
-#define NV20TCL_TX_SHADER_CULL_MODE_TX0_T_LESS 0x00000002
-#define NV20TCL_TX_SHADER_CULL_MODE_TX0_R (1 << 2)
-#define NV20TCL_TX_SHADER_CULL_MODE_TX0_R_GEQUAL 0x00000000
-#define NV20TCL_TX_SHADER_CULL_MODE_TX0_R_LESS 0x00000004
-#define NV20TCL_TX_SHADER_CULL_MODE_TX0_Q (1 << 3)
-#define NV20TCL_TX_SHADER_CULL_MODE_TX0_Q_GEQUAL 0x00000000
-#define NV20TCL_TX_SHADER_CULL_MODE_TX0_Q_LESS 0x00000008
-#define NV20TCL_TX_SHADER_CULL_MODE_TX1_S (1 << 4)
-#define NV20TCL_TX_SHADER_CULL_MODE_TX1_S_GEQUAL 0x00000000
-#define NV20TCL_TX_SHADER_CULL_MODE_TX1_S_LESS 0x00000010
-#define NV20TCL_TX_SHADER_CULL_MODE_TX1_T (1 << 5)
-#define NV20TCL_TX_SHADER_CULL_MODE_TX1_T_GEQUAL 0x00000000
-#define NV20TCL_TX_SHADER_CULL_MODE_TX1_T_LESS 0x00000020
-#define NV20TCL_TX_SHADER_CULL_MODE_TX1_R (1 << 6)
-#define NV20TCL_TX_SHADER_CULL_MODE_TX1_R_GEQUAL 0x00000000
-#define NV20TCL_TX_SHADER_CULL_MODE_TX1_R_LESS 0x00000040
-#define NV20TCL_TX_SHADER_CULL_MODE_TX1_Q (1 << 7)
-#define NV20TCL_TX_SHADER_CULL_MODE_TX1_Q_GEQUAL 0x00000000
-#define NV20TCL_TX_SHADER_CULL_MODE_TX1_Q_LESS 0x00000080
-#define NV20TCL_TX_SHADER_CULL_MODE_TX2_S (1 << 8)
-#define NV20TCL_TX_SHADER_CULL_MODE_TX2_S_GEQUAL 0x00000000
-#define NV20TCL_TX_SHADER_CULL_MODE_TX2_S_LESS 0x00000100
-#define NV20TCL_TX_SHADER_CULL_MODE_TX2_T (1 << 9)
-#define NV20TCL_TX_SHADER_CULL_MODE_TX2_T_GEQUAL 0x00000000
-#define NV20TCL_TX_SHADER_CULL_MODE_TX2_T_LESS 0x00000200
-#define NV20TCL_TX_SHADER_CULL_MODE_TX2_R (1 << 10)
-#define NV20TCL_TX_SHADER_CULL_MODE_TX2_R_GEQUAL 0x00000000
-#define NV20TCL_TX_SHADER_CULL_MODE_TX2_R_LESS 0x00000400
-#define NV20TCL_TX_SHADER_CULL_MODE_TX2_Q (1 << 11)
-#define NV20TCL_TX_SHADER_CULL_MODE_TX2_Q_GEQUAL 0x00000000
-#define NV20TCL_TX_SHADER_CULL_MODE_TX2_Q_LESS 0x00000800
-#define NV20TCL_TX_SHADER_CULL_MODE_TX3_S (1 << 12)
-#define NV20TCL_TX_SHADER_CULL_MODE_TX3_S_GEQUAL 0x00000000
-#define NV20TCL_TX_SHADER_CULL_MODE_TX3_S_LESS 0x00001000
-#define NV20TCL_TX_SHADER_CULL_MODE_TX3_T (1 << 13)
-#define NV20TCL_TX_SHADER_CULL_MODE_TX3_T_GEQUAL 0x00000000
-#define NV20TCL_TX_SHADER_CULL_MODE_TX3_T_LESS 0x00002000
-#define NV20TCL_TX_SHADER_CULL_MODE_TX3_R (1 << 14)
-#define NV20TCL_TX_SHADER_CULL_MODE_TX3_R_GEQUAL 0x00000000
-#define NV20TCL_TX_SHADER_CULL_MODE_TX3_R_LESS 0x00004000
-#define NV20TCL_TX_SHADER_CULL_MODE_TX3_Q (1 << 15)
-#define NV20TCL_TX_SHADER_CULL_MODE_TX3_Q_GEQUAL 0x00000000
-#define NV20TCL_TX_SHADER_CULL_MODE_TX3_Q_LESS 0x00008000
-#define NV20TCL_VERTEX_BEGIN_END 0x000017fc
-#define NV20TCL_VERTEX_BEGIN_END_STOP 0x00000000
-#define NV20TCL_VERTEX_BEGIN_END_POINTS 0x00000001
-#define NV20TCL_VERTEX_BEGIN_END_LINES 0x00000002
-#define NV20TCL_VERTEX_BEGIN_END_LINE_LOOP 0x00000003
-#define NV20TCL_VERTEX_BEGIN_END_LINE_STRIP 0x00000004
-#define NV20TCL_VERTEX_BEGIN_END_TRIANGLES 0x00000005
-#define NV20TCL_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006
-#define NV20TCL_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007
-#define NV20TCL_VERTEX_BEGIN_END_QUADS 0x00000008
-#define NV20TCL_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009
-#define NV20TCL_VERTEX_BEGIN_END_POLYGON 0x0000000a
-#define NV20TCL_VB_ELEMENT_U16 0x00001800
-#define NV20TCL_VB_ELEMENT_U16_I0_SHIFT 0
-#define NV20TCL_VB_ELEMENT_U16_I0_MASK 0x0000ffff
-#define NV20TCL_VB_ELEMENT_U16_I1_SHIFT 16
-#define NV20TCL_VB_ELEMENT_U16_I1_MASK 0xffff0000
-#define NV20TCL_VB_ELEMENT_U32 0x00001808
-#define NV20TCL_VB_VERTEX_BATCH 0x00001810
-#define NV20TCL_VB_VERTEX_BATCH_OFFSET_SHIFT 0
-#define NV20TCL_VB_VERTEX_BATCH_OFFSET_MASK 0x00ffffff
-#define NV20TCL_VB_VERTEX_BATCH_COUNT_SHIFT 24
-#define NV20TCL_VB_VERTEX_BATCH_COUNT_MASK 0xff000000
-#define NV20TCL_VERTEX_DATA 0x00001818
-#define NV20TCL_TX_SHADER_CONST_EYE_X 0x0000181c
-#define NV20TCL_TX_SHADER_CONST_EYE_Y 0x00001820
-#define NV20TCL_TX_SHADER_CONST_EYE_Z 0x00001824
-#define NV20TCL_VTX_ATTR_4F_X(x) (0x00001a00+((x)*16))
-#define NV20TCL_VTX_ATTR_4F_X__SIZE 0x00000010
-#define NV20TCL_VTX_ATTR_4F_Y(x) (0x00001a04+((x)*16))
-#define NV20TCL_VTX_ATTR_4F_Y__SIZE 0x00000010
-#define NV20TCL_VTX_ATTR_4F_Z(x) (0x00001a08+((x)*16))
-#define NV20TCL_VTX_ATTR_4F_Z__SIZE 0x00000010
-#define NV20TCL_VTX_ATTR_4F_W(x) (0x00001a0c+((x)*16))
-#define NV20TCL_VTX_ATTR_4F_W__SIZE 0x00000010
-#define NV20TCL_TX_OFFSET(x) (0x00001b00+((x)*64))
-#define NV20TCL_TX_OFFSET__SIZE 0x00000004
-#define NV20TCL_TX_FORMAT(x) (0x00001b04+((x)*64))
-#define NV20TCL_TX_FORMAT__SIZE 0x00000004
-#define NV20TCL_TX_FORMAT_DMA0 (1 << 0)
-#define NV20TCL_TX_FORMAT_DMA1 (1 << 1)
-#define NV20TCL_TX_FORMAT_CUBIC (1 << 2)
-#define NV20TCL_TX_FORMAT_NO_BORDER (1 << 3)
-#define NV20TCL_TX_FORMAT_DIMS_SHIFT 4
-#define NV20TCL_TX_FORMAT_DIMS_MASK 0x000000f0
-#define NV20TCL_TX_FORMAT_DIMS_1D 0x00000010
-#define NV20TCL_TX_FORMAT_DIMS_2D 0x00000020
-#define NV20TCL_TX_FORMAT_DIMS_3D 0x00000030
-#define NV20TCL_TX_FORMAT_FORMAT_SHIFT 8
-#define NV20TCL_TX_FORMAT_FORMAT_MASK 0x0000ff00
-#define NV20TCL_TX_FORMAT_FORMAT_L8 0x00000000
-#define NV20TCL_TX_FORMAT_FORMAT_A8 0x00000100
-#define NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5 0x00000200
-#define NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4 0x00000400
-#define NV20TCL_TX_FORMAT_FORMAT_R5G6B5 0x00000500
-#define NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8 0x00000600
-#define NV20TCL_TX_FORMAT_FORMAT_X8R8G8B8 0x00000700
-#define NV20TCL_TX_FORMAT_FORMAT_INDEX8 0x00000b00
-#define NV20TCL_TX_FORMAT_FORMAT_DXT1 0x00000c00
-#define NV20TCL_TX_FORMAT_FORMAT_DXT3 0x00000e00
-#define NV20TCL_TX_FORMAT_FORMAT_DXT5 0x00000f00
-#define NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00001000
-#define NV20TCL_TX_FORMAT_FORMAT_R5G6B5_RECT 0x00001100
-#define NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00001200
-#define NV20TCL_TX_FORMAT_FORMAT_L8_RECT 0x00001300
-#define NV20TCL_TX_FORMAT_FORMAT_DSDT8_RECT 0x00001700
-#define NV20TCL_TX_FORMAT_FORMAT_A8L8 0x00001a00
-#define NV20TCL_TX_FORMAT_FORMAT_A8_RECT 0x00001b00
-#define NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4_RECT 0x00001d00
-#define NV20TCL_TX_FORMAT_FORMAT_R8G8B8_RECT 0x00001e00
-#define NV20TCL_TX_FORMAT_FORMAT_A8L8_RECT 0x00002000
-#define NV20TCL_TX_FORMAT_FORMAT_DSDT8 0x00002800
-#define NV20TCL_TX_FORMAT_FORMAT_HILO16 0x00003300
-#define NV20TCL_TX_FORMAT_FORMAT_HILO16_RECT 0x00003600
-#define NV20TCL_TX_FORMAT_FORMAT_HILO8 0x00004400
-#define NV20TCL_TX_FORMAT_FORMAT_SIGNED_HILO8 0x00004500
-#define NV20TCL_TX_FORMAT_FORMAT_HILO8_RECT 0x00004600
-#define NV20TCL_TX_FORMAT_FORMAT_SIGNED_HILO8_RECT 0x00004700
-#define NV20TCL_TX_FORMAT_FORMAT_A16 0x00003200
-#define NV20TCL_TX_FORMAT_FORMAT_A16_RECT 0x00003500
-#define NV20TCL_TX_FORMAT_FORMAT_FLOAT_RGBA16_NV 0x00004a00
-#define NV20TCL_TX_FORMAT_FORMAT_FLOAT_RGBA32_NV 0x00004b00
-#define NV20TCL_TX_FORMAT_FORMAT_FLOAT_R32_NV 0x00004c00
-#define NV20TCL_TX_FORMAT_MIPMAP (1 << 19)
-#define NV20TCL_TX_FORMAT_BASE_SIZE_U_SHIFT 20
-#define NV20TCL_TX_FORMAT_BASE_SIZE_U_MASK 0x00f00000
-#define NV20TCL_TX_FORMAT_BASE_SIZE_V_SHIFT 24
-#define NV20TCL_TX_FORMAT_BASE_SIZE_V_MASK 0x0f000000
-#define NV20TCL_TX_FORMAT_BASE_SIZE_W_SHIFT 28
-#define NV20TCL_TX_FORMAT_BASE_SIZE_W_MASK 0xf0000000
-#define NV20TCL_TX_WRAP(x) (0x00001b08+((x)*64))
-#define NV20TCL_TX_WRAP__SIZE 0x00000004
-#define NV20TCL_TX_WRAP_S_SHIFT 0
-#define NV20TCL_TX_WRAP_S_MASK 0x000000ff
-#define NV20TCL_TX_WRAP_S_REPEAT 0x00000001
-#define NV20TCL_TX_WRAP_S_MIRRORED_REPEAT 0x00000002
-#define NV20TCL_TX_WRAP_S_CLAMP_TO_EDGE 0x00000003
-#define NV20TCL_TX_WRAP_S_CLAMP_TO_BORDER 0x00000004
-#define NV20TCL_TX_WRAP_S_CLAMP 0x00000005
-#define NV20TCL_TX_WRAP_T_SHIFT 8
-#define NV20TCL_TX_WRAP_T_MASK 0x00000f00
-#define NV20TCL_TX_WRAP_T_REPEAT 0x00000100
-#define NV20TCL_TX_WRAP_T_MIRRORED_REPEAT 0x00000200
-#define NV20TCL_TX_WRAP_T_CLAMP_TO_EDGE 0x00000300
-#define NV20TCL_TX_WRAP_T_CLAMP_TO_BORDER 0x00000400
-#define NV20TCL_TX_WRAP_T_CLAMP 0x00000500
-#define NV20TCL_TX_WRAP_R_SHIFT 16
-#define NV20TCL_TX_WRAP_R_MASK 0x000f0000
-#define NV20TCL_TX_WRAP_R_REPEAT 0x00010000
-#define NV20TCL_TX_WRAP_R_MIRRORED_REPEAT 0x00020000
-#define NV20TCL_TX_WRAP_R_CLAMP_TO_EDGE 0x00030000
-#define NV20TCL_TX_WRAP_R_CLAMP_TO_BORDER 0x00040000
-#define NV20TCL_TX_WRAP_R_CLAMP 0x00050000
-#define NV20TCL_TX_ENABLE(x) (0x00001b0c+((x)*64))
-#define NV20TCL_TX_ENABLE__SIZE 0x00000004
-#define NV20TCL_TX_ENABLE_ANISO_SHIFT 4
-#define NV20TCL_TX_ENABLE_ANISO_MASK 0x00000030
-#define NV20TCL_TX_ENABLE_ANISO_NONE 0x00000000
-#define NV20TCL_TX_ENABLE_ANISO_2X 0x00000010
-#define NV20TCL_TX_ENABLE_ANISO_4X 0x00000020
-#define NV20TCL_TX_ENABLE_ANISO_8X 0x00000030
-#define NV20TCL_TX_ENABLE_MIPMAP_MAX_LOD_SHIFT 14
-#define NV20TCL_TX_ENABLE_MIPMAP_MAX_LOD_MASK 0x0003c000
-#define NV20TCL_TX_ENABLE_MIPMAP_MIN_LOD_SHIFT 26
-#define NV20TCL_TX_ENABLE_MIPMAP_MIN_LOD_MASK 0x3c000000
-#define NV20TCL_TX_ENABLE_ENABLE (1 << 30)
-#define NV20TCL_TX_NPOT_PITCH(x) (0x00001b10+((x)*64))
-#define NV20TCL_TX_NPOT_PITCH__SIZE 0x00000004
-#define NV20TCL_TX_NPOT_PITCH_PITCH_SHIFT 16
-#define NV20TCL_TX_NPOT_PITCH_PITCH_MASK 0xffff0000
-#define NV20TCL_TX_FILTER(x) (0x00001b14+((x)*64))
-#define NV20TCL_TX_FILTER__SIZE 0x00000004
-#define NV20TCL_TX_FILTER_LOD_BIAS_SHIFT 8
-#define NV20TCL_TX_FILTER_LOD_BIAS_MASK 0x00000f00
-#define NV20TCL_TX_FILTER_MINIFY_SHIFT 16
-#define NV20TCL_TX_FILTER_MINIFY_MASK 0x000f0000
-#define NV20TCL_TX_FILTER_MINIFY_NEAREST 0x00010000
-#define NV20TCL_TX_FILTER_MINIFY_LINEAR 0x00020000
-#define NV20TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x00030000
-#define NV20TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x00040000
-#define NV20TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x00050000
-#define NV20TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x00060000
-#define NV20TCL_TX_FILTER_MAGNIFY_SHIFT 24
-#define NV20TCL_TX_FILTER_MAGNIFY_MASK 0x0f000000
-#define NV20TCL_TX_FILTER_MAGNIFY_NEAREST 0x01000000
-#define NV20TCL_TX_FILTER_MAGNIFY_LINEAR 0x02000000
-#define NV20TCL_TX_NPOT_SIZE(x) (0x00001b1c+((x)*64))
-#define NV20TCL_TX_NPOT_SIZE__SIZE 0x00000004
-#define NV20TCL_TX_NPOT_SIZE_H_SHIFT 0
-#define NV20TCL_TX_NPOT_SIZE_H_MASK 0x0000ffff
-#define NV20TCL_TX_NPOT_SIZE_W_SHIFT 16
-#define NV20TCL_TX_NPOT_SIZE_W_MASK 0xffff0000
-#define NV20TCL_TX_PALETTE_OFFSET(x) (0x00001b20+((x)*64))
-#define NV20TCL_TX_PALETTE_OFFSET__SIZE 0x00000004
-#define NV20TCL_TX_BORDER_COLOR(x) (0x00001b24+((x)*64))
-#define NV20TCL_TX_BORDER_COLOR__SIZE 0x00000004
-#define NV20TCL_TX_BORDER_COLOR_B_SHIFT 0
-#define NV20TCL_TX_BORDER_COLOR_B_MASK 0x000000ff
-#define NV20TCL_TX_BORDER_COLOR_G_SHIFT 8
-#define NV20TCL_TX_BORDER_COLOR_G_MASK 0x0000ff00
-#define NV20TCL_TX_BORDER_COLOR_R_SHIFT 16
-#define NV20TCL_TX_BORDER_COLOR_R_MASK 0x00ff0000
-#define NV20TCL_TX_BORDER_COLOR_A_SHIFT 24
-#define NV20TCL_TX_BORDER_COLOR_A_MASK 0xff000000
-#define NV20TCL_TX_SHADER_OFFSET_MATRIX00(x) (0x00001b28+((x)*64))
-#define NV20TCL_TX_SHADER_OFFSET_MATRIX00__SIZE 0x00000004
-#define NV20TCL_TX_SHADER_OFFSET_MATRIX01(x) (0x00001b2c+((x)*64))
-#define NV20TCL_TX_SHADER_OFFSET_MATRIX01__SIZE 0x00000004
-#define NV20TCL_TX_SHADER_OFFSET_MATRIX11(x) (0x00001b30+((x)*64))
-#define NV20TCL_TX_SHADER_OFFSET_MATRIX11__SIZE 0x00000004
-#define NV20TCL_TX_SHADER_OFFSET_MATRIX10(x) (0x00001b34+((x)*64))
-#define NV20TCL_TX_SHADER_OFFSET_MATRIX10__SIZE 0x00000004
-#define NV20TCL_DEPTH_UNK17D8 0x00001d78
-#define NV20TCL_DEPTH_UNK17D8_CLAMP_SHIFT 4
-#define NV20TCL_DEPTH_UNK17D8_CLAMP_MASK 0x000000f0
-#define NV20TCL_MULTISAMPLE_CONTROL 0x00001d7c
-#define NV20TCL_CLEAR_DEPTH_VALUE 0x00001d8c
-#define NV20TCL_CLEAR_VALUE 0x00001d90
-#define NV20TCL_CLEAR_BUFFERS 0x00001d94
-#define NV20TCL_CLEAR_BUFFERS_COLOR_A (1 << 7)
-#define NV20TCL_CLEAR_BUFFERS_COLOR_B (1 << 6)
-#define NV20TCL_CLEAR_BUFFERS_COLOR_G (1 << 5)
-#define NV20TCL_CLEAR_BUFFERS_COLOR_R (1 << 4)
-#define NV20TCL_CLEAR_BUFFERS_STENCIL (1 << 1)
-#define NV20TCL_CLEAR_BUFFERS_DEPTH (1 << 0)
-#define NV20TCL_RC_COLOR0 0x00001e20
-#define NV20TCL_RC_COLOR0_B_SHIFT 0
-#define NV20TCL_RC_COLOR0_B_MASK 0x000000ff
-#define NV20TCL_RC_COLOR0_G_SHIFT 8
-#define NV20TCL_RC_COLOR0_G_MASK 0x0000ff00
-#define NV20TCL_RC_COLOR0_R_SHIFT 16
-#define NV20TCL_RC_COLOR0_R_MASK 0x00ff0000
-#define NV20TCL_RC_COLOR0_A_SHIFT 24
-#define NV20TCL_RC_COLOR0_A_MASK 0xff000000
-#define NV20TCL_RC_COLOR1 0x00001e24
-#define NV20TCL_RC_COLOR1_B_SHIFT 0
-#define NV20TCL_RC_COLOR1_B_MASK 0x000000ff
-#define NV20TCL_RC_COLOR1_G_SHIFT 8
-#define NV20TCL_RC_COLOR1_G_MASK 0x0000ff00
-#define NV20TCL_RC_COLOR1_R_SHIFT 16
-#define NV20TCL_RC_COLOR1_R_MASK 0x00ff0000
-#define NV20TCL_RC_COLOR1_A_SHIFT 24
-#define NV20TCL_RC_COLOR1_A_MASK 0xff000000
-#define NV20TCL_BACK_MATERIAL_SHININESS(x) (0x00001e28+((x)*4))
-#define NV20TCL_BACK_MATERIAL_SHININESS__SIZE 0x00000006
-#define NV20TCL_RC_OUT_RGB(x) (0x00001e40+((x)*4))
-#define NV20TCL_RC_OUT_RGB__SIZE 0x00000008
-#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_SHIFT 0
-#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f
-#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000
-#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001
-#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002
-#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003
-#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004
-#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005
-#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008
-#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009
-#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c
-#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d
-#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
-#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f
-#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a
-#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b
-#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_SHIFT 4
-#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0
-#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000
-#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010
-#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020
-#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030
-#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040
-#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050
-#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080
-#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090
-#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0
-#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0
-#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0
-#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0
-#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0
-#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0
-#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8
-#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00
-#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000
-#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100
-#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200
-#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300
-#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400
-#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500
-#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800
-#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900
-#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00
-#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00
-#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00
-#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00
-#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00
-#define NV20TCL_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12)
-#define NV20TCL_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13)
-#define NV20TCL_RC_OUT_RGB_MUX_SUM (1 << 14)
-#define NV20TCL_RC_OUT_RGB_BIAS (1 << 15)
-#define NV20TCL_RC_OUT_RGB_BIAS_NONE 0x00000000
-#define NV20TCL_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000
-#define NV20TCL_RC_OUT_RGB_SCALE_SHIFT 16
-#define NV20TCL_RC_OUT_RGB_SCALE_MASK 0x00030000
-#define NV20TCL_RC_OUT_RGB_SCALE_NONE 0x00000000
-#define NV20TCL_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000
-#define NV20TCL_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000
-#define NV20TCL_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000
-#define NV20TCL_RC_ENABLE 0x00001e60
-#define NV20TCL_RC_ENABLE_NUM_COMBINERS_SHIFT 0
-#define NV20TCL_RC_ENABLE_NUM_COMBINERS_MASK 0x0000000f
-#define NV20TCL_TX_RCOMP 0x00001e6c
-#define NV20TCL_TX_RCOMP_NEVER 0x00000000
-#define NV20TCL_TX_RCOMP_GREATER 0x00000001
-#define NV20TCL_TX_RCOMP_EQUAL 0x00000002
-#define NV20TCL_TX_RCOMP_GEQUAL 0x00000003
-#define NV20TCL_TX_RCOMP_LESS 0x00000004
-#define NV20TCL_TX_RCOMP_NOTEQUAL 0x00000005
-#define NV20TCL_TX_RCOMP_LEQUAL 0x00000006
-#define NV20TCL_TX_RCOMP_ALWAYS 0x00000007
-#define NV20TCL_TX_SHADER_OP 0x00001e70
-#define NV20TCL_TX_SHADER_OP_TX0_SHIFT 0
-#define NV20TCL_TX_SHADER_OP_TX0_MASK 0x0000001f
-#define NV20TCL_TX_SHADER_OP_TX0_NONE 0x00000000
-#define NV20TCL_TX_SHADER_OP_TX0_TEXTURE_2D 0x00000001
-#define NV20TCL_TX_SHADER_OP_TX0_PASS_THROUGH 0x00000004
-#define NV20TCL_TX_SHADER_OP_TX0_CULL_FRAGMENT 0x00000005
-#define NV20TCL_TX_SHADER_OP_TX0_OFFSET_TEXTURE_2D 0x00000006
-#define NV20TCL_TX_SHADER_OP_TX0_DOT_PRODUCT_TEXTURE_2D 0x00000009
-#define NV20TCL_TX_SHADER_OP_TX0_DOT_PRODUCT_DEPTH_REPLACE 0x0000000a
-#define NV20TCL_TX_SHADER_OP_TX0_DEPENDANT_AR_TEXTURE_2D 0x0000000f
-#define NV20TCL_TX_SHADER_OP_TX0_DEPENDANT_GB_TEXTURE_2D 0x00000010
-#define NV20TCL_TX_SHADER_OP_TX0_DOT_PRODUCT 0x00000011
-#define NV20TCL_TX_SHADER_OP_TX1_SHIFT 5
-#define NV20TCL_TX_SHADER_OP_TX1_MASK 0x000003e0
-#define NV20TCL_TX_SHADER_OP_TX1_NONE 0x00000000
-#define NV20TCL_TX_SHADER_OP_TX1_TEXTURE_2D 0x00000020
-#define NV20TCL_TX_SHADER_OP_TX1_PASS_THROUGH 0x00000080
-#define NV20TCL_TX_SHADER_OP_TX1_CULL_FRAGMENT 0x000000a0
-#define NV20TCL_TX_SHADER_OP_TX1_OFFSET_TEXTURE_2D 0x000000c0
-#define NV20TCL_TX_SHADER_OP_TX1_DOT_PRODUCT_TEXTURE_2D 0x00000120
-#define NV20TCL_TX_SHADER_OP_TX1_DOT_PRODUCT_DEPTH_REPLACE 0x00000140
-#define NV20TCL_TX_SHADER_OP_TX1_DEPENDANT_AR_TEXTURE_2D 0x000001e0
-#define NV20TCL_TX_SHADER_OP_TX1_DEPENDANT_GB_TEXTURE_2D 0x00000200
-#define NV20TCL_TX_SHADER_OP_TX1_DOT_PRODUCT 0x00000220
-#define NV20TCL_TX_SHADER_OP_TX2_SHIFT 10
-#define NV20TCL_TX_SHADER_OP_TX2_MASK 0x00007c00
-#define NV20TCL_TX_SHADER_OP_TX2_NONE 0x00000000
-#define NV20TCL_TX_SHADER_OP_TX2_TEXTURE_2D 0x00000400
-#define NV20TCL_TX_SHADER_OP_TX2_PASS_THROUGH 0x00001000
-#define NV20TCL_TX_SHADER_OP_TX2_CULL_FRAGMENT 0x00001400
-#define NV20TCL_TX_SHADER_OP_TX2_OFFSET_TEXTURE_2D 0x00001800
-#define NV20TCL_TX_SHADER_OP_TX2_DOT_PRODUCT_TEXTURE_2D 0x00002400
-#define NV20TCL_TX_SHADER_OP_TX2_DOT_PRODUCT_DEPTH_REPLACE 0x00002800
-#define NV20TCL_TX_SHADER_OP_TX2_DEPENDANT_AR_TEXTURE_2D 0x00003c00
-#define NV20TCL_TX_SHADER_OP_TX2_DEPENDANT_GB_TEXTURE_2D 0x00004000
-#define NV20TCL_TX_SHADER_OP_TX2_DOT_PRODUCT 0x00004400
-#define NV20TCL_TX_SHADER_OP_TX3_SHIFT 15
-#define NV20TCL_TX_SHADER_OP_TX3_MASK 0x000f8000
-#define NV20TCL_TX_SHADER_OP_TX3_NONE 0x00000000
-#define NV20TCL_TX_SHADER_OP_TX3_TEXTURE_2D 0x00008000
-#define NV20TCL_TX_SHADER_OP_TX3_PASS_THROUGH 0x00020000
-#define NV20TCL_TX_SHADER_OP_TX3_CULL_FRAGMENT 0x00028000
-#define NV20TCL_TX_SHADER_OP_TX3_OFFSET_TEXTURE_2D 0x00030000
-#define NV20TCL_TX_SHADER_OP_TX3_DOT_PRODUCT_TEXTURE_2D 0x00048000
-#define NV20TCL_TX_SHADER_OP_TX3_DOT_PRODUCT_DEPTH_REPLACE 0x00050000
-#define NV20TCL_TX_SHADER_OP_TX3_DEPENDANT_AR_TEXTURE_2D 0x00078000
-#define NV20TCL_TX_SHADER_OP_TX3_DEPENDANT_GB_TEXTURE_2D 0x00080000
-#define NV20TCL_TX_SHADER_OP_TX3_DOT_PRODUCT 0x00088000
-#define NV20TCL_TX_SHADER_DOTMAPPING 0x00001e74
-#define NV20TCL_TX_SHADER_DOTMAPPING_TX0_SHIFT 0
-#define NV20TCL_TX_SHADER_DOTMAPPING_TX0_MASK 0x0000000f
-#define NV20TCL_TX_SHADER_DOTMAPPING_TX1_SHIFT 4
-#define NV20TCL_TX_SHADER_DOTMAPPING_TX1_MASK 0x000000f0
-#define NV20TCL_TX_SHADER_DOTMAPPING_TX2_SHIFT 8
-#define NV20TCL_TX_SHADER_DOTMAPPING_TX2_MASK 0x00000f00
-#define NV20TCL_TX_SHADER_DOTMAPPING_TX3_SHIFT 12
-#define NV20TCL_TX_SHADER_DOTMAPPING_TX3_MASK 0x0000f000
-#define NV20TCL_TX_SHADER_PREVIOUS 0x00001e78
-#define NV20TCL_TX_SHADER_PREVIOUS_TX0_SHIFT 8
-#define NV20TCL_TX_SHADER_PREVIOUS_TX0_MASK 0x00000f00
-#define NV20TCL_TX_SHADER_PREVIOUS_TX1_SHIFT 12
-#define NV20TCL_TX_SHADER_PREVIOUS_TX1_MASK 0x0000f000
-#define NV20TCL_TX_SHADER_PREVIOUS_TX2_SHIFT 16
-#define NV20TCL_TX_SHADER_PREVIOUS_TX2_MASK 0x00030000
-#define NV20TCL_TX_SHADER_PREVIOUS_TX3_SHIFT 20
-#define NV20TCL_TX_SHADER_PREVIOUS_TX3_MASK 0x00300000
-#define NV20TCL_ENGINE 0x00001e94
-#define NV20TCL_ENGINE_VP (1 << 1)
-#define NV20TCL_ENGINE_FIXED (1 << 2)
-#define NV20TCL_VP_UPLOAD_FROM_ID 0x00001e9c
-#define NV20TCL_VP_START_FROM_ID 0x00001ea0
-#define NV20TCL_VP_UPLOAD_CONST_ID 0x00001ea4
-
-
-#define NV25TCL 0x00000597
-
-#define NV25TCL_DMA_IN_MEMORY4 0x0000019c
-#define NV25TCL_DMA_IN_MEMORY5 0x000001a0
-#define NV25TCL_DMA_IN_MEMORY8 0x000001ac
-#define NV25TCL_DMA_IN_MEMORY9 0x000001b0
-#define NV25TCL_HIERZ_PITCH 0x0000022c
-#define NV25TCL_HIERZ_OFFSET 0x00000230
-
-#endif /* NOUVEAU_REG_H */
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c
index f80aaedb25..53a121420d 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c
@@ -314,7 +314,7 @@ nouveau_context_make_current(__DRIcontext *dri_ctx, __DRIdrawable *dri_draw,
GLboolean
nouveau_context_unbind(__DRIcontext *dri_ctx)
{
- /* Unset current context and dispath table */
+ /* Unset current context and dispatch table */
_mesa_make_current(NULL, NULL, NULL);
return GL_TRUE;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.c b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
index 060c2c5bcc..2480b1ea50 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_texture.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
@@ -603,11 +603,12 @@ nouveau_set_texbuffer(__DRIcontext *dri_ctx,
nouveau_update_renderbuffers(dri_ctx, draw);
nouveau_surface_ref(&to_nouveau_renderbuffer(rb)->surface, s);
+ s->format = get_texbuffer_format(rb, format);
+
/* Update the image fields. */
_mesa_init_teximage_fields(ctx, target, ti, s->width, s->height,
- 1, 0, s->cpp);
+ 1, 0, s->cpp, s->format);
ti->RowStride = s->pitch / s->cpp;
- ti->TexFormat = s->format = get_texbuffer_format(rb, format);
/* Try to validate it. */
if (!validate_teximage(ctx, t, 0, 0, 0, 0, s->width, s->height, 1))
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_util.h b/src/mesa/drivers/dri/nouveau/nouveau_util.h
index 8df8867d14..6d01934dad 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_util.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_util.h
@@ -164,6 +164,12 @@ get_viewport_translate(struct gl_context *ctx, float a[4])
}
static inline void
+OUT_RINGb(struct nouveau_channel *chan, GLboolean x)
+{
+ OUT_RING(chan, x ? 1 : 0);
+}
+
+static inline void
OUT_RINGm(struct nouveau_channel *chan, float m[16])
{
int i, j;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
index 7a0eb9fc23..d8b331cca7 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
@@ -150,7 +150,6 @@ vbo_emit_attr(struct gl_context *ctx, const struct gl_client_array **arrays,
render->map[render->attr_count++] = attr;
render->vertex_size += 4 * info->imm_fields;
}
-
}
}
diff --git a/src/mesa/drivers/dri/nouveau/nv01_2d.xml.h b/src/mesa/drivers/dri/nouveau/nv01_2d.xml.h
new file mode 100644
index 0000000000..3390da089b
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nv01_2d.xml.h
@@ -0,0 +1,1343 @@
+#ifndef NV01_2D_XML
+#define NV01_2D_XML
+
+/* Autogenerated file, DO NOT EDIT manually!
+
+This file was generated by the rules-ng-ng headergen tool in this git repository:
+http://0x04.net/cgit/index.cgi/rules-ng-ng
+git clone git://0x04.net/rules-ng-ng
+
+The rules-ng-ng source files this header was generated from are:
+- nv01_2d.xml ( 33509 bytes, from 2010-11-13 23:32:57)
+- copyright.xml ( 6452 bytes, from 2010-11-15 15:10:58)
+- nv_defs.xml ( 4437 bytes, from 2010-11-01 00:28:46)
+- nv_object.xml ( 11547 bytes, from 2010-11-13 23:32:57)
+- nvchipsets.xml ( 3074 bytes, from 2010-11-13 23:32:57)
+
+Copyright (C) 2006-2010 by the following authors:
+- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
+- Ben Skeggs (darktama, darktama_)
+- B. R. <koala_br@users.sourceforge.net> (koala_br)
+- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
+- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
+- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
+- Dmitry Baryshkov
+- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
+- EdB <edb_@users.sf.net> (edb_)
+- Erik Waling <erikwailing@users.sf.net> (erikwaling)
+- Francisco Jerez <currojerez@riseup.net> (curro)
+- imirkin <imirkin@users.sf.net> (imirkin)
+- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
+- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
+- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
+- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
+- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
+- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
+- Mark Carey <mark.carey@gmail.com> (careym)
+- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
+- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
+- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
+- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
+- Peter Popov <ironpeter@users.sf.net> (ironpeter)
+- Richard Hughes <hughsient@users.sf.net> (hughsient)
+- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
+- Serge Martin
+- Simon Raffeiner
+- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
+- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
+- sturmflut <sturmflut@users.sf.net> (sturmflut)
+- Sylvain Munaut <tnt@246tNt.com>
+- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
+- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
+- Younes Manton <younes.m@gmail.com> (ymanton)
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+
+
+#define NV01_CONTEXT_BETA1_DMA_NOTIFY 0x00000180
+
+#define NV01_CONTEXT_BETA1_BETA_1D31 0x00000300
+
+
+#define NV04_BETA_SOLID_DMA_NOTIFY 0x00000180
+
+#define NV04_BETA_SOLID_BETA_FACTOR 0x00000300
+
+
+#define NV01_CONTEXT_COLOR_KEY_DMA_NOTIFY 0x00000180
+
+#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT 0x00000300
+#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_A16R5G6B5 0x00000001
+#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X16A1R5G5B5 0x00000002
+#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_A8R8G8B8 0x00000003
+
+#define NV01_CONTEXT_COLOR_KEY_COLOR 0x00000304
+
+
+#define NV01_CONTEXT_PATTERN_DMA_NOTIFY 0x00000180
+
+#define NV01_CONTEXT_PATTERN_COLOR_FORMAT 0x00000300
+
+#define NV01_CONTEXT_PATTERN_MONOCHROME_FORMAT 0x00000304
+
+#define NV01_CONTEXT_PATTERN_SHAPE 0x00000308
+
+#define NV01_CONTEXT_PATTERN_COLOR(i0) (0x00000310 + 0x4*(i0))
+#define NV01_CONTEXT_PATTERN_COLOR__ESIZE 0x00000004
+#define NV01_CONTEXT_PATTERN_COLOR__LEN 0x00000002
+
+#define NV01_CONTEXT_PATTERN_PATTERN(i0) (0x00000318 + 0x4*(i0))
+#define NV01_CONTEXT_PATTERN_PATTERN__ESIZE 0x00000004
+#define NV01_CONTEXT_PATTERN_PATTERN__LEN 0x00000002
+
+
+#define NV01_CONTEXT_CLIP_RECTANGLE_DMA_NOTIFY 0x00000180
+
+#define NV01_CONTEXT_CLIP_RECTANGLE_POINT 0x00000300
+#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_X__MASK 0x0000ffff
+#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_X__SHIFT 0
+#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_Y__MASK 0xffff0000
+#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_Y__SHIFT 16
+
+#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE 0x00000304
+#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_W__MASK 0x0000ffff
+#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_W__SHIFT 0
+#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_H__MASK 0xffff0000
+#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_H__SHIFT 16
+
+
+#define NV04_CONTEXT_SURFACES_2D_DMA_NOTIFY 0x00000180
+
+#define NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_SOURCE 0x00000184
+
+#define NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_DESTIN 0x00000188
+
+
+#define NV50_CONTEXT_SURFACES_2D_SRC_LINEAR 0x00000200
+
+#define NV50_CONTEXT_SURFACES_2D_SRC_TILE_MODE 0x00000204
+
+#define NV50_CONTEXT_SURFACES_2D_SRC_WIDTH 0x00000208
+
+#define NV50_CONTEXT_SURFACES_2D_SRC_HEIGHT 0x0000020c
+
+#define NV50_CONTEXT_SURFACES_2D_UNK0210 0x00000210
+
+#define NV50_CONTEXT_SURFACES_2D_UNK0214 0x00000214
+
+#define NV50_CONTEXT_SURFACES_2D_DST_LINEAR 0x00000218
+
+#define NV50_CONTEXT_SURFACES_2D_DST_TILE_MODE 0x0000021c
+
+#define NV50_CONTEXT_SURFACES_2D_DST_WIDTH 0x00000220
+
+#define NV50_CONTEXT_SURFACES_2D_DST_HEIGHT 0x00000224
+
+#define NV50_CONTEXT_SURFACES_2D_UNK0228 0x00000228
+
+#define NV50_CONTEXT_SURFACES_2D_UNK022C 0x0000022c
+
+#define NV50_CONTEXT_SURFACES_2D_OFFSET_SOURCE_HIGH 0x00000230
+
+#define NV50_CONTEXT_SURFACES_2D_OFFSET_DESTIN_HIGH 0x00000234
+
+#define NV04_CONTEXT_SURFACES_2D_FORMAT 0x00000300
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y8 0x00000001
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1R5G5B5_Z1R5G5B5 0x00000002
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1R5G5B5_X1R5G5B5 0x00000003
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_R5G6B5 0x00000004
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y16 0x00000005
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_X8R8G8B8_Z8R8G8B8 0x00000006
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_X8R8G8B8_X8R8G8B8 0x00000007
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1A7R8G8B8_Z1A7R8G8B8 0x00000008
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1A7R8G8B8_X1A7R8G8B8 0x00000009
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_A8R8G8B8 0x0000000a
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y32 0x0000000b
+
+#define NV04_CONTEXT_SURFACES_2D_PITCH 0x00000304
+#define NV04_CONTEXT_SURFACES_2D_PITCH_SOURCE__MASK 0x0000ffff
+#define NV04_CONTEXT_SURFACES_2D_PITCH_SOURCE__SHIFT 0
+#define NV04_CONTEXT_SURFACES_2D_PITCH_DESTIN__MASK 0xffff0000
+#define NV04_CONTEXT_SURFACES_2D_PITCH_DESTIN__SHIFT 16
+
+#define NV04_CONTEXT_SURFACES_2D_OFFSET_SOURCE 0x00000308
+
+#define NV04_CONTEXT_SURFACES_2D_OFFSET_DESTIN 0x0000030c
+
+
+#define NV04_SWIZZLED_SURFACE_DMA_NOTIFY 0x00000180
+
+#define NV04_SWIZZLED_SURFACE_DMA_IMAGE 0x00000184
+
+#define NV04_SWIZZLED_SURFACE_FORMAT 0x00000300
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR__MASK 0x000000ff
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR__SHIFT 0
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y8 0x00000001
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1R5G5B5_Z1R5G5B5 0x00000002
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1R5G5B5_X1R5G5B5 0x00000003
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_R5G6B5 0x00000004
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y16 0x00000005
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X8R8G8B8_Z8R8G8B8 0x00000006
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X8R8G8B8_X8R8G8B8 0x00000007
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1A7R8G8B8_Z1A7R8G8B8 0x00000008
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1A7R8G8B8_X1A7R8G8B8 0x00000009
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_A8R8G8B8 0x0000000a
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y32 0x0000000b
+#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_U__MASK 0x00ff0000
+#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_U__SHIFT 16
+#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_V__MASK 0xff000000
+#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_V__SHIFT 24
+
+#define NV04_SWIZZLED_SURFACE_OFFSET 0x00000304
+
+
+#define NV03_CONTEXT_ROP_DMA_NOTIFY 0x00000180
+
+#define NV03_CONTEXT_ROP_ROP 0x00000300
+
+
+#define NV04_IMAGE_PATTERN_DMA_NOTIFY 0x00000180
+
+#define NV04_IMAGE_PATTERN_COLOR_FORMAT 0x00000300
+#define NV04_IMAGE_PATTERN_COLOR_FORMAT_A16R5G6B5 0x00000001
+#define NV04_IMAGE_PATTERN_COLOR_FORMAT_X16A1R5G5B5 0x00000002
+#define NV04_IMAGE_PATTERN_COLOR_FORMAT_A8R8G8B8 0x00000003
+
+#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT 0x00000304
+#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT_CGA6 0x00000001
+#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT_LE 0x00000002
+
+#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE 0x00000308
+#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_8X8 0x00000000
+#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_64X1 0x00000001
+#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_1X64 0x00000002
+
+#define NV04_IMAGE_PATTERN_PATTERN_SELECT 0x0000030c
+#define NV04_IMAGE_PATTERN_PATTERN_SELECT_MONO 0x00000001
+#define NV04_IMAGE_PATTERN_PATTERN_SELECT_COLOR 0x00000002
+
+#define NV04_IMAGE_PATTERN_MONOCHROME_COLOR0 0x00000310
+
+#define NV04_IMAGE_PATTERN_MONOCHROME_COLOR1 0x00000314
+
+#define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN0 0x00000318
+
+#define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN1 0x0000031c
+
+#define NV04_IMAGE_PATTERN_PATTERN_Y8(i0) (0x00000400 + 0x4*(i0))
+#define NV04_IMAGE_PATTERN_PATTERN_Y8__ESIZE 0x00000004
+#define NV04_IMAGE_PATTERN_PATTERN_Y8__LEN 0x00000010
+#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y0__MASK 0x000000ff
+#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y0__SHIFT 0
+#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y1__MASK 0x0000ff00
+#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y1__SHIFT 8
+#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y2__MASK 0x00ff0000
+#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y2__SHIFT 16
+#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y3__MASK 0xff000000
+#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y3__SHIFT 24
+
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5(i0) (0x00000500 + 0x4*(i0))
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5__ESIZE 0x00000004
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5__LEN 0x00000020
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B0__MASK 0x0000001f
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B0__SHIFT 0
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G0__MASK 0x000007e0
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G0__SHIFT 5
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R0__MASK 0x0000f800
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R0__SHIFT 11
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B1__MASK 0x001f0000
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B1__SHIFT 16
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G1__MASK 0x07e00000
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G1__SHIFT 21
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R1__MASK 0xf8000000
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R1__SHIFT 27
+
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5(i0) (0x00000600 + 0x4*(i0))
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5__ESIZE 0x00000004
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5__LEN 0x00000020
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B0__MASK 0x0000001f
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B0__SHIFT 0
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G0__MASK 0x000003e0
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G0__SHIFT 5
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R0__MASK 0x00007c00
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R0__SHIFT 10
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B1__MASK 0x001f0000
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B1__SHIFT 16
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G1__MASK 0x03e00000
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G1__SHIFT 21
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R1__MASK 0x7c000000
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R1__SHIFT 26
+
+#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8(i0) (0x00000700 + 0x4*(i0))
+#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8__ESIZE 0x00000004
+#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8__LEN 0x00000040
+#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_B__MASK 0x000000ff
+#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_B__SHIFT 0
+#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_G__MASK 0x0000ff00
+#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_G__SHIFT 8
+#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_R__MASK 0x00ff0000
+#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_R__SHIFT 16
+
+
+#define NV01_RENDER_SOLID_LINE_PATCH 0x0000010c
+
+#define NV01_RENDER_SOLID_LINE_DMA_NOTIFY 0x00000180
+
+#define NV01_RENDER_SOLID_LINE_CLIP_RECTANGLE 0x00000184
+
+#define NV01_RENDER_SOLID_LINE_PATTERN 0x00000188
+
+#define NV04_RENDER_SOLID_LINE_PATTERN 0x00000188
+
+#define NV01_RENDER_SOLID_LINE_ROP 0x0000018c
+
+#define NV01_RENDER_SOLID_LINE_BETA1 0x00000190
+
+#define NV01_RENDER_SOLID_LINE_SURFACE_DST 0x00000194
+
+
+#define NV04_RENDER_SOLID_LINE_BETA4 0x00000194
+
+#define NV04_RENDER_SOLID_LINE_SURFACE 0x00000198
+
+#define NV01_RENDER_SOLID_LINE_OPERATION 0x000002fc
+#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY_AND 0x00000000
+#define NV01_RENDER_SOLID_LINE_OPERATION_ROP_AND 0x00000001
+#define NV01_RENDER_SOLID_LINE_OPERATION_BLEND_AND 0x00000002
+#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY 0x00000003
+#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY_PREMULT 0x00000004
+#define NV01_RENDER_SOLID_LINE_OPERATION_BLEND_PREMULT 0x00000005
+
+#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT 0x00000300
+#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_A16R5G6B5 0x00000001
+#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X16A1R5G5B5 0x00000002
+#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_A8R8G8B8 0x00000003
+
+#define NV01_RENDER_SOLID_LINE_COLOR 0x00000304
+
+#define NV01_RENDER_SOLID_LINE_LINE_POINT0(i0) (0x00000400 + 0x8*(i0))
+#define NV01_RENDER_SOLID_LINE_LINE_POINT0__ESIZE 0x00000008
+#define NV01_RENDER_SOLID_LINE_LINE_POINT0__LEN 0x00000010
+#define NV01_RENDER_SOLID_LINE_LINE_POINT0_X__MASK 0x0000ffff
+#define NV01_RENDER_SOLID_LINE_LINE_POINT0_X__SHIFT 0
+#define NV01_RENDER_SOLID_LINE_LINE_POINT0_Y__MASK 0xffff0000
+#define NV01_RENDER_SOLID_LINE_LINE_POINT0_Y__SHIFT 16
+
+#define NV01_RENDER_SOLID_LINE_LINE_POINT1(i0) (0x00000404 + 0x8*(i0))
+#define NV01_RENDER_SOLID_LINE_LINE_POINT1__ESIZE 0x00000008
+#define NV01_RENDER_SOLID_LINE_LINE_POINT1__LEN 0x00000010
+#define NV01_RENDER_SOLID_LINE_LINE_POINT1_X__MASK 0x0000ffff
+#define NV01_RENDER_SOLID_LINE_LINE_POINT1_X__SHIFT 0
+#define NV01_RENDER_SOLID_LINE_LINE_POINT1_Y__MASK 0xffff0000
+#define NV01_RENDER_SOLID_LINE_LINE_POINT1_Y__SHIFT 16
+
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X(i0) (0x00000480 + 0x10*(i0))
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X__ESIZE 0x00000010
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X__LEN 0x00000010
+
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y(i0) (0x00000484 + 0x10*(i0))
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y__ESIZE 0x00000010
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y__LEN 0x00000010
+
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_X(i0) (0x00000488 + 0x10*(i0))
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_X__ESIZE 0x00000010
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_X__LEN 0x00000010
+
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y(i0) (0x0000048c + 0x10*(i0))
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y__ESIZE 0x00000010
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y__LEN 0x00000010
+
+#define NV01_RENDER_SOLID_LINE_POLYLINE(i0) (0x00000500 + 0x4*(i0))
+#define NV01_RENDER_SOLID_LINE_POLYLINE__ESIZE 0x00000004
+#define NV01_RENDER_SOLID_LINE_POLYLINE__LEN 0x00000020
+#define NV01_RENDER_SOLID_LINE_POLYLINE_X__MASK 0x0000ffff
+#define NV01_RENDER_SOLID_LINE_POLYLINE_X__SHIFT 0
+#define NV01_RENDER_SOLID_LINE_POLYLINE_Y__MASK 0xffff0000
+#define NV01_RENDER_SOLID_LINE_POLYLINE_Y__SHIFT 16
+
+#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X(i0) (0x00000580 + 0x8*(i0))
+#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X__ESIZE 0x00000008
+#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X__LEN 0x00000010
+
+#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y(i0) (0x00000584 + 0x8*(i0))
+#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y__ESIZE 0x00000008
+#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y__LEN 0x00000010
+
+#define NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR(i0) (0x00000600 + 0x8*(i0))
+#define NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR__ESIZE 0x00000008
+#define NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR__LEN 0x00000010
+
+#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT(i0) (0x00000604 + 0x8*(i0))
+#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT__ESIZE 0x00000008
+#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT__LEN 0x00000010
+#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_X__MASK 0x0000ffff
+#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_X__SHIFT 0
+#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_Y__MASK 0xffff0000
+#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_Y__SHIFT 16
+
+
+#define NV01_RENDER_SOLID_TRIANGLE_PATCH 0x0000010c
+
+#define NV01_RENDER_SOLID_TRIANGLE_DMA_NOTIFY 0x00000180
+
+#define NV01_RENDER_SOLID_TRIANGLE_CLIP_RECTANGLE 0x00000184
+
+#define NV01_RENDER_SOLID_TRIANGLE_PATTERN 0x00000188
+
+#define NV04_RENDER_SOLID_TRIANGLE_PATTERN 0x00000188
+
+#define NV01_RENDER_SOLID_TRIANGLE_ROP 0x0000018c
+
+#define NV01_RENDER_SOLID_TRIANGLE_BETA1 0x00000190
+
+#define NV01_RENDER_SOLID_TRIANGLE_SURFACE_DST 0x00000194
+
+
+#define NV04_RENDER_SOLID_TRIANGLE_BETA4 0x00000194
+
+#define NV04_RENDER_SOLID_TRIANGLE_SURFACE 0x00000198
+
+#define NV01_RENDER_SOLID_TRIANGLE_OPERATION 0x000002fc
+#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY_AND 0x00000000
+#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_ROP_AND 0x00000001
+#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_BLEND_AND 0x00000002
+#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY 0x00000003
+#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY_PREMULT 0x00000004
+#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_BLEND_PREMULT 0x00000005
+
+#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT 0x00000300
+#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT_A16R5G6B5 0x00000001
+#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT_X16A1R5G5B5 0x00000002
+#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT_A8R8G8B8 0x00000003
+
+#define NV01_RENDER_SOLID_TRIANGLE_COLOR 0x00000304
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0 0x00000310
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_X__MASK 0x0000ffff
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_X__SHIFT 0
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_Y__MASK 0xffff0000
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_Y__SHIFT 16
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1 0x00000314
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_X__MASK 0x0000ffff
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_X__SHIFT 0
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_Y__MASK 0xffff0000
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_Y__SHIFT 16
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2 0x00000318
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_X__MASK 0x0000ffff
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_X__SHIFT 0
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_Y__MASK 0xffff0000
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_Y__SHIFT 16
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT0_X 0x00000320
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT0_Y 0x00000324
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT1_X 0x00000328
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT1_Y 0x0000032c
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT2_X 0x00000330
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT2_Y 0x00000334
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH(i0) (0x00000400 + 0x4*(i0))
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH__ESIZE 0x00000004
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH__LEN 0x00000020
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_X__MASK 0x0000ffff
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_X__SHIFT 0
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_Y__MASK 0xffff0000
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_Y__SHIFT 16
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X(i0) (0x00000480 + 0x8*(i0))
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X__ESIZE 0x00000008
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X__LEN 0x00000010
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y(i0) (0x00000484 + 0x8*(i0))
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y__ESIZE 0x00000008
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y__LEN 0x00000010
+
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR(i0) (0x00000500 + 0x10*(i0))
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR__ESIZE 0x00000010
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR__LEN 0x00000008
+
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0(i0) (0x00000504 + 0x10*(i0))
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0__ESIZE 0x00000010
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0__LEN 0x00000008
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_X__MASK 0x0000ffff
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_X__SHIFT 0
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_Y__MASK 0xffff0000
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_Y__SHIFT 16
+
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1(i0) (0x00000508 + 0x10*(i0))
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1__ESIZE 0x00000010
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1__LEN 0x00000008
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_X__MASK 0x0000ffff
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_X__SHIFT 0
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_Y__MASK 0xffff0000
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_Y__SHIFT 16
+
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2(i0) (0x0000050c + 0x10*(i0))
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2__ESIZE 0x00000010
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2__LEN 0x00000008
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_X__MASK 0x0000ffff
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_X__SHIFT 0
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_Y__MASK 0xffff0000
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_Y__SHIFT 16
+
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR(i0) (0x00000580 + 0x8*(i0))
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR__ESIZE 0x00000008
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR__LEN 0x00000010
+
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT(i0) (0x00000584 + 0x8*(i0))
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT__ESIZE 0x00000008
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT__LEN 0x00000010
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_X__MASK 0x0000ffff
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_X__SHIFT 0
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_Y__MASK 0xffff0000
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_Y__SHIFT 16
+
+
+#define NV01_RENDER_SOLID_RECTANGLE_PATCH 0x0000010c
+
+#define NV01_RENDER_SOLID_RECTANGLE_DMA_NOTIFY 0x00000180
+
+#define NV01_RENDER_SOLID_RECTANGLE_CLIP_RECTANGLE 0x00000184
+
+#define NV01_RENDER_SOLID_RECTANGLE_PATTERN 0x00000188
+
+#define NV04_RENDER_SOLID_RECTANGLE_PATTERN 0x00000188
+
+#define NV01_RENDER_SOLID_RECTANGLE_ROP 0x0000018c
+
+#define NV01_RENDER_SOLID_RECTANGLE_BETA1 0x00000190
+
+#define NV01_RENDER_SOLID_RECTANGLE_SURFACE_DST 0x00000194
+
+
+#define NV04_RENDER_SOLID_RECTANGLE_BETA4 0x00000194
+
+#define NV04_RENDER_SOLID_RECTANGLE_SURFACE 0x00000198
+
+#define NV01_RENDER_SOLID_RECTANGLE_OPERATION 0x000002fc
+#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY_AND 0x00000000
+#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_ROP_AND 0x00000001
+#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_BLEND_AND 0x00000002
+#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY 0x00000003
+#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY_PREMULT 0x00000004
+#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_BLEND_PREMULT 0x00000005
+
+#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT 0x00000300
+#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT_A16R5G6B5 0x00000001
+#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT_X16A1R5G5B5 0x00000002
+#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT_A8R8G8B8 0x00000003
+
+#define NV01_RENDER_SOLID_RECTANGLE_COLOR 0x00000304
+
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT(i0) (0x00000400 + 0x8*(i0))
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT__ESIZE 0x00000008
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT__LEN 0x00000010
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_X__MASK 0x0000ffff
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_X__SHIFT 0
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_Y__MASK 0xffff0000
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_Y__SHIFT 16
+
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE(i0) (0x00000404 + 0x8*(i0))
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE__ESIZE 0x00000008
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE__LEN 0x00000010
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_W__MASK 0x0000ffff
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_W__SHIFT 0
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_H__MASK 0xffff0000
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_H__SHIFT 16
+
+
+#define NV01_IMAGE_BLIT_PATCH 0x0000010c
+
+
+#define NV11_IMAGE_BLIT_WAIT_FOR_IDLE 0x00000108
+
+#define NV11_IMAGE_BLIT_FLIP_SET_READ 0x00000120
+
+#define NV11_IMAGE_BLIT_FLIP_SET_WRITE 0x00000124
+
+#define NV11_IMAGE_BLIT_FLIP_MAX 0x00000128
+
+#define NV11_IMAGE_BLIT_FLIP_INCR_WRITE 0x0000012c
+
+#define NV11_IMAGE_BLIT_FLIP_WAIT 0x00000130
+
+#define NV11_IMAGE_BLIT_FLIP_CRTC_INCR_READ 0x00000134
+
+#define NV01_IMAGE_BLIT_DMA_NOTIFY 0x00000180
+
+#define NV01_IMAGE_BLIT_COLOR_KEY 0x00000184
+
+#define NV04_IMAGE_BLIT_COLOR_KEY 0x00000184
+
+#define NV01_IMAGE_BLIT_CLIP_RECTANGLE 0x00000188
+
+#define NV01_IMAGE_BLIT_PATTERN 0x0000018c
+
+#define NV04_IMAGE_BLIT_PATTERN 0x0000018c
+
+#define NV01_IMAGE_BLIT_ROP 0x00000190
+
+#define NV01_IMAGE_BLIT_BETA1 0x00000194
+
+
+#define NV01_IMAGE_BLIT_SURFACE_SRC 0x00000198
+
+#define NV01_IMAGE_BLIT_SURFACE_DST 0x0000019c
+
+
+#define NV04_IMAGE_BLIT_BETA4 0x00000198
+
+#define NV04_IMAGE_BLIT_SURFACES 0x0000019c
+
+#define NV01_IMAGE_BLIT_OPERATION 0x000002fc
+#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY_AND 0x00000000
+#define NV01_IMAGE_BLIT_OPERATION_ROP_AND 0x00000001
+#define NV01_IMAGE_BLIT_OPERATION_BLEND_AND 0x00000002
+#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY 0x00000003
+#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY_PREMULT 0x00000004
+#define NV01_IMAGE_BLIT_OPERATION_BLEND_PREMULT 0x00000005
+
+#define NV01_IMAGE_BLIT_POINT_IN 0x00000300
+#define NV01_IMAGE_BLIT_POINT_IN_X__MASK 0x0000ffff
+#define NV01_IMAGE_BLIT_POINT_IN_X__SHIFT 0
+#define NV01_IMAGE_BLIT_POINT_IN_Y__MASK 0xffff0000
+#define NV01_IMAGE_BLIT_POINT_IN_Y__SHIFT 16
+
+#define NV01_IMAGE_BLIT_POINT_OUT 0x00000304
+#define NV01_IMAGE_BLIT_POINT_OUT_X__MASK 0x0000ffff
+#define NV01_IMAGE_BLIT_POINT_OUT_X__SHIFT 0
+#define NV01_IMAGE_BLIT_POINT_OUT_Y__MASK 0xffff0000
+#define NV01_IMAGE_BLIT_POINT_OUT_Y__SHIFT 16
+
+#define NV01_IMAGE_BLIT_SIZE 0x00000308
+#define NV01_IMAGE_BLIT_SIZE_W__MASK 0x0000ffff
+#define NV01_IMAGE_BLIT_SIZE_W__SHIFT 0
+#define NV01_IMAGE_BLIT_SIZE_H__MASK 0xffff0000
+#define NV01_IMAGE_BLIT_SIZE_H__SHIFT 16
+
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_PATCH 0x0000010c
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_DMA_LUT 0x00000184
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR_KEY 0x00000188
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x0000018c
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_PATTERN 0x00000190
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_ROP 0x00000194
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_BETA1 0x00000198
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_BETA4 0x0000019c
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_SURFACE 0x000001a0
+
+#define NV05_INDEXED_IMAGE_FROM_CPU_SURFACE 0x000001a0
+
+#define NV05_INDEXED_IMAGE_FROM_CPU_COLOR_CONVERSION 0x000003e0
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_OPERATION 0x000003e4
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR_FORMAT 0x000003e8
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_INDEX_FORMAT 0x000003ec
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_LUT_OFFSET 0x000003f0
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_POINT 0x000003f4
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_SIZE_OUT 0x000003f8
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_SIZE_IN 0x000003fc
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR(i0) (0x00000400 + 0x4*(i0))
+#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR__ESIZE 0x00000004
+#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR__LEN 0x00000700
+
+
+#define NV10_IMAGE_FROM_CPU_WAIT_FOR_IDLE 0x00000108
+
+#define NV01_IMAGE_FROM_CPU_PATCH 0x0000010c
+
+#define NV01_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180
+
+#define NV01_IMAGE_FROM_CPU_COLOR_KEY 0x00000184
+
+#define NV04_IMAGE_FROM_CPU_COLOR_KEY 0x00000184
+
+#define NV01_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x00000188
+
+#define NV01_IMAGE_FROM_CPU_PATTERN 0x0000018c
+
+#define NV04_IMAGE_FROM_CPU_PATTERN 0x0000018c
+
+#define NV01_IMAGE_FROM_CPU_ROP 0x00000190
+
+#define NV01_IMAGE_FROM_CPU_BETA1 0x00000194
+
+
+#define NV01_IMAGE_FROM_CPU_SURFACE_DST 0x00000198
+
+
+#define NV04_IMAGE_FROM_CPU_BETA4 0x00000198
+
+#define NV04_IMAGE_FROM_CPU_SURFACE 0x0000019c
+
+#define NV05_IMAGE_FROM_CPU_COLOR_CONVERSION 0x000002f8
+
+#define NV01_IMAGE_FROM_CPU_OPERATION 0x000002fc
+#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY_AND 0x00000000
+#define NV01_IMAGE_FROM_CPU_OPERATION_ROP_AND 0x00000001
+#define NV01_IMAGE_FROM_CPU_OPERATION_BLEND_AND 0x00000002
+#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY 0x00000003
+#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY_PREMULT 0x00000004
+#define NV01_IMAGE_FROM_CPU_OPERATION_BLEND_PREMULT 0x00000005
+
+#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT 0x00000300
+#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_R5G6G5 0x00000001
+#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_A1R5G5B5 0x00000002
+#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_X1R5G5B5 0x00000003
+#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_A8R8G8B8 0x00000004
+#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_X8R8G8B8 0x00000005
+
+#define NV01_IMAGE_FROM_CPU_POINT 0x00000304
+#define NV01_IMAGE_FROM_CPU_POINT_X__MASK 0x0000ffff
+#define NV01_IMAGE_FROM_CPU_POINT_X__SHIFT 0
+#define NV01_IMAGE_FROM_CPU_POINT_Y__MASK 0xffff0000
+#define NV01_IMAGE_FROM_CPU_POINT_Y__SHIFT 16
+
+#define NV01_IMAGE_FROM_CPU_SIZE_OUT 0x00000308
+#define NV01_IMAGE_FROM_CPU_SIZE_OUT_W__MASK 0x0000ffff
+#define NV01_IMAGE_FROM_CPU_SIZE_OUT_W__SHIFT 0
+#define NV01_IMAGE_FROM_CPU_SIZE_OUT_H__MASK 0xffff0000
+#define NV01_IMAGE_FROM_CPU_SIZE_OUT_H__SHIFT 16
+
+#define NV01_IMAGE_FROM_CPU_SIZE_IN 0x0000030c
+#define NV01_IMAGE_FROM_CPU_SIZE_IN_W__MASK 0x0000ffff
+#define NV01_IMAGE_FROM_CPU_SIZE_IN_W__SHIFT 0
+#define NV01_IMAGE_FROM_CPU_SIZE_IN_H__MASK 0xffff0000
+#define NV01_IMAGE_FROM_CPU_SIZE_IN_H__SHIFT 16
+
+#define NV01_IMAGE_FROM_CPU_COLOR(i0) (0x00000400 + 0x4*(i0))
+#define NV01_IMAGE_FROM_CPU_COLOR__ESIZE 0x00000004
+#define NV01_IMAGE_FROM_CPU_COLOR__LEN 0x00000020
+
+#define NV04_IMAGE_FROM_CPU_COLOR(i0) (0x00000400 + 0x4*(i0))
+#define NV04_IMAGE_FROM_CPU_COLOR__ESIZE 0x00000004
+#define NV04_IMAGE_FROM_CPU_COLOR__LEN 0x00000700
+
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_PATCH 0x0000010c
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR_KEY 0x00000184
+
+#define NV04_STRETCHED_IMAGE_FROM_CPU_COLOR_KEY 0x00000184
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_PATTERN 0x00000188
+
+#define NV04_STRETCHED_IMAGE_FROM_CPU_PATTERN 0x00000188
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_ROP 0x0000018c
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_BETA1 0x00000190
+
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_SURFACE_DST 0x00000194
+
+
+#define NV04_STRETCHED_IMAGE_FROM_CPU_BETA4 0x00000194
+
+#define NV04_STRETCHED_IMAGE_FROM_CPU_SURFACE 0x00000198
+
+#define NV05_STRETCHED_IMAGE_FROM_CPU_COLOR_CONVERSION 0x000002f8
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_OPERATION 0x000002fc
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR_FORMAT 0x00000300
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN 0x00000304
+#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_W__MASK 0x0000ffff
+#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_W__SHIFT 0
+#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_H__MASK 0xffff0000
+#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_H__SHIFT 16
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_DX_DU 0x00000308
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_DY_DV 0x0000030c
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT 0x00000310
+#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_X__MASK 0x0000ffff
+#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_X__SHIFT 0
+#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_Y__MASK 0xffff0000
+#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_Y__SHIFT 16
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE 0x00000314
+#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_W__MASK 0x0000ffff
+#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_W__SHIFT 0
+#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_H__MASK 0xffff0000
+#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_H__SHIFT 16
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4 0x00000318
+#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_X__MASK 0x0000ffff
+#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_X__SHIFT 0
+#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_Y__MASK 0xffff0000
+#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_Y__SHIFT 16
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR(i0) (0x00000400 + 0x4*(i0))
+#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR__ESIZE 0x00000004
+#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR__LEN 0x00000700
+
+
+#define NV10_SCALED_IMAGE_FROM_MEMORY_WAIT_FOR_IDLE 0x00000108
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_DMA_NOTIFY 0x00000180
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE 0x00000184
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_PATTERN 0x00000188
+
+#define NV04_SCALED_IMAGE_FROM_MEMORY_PATTERN 0x00000188
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_ROP 0x0000018c
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_BETA1 0x00000190
+
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_SURFACE_DST 0x00000194
+
+
+#define NV04_SCALED_IMAGE_FROM_MEMORY_BETA4 0x00000194
+
+#define NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198
+
+#define NV05_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198
+
+#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION 0x000002fc
+#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_DITHER 0x00000000
+#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_TRUNCATE 0x00000001
+#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_SUBTR_TRUNCATE 0x00000002
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT 0x00000300
+#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A1R5G5B5 0x00000001
+#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X1R5G5B5 0x00000002
+#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A8R8G8B8 0x00000003
+#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X8R8G8B8 0x00000004
+#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_V8YB8U8YA8 0x00000005
+#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_YB8V8YA8U8 0x00000006
+#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_R5G6B5 0x00000007
+#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_Y8 0x00000008
+#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_AY8 0x00000009
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY_AND 0x00000000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_ROP_AND 0x00000001
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_BLEND_AND 0x00000002
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY 0x00000003
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY_PREMULT 0x00000004
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_BLEND_PREMULT 0x00000005
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT 0x00000308
+#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_X__MASK 0x0000ffff
+#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_X__SHIFT 0
+#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_Y__MASK 0xffff0000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_Y__SHIFT 16
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c
+#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_W__MASK 0x0000ffff
+#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_W__SHIFT 0
+#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_H__MASK 0xffff0000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_H__SHIFT 16
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT 0x00000310
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_X__MASK 0x0000ffff
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_X__SHIFT 0
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_Y__MASK 0xffff0000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_Y__SHIFT 16
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_W__MASK 0x0000ffff
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_W__SHIFT 0
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_H__MASK 0xffff0000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_H__SHIFT 16
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_DU_DX 0x00000318
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_DV_DY 0x0000031c
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400
+#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_W__MASK 0x0000ffff
+#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_W__SHIFT 0
+#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_H__MASK 0xffff0000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_H__SHIFT 16
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH__MASK 0x0000ffff
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH__SHIFT 0
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN__MASK 0x00ff0000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN__SHIFT 16
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER 0x00010000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CORNER 0x00020000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER__MASK 0xff000000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER__SHIFT 24
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE 0x00000000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_BILINEAR 0x01000000
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c
+#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_U__MASK 0x0000ffff
+#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_U__SHIFT 0
+#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_V__MASK 0xffff0000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_V__SHIFT 16
+
+
+#define NV50_SCALED_IMAGE_FROM_MEMORY_OFFSET_HIGH 0x00000410
+
+#define NV50_SCALED_IMAGE_FROM_MEMORY_SRC_LINEAR 0x00000414
+
+#define NV50_SCALED_IMAGE_FROM_MEMORY_SRC_TILE_MODE 0x00000418
+
+
+#define NV03_GDI_RECTANGLE_TEXT_DMA_NOTIFY 0x00000180
+
+#define NV03_GDI_RECTANGLE_TEXT_PATTERN 0x00000184
+
+#define NV03_GDI_RECTANGLE_TEXT_ROP 0x00000188
+
+#define NV03_GDI_RECTANGLE_TEXT_BETA1 0x0000019c
+
+#define NV03_GDI_RECTANGLE_TEXT_SURFACE_DST 0x00000190
+
+#define NV03_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc
+
+#define NV03_GDI_RECTANGLE_TEXT_COLOR_FORMAT 0x00000300
+
+#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT 0x00000304
+
+#define NV03_GDI_RECTANGLE_TEXT_COLOR1_A 0x000003fc
+
+#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT 0x00000400
+#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y__MASK 0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y__SHIFT 0
+#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X__MASK 0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X__SHIFT 16
+
+#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE 0x00000404
+#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H__MASK 0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H__SHIFT 0
+#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W__MASK 0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W__SHIFT 16
+
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B 0x000007f4
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_L__MASK 0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_L__SHIFT 0
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_T__MASK 0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_T__SHIFT 16
+
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B 0x000007f8
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_R__MASK 0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_R__SHIFT 0
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_B__MASK 0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_B__SHIFT 16
+
+#define NV03_GDI_RECTANGLE_TEXT_COLOR1_B 0x000007fc
+
+#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0 0x00000800
+#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L__MASK 0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L__SHIFT 0
+#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T__MASK 0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T__SHIFT 16
+
+#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1 0x00000804
+#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R__MASK 0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R__SHIFT 0
+#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B__MASK 0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B__SHIFT 16
+
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0 0x00000bec
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L__MASK 0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L__SHIFT 0
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T__MASK 0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T__SHIFT 16
+
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1 0x00000bf0
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R__MASK 0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R__SHIFT 0
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B__MASK 0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B__SHIFT 16
+
+#define NV03_GDI_RECTANGLE_TEXT_COLOR1_C 0x00000bf4
+
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_C 0x00000bf8
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_W__MASK 0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_W__SHIFT 0
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_H__MASK 0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_H__SHIFT 16
+
+#define NV03_GDI_RECTANGLE_TEXT_POINT_C 0x00000bfc
+#define NV03_GDI_RECTANGLE_TEXT_POINT_C_X__MASK 0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_POINT_C_X__SHIFT 0
+#define NV03_GDI_RECTANGLE_TEXT_POINT_C_Y__MASK 0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_POINT_C_Y__SHIFT 16
+
+#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C(i0) (0x00000c00 + 0x4*(i0))
+#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__ESIZE 0x00000004
+#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__LEN 0x00000020
+
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0 0x00000fe8
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_L__MASK 0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_L__SHIFT 0
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_T__MASK 0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_T__SHIFT 16
+
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1 0x00000fec
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_R__MASK 0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_R__SHIFT 0
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_B__MASK 0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_B__SHIFT 16
+
+#define NV03_GDI_RECTANGLE_TEXT_COLOR1_D 0x00000ff0
+
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D 0x00000ff4
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_W__MASK 0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_W__SHIFT 0
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_H__MASK 0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_H__SHIFT 16
+
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D 0x00000ff8
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_W__MASK 0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_W__SHIFT 0
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_H__MASK 0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_H__SHIFT 16
+
+#define NV03_GDI_RECTANGLE_TEXT_POINT_D 0x00000ffc
+#define NV03_GDI_RECTANGLE_TEXT_POINT_D_X__MASK 0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_POINT_D_X__SHIFT 0
+#define NV03_GDI_RECTANGLE_TEXT_POINT_D_Y__MASK 0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_POINT_D_Y__SHIFT 16
+
+#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D(i0) (0x00001000 + 0x4*(i0))
+#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D__ESIZE 0x00000004
+#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D__LEN 0x00000020
+
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0 0x000013e4
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L__MASK 0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L__SHIFT 0
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T__MASK 0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T__SHIFT 16
+
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1 0x000013e8
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R__MASK 0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R__SHIFT 0
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B__MASK 0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B__SHIFT 16
+
+#define NV03_GDI_RECTANGLE_TEXT_COLOR0_E 0x000013ec
+
+#define NV03_GDI_RECTANGLE_TEXT_COLOR1_E 0x000013f0
+
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E 0x000013f4
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_W__MASK 0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_W__SHIFT 0
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_H__MASK 0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_H__SHIFT 16
+
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E 0x000013f8
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W__MASK 0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W__SHIFT 0
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H__MASK 0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H__SHIFT 16
+
+#define NV03_GDI_RECTANGLE_TEXT_POINT_E 0x000013fc
+#define NV03_GDI_RECTANGLE_TEXT_POINT_E_X__MASK 0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_POINT_E_X__SHIFT 0
+#define NV03_GDI_RECTANGLE_TEXT_POINT_E_Y__MASK 0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_POINT_E_Y__SHIFT 16
+
+#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E(i0) (0x00001400 + 0x4*(i0))
+#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__ESIZE 0x00000004
+#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__LEN 0x00000020
+
+
+#define NV04_GDI_RECTANGLE_TEXT_PATCH 0x0000010c
+
+#define NV04_GDI_RECTANGLE_TEXT_DMA_NOTIFY 0x00000180
+
+#define NV04_GDI_RECTANGLE_TEXT_DMA_FONTS 0x00000184
+
+#define NV04_GDI_RECTANGLE_TEXT_PATTERN 0x00000188
+
+#define NV04_GDI_RECTANGLE_TEXT_ROP 0x0000018c
+
+#define NV04_GDI_RECTANGLE_TEXT_BETA1 0x00000190
+
+#define NV04_GDI_RECTANGLE_TEXT_BETA4 0x00000194
+
+#define NV04_GDI_RECTANGLE_TEXT_SURFACE 0x00000198
+
+#define NV04_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc
+#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY_AND 0x00000000
+#define NV04_GDI_RECTANGLE_TEXT_OPERATION_ROP_AND 0x00000001
+#define NV04_GDI_RECTANGLE_TEXT_OPERATION_BLEND_AND 0x00000002
+#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY 0x00000003
+#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY_PREMULT 0x00000004
+#define NV04_GDI_RECTANGLE_TEXT_OPERATION_BLEND_PREMULT 0x00000005
+
+#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT 0x00000300
+#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A16R5G6B5 0x00000001
+#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_X16A1R5G5B5 0x00000002
+#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A8R8G8B8 0x00000003
+
+#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT 0x00000304
+#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_CGA6 0x00000001
+#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_LE 0x00000002
+
+#define NV04_GDI_RECTANGLE_TEXT_COLOR1_A 0x000003fc
+
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT(i0) (0x00000400 + 0x8*(i0))
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT__ESIZE 0x00000008
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT__LEN 0x00000020
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y__MASK 0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X__MASK 0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X__SHIFT 16
+
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE(i0) (0x00000404 + 0x8*(i0))
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE__ESIZE 0x00000008
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE__LEN 0x00000020
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H__MASK 0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W__MASK 0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W__SHIFT 16
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0 0x000005f4
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_L__MASK 0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_L__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_T__MASK 0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_T__SHIFT 16
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1 0x000005f8
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_R__MASK 0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_R__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_B__MASK 0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_B__SHIFT 16
+
+#define NV04_GDI_RECTANGLE_TEXT_COLOR1_B 0x000005fc
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0(i0) (0x00000600 + 0x8*(i0))
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0__ESIZE 0x00000008
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0__LEN 0x00000020
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L__MASK 0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T__MASK 0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T__SHIFT 16
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1(i0) (0x00000604 + 0x8*(i0))
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1__ESIZE 0x00000008
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1__LEN 0x00000020
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R__MASK 0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B__MASK 0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B__SHIFT 16
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0 0x000007ec
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L__MASK 0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T__MASK 0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T__SHIFT 16
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1 0x000007f0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R__MASK 0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B__MASK 0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B__SHIFT 16
+
+#define NV04_GDI_RECTANGLE_TEXT_COLOR1_C 0x000007f4
+
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_C 0x000007f8
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_W__MASK 0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_W__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_H__MASK 0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_H__SHIFT 16
+
+#define NV04_GDI_RECTANGLE_TEXT_POINT_C 0x000007fc
+#define NV04_GDI_RECTANGLE_TEXT_POINT_C_X__MASK 0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_POINT_C_X__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_POINT_C_Y__MASK 0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_POINT_C_Y__SHIFT 16
+
+#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C(i0) (0x00000800 + 0x4*(i0))
+#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__ESIZE 0x00000004
+#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__LEN 0x00000080
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0 0x00000be4
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L__MASK 0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T__MASK 0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T__SHIFT 16
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1 0x00000be8
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R__MASK 0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B__MASK 0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B__SHIFT 16
+
+#define NV04_GDI_RECTANGLE_TEXT_COLOR0_E 0x00000bec
+
+#define NV04_GDI_RECTANGLE_TEXT_COLOR1_E 0x00000bf0
+
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E 0x00000bf4
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_W__MASK 0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_W__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_H__MASK 0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_H__SHIFT 16
+
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E 0x00000bf8
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W__MASK 0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H__MASK 0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H__SHIFT 16
+
+#define NV04_GDI_RECTANGLE_TEXT_POINT_E 0x00000bfc
+#define NV04_GDI_RECTANGLE_TEXT_POINT_E_X__MASK 0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_POINT_E_X__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_POINT_E_Y__MASK 0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_POINT_E_Y__SHIFT 16
+
+#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E(i0) (0x00000c00 + 0x4*(i0))
+#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__ESIZE 0x00000004
+#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__LEN 0x00000080
+
+#define NV04_GDI_RECTANGLE_TEXT_FONT_F 0x00000ff0
+#define NV04_GDI_RECTANGLE_TEXT_FONT_F_OFFSET__MASK 0x0fffffff
+#define NV04_GDI_RECTANGLE_TEXT_FONT_F_OFFSET__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_FONT_F_PITCH__MASK 0xf0000000
+#define NV04_GDI_RECTANGLE_TEXT_FONT_F_PITCH__SHIFT 28
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0 0x00000ff4
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_L__MASK 0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_L__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_T__MASK 0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_T__SHIFT 16
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1 0x00000ff8
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_R__MASK 0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_R__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_B__MASK 0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_B__SHIFT 16
+
+#define NV04_GDI_RECTANGLE_TEXT_COLOR1_F 0x00000ffc
+
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F(i0) (0x00001000 + 0x4*(i0))
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F__ESIZE 0x00000004
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F__LEN 0x00000100
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_INDEX__MASK 0x000000ff
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_INDEX__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_X__MASK 0x000fff00
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_X__SHIFT 8
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_Y__MASK 0xfff00000
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_Y__SHIFT 20
+
+#define NV04_GDI_RECTANGLE_TEXT_FONT_G 0x000017f0
+#define NV04_GDI_RECTANGLE_TEXT_FONT_G_OFFSET__MASK 0x0fffffff
+#define NV04_GDI_RECTANGLE_TEXT_FONT_G_OFFSET__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_FONT_G_PITCH__MASK 0xf0000000
+#define NV04_GDI_RECTANGLE_TEXT_FONT_G_PITCH__SHIFT 28
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0 0x000017f4
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_L__MASK 0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_L__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_T__MASK 0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_T__SHIFT 16
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1 0x000017f8
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_R__MASK 0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_R__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_B__MASK 0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_B__SHIFT 16
+
+#define NV04_GDI_RECTANGLE_TEXT_COLOR1_G 0x000017fc
+
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT(i0) (0x00001800 + 0x8*(i0))
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT__ESIZE 0x00000008
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT__LEN 0x00000100
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_X__MASK 0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_X__SHIFT 0
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_Y__MASK 0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_Y__SHIFT 16
+
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX(i0) (0x00001804 + 0x8*(i0))
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX__ESIZE 0x00000008
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX__LEN 0x00000100
+
+
+#define NV10_TEXTURE_FROM_CPU_WAIT_FOR_IDLE 0x00000108
+
+#define NV10_TEXTURE_FROM_CPU_DMA_NOTIFY 0x00000180
+
+#define NV10_TEXTURE_FROM_CPU_SURFACE 0x00000184
+
+#define NV10_TEXTURE_FROM_CPU_COLOR_FORMAT 0x00000300
+
+#define NV10_TEXTURE_FROM_CPU_POINT 0x00000304
+#define NV10_TEXTURE_FROM_CPU_POINT_X__MASK 0x0000ffff
+#define NV10_TEXTURE_FROM_CPU_POINT_X__SHIFT 0
+#define NV10_TEXTURE_FROM_CPU_POINT_Y__MASK 0xffff0000
+#define NV10_TEXTURE_FROM_CPU_POINT_Y__SHIFT 16
+
+#define NV10_TEXTURE_FROM_CPU_SIZE 0x00000308
+#define NV10_TEXTURE_FROM_CPU_SIZE_W__MASK 0x0000ffff
+#define NV10_TEXTURE_FROM_CPU_SIZE_W__SHIFT 0
+#define NV10_TEXTURE_FROM_CPU_SIZE_H__MASK 0xffff0000
+#define NV10_TEXTURE_FROM_CPU_SIZE_H__SHIFT 16
+
+#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL 0x0000030c
+#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_X__MASK 0x0000ffff
+#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_X__SHIFT 0
+#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_W__MASK 0xffff0000
+#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_W__SHIFT 16
+
+#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL 0x00000310
+#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_Y__MASK 0x0000ffff
+#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_Y__SHIFT 0
+#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_H__MASK 0xffff0000
+#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_H__SHIFT 16
+
+#define NV10_TEXTURE_FROM_CPU_COLOR(i0) (0x00000400 + 0x4*(i0))
+#define NV10_TEXTURE_FROM_CPU_COLOR__ESIZE 0x00000004
+#define NV10_TEXTURE_FROM_CPU_COLOR__LEN 0x00000700
+
+
+#endif /* NV01_2D_XML */
diff --git a/src/mesa/drivers/dri/nouveau/nv04_3d.xml.h b/src/mesa/drivers/dri/nouveau/nv04_3d.xml.h
new file mode 100644
index 0000000000..d4fb680a36
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nv04_3d.xml.h
@@ -0,0 +1,738 @@
+#ifndef NV04_3D_XML
+#define NV04_3D_XML
+
+/* Autogenerated file, DO NOT EDIT manually!
+
+This file was generated by the rules-ng-ng headergen tool in this git repository:
+http://0x04.net/cgit/index.cgi/rules-ng-ng
+git clone git://0x04.net/rules-ng-ng
+
+The rules-ng-ng source files this header was generated from are:
+- nv04_3d.xml ( 17839 bytes, from 2010-11-15 02:23:48)
+- copyright.xml ( 6452 bytes, from 2010-11-15 15:10:58)
+- nv_object.xml ( 11547 bytes, from 2010-11-13 23:32:57)
+- nvchipsets.xml ( 3074 bytes, from 2010-11-13 23:32:57)
+- nv_defs.xml ( 4437 bytes, from 2010-11-01 00:28:46)
+- nv_3ddefs.xml ( 16394 bytes, from 2010-11-01 00:28:46)
+
+Copyright (C) 2006-2010 by the following authors:
+- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
+- Ben Skeggs (darktama, darktama_)
+- B. R. <koala_br@users.sourceforge.net> (koala_br)
+- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
+- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
+- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
+- Dmitry Baryshkov
+- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
+- EdB <edb_@users.sf.net> (edb_)
+- Erik Waling <erikwailing@users.sf.net> (erikwaling)
+- Francisco Jerez <currojerez@riseup.net> (curro)
+- imirkin <imirkin@users.sf.net> (imirkin)
+- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
+- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
+- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
+- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
+- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
+- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
+- Mark Carey <mark.carey@gmail.com> (careym)
+- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
+- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
+- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
+- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
+- Peter Popov <ironpeter@users.sf.net> (ironpeter)
+- Richard Hughes <hughsient@users.sf.net> (hughsient)
+- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
+- Serge Martin
+- Simon Raffeiner
+- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
+- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
+- sturmflut <sturmflut@users.sf.net> (sturmflut)
+- Sylvain Munaut <tnt@246tNt.com>
+- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
+- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
+- Younes Manton <younes.m@gmail.com> (ymanton)
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+
+
+#define NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY 0x00000180
+
+#define NV04_CONTEXT_SURFACES_3D_DMA_COLOR 0x00000184
+
+#define NV04_CONTEXT_SURFACES_3D_DMA_ZETA 0x00000188
+
+#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL 0x000002f8
+#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X__MASK 0x0000ffff
+#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X__SHIFT 0
+#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_W__MASK 0xffff0000
+#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_W__SHIFT 16
+
+#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL 0x000002fc
+#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y__MASK 0x0000ffff
+#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y__SHIFT 0
+#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_H__MASK 0xffff0000
+#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_H__SHIFT 16
+
+#define NV04_CONTEXT_SURFACES_3D_FORMAT 0x00000300
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR__MASK 0x000000ff
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR__SHIFT 0
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1R5G5B5_Z1R5G5B5 0x00000001
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1R5G5B5_X1R5G5B5 0x00000002
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_R5G6B5 0x00000003
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X8R8G8B8_Z8R8G8B8 0x00000004
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X8R8G8B8_X8R8G8B8 0x00000005
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1A7R8G8B8_Z1A7R8G8B8 0x00000006
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1A7R8G8B8_X1A7R8G8B8 0x00000007
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_A8R8G8B8 0x00000008
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE__MASK 0x0000ff00
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE__SHIFT 8
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_PITCH 0x00000100
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_SWIZZLE 0x00000200
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_U__MASK 0x00ff0000
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_U__SHIFT 16
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_V__MASK 0xff000000
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_V__SHIFT 24
+
+#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE 0x00000304
+#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_W__MASK 0x0000ffff
+#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_W__SHIFT 0
+#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_H__MASK 0xffff0000
+#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_H__SHIFT 16
+
+#define NV04_CONTEXT_SURFACES_3D_PITCH 0x00000308
+#define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR__MASK 0x0000ffff
+#define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR__SHIFT 0
+#define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA__MASK 0xffff0000
+#define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA__SHIFT 16
+
+#define NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR 0x0000030c
+
+#define NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA 0x00000310
+
+
+#define NV04_TEXTURED_TRIANGLE_DMA_NOTIFY 0x00000180
+
+#define NV04_TEXTURED_TRIANGLE_DMA_A 0x00000184
+
+#define NV04_TEXTURED_TRIANGLE_DMA_B 0x00000188
+
+#define NV04_TEXTURED_TRIANGLE_SURFACES 0x0000018c
+
+#define NV04_TEXTURED_TRIANGLE_COLORKEY 0x00000300
+
+#define NV04_TEXTURED_TRIANGLE_OFFSET 0x00000304
+
+#define NV04_TEXTURED_TRIANGLE_FORMAT 0x00000308
+#define NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A 0x00000001
+#define NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B 0x00000002
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_KEY_ENABLE 0x00000004
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH__MASK 0x00000030
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH__SHIFT 4
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CENTER 0x00000010
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CORNER 0x00000020
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH__MASK 0x000000c0
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH__SHIFT 6
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CENTER 0x00000040
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CORNER 0x00000080
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR__MASK 0x00000f00
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR__SHIFT 8
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_Y8 0x00000100
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A1R5G5B5 0x00000200
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X1R5G5B5 0x00000300
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A4R4G4B4 0x00000400
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_R5G6B5 0x00000500
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8 0x00000600
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X8R8G8B8 0x00000700
+#define NV04_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS__MASK 0x0000f000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS__SHIFT 12
+#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U__MASK 0x000f0000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U__SHIFT 16
+#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V__MASK 0x00f00000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V__SHIFT 20
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU__MASK 0x07000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU__SHIFT 24
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT 0x01000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT 0x02000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE 0x03000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER 0x04000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_WRAPU 0x08000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV__MASK 0x70000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV__SHIFT 28
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_REPEAT 0x10000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_MIRRORED_REPEAT 0x20000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_EDGE 0x30000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_BORDER 0x40000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_WRAPV 0x80000000
+
+#define NV04_TEXTURED_TRIANGLE_FILTER 0x0000030c
+#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_X__MASK 0x000000ff
+#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_X__SHIFT 0
+#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_Y__MASK 0x00007f00
+#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_Y__SHIFT 8
+#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_DITHER_ENABLE 0x00008000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_LODBIAS__MASK 0x00ff0000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_LODBIAS__SHIFT 16
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY__MASK 0x07000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY__SHIFT 24
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST 0x01000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR 0x02000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE 0x08000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY__MASK 0x70000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY__SHIFT 28
+#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST 0x10000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_LINEAR 0x20000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE 0x80000000
+
+#define NV04_TEXTURED_TRIANGLE_BLEND 0x00000310
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__MASK 0x0000000f
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__SHIFT 0
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_DECAL 0x00000001
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_MODULATE 0x00000002
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_DECALALPHA 0x00000003
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_MODULATEALPHA 0x00000004
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_DECALMASK 0x00000005
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_MODULATEMASK 0x00000006
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_COPY 0x00000007
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_ADD 0x00000008
+#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT__MASK 0x00000030
+#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT__SHIFT 4
+#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_LSB 0x00000010
+#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_MSB 0x00000020
+#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE__MASK 0x000000c0
+#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE__SHIFT 6
+#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT 0x00000040
+#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD 0x00000080
+#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_PHONG 0x000000c0
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE 0x00000100
+#define NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE 0x00001000
+#define NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE 0x00010000
+#define NV04_TEXTURED_TRIANGLE_BLEND_BLEND_ENABLE 0x00100000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC__MASK 0x0f000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC__SHIFT 24
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ZERO 0x01000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE 0x02000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_SRC_COLOR 0x03000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE_MINUS_SRC_COLOR 0x04000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_SRC_ALPHA 0x05000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE_MINUS_SRC_ALPHA 0x06000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_DST_ALPHA 0x07000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE_MINUS_DST_ALPHA 0x08000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_DST_COLOR 0x09000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE_MINUS_DST_COLOR 0x0a000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_SRC_ALPHA_SATURATE 0x0b000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST__MASK 0xf0000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST__SHIFT 28
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ZERO 0x10000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE 0x20000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_SRC_COLOR 0x30000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE_MINUS_SRC_COLOR 0x40000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_SRC_ALPHA 0x50000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE_MINUS_SRC_ALPHA 0x60000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_DST_ALPHA 0x70000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE_MINUS_DST_ALPHA 0x80000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_DST_COLOR 0x90000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE_MINUS_DST_COLOR 0xa0000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_SRC_ALPHA_SATURATE 0xb0000000
+
+#define NV04_TEXTURED_TRIANGLE_CONTROL 0x00000314
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_REF__MASK 0x000000ff
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_REF__SHIFT 0
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC__MASK 0x00000f00
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC__SHIFT 8
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_NEVER 0x00000100
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_LESS 0x00000200
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_EQUAL 0x00000300
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_LEQUAL 0x00000400
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_GREATER 0x00000500
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_NOTEQUAL 0x00000600
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_GEQUAL 0x00000700
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_ALWAYS 0x00000800
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_ENABLE 0x00001000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN__MASK 0x00002000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN__SHIFT 13
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN_CENTER 0x00000000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN_CORNER 0x00002000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE 0x00004000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC__MASK 0x000f0000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC__SHIFT 16
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_NEVER 0x00010000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_LESS 0x00020000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_EQUAL 0x00030000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_LEQUAL 0x00040000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_GREATER 0x00050000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_NOTEQUAL 0x00060000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_GEQUAL 0x00070000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_ALWAYS 0x00080000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE__MASK 0x00300000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE__SHIFT 20
+#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_BOTH 0x00000000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_NONE 0x00100000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CW 0x00200000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CCW 0x00300000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE 0x00400000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_PERSPECTIVE_ENABLE 0x00800000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE 0x01000000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT__MASK 0xc0000000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT__SHIFT 30
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_FIXED 0x40000000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_FLOAT 0x80000000
+
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR 0x00000318
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_B__MASK 0x000000ff
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_B__SHIFT 0
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_G__MASK 0x0000ff00
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_G__SHIFT 8
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_R__MASK 0x00ff0000
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_R__SHIFT 16
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_A__MASK 0xff000000
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_A__SHIFT 24
+
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX(i0) (0x00000400 + 0x20*(i0))
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX__ESIZE 0x00000020
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX__LEN 0x00000010
+
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(i0) (0x00000400 + 0x20*(i0))
+
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SY(i0) (0x00000404 + 0x20*(i0))
+
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SZ(i0) (0x00000408 + 0x20*(i0))
+
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_RHW(i0) (0x0000040c + 0x20*(i0))
+
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR(i0) (0x00000410 + 0x20*(i0))
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_B__MASK 0x000000ff
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_B__SHIFT 0
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_G__MASK 0x0000ff00
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_G__SHIFT 8
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_R__MASK 0x00ff0000
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_R__SHIFT 16
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_A__MASK 0xff000000
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_A__SHIFT 24
+
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR(i0) (0x00000414 + 0x20*(i0))
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_B__MASK 0x000000ff
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_B__SHIFT 0
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_G__MASK 0x0000ff00
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_G__SHIFT 8
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_R__MASK 0x00ff0000
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_R__SHIFT 16
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG__MASK 0xff000000
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG__SHIFT 24
+
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TU(i0) (0x00000418 + 0x20*(i0))
+
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TV(i0) (0x0000041c + 0x20*(i0))
+
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(i0) (0x00000600 + 0x4*(i0))
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE__ESIZE 0x00000004
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE__LEN 0x00000040
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I0__MASK 0x0000000f
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I0__SHIFT 0
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I1__MASK 0x000000f0
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I1__SHIFT 4
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I2__MASK 0x00000f00
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I2__SHIFT 8
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I3__MASK 0x0000f000
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I3__SHIFT 12
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I4__MASK 0x000f0000
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I4__SHIFT 16
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I5__MASK 0x00f00000
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I5__SHIFT 20
+
+
+#define NV04_MULTITEX_TRIANGLE_DMA_NOTIFY 0x00000180
+
+#define NV04_MULTITEX_TRIANGLE_DMA_A 0x00000184
+
+#define NV04_MULTITEX_TRIANGLE_DMA_B 0x00000188
+
+#define NV04_MULTITEX_TRIANGLE_SURFACES 0x0000018c
+
+#define NV04_MULTITEX_TRIANGLE_OFFSET(i0) (0x00000308 + 0x4*(i0))
+#define NV04_MULTITEX_TRIANGLE_OFFSET__ESIZE 0x00000004
+#define NV04_MULTITEX_TRIANGLE_OFFSET__LEN 0x00000002
+
+#define NV04_MULTITEX_TRIANGLE_FORMAT(i0) (0x00000310 + 0x4*(i0))
+#define NV04_MULTITEX_TRIANGLE_FORMAT__ESIZE 0x00000004
+#define NV04_MULTITEX_TRIANGLE_FORMAT__LEN 0x00000002
+#define NV04_MULTITEX_TRIANGLE_FORMAT_DMA_A 0x00000001
+#define NV04_MULTITEX_TRIANGLE_FORMAT_DMA_B 0x00000002
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH__MASK 0x00000030
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH__SHIFT 4
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH_CENTER 0x00000010
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH_CORNER 0x00000020
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH__MASK 0x000000c0
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH__SHIFT 6
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH_CENTER 0x00000040
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH_CORNER 0x00000080
+#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR__MASK 0x00000f00
+#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR__SHIFT 8
+#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_Y8 0x00000100
+#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_A1R5G5B5 0x00000200
+#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_X1R5G5B5 0x00000300
+#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_A4R4G4B4 0x00000400
+#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_R5G6B5 0x00000500
+#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_A8R8G8B8 0x00000600
+#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_X8R8G8B8 0x00000700
+#define NV04_MULTITEX_TRIANGLE_FORMAT_MIPMAP_LEVELS__MASK 0x0000f000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_MIPMAP_LEVELS__SHIFT 12
+#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_U__MASK 0x000f0000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_U__SHIFT 16
+#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_V__MASK 0x00f00000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_V__SHIFT 20
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU__MASK 0x07000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU__SHIFT 24
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_REPEAT 0x01000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT 0x02000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE 0x03000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER 0x04000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_WRAPU 0x08000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV__MASK 0x70000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV__SHIFT 28
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_REPEAT 0x10000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_MIRRORED_REPEAT 0x20000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_EDGE 0x30000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_BORDER 0x40000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_WRAPV 0x80000000
+
+#define NV04_MULTITEX_TRIANGLE_FILTER(i0) (0x00000318 + 0x4*(i0))
+#define NV04_MULTITEX_TRIANGLE_FILTER__ESIZE 0x00000004
+#define NV04_MULTITEX_TRIANGLE_FILTER__LEN 0x00000002
+#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_X__MASK 0x000000ff
+#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_X__SHIFT 0
+#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_Y__MASK 0x00007f00
+#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_Y__SHIFT 8
+#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_DITHER_ENABLE 0x00008000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_LODBIAS__MASK 0x00ff0000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_LODBIAS__SHIFT 16
+#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY__MASK 0x07000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY__SHIFT 24
+#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_NEAREST 0x01000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_LINEAR 0x02000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE 0x08000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY__MASK 0x70000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY__SHIFT 28
+#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY_NEAREST 0x10000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY_LINEAR 0x20000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE 0x80000000
+
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA(i0) (0x00000320 + 0xc*(i0))
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA__ESIZE 0x0000000c
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA__LEN 0x00000002
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE0 0x00000001
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0__MASK 0x000000fc
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0__SHIFT 2
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_ZERO 0x00000004
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_CONSTANT 0x00000008
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_PRIMARY_COLOR 0x0000000c
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_PREVIOUS 0x00000010
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURE0 0x00000014
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURE1 0x00000018
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURELOD 0x0000001c
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE1 0x00000100
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1__MASK 0x0000fc00
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1__SHIFT 10
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_ZERO 0x00000400
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_CONSTANT 0x00000800
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_PRIMARY_COLOR 0x00000c00
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_PREVIOUS 0x00001000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURE0 0x00001400
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURE1 0x00001800
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURELOD 0x00001c00
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE2 0x00010000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2__MASK 0x00fc0000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2__SHIFT 18
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_ZERO 0x00040000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_CONSTANT 0x00080000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_PRIMARY_COLOR 0x000c0000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_PREVIOUS 0x00100000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURE0 0x00140000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURE1 0x00180000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURELOD 0x001c0000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE3 0x01000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3__MASK 0x1c000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3__SHIFT 26
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_ZERO 0x04000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_CONSTANT 0x08000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_PRIMARY_COLOR 0x0c000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_PREVIOUS 0x10000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURE0 0x14000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURE1 0x18000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURELOD 0x1c000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP__MASK 0xe0000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP__SHIFT 29
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_IDENTITY 0x20000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_SCALE2 0x40000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_SCALE4 0x60000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_BIAS 0x80000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_BIAS_SCALE2 0xe0000000
+
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR(i0) (0x00000324 + 0xc*(i0))
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR__ESIZE 0x0000000c
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR__LEN 0x00000002
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE0 0x00000001
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA0 0x00000002
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0__MASK 0x000000fc
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0__SHIFT 2
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_ZERO 0x00000004
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_CONSTANT 0x00000008
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_PRIMARY_COLOR 0x0000000c
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_PREVIOUS 0x00000010
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURE0 0x00000014
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURE1 0x00000018
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURELOD 0x0000001c
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE1 0x00000100
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA1 0x00000200
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1__MASK 0x0000fc00
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1__SHIFT 10
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_ZERO 0x00000400
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_CONSTANT 0x00000800
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_PRIMARY_COLOR 0x00000c00
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_PREVIOUS 0x00001000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURE0 0x00001400
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURE1 0x00001800
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURELOD 0x00001c00
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE2 0x00010000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA2 0x00020000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2__MASK 0x00fc0000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2__SHIFT 18
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_ZERO 0x00040000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_CONSTANT 0x00080000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_PRIMARY_COLOR 0x000c0000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_PREVIOUS 0x00100000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURE0 0x00140000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURE1 0x00180000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURELOD 0x001c0000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE3 0x01000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA3 0x02000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3__MASK 0x1c000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3__SHIFT 26
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_ZERO 0x04000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_CONSTANT 0x08000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_PRIMARY_COLOR 0x0c000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_PREVIOUS 0x10000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURE0 0x14000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURE1 0x18000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURELOD 0x1c000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP__MASK 0xe0000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP__SHIFT 29
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_IDENTITY 0x20000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SCALE2 0x40000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SCALE4 0x60000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS 0x80000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS_SCALE2 0xe0000000
+
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR 0x00000334
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_B__MASK 0x000000ff
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_B__SHIFT 0
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_G__MASK 0x0000ff00
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_G__SHIFT 8
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_R__MASK 0x00ff0000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_R__SHIFT 16
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_A__MASK 0xff000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_A__SHIFT 24
+
+#define NV04_MULTITEX_TRIANGLE_BLEND 0x00000338
+#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT__MASK 0x00000030
+#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT__SHIFT 4
+#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT_LSB 0x00000010
+#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT_MSB 0x00000020
+#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE__MASK 0x000000c0
+#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE__SHIFT 6
+#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_FLAT 0x00000040
+#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_GOURAUD 0x00000080
+#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_PHONG 0x000000c0
+#define NV04_MULTITEX_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE 0x00000100
+#define NV04_MULTITEX_TRIANGLE_BLEND_SPECULAR_ENABLE 0x00001000
+#define NV04_MULTITEX_TRIANGLE_BLEND_FOG_ENABLE 0x00010000
+#define NV04_MULTITEX_TRIANGLE_BLEND_BLEND_ENABLE 0x00100000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC__MASK 0x0f000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC__SHIFT 24
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ZERO 0x01000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE 0x02000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_SRC_COLOR 0x03000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE_MINUS_SRC_COLOR 0x04000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_SRC_ALPHA 0x05000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE_MINUS_SRC_ALPHA 0x06000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_DST_ALPHA 0x07000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE_MINUS_DST_ALPHA 0x08000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_DST_COLOR 0x09000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE_MINUS_DST_COLOR 0x0a000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_SRC_ALPHA_SATURATE 0x0b000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST__MASK 0xf0000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST__SHIFT 28
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ZERO 0x10000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE 0x20000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_SRC_COLOR 0x30000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE_MINUS_SRC_COLOR 0x40000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_SRC_ALPHA 0x50000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE_MINUS_SRC_ALPHA 0x60000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_DST_ALPHA 0x70000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE_MINUS_DST_ALPHA 0x80000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_DST_COLOR 0x90000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE_MINUS_DST_COLOR 0xa0000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_SRC_ALPHA_SATURATE 0xb0000000
+
+#define NV04_MULTITEX_TRIANGLE_CONTROL0 0x0000033c
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_REF__MASK 0x000000ff
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_REF__SHIFT 0
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC__MASK 0x00000f00
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC__SHIFT 8
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_NEVER 0x00000100
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_LESS 0x00000200
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_EQUAL 0x00000300
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_LEQUAL 0x00000400
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_GREATER 0x00000500
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_NOTEQUAL 0x00000600
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_GEQUAL 0x00000700
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_ALWAYS 0x00000800
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_ENABLE 0x00001000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN__MASK 0x00002000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN__SHIFT 13
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN_CENTER 0x00000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN_CORNER 0x00002000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_ENABLE 0x00004000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC__MASK 0x000f0000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC__SHIFT 16
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_NEVER 0x00010000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_LESS 0x00020000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_EQUAL 0x00030000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_LEQUAL 0x00040000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_GREATER 0x00050000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_NOTEQUAL 0x00060000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_GEQUAL 0x00070000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_ALWAYS 0x00080000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE__MASK 0x00300000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE__SHIFT 20
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_BOTH 0x00000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_NONE 0x00100000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CW 0x00200000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CCW 0x00300000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_DITHER_ENABLE 0x00400000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_PERSPECTIVE_ENABLE 0x00800000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_WRITE 0x01000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE 0x02000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE 0x04000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE 0x08000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE 0x10000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE 0x20000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT__MASK 0xc0000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT__SHIFT 30
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT_FIXED 0x40000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT_FLOAT 0x80000000
+
+#define NV04_MULTITEX_TRIANGLE_CONTROL1 0x00000340
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE 0x00000001
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_FUNC__MASK 0x000000f0
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_FUNC__SHIFT 4
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_REF__MASK 0x0000ff00
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_REF__SHIFT 8
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ__MASK 0x00ff0000
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ__SHIFT 16
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE__MASK 0xff000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE__SHIFT 24
+
+#define NV04_MULTITEX_TRIANGLE_CONTROL2 0x00000344
+#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_FAIL__MASK 0x0000000f
+#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_FAIL__SHIFT 0
+#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZFAIL__MASK 0x000000f0
+#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZFAIL__SHIFT 4
+#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZPASS__MASK 0x00000f00
+#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZPASS__SHIFT 8
+
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR 0x00000348
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_B__MASK 0x000000ff
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_B__SHIFT 0
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_G__MASK 0x0000ff00
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_G__SHIFT 8
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_R__MASK 0x00ff0000
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_R__SHIFT 16
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_A__MASK 0xff000000
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_A__SHIFT 24
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX(i0) (0x00000400 + 0x28*(i0))
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX__ESIZE 0x00000028
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX__LEN 0x00000008
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SX(i0) (0x00000400 + 0x28*(i0))
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SY(i0) (0x00000404 + 0x28*(i0))
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SZ(i0) (0x00000408 + 0x28*(i0))
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_RHW(i0) (0x0000040c + 0x28*(i0))
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR(i0) (0x00000410 + 0x28*(i0))
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_B__MASK 0x000000ff
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_B__SHIFT 0
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_G__MASK 0x0000ff00
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_G__SHIFT 8
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_R__MASK 0x00ff0000
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_R__SHIFT 16
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_A__MASK 0xff000000
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_A__SHIFT 24
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR(i0) (0x00000414 + 0x28*(i0))
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_B__MASK 0x000000ff
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_B__SHIFT 0
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_G__MASK 0x0000ff00
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_G__SHIFT 8
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_R__MASK 0x00ff0000
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_R__SHIFT 16
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_FOG__MASK 0xff000000
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_FOG__SHIFT 24
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU0(i0) (0x00000418 + 0x28*(i0))
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV0(i0) (0x0000041c + 0x28*(i0))
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU1(i0) (0x00000420 + 0x28*(i0))
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV1(i0) (0x00000424 + 0x28*(i0))
+
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE(i0) (0x00000540 + 0x4*(i0))
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE__ESIZE 0x00000004
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE__LEN 0x00000030
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I0__MASK 0x0000000f
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I0__SHIFT 0
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I1__MASK 0x000000f0
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I1__SHIFT 4
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I2__MASK 0x00000f00
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I2__SHIFT 8
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I3__MASK 0x0000f000
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I3__SHIFT 12
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I4__MASK 0x000f0000
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I4__SHIFT 16
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I5__MASK 0x00f00000
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I5__SHIFT 20
+
+
+#endif /* NV04_3D_XML */
diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.c b/src/mesa/drivers/dri/nouveau/nv04_context.c
index 8683343b39..3140af56fd 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_context.c
@@ -28,7 +28,7 @@
#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv04_3d.xml.h"
#include "nv04_driver.h"
static GLboolean
diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.h b/src/mesa/drivers/dri/nouveau/nv04_context.h
index 45e70d2bc3..960a6550dc 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_context.h
+++ b/src/mesa/drivers/dri/nouveau/nv04_context.h
@@ -28,6 +28,7 @@
#define __NV04_CONTEXT_H__
#include "nouveau_context.h"
+#include "nv_object.xml.h"
struct nv04_context {
struct nouveau_context base;
diff --git a/src/mesa/drivers/dri/nouveau/nv04_render.c b/src/mesa/drivers/dri/nouveau/nv04_render.c
index 47bad24f9d..ad45093edd 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_render.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_render.c
@@ -27,7 +27,7 @@
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv04_3d.xml.h"
#include "nv04_driver.h"
#include "tnl/tnl.h"
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_fb.c b/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
index a3e343660f..854571d07e 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
@@ -28,7 +28,7 @@
#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv04_3d.xml.h"
#include "nv04_driver.h"
static inline unsigned
@@ -36,11 +36,11 @@ get_rt_format(gl_format format)
{
switch (format) {
case MESA_FORMAT_XRGB8888:
- return 0x05;
+ return NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X8R8G8B8_X8R8G8B8;
case MESA_FORMAT_ARGB8888:
- return 0x08;
+ return NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_A8R8G8B8;
case MESA_FORMAT_RGB565:
- return 0x03;
+ return NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_R5G6B5;
default:
assert(0);
}
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c
index 658b23a4d9..21478de262 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c
@@ -27,12 +27,13 @@
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv_object.xml.h"
+#include "nv04_3d.xml.h"
#include "nv04_driver.h"
#define COMBINER_SHIFT(in) \
- (NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT##in##_SHIFT \
- - NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_SHIFT)
+ (NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT##in##__SHIFT \
+ - NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0__SHIFT)
#define COMBINER_SOURCE(reg) \
NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_##reg
#define COMBINER_INVERT \
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
index a114f44b22..98f2f98f1d 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
@@ -27,7 +27,8 @@
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv_object.xml.h"
+#include "nv04_3d.xml.h"
#include "nv04_driver.h"
static unsigned
@@ -142,7 +143,7 @@ nv04_emit_control(struct gl_context *ctx, int emit)
int cull_mode = ctx->Polygon.CullFaceMode;
int front_face = ctx->Polygon.FrontFace;
uint32_t ctrl0 = 1 << 30 |
- NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN;
+ NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN_CORNER;
uint32_t ctrl1 = 0, ctrl2 = 0;
/* Color mask. */
@@ -210,7 +211,7 @@ nv04_emit_control(struct gl_context *ctx, int emit)
int cull_mode = ctx->Polygon.CullFaceMode;
int front_face = ctx->Polygon.FrontFace;
uint32_t ctrl = 1 << 30 |
- NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN;
+ NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN_CORNER;
/* Dithering. */
if (ctx->Color.DitherFlag)
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c
index 1fe47a30e4..5ed8b14755 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c
@@ -29,7 +29,8 @@
#include "nouveau_texture.h"
#include "nouveau_util.h"
#include "nouveau_gldefs.h"
-#include "nouveau_class.h"
+#include "nv_object.xml.h"
+#include "nv04_3d.xml.h"
#include "nv04_driver.h"
static uint32_t
diff --git a/src/mesa/drivers/dri/nouveau/nv04_surface.c b/src/mesa/drivers/dri/nouveau/nv04_surface.c
index 6d3ffa26d3..c1eda8b7f3 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_surface.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_surface.c
@@ -25,7 +25,10 @@
*/
#include "nouveau_driver.h"
-#include "nouveau_class.h"
+#include "nv_object.xml.h"
+#include "nv_m2mf.xml.h"
+#include "nv01_2d.xml.h"
+#include "nv04_3d.xml.h"
#include "nouveau_context.h"
#include "nouveau_util.h"
#include "nv04_driver.h"
@@ -283,9 +286,9 @@ nv04_surface_copy_m2mf(struct gl_context *ctx,
unsigned dst_offset = dst->offset + dy * dst->pitch + dx * dst->cpp;
unsigned src_offset = src->offset + sy * src->pitch + sx * src->cpp;
- nouveau_bo_marko(bctx, m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_DMA_BUFFER_IN,
+ nouveau_bo_marko(bctx, m2mf, NV04_M2MF_DMA_BUFFER_IN,
src->bo, bo_flags | NOUVEAU_BO_RD);
- nouveau_bo_marko(bctx, m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_DMA_BUFFER_OUT,
+ nouveau_bo_marko(bctx, m2mf, NV04_M2MF_DMA_BUFFER_OUT,
dst->bo, bo_flags | NOUVEAU_BO_WR);
while (h) {
@@ -293,7 +296,7 @@ nv04_surface_copy_m2mf(struct gl_context *ctx,
MARK_RING(chan, 9, 2);
- BEGIN_RING(chan, m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN, 8);
+ BEGIN_RING(chan, m2mf, NV04_M2MF_OFFSET_IN, 8);
OUT_RELOCl(chan, src->bo, src_offset,
bo_flags | NOUVEAU_BO_RD);
OUT_RELOCl(chan, dst->bo, dst_offset,
@@ -488,12 +491,11 @@ nv04_surface_init(struct gl_context *ctx)
goto fail;
/* Memory to memory format. */
- ret = nouveau_grobj_alloc(chan, handle++, NV04_MEMORY_TO_MEMORY_FORMAT,
- &hw->m2mf);
+ ret = nouveau_grobj_alloc(chan, handle++, NV04_M2MF, &hw->m2mf);
if (ret)
goto fail;
- BEGIN_RING(chan, hw->m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY, 1);
+ BEGIN_RING(chan, hw->m2mf, NV04_M2MF_DMA_NOTIFY, 1);
OUT_RING (chan, hw->ntfy->handle);
/* Context surfaces 2D. */
diff --git a/src/mesa/drivers/dri/nouveau/nv10_3d.xml.h b/src/mesa/drivers/dri/nouveau/nv10_3d.xml.h
new file mode 100644
index 0000000000..cdc61f4573
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nv10_3d.xml.h
@@ -0,0 +1,1619 @@
+#ifndef NV10_3D_XML
+#define NV10_3D_XML
+
+/* Autogenerated file, DO NOT EDIT manually!
+
+This file was generated by the rules-ng-ng headergen tool in this git repository:
+http://0x04.net/cgit/index.cgi/rules-ng-ng
+git clone git://0x04.net/rules-ng-ng
+
+The rules-ng-ng source files this header was generated from are:
+- nv10_3d.xml ( 18437 bytes, from 2010-11-15 15:30:21)
+- copyright.xml ( 6452 bytes, from 2010-11-15 15:10:58)
+- nv_defs.xml ( 4437 bytes, from 2010-11-01 00:28:46)
+- nv_3ddefs.xml ( 16394 bytes, from 2010-11-01 00:28:46)
+- nv_object.xml ( 11547 bytes, from 2010-11-13 23:32:57)
+- nvchipsets.xml ( 3074 bytes, from 2010-11-13 23:32:57)
+
+Copyright (C) 2006-2010 by the following authors:
+- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
+- Ben Skeggs (darktama, darktama_)
+- B. R. <koala_br@users.sourceforge.net> (koala_br)
+- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
+- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
+- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
+- Dmitry Baryshkov
+- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
+- EdB <edb_@users.sf.net> (edb_)
+- Erik Waling <erikwailing@users.sf.net> (erikwaling)
+- Francisco Jerez <currojerez@riseup.net> (curro)
+- imirkin <imirkin@users.sf.net> (imirkin)
+- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
+- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
+- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
+- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
+- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
+- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
+- Mark Carey <mark.carey@gmail.com> (careym)
+- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
+- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
+- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
+- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
+- Peter Popov <ironpeter@users.sf.net> (ironpeter)
+- Richard Hughes <hughsient@users.sf.net> (hughsient)
+- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
+- Serge Martin
+- Simon Raffeiner
+- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
+- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
+- sturmflut <sturmflut@users.sf.net> (sturmflut)
+- Sylvain Munaut <tnt@246tNt.com>
+- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
+- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
+- Younes Manton <younes.m@gmail.com> (ymanton)
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+
+#define NV10_VERTEX_ATTR_POS 0x00000000
+#define NV10_VERTEX_ATTR_COLOR0 0x00000001
+#define NV10_VERTEX_ATTR_COLOR1 0x00000002
+#define NV10_VERTEX_ATTR_TEX0 0x00000003
+#define NV10_VERTEX_ATTR_TEX1 0x00000004
+#define NV10_VERTEX_ATTR_NORMAL 0x00000005
+#define NV10_VERTEX_ATTR_WEIGHT 0x00000006
+#define NV10_VERTEX_ATTR_FOG 0x00000007
+
+
+
+#define NV11_3D_FLIP_SET_READ 0x00000120
+
+#define NV11_3D_FLIP_SET_WRITE 0x00000124
+
+#define NV11_3D_FLIP_MAX 0x00000128
+
+#define NV11_3D_FLIP_INCR_WRITE 0x0000012c
+
+#define NV11_3D_FLIP_WAIT 0x00000130
+
+#define NV10_3D_DMA_NOTIFY 0x00000180
+
+#define NV10_3D_DMA_TEXTURE0 0x00000184
+
+#define NV10_3D_DMA_TEXTURE1 0x00000188
+
+#define NV10_3D_DMA_COLOR 0x00000194
+
+#define NV10_3D_DMA_ZETA 0x00000198
+
+#define NV10_3D_RT_HORIZ 0x00000200
+#define NV10_3D_RT_HORIZ_X__MASK 0x0000ffff
+#define NV10_3D_RT_HORIZ_X__SHIFT 0
+#define NV10_3D_RT_HORIZ_W__MASK 0xffff0000
+#define NV10_3D_RT_HORIZ_W__SHIFT 16
+
+#define NV10_3D_RT_VERT 0x00000204
+#define NV10_3D_RT_VERT_Y__MASK 0x0000ffff
+#define NV10_3D_RT_VERT_Y__SHIFT 0
+#define NV10_3D_RT_VERT_H__MASK 0xffff0000
+#define NV10_3D_RT_VERT_H__SHIFT 16
+
+#define NV10_3D_RT_FORMAT 0x00000208
+#define NV10_3D_RT_FORMAT_TYPE__MASK 0x00000f00
+#define NV10_3D_RT_FORMAT_TYPE__SHIFT 8
+#define NV10_3D_RT_FORMAT_TYPE_LINEAR 0x00000100
+#define NV10_3D_RT_FORMAT_TYPE_SWIZZLED 0x00000200
+#define NV10_3D_RT_FORMAT_DEPTH__MASK 0x00000030
+#define NV10_3D_RT_FORMAT_DEPTH__SHIFT 4
+#define NV10_3D_RT_FORMAT_DEPTH_Z24S8 0x00000000
+#define NV10_3D_RT_FORMAT_DEPTH_Z16 0x00000010
+#define NV10_3D_RT_FORMAT_COLOR__MASK 0x0000000f
+#define NV10_3D_RT_FORMAT_COLOR__SHIFT 0
+#define NV10_3D_RT_FORMAT_COLOR_R5G6B5 0x00000003
+#define NV10_3D_RT_FORMAT_COLOR_X8R8G8B8 0x00000005
+#define NV10_3D_RT_FORMAT_COLOR_A8R8G8B8 0x00000008
+#define NV10_3D_RT_FORMAT_COLOR_B8 0x00000009
+
+#define NV10_3D_RT_PITCH 0x0000020c
+#define NV10_3D_RT_PITCH_COLOR_PITCH__MASK 0x0000ffff
+#define NV10_3D_RT_PITCH_COLOR_PITCH__SHIFT 0
+#define NV10_3D_RT_PITCH_ZETA_PITCH__MASK 0xffff0000
+#define NV10_3D_RT_PITCH_ZETA_PITCH__SHIFT 16
+
+#define NV10_3D_COLOR_OFFSET 0x00000210
+
+#define NV10_3D_ZETA_OFFSET 0x00000214
+
+#define NV10_3D_UNK0290 0x00000290
+
+#define NV10_3D_VIEWPORT_CLIP_MODE 0x000002b4
+
+#define NV10_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x4*(i0))
+#define NV10_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000004
+#define NV10_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008
+#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__MASK 0x000007ff
+#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__SHIFT 0
+#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_LEFT_ENABLE 0x00000800
+#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__MASK 0x07ff0000
+#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__SHIFT 16
+#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_RIGHT_ENABLE 0x08000000
+
+#define NV10_3D_VIEWPORT_CLIP_VERT(i0) (0x000002e0 + 0x4*(i0))
+#define NV10_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000004
+#define NV10_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008
+#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_T__MASK 0x000007ff
+#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_T__SHIFT 0
+#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_TOP_ENABLE 0x00000800
+#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_B__MASK 0x07ff0000
+#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_B__SHIFT 16
+#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_BOTTOM_ENABLE 0x08000000
+
+#define NV10_3D_ALPHA_FUNC_ENABLE 0x00000300
+
+#define NV10_3D_BLEND_FUNC_ENABLE 0x00000304
+
+#define NV10_3D_CULL_FACE_ENABLE 0x00000308
+
+#define NV10_3D_DEPTH_TEST_ENABLE 0x0000030c
+
+#define NV10_3D_DITHER_ENABLE 0x00000310
+
+#define NV10_3D_LIGHTING_ENABLE 0x00000314
+
+#define NV10_3D_POINT_PARAMETERS_ENABLE 0x00000318
+
+#define NV10_3D_POINT_SMOOTH_ENABLE 0x0000031c
+
+#define NV10_3D_LINE_SMOOTH_ENABLE 0x00000320
+
+#define NV10_3D_POLYGON_SMOOTH_ENABLE 0x00000324
+
+#define NV10_3D_STENCIL_ENABLE 0x0000032c
+
+#define NV10_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330
+
+#define NV10_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334
+
+#define NV10_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338
+
+#define NV10_3D_ALPHA_FUNC_FUNC 0x0000033c
+#define NV10_3D_ALPHA_FUNC_FUNC_NEVER 0x00000200
+#define NV10_3D_ALPHA_FUNC_FUNC_LESS 0x00000201
+#define NV10_3D_ALPHA_FUNC_FUNC_EQUAL 0x00000202
+#define NV10_3D_ALPHA_FUNC_FUNC_LEQUAL 0x00000203
+#define NV10_3D_ALPHA_FUNC_FUNC_GREATER 0x00000204
+#define NV10_3D_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205
+#define NV10_3D_ALPHA_FUNC_FUNC_GEQUAL 0x00000206
+#define NV10_3D_ALPHA_FUNC_FUNC_ALWAYS 0x00000207
+
+#define NV10_3D_ALPHA_FUNC_REF 0x00000340
+
+#define NV10_3D_BLEND_FUNC_SRC 0x00000344
+#define NV10_3D_BLEND_FUNC_SRC_ZERO 0x00000000
+#define NV10_3D_BLEND_FUNC_SRC_ONE 0x00000001
+#define NV10_3D_BLEND_FUNC_SRC_SRC_COLOR 0x00000300
+#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_COLOR 0x00000301
+#define NV10_3D_BLEND_FUNC_SRC_SRC_ALPHA 0x00000302
+#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_ALPHA 0x00000303
+#define NV10_3D_BLEND_FUNC_SRC_DST_ALPHA 0x00000304
+#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_ALPHA 0x00000305
+#define NV10_3D_BLEND_FUNC_SRC_DST_COLOR 0x00000306
+#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_COLOR 0x00000307
+#define NV10_3D_BLEND_FUNC_SRC_SRC_ALPHA_SATURATE 0x00000308
+#define NV10_3D_BLEND_FUNC_SRC_CONSTANT_COLOR 0x00008001
+#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_COLOR 0x00008002
+#define NV10_3D_BLEND_FUNC_SRC_CONSTANT_ALPHA 0x00008003
+#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_ALPHA 0x00008004
+
+#define NV10_3D_BLEND_FUNC_DST 0x00000348
+#define NV10_3D_BLEND_FUNC_DST_ZERO 0x00000000
+#define NV10_3D_BLEND_FUNC_DST_ONE 0x00000001
+#define NV10_3D_BLEND_FUNC_DST_SRC_COLOR 0x00000300
+#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_COLOR 0x00000301
+#define NV10_3D_BLEND_FUNC_DST_SRC_ALPHA 0x00000302
+#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_ALPHA 0x00000303
+#define NV10_3D_BLEND_FUNC_DST_DST_ALPHA 0x00000304
+#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_DST_ALPHA 0x00000305
+#define NV10_3D_BLEND_FUNC_DST_DST_COLOR 0x00000306
+#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_DST_COLOR 0x00000307
+#define NV10_3D_BLEND_FUNC_DST_SRC_ALPHA_SATURATE 0x00000308
+#define NV10_3D_BLEND_FUNC_DST_CONSTANT_COLOR 0x00008001
+#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_COLOR 0x00008002
+#define NV10_3D_BLEND_FUNC_DST_CONSTANT_ALPHA 0x00008003
+#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_ALPHA 0x00008004
+
+#define NV10_3D_BLEND_COLOR 0x0000034c
+#define NV10_3D_BLEND_COLOR_B__MASK 0x000000ff
+#define NV10_3D_BLEND_COLOR_B__SHIFT 0
+#define NV10_3D_BLEND_COLOR_G__MASK 0x0000ff00
+#define NV10_3D_BLEND_COLOR_G__SHIFT 8
+#define NV10_3D_BLEND_COLOR_R__MASK 0x00ff0000
+#define NV10_3D_BLEND_COLOR_R__SHIFT 16
+#define NV10_3D_BLEND_COLOR_A__MASK 0xff000000
+#define NV10_3D_BLEND_COLOR_A__SHIFT 24
+
+#define NV10_3D_BLEND_EQUATION 0x00000350
+#define NV10_3D_BLEND_EQUATION_FUNC_ADD 0x00008006
+#define NV10_3D_BLEND_EQUATION_MIN 0x00008007
+#define NV10_3D_BLEND_EQUATION_MAX 0x00008008
+#define NV10_3D_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a
+#define NV10_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b
+
+#define NV10_3D_DEPTH_FUNC 0x00000354
+#define NV10_3D_DEPTH_FUNC_NEVER 0x00000200
+#define NV10_3D_DEPTH_FUNC_LESS 0x00000201
+#define NV10_3D_DEPTH_FUNC_EQUAL 0x00000202
+#define NV10_3D_DEPTH_FUNC_LEQUAL 0x00000203
+#define NV10_3D_DEPTH_FUNC_GREATER 0x00000204
+#define NV10_3D_DEPTH_FUNC_NOTEQUAL 0x00000205
+#define NV10_3D_DEPTH_FUNC_GEQUAL 0x00000206
+#define NV10_3D_DEPTH_FUNC_ALWAYS 0x00000207
+
+#define NV10_3D_COLOR_MASK 0x00000358
+#define NV10_3D_COLOR_MASK_B 0x00000001
+#define NV10_3D_COLOR_MASK_G 0x00000100
+#define NV10_3D_COLOR_MASK_R 0x00010000
+#define NV10_3D_COLOR_MASK_A 0x01000000
+
+#define NV10_3D_DEPTH_WRITE_ENABLE 0x0000035c
+
+#define NV10_3D_STENCIL_MASK 0x00000360
+
+#define NV10_3D_STENCIL_FUNC_FUNC 0x00000364
+#define NV10_3D_STENCIL_FUNC_FUNC_NEVER 0x00000200
+#define NV10_3D_STENCIL_FUNC_FUNC_LESS 0x00000201
+#define NV10_3D_STENCIL_FUNC_FUNC_EQUAL 0x00000202
+#define NV10_3D_STENCIL_FUNC_FUNC_LEQUAL 0x00000203
+#define NV10_3D_STENCIL_FUNC_FUNC_GREATER 0x00000204
+#define NV10_3D_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205
+#define NV10_3D_STENCIL_FUNC_FUNC_GEQUAL 0x00000206
+#define NV10_3D_STENCIL_FUNC_FUNC_ALWAYS 0x00000207
+
+#define NV10_3D_STENCIL_FUNC_REF 0x00000368
+
+#define NV10_3D_STENCIL_FUNC_MASK 0x0000036c
+
+#define NV10_3D_STENCIL_OP_FAIL 0x00000370
+#define NV10_3D_STENCIL_OP_FAIL_ZERO 0x00000000
+#define NV10_3D_STENCIL_OP_FAIL_INVERT 0x0000150a
+#define NV10_3D_STENCIL_OP_FAIL_KEEP 0x00001e00
+#define NV10_3D_STENCIL_OP_FAIL_REPLACE 0x00001e01
+#define NV10_3D_STENCIL_OP_FAIL_INCR 0x00001e02
+#define NV10_3D_STENCIL_OP_FAIL_DECR 0x00001e03
+#define NV10_3D_STENCIL_OP_FAIL_INCR_WRAP 0x00008507
+#define NV10_3D_STENCIL_OP_FAIL_DECR_WRAP 0x00008508
+
+#define NV10_3D_STENCIL_OP_ZFAIL 0x00000374
+#define NV10_3D_STENCIL_OP_ZFAIL_ZERO 0x00000000
+#define NV10_3D_STENCIL_OP_ZFAIL_INVERT 0x0000150a
+#define NV10_3D_STENCIL_OP_ZFAIL_KEEP 0x00001e00
+#define NV10_3D_STENCIL_OP_ZFAIL_REPLACE 0x00001e01
+#define NV10_3D_STENCIL_OP_ZFAIL_INCR 0x00001e02
+#define NV10_3D_STENCIL_OP_ZFAIL_DECR 0x00001e03
+#define NV10_3D_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507
+#define NV10_3D_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508
+
+#define NV10_3D_STENCIL_OP_ZPASS 0x00000378
+#define NV10_3D_STENCIL_OP_ZPASS_ZERO 0x00000000
+#define NV10_3D_STENCIL_OP_ZPASS_INVERT 0x0000150a
+#define NV10_3D_STENCIL_OP_ZPASS_KEEP 0x00001e00
+#define NV10_3D_STENCIL_OP_ZPASS_REPLACE 0x00001e01
+#define NV10_3D_STENCIL_OP_ZPASS_INCR 0x00001e02
+#define NV10_3D_STENCIL_OP_ZPASS_DECR 0x00001e03
+#define NV10_3D_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507
+#define NV10_3D_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508
+
+#define NV10_3D_SHADE_MODEL 0x0000037c
+#define NV10_3D_SHADE_MODEL_FLAT 0x00001d00
+#define NV10_3D_SHADE_MODEL_SMOOTH 0x00001d01
+
+#define NV10_3D_LINE_WIDTH 0x00000380
+
+#define NV10_3D_POLYGON_OFFSET_FACTOR 0x00000384
+
+#define NV10_3D_POLYGON_OFFSET_UNITS 0x00000388
+
+#define NV10_3D_POLYGON_MODE_FRONT 0x0000038c
+#define NV10_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
+#define NV10_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
+#define NV10_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
+
+#define NV10_3D_POLYGON_MODE_BACK 0x00000390
+#define NV10_3D_POLYGON_MODE_BACK_POINT 0x00001b00
+#define NV10_3D_POLYGON_MODE_BACK_LINE 0x00001b01
+#define NV10_3D_POLYGON_MODE_BACK_FILL 0x00001b02
+
+#define NV10_3D_DEPTH_RANGE_NEAR 0x00000394
+
+#define NV10_3D_DEPTH_RANGE_FAR 0x00000398
+
+#define NV10_3D_CULL_FACE 0x0000039c
+#define NV10_3D_CULL_FACE_FRONT 0x00000404
+#define NV10_3D_CULL_FACE_BACK 0x00000405
+#define NV10_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
+
+#define NV10_3D_FRONT_FACE 0x000003a0
+#define NV10_3D_FRONT_FACE_CW 0x00000900
+#define NV10_3D_FRONT_FACE_CCW 0x00000901
+
+
+#define NV10_3D_VERTEX_POS_3F 0x00000c00
+
+
+#define NV10_3D_VERTEX_POS_3F_X 0x00000c00
+
+#define NV10_3D_VERTEX_POS_3F_Y 0x00000c04
+
+#define NV10_3D_VERTEX_POS_3F_Z 0x00000c08
+
+#define NV10_3D_VERTEX_POS_4F 0x00000c18
+
+
+#define NV10_3D_VERTEX_POS_4F_X 0x00000c18
+
+#define NV10_3D_VERTEX_POS_4F_Y 0x00000c1c
+
+#define NV10_3D_VERTEX_POS_4F_Z 0x00000c20
+
+#define NV10_3D_VERTEX_POS_4F_W 0x00000c24
+
+#define NV10_3D_VERTEX_NOR_3F 0x00000c30
+
+
+#define NV10_3D_VERTEX_NOR_3F_X 0x00000c30
+
+#define NV10_3D_VERTEX_NOR_3F_Y 0x00000c34
+
+#define NV10_3D_VERTEX_NOR_3F_Z 0x00000c38
+
+#define NV10_3D_VERTEX_NOR_3I 0x00000c30
+
+
+#define NV10_3D_VERTEX_NOR_3I_XY 0x00000c30
+#define NV10_3D_VERTEX_NOR_3I_XY_X__MASK 0x0000ffff
+#define NV10_3D_VERTEX_NOR_3I_XY_X__SHIFT 0
+#define NV10_3D_VERTEX_NOR_3I_XY_Y__MASK 0xffff0000
+#define NV10_3D_VERTEX_NOR_3I_XY_Y__SHIFT 16
+
+#define NV10_3D_VERTEX_NOR_3I_Z 0x00000c34
+#define NV10_3D_VERTEX_NOR_3I_Z_Z__MASK 0x0000ffff
+#define NV10_3D_VERTEX_NOR_3I_Z_Z__SHIFT 0
+
+#define NV10_3D_VERTEX_COL_4F 0x00000c50
+
+
+#define NV10_3D_VERTEX_COL_4F_R 0x00000c50
+
+#define NV10_3D_VERTEX_COL_4F_G 0x00000c54
+
+#define NV10_3D_VERTEX_COL_4F_B 0x00000c58
+
+#define NV10_3D_VERTEX_COL_4F_A 0x00000c5c
+
+#define NV10_3D_VERTEX_COL_3F 0x00000c60
+
+
+#define NV10_3D_VERTEX_COL_3F_R 0x00000c60
+
+#define NV10_3D_VERTEX_COL_3F_G 0x00000c64
+
+#define NV10_3D_VERTEX_COL_3F_B 0x00000c68
+
+#define NV10_3D_VERTEX_COL_4I 0x00000c6c
+#define NV10_3D_VERTEX_COL_4I_R__MASK 0x000000ff
+#define NV10_3D_VERTEX_COL_4I_R__SHIFT 0
+#define NV10_3D_VERTEX_COL_4I_G__MASK 0x0000ff00
+#define NV10_3D_VERTEX_COL_4I_G__SHIFT 8
+#define NV10_3D_VERTEX_COL_4I_B__MASK 0x00ff0000
+#define NV10_3D_VERTEX_COL_4I_B__SHIFT 16
+#define NV10_3D_VERTEX_COL_4I_A__MASK 0xff000000
+#define NV10_3D_VERTEX_COL_4I_A__SHIFT 24
+
+#define NV10_3D_VERTEX_COL2_3F 0x00000c80
+
+
+#define NV10_3D_VERTEX_COL2_3F_R 0x00000c80
+
+#define NV10_3D_VERTEX_COL2_3F_G 0x00000c84
+
+#define NV10_3D_VERTEX_COL2_3F_B 0x00000c88
+
+#define NV10_3D_VERTEX_COL2_3I 0x00000c8c
+#define NV10_3D_VERTEX_COL2_3I_R__MASK 0x000000ff
+#define NV10_3D_VERTEX_COL2_3I_R__SHIFT 0
+#define NV10_3D_VERTEX_COL2_3I_G__MASK 0x0000ff00
+#define NV10_3D_VERTEX_COL2_3I_G__SHIFT 8
+#define NV10_3D_VERTEX_COL2_3I_B__MASK 0x00ff0000
+#define NV10_3D_VERTEX_COL2_3I_B__SHIFT 16
+
+#define NV10_3D_VERTEX_TX0_2F 0x00000c90
+
+
+#define NV10_3D_VERTEX_TX0_2F_S 0x00000c90
+
+#define NV10_3D_VERTEX_TX0_2F_T 0x00000c94
+
+#define NV10_3D_VERTEX_TX0_2I 0x00000c98
+#define NV10_3D_VERTEX_TX0_2I_S__MASK 0x0000ffff
+#define NV10_3D_VERTEX_TX0_2I_S__SHIFT 0
+#define NV10_3D_VERTEX_TX0_2I_T__MASK 0xffff0000
+#define NV10_3D_VERTEX_TX0_2I_T__SHIFT 16
+
+#define NV10_3D_VERTEX_TX0_4F 0x00000ca0
+
+
+#define NV10_3D_VERTEX_TX0_4F_S 0x00000ca0
+
+#define NV10_3D_VERTEX_TX0_4F_T 0x00000ca4
+
+#define NV10_3D_VERTEX_TX0_4F_R 0x00000ca8
+
+#define NV10_3D_VERTEX_TX0_4F_Q 0x00000cac
+
+#define NV10_3D_VERTEX_TX0_4I 0x00000cb0
+
+
+#define NV10_3D_VERTEX_TX0_4I_ST 0x00000cb0
+#define NV10_3D_VERTEX_TX0_4I_ST_S__MASK 0x0000ffff
+#define NV10_3D_VERTEX_TX0_4I_ST_S__SHIFT 0
+#define NV10_3D_VERTEX_TX0_4I_ST_T__MASK 0xffff0000
+#define NV10_3D_VERTEX_TX0_4I_ST_T__SHIFT 16
+
+#define NV10_3D_VERTEX_TX0_4I_RQ 0x00000cb4
+#define NV10_3D_VERTEX_TX0_4I_RQ_R__MASK 0x0000ffff
+#define NV10_3D_VERTEX_TX0_4I_RQ_R__SHIFT 0
+#define NV10_3D_VERTEX_TX0_4I_RQ_Q__MASK 0xffff0000
+#define NV10_3D_VERTEX_TX0_4I_RQ_Q__SHIFT 16
+
+#define NV10_3D_VERTEX_TX1_2F 0x00000cb8
+
+
+#define NV10_3D_VERTEX_TX1_2F_S 0x00000cb8
+
+#define NV10_3D_VERTEX_TX1_2F_T 0x00000cbc
+
+#define NV10_3D_VERTEX_TX1_2I 0x00000cc0
+#define NV10_3D_VERTEX_TX1_2I_S__MASK 0x0000ffff
+#define NV10_3D_VERTEX_TX1_2I_S__SHIFT 0
+#define NV10_3D_VERTEX_TX1_2I_T__MASK 0xffff0000
+#define NV10_3D_VERTEX_TX1_2I_T__SHIFT 16
+
+#define NV10_3D_VERTEX_TX1_4F 0x00000cc8
+
+
+#define NV10_3D_VERTEX_TX1_4F_S 0x00000cc8
+
+#define NV10_3D_VERTEX_TX1_4F_T 0x00000ccc
+
+#define NV10_3D_VERTEX_TX1_4F_R 0x00000cd0
+
+#define NV10_3D_VERTEX_TX1_4F_Q 0x00000cd4
+
+#define NV10_3D_VERTEX_TX1_4I 0x00000cd8
+
+
+#define NV10_3D_VERTEX_TX1_4I_ST 0x00000cd8
+#define NV10_3D_VERTEX_TX1_4I_ST_S__MASK 0x0000ffff
+#define NV10_3D_VERTEX_TX1_4I_ST_S__SHIFT 0
+#define NV10_3D_VERTEX_TX1_4I_ST_T__MASK 0xffff0000
+#define NV10_3D_VERTEX_TX1_4I_ST_T__SHIFT 16
+
+#define NV10_3D_VERTEX_TX1_4I_RQ 0x00000cdc
+#define NV10_3D_VERTEX_TX1_4I_RQ_R__MASK 0x0000ffff
+#define NV10_3D_VERTEX_TX1_4I_RQ_R__SHIFT 0
+#define NV10_3D_VERTEX_TX1_4I_RQ_Q__MASK 0xffff0000
+#define NV10_3D_VERTEX_TX1_4I_RQ_Q__SHIFT 16
+
+#define NV10_3D_VERTEX_FOG_1F 0x00000ce0
+
+#define NV10_3D_VERTEX_WGH_1F 0x00000ce4
+
+#define NV10_3D_EDGEFLAG_ENABLE 0x00000cec
+
+
+#define NV10_3D_DMA_VTXBUF 0x0000018c
+
+#define NV10_3D_VTXBUF_VALIDATE 0x00000cf0
+
+
+#define NV10_3D_VTXBUF_OFFSET(i0) (0x00000d00 + 0x8*(i0))
+
+#define NV10_3D_VTXBUF_FMT(i0) (0x00000d04 + 0x8*(i0))
+#define NV10_3D_VTXBUF_FMT_TYPE__MASK 0x0000000f
+#define NV10_3D_VTXBUF_FMT_TYPE__SHIFT 0
+#define NV10_3D_VTXBUF_FMT_TYPE_B8G8R8A8_UNORM 0x00000000
+#define NV10_3D_VTXBUF_FMT_TYPE_V16_SNORM 0x00000001
+#define NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT 0x00000002
+#define NV10_3D_VTXBUF_FMT_TYPE_U8_UNORM 0x00000004
+#define NV10_3D_VTXBUF_FMT_FIELDS__MASK 0x000000f0
+#define NV10_3D_VTXBUF_FMT_FIELDS__SHIFT 4
+#define NV10_3D_VTXBUF_FMT_STRIDE__MASK 0x0000ff00
+#define NV10_3D_VTXBUF_FMT_STRIDE__SHIFT 8
+#define NV10_3D_VTXBUF_FMT_HOMOGENEOUS 0x01000000
+
+#define NV10_3D_VERTEX_BEGIN_END 0x00000dfc
+#define NV10_3D_VERTEX_BEGIN_END_STOP 0x00000000
+#define NV10_3D_VERTEX_BEGIN_END_POINTS 0x00000001
+#define NV10_3D_VERTEX_BEGIN_END_LINES 0x00000002
+#define NV10_3D_VERTEX_BEGIN_END_LINE_LOOP 0x00000003
+#define NV10_3D_VERTEX_BEGIN_END_LINE_STRIP 0x00000004
+#define NV10_3D_VERTEX_BEGIN_END_TRIANGLES 0x00000005
+#define NV10_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006
+#define NV10_3D_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007
+#define NV10_3D_VERTEX_BEGIN_END_QUADS 0x00000008
+#define NV10_3D_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009
+#define NV10_3D_VERTEX_BEGIN_END_POLYGON 0x0000000a
+
+#define NV10_3D_VTXBUF_ELEMENT_U16 0x00000e00
+#define NV10_3D_VTXBUF_ELEMENT_U16_I0__MASK 0x0000ffff
+#define NV10_3D_VTXBUF_ELEMENT_U16_I0__SHIFT 0
+#define NV10_3D_VTXBUF_ELEMENT_U16_I1__MASK 0xffff0000
+#define NV10_3D_VTXBUF_ELEMENT_U16_I1__SHIFT 16
+
+#define NV10_3D_VTXBUF_ELEMENT_U32 0x00001100
+
+#define NV10_3D_VTXBUF_BEGIN_END 0x000013fc
+#define NV10_3D_VTXBUF_BEGIN_END_STOP 0x00000000
+#define NV10_3D_VTXBUF_BEGIN_END_POINTS 0x00000001
+#define NV10_3D_VTXBUF_BEGIN_END_LINES 0x00000002
+#define NV10_3D_VTXBUF_BEGIN_END_LINE_LOOP 0x00000003
+#define NV10_3D_VTXBUF_BEGIN_END_LINE_STRIP 0x00000004
+#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLES 0x00000005
+#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLE_STRIP 0x00000006
+#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLE_FAN 0x00000007
+#define NV10_3D_VTXBUF_BEGIN_END_QUADS 0x00000008
+#define NV10_3D_VTXBUF_BEGIN_END_QUAD_STRIP 0x00000009
+#define NV10_3D_VTXBUF_BEGIN_END_POLYGON 0x0000000a
+
+#define NV10_3D_VTXBUF_BATCH 0x00001400
+#define NV10_3D_VTXBUF_BATCH_FIRST__MASK 0x0000ffff
+#define NV10_3D_VTXBUF_BATCH_FIRST__SHIFT 0
+#define NV10_3D_VTXBUF_BATCH_LAST__MASK 0xff000000
+#define NV10_3D_VTXBUF_BATCH_LAST__SHIFT 24
+
+#define NV10_3D_VTXBUF_DATA 0x00001800
+
+
+#define NV10_3D_VERTEX_WEIGHT_ENABLE 0x00000328
+
+#define NV10_3D_VIEW_MATRIX_ENABLE 0x000003e8
+#define NV10_3D_VIEW_MATRIX_ENABLE_MODELVIEW1 0x00000001
+#define NV10_3D_VIEW_MATRIX_ENABLE_MODELVIEW0 0x00000002
+#define NV10_3D_VIEW_MATRIX_ENABLE_PROJECTION 0x00000004
+
+
+#define NV10_3D_MODELVIEW_MATRIX(i0, i1) (0x00000400 + 0x40*(i0) + 0x4*(i1))
+#define NV10_3D_MODELVIEW_MATRIX__ESIZE 0x00000004
+#define NV10_3D_MODELVIEW_MATRIX__LEN 0x00000010
+
+#define NV10_3D_INVERSE_MODELVIEW_MATRIX(i0, i1) (0x00000480 + 0x40*(i0) + 0x4*(i1))
+#define NV10_3D_INVERSE_MODELVIEW_MATRIX__ESIZE 0x00000004
+#define NV10_3D_INVERSE_MODELVIEW_MATRIX__LEN 0x0000000c
+
+#define NV10_3D_PROJECTION_MATRIX(i0) (0x00000500 + 0x4*(i0))
+#define NV10_3D_PROJECTION_MATRIX__ESIZE 0x00000004
+#define NV10_3D_PROJECTION_MATRIX__LEN 0x00000010
+
+#define NV10_3D_VIEWPORT_TRANSLATE 0x000006e8
+
+
+#define NV10_3D_VIEWPORT_TRANSLATE_X 0x000006e8
+
+#define NV10_3D_VIEWPORT_TRANSLATE_Y 0x000006ec
+
+#define NV10_3D_VIEWPORT_TRANSLATE_Z 0x000006f0
+
+#define NV10_3D_VIEWPORT_TRANSLATE_W 0x000006f4
+
+
+#define NV10_3D_LIGHT_MODEL 0x00000294
+#define NV10_3D_LIGHT_MODEL_VERTEX_SPECULAR 0x00000001
+#define NV10_3D_LIGHT_MODEL_SEPARATE_SPECULAR 0x00000002
+#define NV10_3D_LIGHT_MODEL_LOCAL_VIEWER 0x00010000
+
+#define NV10_3D_COLOR_MATERIAL 0x00000298
+#define NV10_3D_COLOR_MATERIAL_EMISSION 0x00000001
+#define NV10_3D_COLOR_MATERIAL_AMBIENT 0x00000002
+#define NV10_3D_COLOR_MATERIAL_DIFFUSE 0x00000004
+#define NV10_3D_COLOR_MATERIAL_SPECULAR 0x00000008
+
+#define NV10_3D_MATERIAL_FACTOR 0x000003a8
+
+
+#define NV10_3D_MATERIAL_FACTOR_R 0x000003a8
+
+#define NV10_3D_MATERIAL_FACTOR_G 0x000003ac
+
+#define NV10_3D_MATERIAL_FACTOR_B 0x000003b0
+
+#define NV10_3D_MATERIAL_FACTOR_A 0x000003b4
+
+#define NV10_3D_NORMALIZE_ENABLE 0x000003a4
+
+#define NV10_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8
+
+#define NV10_3D_ENABLED_LIGHTS 0x000003bc
+#define NV10_3D_ENABLED_LIGHTS_0__MASK 0x00000003
+#define NV10_3D_ENABLED_LIGHTS_0__SHIFT 0
+#define NV10_3D_ENABLED_LIGHTS_0_DISABLED 0x00000000
+#define NV10_3D_ENABLED_LIGHTS_0_NONPOSITIONAL 0x00000001
+#define NV10_3D_ENABLED_LIGHTS_0_POSITIONAL 0x00000002
+#define NV10_3D_ENABLED_LIGHTS_0_DIRECTIONAL 0x00000003
+#define NV10_3D_ENABLED_LIGHTS_1__MASK 0x0000000c
+#define NV10_3D_ENABLED_LIGHTS_1__SHIFT 2
+#define NV10_3D_ENABLED_LIGHTS_1_DISABLED 0x00000000
+#define NV10_3D_ENABLED_LIGHTS_1_NONPOSITIONAL 0x00000004
+#define NV10_3D_ENABLED_LIGHTS_1_POSITIONAL 0x00000008
+#define NV10_3D_ENABLED_LIGHTS_1_DIRECTIONAL 0x0000000c
+#define NV10_3D_ENABLED_LIGHTS_2__MASK 0x00000030
+#define NV10_3D_ENABLED_LIGHTS_2__SHIFT 4
+#define NV10_3D_ENABLED_LIGHTS_2_DISABLED 0x00000000
+#define NV10_3D_ENABLED_LIGHTS_2_NONPOSITIONAL 0x00000010
+#define NV10_3D_ENABLED_LIGHTS_2_POSITIONAL 0x00000020
+#define NV10_3D_ENABLED_LIGHTS_2_DIRECTIONAL 0x00000030
+#define NV10_3D_ENABLED_LIGHTS_3__MASK 0x000000c0
+#define NV10_3D_ENABLED_LIGHTS_3__SHIFT 6
+#define NV10_3D_ENABLED_LIGHTS_3_DISABLED 0x00000000
+#define NV10_3D_ENABLED_LIGHTS_3_NONPOSITIONAL 0x00000040
+#define NV10_3D_ENABLED_LIGHTS_3_POSITIONAL 0x00000080
+#define NV10_3D_ENABLED_LIGHTS_3_DIRECTIONAL 0x000000c0
+#define NV10_3D_ENABLED_LIGHTS_4__MASK 0x00000300
+#define NV10_3D_ENABLED_LIGHTS_4__SHIFT 8
+#define NV10_3D_ENABLED_LIGHTS_4_DISABLED 0x00000000
+#define NV10_3D_ENABLED_LIGHTS_4_NONPOSITIONAL 0x00000100
+#define NV10_3D_ENABLED_LIGHTS_4_POSITIONAL 0x00000200
+#define NV10_3D_ENABLED_LIGHTS_4_DIRECTIONAL 0x00000300
+#define NV10_3D_ENABLED_LIGHTS_5__MASK 0x00000c00
+#define NV10_3D_ENABLED_LIGHTS_5__SHIFT 10
+#define NV10_3D_ENABLED_LIGHTS_5_DISABLED 0x00000000
+#define NV10_3D_ENABLED_LIGHTS_5_NONPOSITIONAL 0x00000400
+#define NV10_3D_ENABLED_LIGHTS_5_POSITIONAL 0x00000800
+#define NV10_3D_ENABLED_LIGHTS_5_DIRECTIONAL 0x00000c00
+#define NV10_3D_ENABLED_LIGHTS_6__MASK 0x00003000
+#define NV10_3D_ENABLED_LIGHTS_6__SHIFT 12
+#define NV10_3D_ENABLED_LIGHTS_6_DISABLED 0x00000000
+#define NV10_3D_ENABLED_LIGHTS_6_NONPOSITIONAL 0x00001000
+#define NV10_3D_ENABLED_LIGHTS_6_POSITIONAL 0x00002000
+#define NV10_3D_ENABLED_LIGHTS_6_DIRECTIONAL 0x00003000
+#define NV10_3D_ENABLED_LIGHTS_7__MASK 0x0000c000
+#define NV10_3D_ENABLED_LIGHTS_7__SHIFT 14
+#define NV10_3D_ENABLED_LIGHTS_7_DISABLED 0x00000000
+#define NV10_3D_ENABLED_LIGHTS_7_NONPOSITIONAL 0x00004000
+#define NV10_3D_ENABLED_LIGHTS_7_POSITIONAL 0x00008000
+#define NV10_3D_ENABLED_LIGHTS_7_DIRECTIONAL 0x0000c000
+
+#define NV10_3D_MATERIAL_SHININESS(i0) (0x000006a0 + 0x4*(i0))
+#define NV10_3D_MATERIAL_SHININESS__ESIZE 0x00000004
+#define NV10_3D_MATERIAL_SHININESS__LEN 0x00000006
+
+#define NV10_3D_LIGHT_MODEL_AMBIENT 0x000006c4
+
+
+#define NV10_3D_LIGHT_MODEL_AMBIENT_R 0x000006c4
+
+#define NV10_3D_LIGHT_MODEL_AMBIENT_G 0x000006c8
+
+#define NV10_3D_LIGHT_MODEL_AMBIENT_B 0x000006cc
+
+#define NV10_3D_LIGHT(i0) (0x00000800 + 0x80*(i0))
+#define NV10_3D_LIGHT__ESIZE 0x00000080
+#define NV10_3D_LIGHT__LEN 0x00000008
+
+#define NV10_3D_LIGHT_AMBIENT(i0) (0x00000800 + 0x80*(i0))
+
+
+#define NV10_3D_LIGHT_AMBIENT_R(i0) (0x00000800 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_AMBIENT_G(i0) (0x00000804 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_AMBIENT_B(i0) (0x00000808 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_DIFFUSE(i0) (0x0000080c + 0x80*(i0))
+
+
+#define NV10_3D_LIGHT_DIFFUSE_R(i0) (0x0000080c + 0x80*(i0))
+
+#define NV10_3D_LIGHT_DIFFUSE_G(i0) (0x00000810 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_DIFFUSE_B(i0) (0x00000814 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_SPECULAR(i0) (0x00000818 + 0x80*(i0))
+
+
+#define NV10_3D_LIGHT_SPECULAR_R(i0) (0x00000818 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_SPECULAR_G(i0) (0x0000081c + 0x80*(i0))
+
+#define NV10_3D_LIGHT_SPECULAR_B(i0) (0x00000820 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_HALF_VECTOR(i0) (0x00000828 + 0x80*(i0))
+
+
+#define NV10_3D_LIGHT_HALF_VECTOR_X(i0) (0x00000828 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_HALF_VECTOR_Y(i0) (0x0000082c + 0x80*(i0))
+
+#define NV10_3D_LIGHT_HALF_VECTOR_Z(i0) (0x00000830 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_DIRECTION(i0) (0x00000834 + 0x80*(i0))
+
+
+#define NV10_3D_LIGHT_DIRECTION_X(i0) (0x00000834 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_DIRECTION_Y(i0) (0x00000838 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_DIRECTION_Z(i0) (0x0000083c + 0x80*(i0))
+
+#define NV10_3D_LIGHT_SPOT_CUTOFF(i0, i1) (0x00000840 + 0x80*(i0) + 0x4*(i1))
+#define NV10_3D_LIGHT_SPOT_CUTOFF__ESIZE 0x00000004
+#define NV10_3D_LIGHT_SPOT_CUTOFF__LEN 0x00000007
+
+#define NV10_3D_LIGHT_POSITION(i0) (0x0000085c + 0x80*(i0))
+
+
+#define NV10_3D_LIGHT_POSITION_X(i0) (0x0000085c + 0x80*(i0))
+
+#define NV10_3D_LIGHT_POSITION_Y(i0) (0x00000860 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_POSITION_Z(i0) (0x00000864 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_ATTENUATION(i0) (0x00000868 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_ATTENUATION_CONSTANT(i0) (0x00000868 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_ATTENUATION_LINEAR(i0) (0x0000086c + 0x80*(i0))
+
+#define NV10_3D_LIGHT_ATTENUATION_QUADRATIC(i0) (0x00000870 + 0x80*(i0))
+
+
+#define NV10_3D_FOG_MODE 0x0000029c
+#define NV10_3D_FOG_MODE_LINEAR 0x00002601
+#define NV10_3D_FOG_MODE_EXP 0x00000800
+#define NV10_3D_FOG_MODE_EXP_ABS 0x00000802
+#define NV10_3D_FOG_MODE_EXP2 0x00000803
+
+#define NV10_3D_FOG_COORD 0x000002a0
+#define NV10_3D_FOG_COORD_FOG 0x00000000
+#define NV10_3D_FOG_COORD_DIST_RADIAL 0x00000001
+#define NV10_3D_FOG_COORD_DIST_ORTHOGONAL 0x00000002
+#define NV10_3D_FOG_COORD_DIST_ORTHOGONAL_ABS 0x00000003
+
+#define NV10_3D_FOG_ENABLE 0x000002a4
+
+#define NV10_3D_FOG_COLOR 0x000002a8
+#define NV10_3D_FOG_COLOR_R__MASK 0x000000ff
+#define NV10_3D_FOG_COLOR_R__SHIFT 0
+#define NV10_3D_FOG_COLOR_G__MASK 0x0000ff00
+#define NV10_3D_FOG_COLOR_G__SHIFT 8
+#define NV10_3D_FOG_COLOR_B__MASK 0x00ff0000
+#define NV10_3D_FOG_COLOR_B__SHIFT 16
+#define NV10_3D_FOG_COLOR_A__MASK 0xff000000
+#define NV10_3D_FOG_COLOR_A__SHIFT 24
+
+#define NV10_3D_FOG_COEFF(i0) (0x00000680 + 0x4*(i0))
+#define NV10_3D_FOG_COEFF__ESIZE 0x00000004
+#define NV10_3D_FOG_COEFF__LEN 0x00000003
+
+
+
+#define NV10_3D_TEX_GEN_MODE(i0, i1) (0x000003c0 + 0x10*(i0) + 0x4*(i1))
+#define NV10_3D_TEX_GEN_MODE__ESIZE 0x00000004
+#define NV10_3D_TEX_GEN_MODE__LEN 0x00000004
+#define NV10_3D_TEX_GEN_MODE_FALSE 0x00000000
+#define NV10_3D_TEX_GEN_MODE_EYE_LINEAR 0x00002400
+#define NV10_3D_TEX_GEN_MODE_OBJECT_LINEAR 0x00002401
+#define NV10_3D_TEX_GEN_MODE_SPHERE_MAP 0x00002402
+#define NV10_3D_TEX_GEN_MODE_NORMAL_MAP 0x00008511
+#define NV10_3D_TEX_GEN_MODE_REFLECTION_MAP 0x00008512
+
+
+#define NV10_3D_TEX_GEN_COEFF(i0, i1) (0x00000600 + 0x40*(i0) + 0x10*(i1))
+#define NV10_3D_TEX_GEN_COEFF__ESIZE 0x00000010
+#define NV10_3D_TEX_GEN_COEFF__LEN 0x00000004
+
+#define NV10_3D_TEX_GEN_COEFF_A(i0, i1) (0x00000600 + 0x40*(i0) + 0x10*(i1))
+
+#define NV10_3D_TEX_GEN_COEFF_B(i0, i1) (0x00000604 + 0x40*(i0) + 0x10*(i1))
+
+#define NV10_3D_TEX_GEN_COEFF_C(i0, i1) (0x00000608 + 0x40*(i0) + 0x10*(i1))
+
+#define NV10_3D_TEX_GEN_COEFF_D(i0, i1) (0x0000060c + 0x40*(i0) + 0x10*(i1))
+
+#define NV10_3D_TEX_MATRIX_ENABLE(i0) (0x000003e0 + 0x4*(i0))
+#define NV10_3D_TEX_MATRIX_ENABLE__ESIZE 0x00000004
+#define NV10_3D_TEX_MATRIX_ENABLE__LEN 0x00000002
+
+
+#define NV10_3D_TEX_MATRIX(i0, i1) (0x00000540 + 0x40*(i0) + 0x4*(i1))
+#define NV10_3D_TEX_MATRIX__ESIZE 0x00000004
+#define NV10_3D_TEX_MATRIX__LEN 0x00000010
+
+#define NV10_3D_TEX(i0) (0x00000000 + 0x4*(i0))
+#define NV10_3D_TEX__ESIZE 0x00000004
+#define NV10_3D_TEX__LEN 0x00000002
+
+#define NV10_3D_TEX_OFFSET(i0) (0x00000218 + 0x4*(i0))
+
+#define NV10_3D_TEX_FORMAT(i0) (0x00000220 + 0x4*(i0))
+#define NV10_3D_TEX_FORMAT_DMA0 0x00000001
+#define NV10_3D_TEX_FORMAT_DMA1 0x00000002
+#define NV10_3D_TEX_FORMAT_CUBE_MAP 0x00000004
+#define NV10_3D_TEX_FORMAT_FORMAT__MASK 0x00000f80
+#define NV10_3D_TEX_FORMAT_FORMAT__SHIFT 7
+#define NV10_3D_TEX_FORMAT_FORMAT_L8 0x00000000
+#define NV10_3D_TEX_FORMAT_FORMAT_I8 0x00000080
+#define NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000100
+#define NV10_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000200
+#define NV10_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000280
+#define NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000300
+#define NV10_3D_TEX_FORMAT_FORMAT_X8R8G8B8 0x00000380
+#define NV10_3D_TEX_FORMAT_FORMAT_INDEX8 0x00000580
+#define NV10_3D_TEX_FORMAT_FORMAT_DXT1 0x00000600
+#define NV10_3D_TEX_FORMAT_FORMAT_DXT3 0x00000700
+#define NV10_3D_TEX_FORMAT_FORMAT_DXT5 0x00000780
+#define NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00000800
+#define NV10_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT 0x00000880
+#define NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00000900
+#define NV10_3D_TEX_FORMAT_FORMAT_I8_RECT 0x00000980
+#define NV10_3D_TEX_FORMAT_MIPMAP 0x00008000
+#define NV10_3D_TEX_FORMAT_BASE_SIZE_U__MASK 0x000f0000
+#define NV10_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT 16
+#define NV10_3D_TEX_FORMAT_BASE_SIZE_V__MASK 0x00f00000
+#define NV10_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT 20
+#define NV10_3D_TEX_FORMAT_WRAP_S__MASK 0x0f000000
+#define NV10_3D_TEX_FORMAT_WRAP_S__SHIFT 24
+#define NV10_3D_TEX_FORMAT_WRAP_S_REPEAT 0x01000000
+#define NV10_3D_TEX_FORMAT_WRAP_S_MIRRORED_REPEAT 0x02000000
+#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_EDGE 0x03000000
+#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_BORDER 0x04000000
+#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP 0x05000000
+#define NV10_3D_TEX_FORMAT_WRAP_T__MASK 0xf0000000
+#define NV10_3D_TEX_FORMAT_WRAP_T__SHIFT 28
+#define NV10_3D_TEX_FORMAT_WRAP_T_REPEAT 0x10000000
+#define NV10_3D_TEX_FORMAT_WRAP_T_MIRRORED_REPEAT 0x20000000
+#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_EDGE 0x30000000
+#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_BORDER 0x40000000
+#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP 0x50000000
+
+#define NV10_3D_TEX_ENABLE(i0) (0x00000228 + 0x4*(i0))
+#define NV10_3D_TEX_ENABLE_CULL__MASK 0x0000000f
+#define NV10_3D_TEX_ENABLE_CULL__SHIFT 0
+#define NV10_3D_TEX_ENABLE_CULL_DISABLED 0x00000000
+#define NV10_3D_TEX_ENABLE_CULL_TEST_ALL 0x00000003
+#define NV10_3D_TEX_ENABLE_CULL_TEST_ALPHA 0x00000004
+#define NV10_3D_TEX_ENABLE_ANISOTROPY__MASK 0x00000030
+#define NV10_3D_TEX_ENABLE_ANISOTROPY__SHIFT 4
+#define NV10_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x0003c000
+#define NV10_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 14
+#define NV10_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x3c000000
+#define NV10_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 26
+#define NV10_3D_TEX_ENABLE_ENABLE 0x40000000
+
+#define NV10_3D_TEX_NPOT_PITCH(i0) (0x00000230 + 0x4*(i0))
+#define NV10_3D_TEX_NPOT_PITCH_PITCH__MASK 0xffff0000
+#define NV10_3D_TEX_NPOT_PITCH_PITCH__SHIFT 16
+
+#define NV10_3D_TEX_NPOT_SIZE(i0) (0x00000240 + 0x4*(i0))
+#define NV10_3D_TEX_NPOT_SIZE_H__MASK 0x0000ffff
+#define NV10_3D_TEX_NPOT_SIZE_H__SHIFT 0
+#define NV10_3D_TEX_NPOT_SIZE_W__MASK 0xffff0000
+#define NV10_3D_TEX_NPOT_SIZE_W__SHIFT 16
+
+#define NV10_3D_TEX_FILTER(i0) (0x00000248 + 0x4*(i0))
+#define NV10_3D_TEX_FILTER_LOD_BIAS__MASK 0x00000f00
+#define NV10_3D_TEX_FILTER_LOD_BIAS__SHIFT 8
+#define NV10_3D_TEX_FILTER_MINIFY__MASK 0x0f000000
+#define NV10_3D_TEX_FILTER_MINIFY__SHIFT 24
+#define NV10_3D_TEX_FILTER_MINIFY_NEAREST 0x01000000
+#define NV10_3D_TEX_FILTER_MINIFY_LINEAR 0x02000000
+#define NV10_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000
+#define NV10_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000
+#define NV10_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000
+#define NV10_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000
+#define NV10_3D_TEX_FILTER_MAGNIFY__MASK 0xf0000000
+#define NV10_3D_TEX_FILTER_MAGNIFY__SHIFT 28
+#define NV10_3D_TEX_FILTER_MAGNIFY_NEAREST 0x10000000
+#define NV10_3D_TEX_FILTER_MAGNIFY_LINEAR 0x20000000
+
+#define NV10_3D_TEX_PALETTE_OFFSET(i0) (0x00000250 + 0x4*(i0))
+
+
+
+#define NV10_3D_RC_IN_ALPHA(i0) (0x00000260 + 0x4*(i0))
+#define NV10_3D_RC_IN_ALPHA_D_INPUT__MASK 0x0000000f
+#define NV10_3D_RC_IN_ALPHA_D_INPUT__SHIFT 0
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_FOG 0x00000003
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f
+#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK 0x00000010
+#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT 4
+#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000
+#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010
+#define NV10_3D_RC_IN_ALPHA_D_MAPPING__MASK 0x000000e0
+#define NV10_3D_RC_IN_ALPHA_D_MAPPING__SHIFT 5
+#define NV10_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV10_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020
+#define NV10_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040
+#define NV10_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060
+#define NV10_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
+#define NV10_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
+#define NV10_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0
+#define NV10_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0
+#define NV10_3D_RC_IN_ALPHA_C_INPUT__MASK 0x00000f00
+#define NV10_3D_RC_IN_ALPHA_C_INPUT__SHIFT 8
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_FOG 0x00000300
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00
+#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK 0x00001000
+#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT 12
+#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000
+#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000
+#define NV10_3D_RC_IN_ALPHA_C_MAPPING__MASK 0x0000e000
+#define NV10_3D_RC_IN_ALPHA_C_MAPPING__SHIFT 13
+#define NV10_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV10_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000
+#define NV10_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000
+#define NV10_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000
+#define NV10_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
+#define NV10_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
+#define NV10_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000
+#define NV10_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT__MASK 0x000f0000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT__SHIFT 16
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_FOG 0x00030000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000
+#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK 0x00100000
+#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT 20
+#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000
+#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000
+#define NV10_3D_RC_IN_ALPHA_B_MAPPING__MASK 0x00e00000
+#define NV10_3D_RC_IN_ALPHA_B_MAPPING__SHIFT 21
+#define NV10_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV10_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000
+#define NV10_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000
+#define NV10_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000
+#define NV10_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
+#define NV10_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
+#define NV10_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000
+#define NV10_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT__MASK 0x0f000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT__SHIFT 24
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_FOG 0x03000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000
+#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK 0x10000000
+#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT 28
+#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000
+#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000
+#define NV10_3D_RC_IN_ALPHA_A_MAPPING__MASK 0xe0000000
+#define NV10_3D_RC_IN_ALPHA_A_MAPPING__SHIFT 29
+#define NV10_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV10_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000
+#define NV10_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000
+#define NV10_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000
+#define NV10_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
+#define NV10_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
+#define NV10_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000
+#define NV10_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000
+
+#define NV10_3D_RC_IN_RGB(i0) (0x00000268 + 0x4*(i0))
+#define NV10_3D_RC_IN_RGB_D_INPUT__MASK 0x0000000f
+#define NV10_3D_RC_IN_RGB_D_INPUT__SHIFT 0
+#define NV10_3D_RC_IN_RGB_D_INPUT_ZERO 0x00000000
+#define NV10_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001
+#define NV10_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002
+#define NV10_3D_RC_IN_RGB_D_INPUT_FOG 0x00000003
+#define NV10_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004
+#define NV10_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005
+#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008
+#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009
+#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a
+#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b
+#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c
+#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d
+#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV10_3D_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f
+#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK 0x00000010
+#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT 4
+#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000
+#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010
+#define NV10_3D_RC_IN_RGB_D_MAPPING__MASK 0x000000e0
+#define NV10_3D_RC_IN_RGB_D_MAPPING__SHIFT 5
+#define NV10_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV10_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020
+#define NV10_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040
+#define NV10_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060
+#define NV10_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
+#define NV10_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
+#define NV10_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0
+#define NV10_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0
+#define NV10_3D_RC_IN_RGB_C_INPUT__MASK 0x00000f00
+#define NV10_3D_RC_IN_RGB_C_INPUT__SHIFT 8
+#define NV10_3D_RC_IN_RGB_C_INPUT_ZERO 0x00000000
+#define NV10_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100
+#define NV10_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200
+#define NV10_3D_RC_IN_RGB_C_INPUT_FOG 0x00000300
+#define NV10_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400
+#define NV10_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500
+#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800
+#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900
+#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00
+#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00
+#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00
+#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00
+#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV10_3D_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00
+#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK 0x00001000
+#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT 12
+#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000
+#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000
+#define NV10_3D_RC_IN_RGB_C_MAPPING__MASK 0x0000e000
+#define NV10_3D_RC_IN_RGB_C_MAPPING__SHIFT 13
+#define NV10_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV10_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000
+#define NV10_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000
+#define NV10_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000
+#define NV10_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
+#define NV10_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
+#define NV10_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000
+#define NV10_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000
+#define NV10_3D_RC_IN_RGB_B_INPUT__MASK 0x000f0000
+#define NV10_3D_RC_IN_RGB_B_INPUT__SHIFT 16
+#define NV10_3D_RC_IN_RGB_B_INPUT_ZERO 0x00000000
+#define NV10_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000
+#define NV10_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000
+#define NV10_3D_RC_IN_RGB_B_INPUT_FOG 0x00030000
+#define NV10_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000
+#define NV10_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000
+#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000
+#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000
+#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000
+#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000
+#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000
+#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000
+#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
+#define NV10_3D_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000
+#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK 0x00100000
+#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT 20
+#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000
+#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000
+#define NV10_3D_RC_IN_RGB_B_MAPPING__MASK 0x00e00000
+#define NV10_3D_RC_IN_RGB_B_MAPPING__SHIFT 21
+#define NV10_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV10_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000
+#define NV10_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000
+#define NV10_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000
+#define NV10_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
+#define NV10_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
+#define NV10_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000
+#define NV10_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000
+#define NV10_3D_RC_IN_RGB_A_INPUT__MASK 0x0f000000
+#define NV10_3D_RC_IN_RGB_A_INPUT__SHIFT 24
+#define NV10_3D_RC_IN_RGB_A_INPUT_ZERO 0x00000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_FOG 0x03000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000
+#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK 0x10000000
+#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT 28
+#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000
+#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000
+#define NV10_3D_RC_IN_RGB_A_MAPPING__MASK 0xe0000000
+#define NV10_3D_RC_IN_RGB_A_MAPPING__SHIFT 29
+#define NV10_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV10_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000
+#define NV10_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000
+#define NV10_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000
+#define NV10_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
+#define NV10_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
+#define NV10_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000
+#define NV10_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000
+
+#define NV10_3D_RC_COLOR(i0) (0x00000270 + 0x4*(i0))
+#define NV10_3D_RC_COLOR_B__MASK 0x000000ff
+#define NV10_3D_RC_COLOR_B__SHIFT 0
+#define NV10_3D_RC_COLOR_G__MASK 0x0000ff00
+#define NV10_3D_RC_COLOR_G__SHIFT 8
+#define NV10_3D_RC_COLOR_R__MASK 0x00ff0000
+#define NV10_3D_RC_COLOR_R__SHIFT 16
+#define NV10_3D_RC_COLOR_A__MASK 0xff000000
+#define NV10_3D_RC_COLOR_A__SHIFT 24
+
+#define NV10_3D_RC_OUT_ALPHA(i0) (0x00000278 + 0x4*(i0))
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK 0x0000000f
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT 0
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK 0x000000f0
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT 4
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK 0x00000f00
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT 8
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00
+#define NV10_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT 0x00001000
+#define NV10_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT 0x00002000
+#define NV10_3D_RC_OUT_ALPHA_MUX_SUM 0x00004000
+#define NV10_3D_RC_OUT_ALPHA_BIAS__MASK 0x00008000
+#define NV10_3D_RC_OUT_ALPHA_BIAS__SHIFT 15
+#define NV10_3D_RC_OUT_ALPHA_BIAS_NONE 0x00000000
+#define NV10_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000
+#define NV10_3D_RC_OUT_ALPHA_SCALE__MASK 0x00030000
+#define NV10_3D_RC_OUT_ALPHA_SCALE__SHIFT 16
+#define NV10_3D_RC_OUT_ALPHA_SCALE_NONE 0x00000000
+#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000
+#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000
+#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000
+
+#define NV10_3D_RC_OUT_RGB(i0) (0x00000280 + 0x4*(i0))
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT__MASK 0x0000000f
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT 0
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT__MASK 0x000000f0
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT 4
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT__MASK 0x00000f00
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT 8
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00
+#define NV10_3D_RC_OUT_RGB_CD_DOT_PRODUCT 0x00001000
+#define NV10_3D_RC_OUT_RGB_AB_DOT_PRODUCT 0x00002000
+#define NV10_3D_RC_OUT_RGB_MUX_SUM 0x00004000
+#define NV10_3D_RC_OUT_RGB_BIAS__MASK 0x00008000
+#define NV10_3D_RC_OUT_RGB_BIAS__SHIFT 15
+#define NV10_3D_RC_OUT_RGB_BIAS_NONE 0x00000000
+#define NV10_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000
+#define NV10_3D_RC_OUT_RGB_SCALE__MASK 0x00030000
+#define NV10_3D_RC_OUT_RGB_SCALE__SHIFT 16
+#define NV10_3D_RC_OUT_RGB_SCALE_NONE 0x00000000
+#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000
+#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000
+#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000
+#define NV10_3D_RC_OUT_RGB_OPERATION__MASK 0x38000000
+#define NV10_3D_RC_OUT_RGB_OPERATION__SHIFT 27
+
+#define NV10_3D_RC_FINAL0 0x00000288
+#define NV10_3D_RC_FINAL0_D_INPUT__MASK 0x0000000f
+#define NV10_3D_RC_FINAL0_D_INPUT__SHIFT 0
+#define NV10_3D_RC_FINAL0_D_INPUT_ZERO 0x00000000
+#define NV10_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001
+#define NV10_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002
+#define NV10_3D_RC_FINAL0_D_INPUT_FOG 0x00000003
+#define NV10_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004
+#define NV10_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005
+#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008
+#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009
+#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a
+#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b
+#define NV10_3D_RC_FINAL0_D_INPUT_SPARE0 0x0000000c
+#define NV10_3D_RC_FINAL0_D_INPUT_SPARE1 0x0000000d
+#define NV10_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV10_3D_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f
+#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK 0x00000010
+#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT 4
+#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000
+#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010
+#define NV10_3D_RC_FINAL0_D_MAPPING__MASK 0x000000e0
+#define NV10_3D_RC_FINAL0_D_MAPPING__SHIFT 5
+#define NV10_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV10_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020
+#define NV10_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040
+#define NV10_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060
+#define NV10_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
+#define NV10_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
+#define NV10_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0
+#define NV10_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0
+#define NV10_3D_RC_FINAL0_C_INPUT__MASK 0x00000f00
+#define NV10_3D_RC_FINAL0_C_INPUT__SHIFT 8
+#define NV10_3D_RC_FINAL0_C_INPUT_ZERO 0x00000000
+#define NV10_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100
+#define NV10_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200
+#define NV10_3D_RC_FINAL0_C_INPUT_FOG 0x00000300
+#define NV10_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400
+#define NV10_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500
+#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800
+#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900
+#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00
+#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00
+#define NV10_3D_RC_FINAL0_C_INPUT_SPARE0 0x00000c00
+#define NV10_3D_RC_FINAL0_C_INPUT_SPARE1 0x00000d00
+#define NV10_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV10_3D_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00
+#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK 0x00001000
+#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT 12
+#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000
+#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000
+#define NV10_3D_RC_FINAL0_C_MAPPING__MASK 0x0000e000
+#define NV10_3D_RC_FINAL0_C_MAPPING__SHIFT 13
+#define NV10_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV10_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000
+#define NV10_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000
+#define NV10_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000
+#define NV10_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
+#define NV10_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
+#define NV10_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000
+#define NV10_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000
+#define NV10_3D_RC_FINAL0_B_INPUT__MASK 0x000f0000
+#define NV10_3D_RC_FINAL0_B_INPUT__SHIFT 16
+#define NV10_3D_RC_FINAL0_B_INPUT_ZERO 0x00000000
+#define NV10_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000
+#define NV10_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000
+#define NV10_3D_RC_FINAL0_B_INPUT_FOG 0x00030000
+#define NV10_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000
+#define NV10_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000
+#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000
+#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000
+#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000
+#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000
+#define NV10_3D_RC_FINAL0_B_INPUT_SPARE0 0x000c0000
+#define NV10_3D_RC_FINAL0_B_INPUT_SPARE1 0x000d0000
+#define NV10_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
+#define NV10_3D_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000
+#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK 0x00100000
+#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT 20
+#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000
+#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000
+#define NV10_3D_RC_FINAL0_B_MAPPING__MASK 0x00e00000
+#define NV10_3D_RC_FINAL0_B_MAPPING__SHIFT 21
+#define NV10_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV10_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000
+#define NV10_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000
+#define NV10_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000
+#define NV10_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
+#define NV10_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
+#define NV10_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000
+#define NV10_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000
+#define NV10_3D_RC_FINAL0_A_INPUT__MASK 0x0f000000
+#define NV10_3D_RC_FINAL0_A_INPUT__SHIFT 24
+#define NV10_3D_RC_FINAL0_A_INPUT_ZERO 0x00000000
+#define NV10_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000
+#define NV10_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000
+#define NV10_3D_RC_FINAL0_A_INPUT_FOG 0x03000000
+#define NV10_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000
+#define NV10_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000
+#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000
+#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000
+#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000
+#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000
+#define NV10_3D_RC_FINAL0_A_INPUT_SPARE0 0x0c000000
+#define NV10_3D_RC_FINAL0_A_INPUT_SPARE1 0x0d000000
+#define NV10_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
+#define NV10_3D_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000
+#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK 0x10000000
+#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT 28
+#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000
+#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000
+#define NV10_3D_RC_FINAL0_A_MAPPING__MASK 0xe0000000
+#define NV10_3D_RC_FINAL0_A_MAPPING__SHIFT 29
+#define NV10_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV10_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000
+#define NV10_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000
+#define NV10_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000
+#define NV10_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
+#define NV10_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
+#define NV10_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000
+#define NV10_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000
+
+#define NV10_3D_RC_FINAL1 0x0000028c
+#define NV10_3D_RC_FINAL1_COLOR_SUM_CLAMP 0x00000080
+#define NV10_3D_RC_FINAL1_G_INPUT__MASK 0x00000f00
+#define NV10_3D_RC_FINAL1_G_INPUT__SHIFT 8
+#define NV10_3D_RC_FINAL1_G_INPUT_ZERO 0x00000000
+#define NV10_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100
+#define NV10_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200
+#define NV10_3D_RC_FINAL1_G_INPUT_FOG 0x00000300
+#define NV10_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400
+#define NV10_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500
+#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800
+#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900
+#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00
+#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00
+#define NV10_3D_RC_FINAL1_G_INPUT_SPARE0 0x00000c00
+#define NV10_3D_RC_FINAL1_G_INPUT_SPARE1 0x00000d00
+#define NV10_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV10_3D_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00
+#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK 0x00001000
+#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT 12
+#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000
+#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000
+#define NV10_3D_RC_FINAL1_G_MAPPING__MASK 0x0000e000
+#define NV10_3D_RC_FINAL1_G_MAPPING__SHIFT 13
+#define NV10_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV10_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000
+#define NV10_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000
+#define NV10_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000
+#define NV10_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000
+#define NV10_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000
+#define NV10_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000
+#define NV10_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000
+#define NV10_3D_RC_FINAL1_F_INPUT__MASK 0x000f0000
+#define NV10_3D_RC_FINAL1_F_INPUT__SHIFT 16
+#define NV10_3D_RC_FINAL1_F_INPUT_ZERO 0x00000000
+#define NV10_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000
+#define NV10_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000
+#define NV10_3D_RC_FINAL1_F_INPUT_FOG 0x00030000
+#define NV10_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000
+#define NV10_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000
+#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000
+#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000
+#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000
+#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000
+#define NV10_3D_RC_FINAL1_F_INPUT_SPARE0 0x000c0000
+#define NV10_3D_RC_FINAL1_F_INPUT_SPARE1 0x000d0000
+#define NV10_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
+#define NV10_3D_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000
+#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK 0x00100000
+#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT 20
+#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000
+#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000
+#define NV10_3D_RC_FINAL1_F_MAPPING__MASK 0x00e00000
+#define NV10_3D_RC_FINAL1_F_MAPPING__SHIFT 21
+#define NV10_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV10_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000
+#define NV10_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000
+#define NV10_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000
+#define NV10_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000
+#define NV10_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000
+#define NV10_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000
+#define NV10_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000
+#define NV10_3D_RC_FINAL1_E_INPUT__MASK 0x0f000000
+#define NV10_3D_RC_FINAL1_E_INPUT__SHIFT 24
+#define NV10_3D_RC_FINAL1_E_INPUT_ZERO 0x00000000
+#define NV10_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000
+#define NV10_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000
+#define NV10_3D_RC_FINAL1_E_INPUT_FOG 0x03000000
+#define NV10_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000
+#define NV10_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000
+#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000
+#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000
+#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000
+#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000
+#define NV10_3D_RC_FINAL1_E_INPUT_SPARE0 0x0c000000
+#define NV10_3D_RC_FINAL1_E_INPUT_SPARE1 0x0d000000
+#define NV10_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
+#define NV10_3D_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000
+#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK 0x10000000
+#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT 28
+#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000
+#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000
+#define NV10_3D_RC_FINAL1_E_MAPPING__MASK 0xe0000000
+#define NV10_3D_RC_FINAL1_E_MAPPING__SHIFT 29
+#define NV10_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV10_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000
+#define NV10_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000
+#define NV10_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000
+#define NV10_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000
+#define NV10_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000
+#define NV10_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000
+#define NV10_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000
+
+
+#define NV17_3D_DMA_HIERZ 0x000001b0
+
+#define NV17_3D_HIERZ_PITCH 0x00000d5c
+
+#define NV17_3D_HIERZ_OFFSET 0x00000d60
+
+#define NV17_3D_HIERZ_FILL_VALUE 0x00000d68
+
+#define NV17_3D_HIERZ_BUFFER_CLEAR 0x00000d6c
+
+#define NV17_3D_UNK0D74 0x00000d74
+
+#define NV17_3D_UNK0D84 0x00000d84
+
+
+#define NV17_3D_HIERZ_WINDOW 0x00001638
+
+
+#define NV17_3D_HIERZ_WINDOW_X 0x00001638
+
+#define NV17_3D_HIERZ_WINDOW_Y 0x0000163c
+
+#define NV17_3D_HIERZ_WINDOW_Z 0x00001640
+
+#define NV17_3D_HIERZ_WINDOW_W 0x00001644
+
+#define NV17_3D_HIERZ_ENABLE 0x00001658
+
+
+#define NV17_3D_UNK01AC 0x000001ac
+
+#define NV17_3D_UNK0258 0x00000258
+
+#define NV17_3D_UNK025C 0x0000025c
+
+#define NV10_3D_UNK0290 0x00000290
+
+#define NV17_3D_COLOR_MASK_ENABLE 0x000002bc
+
+#define NV10_3D_UNK03F0 0x000003f0
+
+#define NV10_3D_UNK03F4 0x000003f4
+
+#define NV17_3D_ZCLEAR_ENABLE 0x000003f8
+
+#define NV17_3D_ZCLEAR_VALUE 0x000003fc
+#define NV17_3D_ZCLEAR_VALUE_DEPTH__MASK 0xffffff00
+#define NV17_3D_ZCLEAR_VALUE_DEPTH__SHIFT 8
+#define NV17_3D_ZCLEAR_VALUE_SEQUENCE__MASK 0x000000ff
+#define NV17_3D_ZCLEAR_VALUE_SEQUENCE__SHIFT 0
+
+#define NV10_3D_POINT_SIZE 0x000003ec
+
+#define NV10_3D_POINT_PARAMETER(i0) (0x000006f8 + 0x4*(i0))
+#define NV10_3D_POINT_PARAMETER__ESIZE 0x00000004
+#define NV10_3D_POINT_PARAMETER__LEN 0x00000008
+
+#define NV11_3D_COLOR_LOGIC_OP 0x00000d40
+
+#define NV11_3D_COLOR_LOGIC_OP_ENABLE 0x00000d40
+
+#define NV11_3D_COLOR_LOGIC_OP_OP 0x00000d44
+#define NV11_3D_COLOR_LOGIC_OP_OP_CLEAR 0x00001500
+#define NV11_3D_COLOR_LOGIC_OP_OP_AND 0x00001501
+#define NV11_3D_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502
+#define NV11_3D_COLOR_LOGIC_OP_OP_COPY 0x00001503
+#define NV11_3D_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504
+#define NV11_3D_COLOR_LOGIC_OP_OP_NOOP 0x00001505
+#define NV11_3D_COLOR_LOGIC_OP_OP_XOR 0x00001506
+#define NV11_3D_COLOR_LOGIC_OP_OP_OR 0x00001507
+#define NV11_3D_COLOR_LOGIC_OP_OP_NOR 0x00001508
+#define NV11_3D_COLOR_LOGIC_OP_OP_EQUIV 0x00001509
+#define NV11_3D_COLOR_LOGIC_OP_OP_INVERT 0x0000150a
+#define NV11_3D_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b
+#define NV11_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c
+#define NV11_3D_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d
+#define NV11_3D_COLOR_LOGIC_OP_OP_NAND 0x0000150e
+#define NV11_3D_COLOR_LOGIC_OP_OP_SET 0x0000150f
+
+
+#endif /* NV10_3D_XML */
diff --git a/src/mesa/drivers/dri/nouveau/nv10_context.c b/src/mesa/drivers/dri/nouveau/nv10_context.c
index de2c93ec81..8074b4bb47 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_context.c
@@ -29,7 +29,8 @@
#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv_object.xml.h"
+#include "nv10_3d.xml.h"
#include "nv04_driver.h"
#include "nv10_driver.h"
@@ -157,9 +158,9 @@ nv17_zclear(struct gl_context *ctx, GLbitfield *buffers)
nfb->base._DepthBuffer->Wrapped)->surface;
/* Clear the hierarchical depth buffer */
- BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_FILL_VALUE, 1);
+ BEGIN_RING(chan, celsius, NV17_3D_HIERZ_FILL_VALUE, 1);
OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear, 0));
- BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_BUFFER_CLEAR, 1);
+ BEGIN_RING(chan, celsius, NV17_3D_HIERZ_BUFFER_CLEAR, 1);
OUT_RING(chan, 1);
/* Mark the depth buffer as cleared */
@@ -201,33 +202,33 @@ nv10_hwctx_init(struct gl_context *ctx)
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
int i;
- BEGIN_RING(chan, celsius, NV10TCL_DMA_NOTIFY, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_DMA_NOTIFY, 1);
OUT_RING(chan, hw->ntfy->handle);
- BEGIN_RING(chan, celsius, NV10TCL_DMA_IN_MEMORY0, 3);
+ BEGIN_RING(chan, celsius, NV10_3D_DMA_TEXTURE0, 3);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->gart->handle);
OUT_RING(chan, chan->gart->handle);
- BEGIN_RING(chan, celsius, NV10TCL_DMA_IN_MEMORY2, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_DMA_COLOR, 2);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->vram->handle);
- BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
+ BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_RT_HORIZ, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_RT_HORIZ, 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_HORIZ(0), 1);
OUT_RING(chan, 0x7ff << 16 | 0x800);
- BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_VERT(0), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_VERT(0), 1);
OUT_RING(chan, 0x7ff << 16 | 0x800);
for (i = 1; i < 8; i++) {
- BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_HORIZ(i), 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_VERT(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_VERT(i), 1);
OUT_RING(chan, 0);
}
@@ -236,18 +237,18 @@ nv10_hwctx_init(struct gl_context *ctx)
BEGIN_RING(chan, celsius, 0x3f4, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
+ BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
OUT_RING(chan, 0);
if (context_chipset(ctx) >= 0x17) {
- BEGIN_RING(chan, celsius, NV17TCL_DMA_IN_MEMORY4, 2);
+ BEGIN_RING(chan, celsius, NV17_3D_UNK01AC, 2);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->vram->handle);
BEGIN_RING(chan, celsius, 0xd84, 1);
OUT_RING(chan, 0x3);
- BEGIN_RING(chan, celsius, NV17TCL_COLOR_MASK_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV17_3D_COLOR_MASK_ENABLE, 1);
OUT_RING(chan, 1);
}
@@ -257,41 +258,41 @@ nv10_hwctx_init(struct gl_context *ctx)
OUT_RING(chan, 1);
OUT_RING(chan, 2);
- BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
+ BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
OUT_RING(chan, 0);
}
- BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
+ BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
OUT_RING(chan, 0);
/* Set state */
- BEGIN_RING(chan, celsius, NV10TCL_FOG_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_FOG_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_FUNC, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_FUNC, 2);
OUT_RING(chan, 0x207);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_TX_ENABLE(0), 2);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_ENABLE(0), 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_DITHER_ENABLE, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_DITHER_ENABLE, 2);
OUT_RING(chan, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_LINE_SMOOTH_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_VERTEX_WEIGHT_ENABLE, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_VERTEX_WEIGHT_ENABLE, 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_SRC, 4);
+ BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_SRC, 4);
OUT_RING(chan, 1);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
OUT_RING(chan, 0x8006);
- BEGIN_RING(chan, celsius, NV10TCL_STENCIL_MASK, 8);
+ BEGIN_RING(chan, celsius, NV10_3D_STENCIL_MASK, 8);
OUT_RING(chan, 0xff);
OUT_RING(chan, 0x207);
OUT_RING(chan, 0);
@@ -300,105 +301,105 @@ nv10_hwctx_init(struct gl_context *ctx)
OUT_RING(chan, 0x1e00);
OUT_RING(chan, 0x1e00);
OUT_RING(chan, 0x1d01);
- BEGIN_RING(chan, celsius, NV10TCL_NORMALIZE_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_NORMALIZE_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_FOG_ENABLE, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_FOG_ENABLE, 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_LIGHT_MODEL, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_LIGHT_MODEL, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_SEPARATE_SPECULAR_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_SEPARATE_SPECULAR_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_ENABLED_LIGHTS, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_ENABLED_LIGHTS, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
+ BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_POINT_ENABLE, 3);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_DEPTH_FUNC, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_DEPTH_FUNC, 1);
OUT_RING(chan, 0x201);
- BEGIN_RING(chan, celsius, NV10TCL_DEPTH_WRITE_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_DEPTH_WRITE_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_DEPTH_TEST_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_DEPTH_TEST_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_FACTOR, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_FACTOR, 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_POINT_SIZE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_POINT_SIZE, 1);
OUT_RING(chan, 8);
- BEGIN_RING(chan, celsius, NV10TCL_POINT_PARAMETERS_ENABLE, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_POINT_PARAMETERS_ENABLE, 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_LINE_WIDTH, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_LINE_WIDTH, 1);
OUT_RING(chan, 8);
- BEGIN_RING(chan, celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_LINE_SMOOTH_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_POLYGON_MODE_FRONT, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_POLYGON_MODE_FRONT, 2);
OUT_RING(chan, 0x1b02);
OUT_RING(chan, 0x1b02);
- BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE, 2);
OUT_RING(chan, 0x405);
OUT_RING(chan, 0x901);
- BEGIN_RING(chan, celsius, NV10TCL_POLYGON_SMOOTH_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_POLYGON_SMOOTH_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_TX_GEN_MODE_S(0), 8);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_GEN_MODE(0, 0), 8);
for (i = 0; i < 8; i++)
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_TX_MATRIX_ENABLE(0), 2);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_MATRIX_ENABLE(0), 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_FOG_EQUATION_CONSTANT, 3);
+ BEGIN_RING(chan, celsius, NV10_3D_FOG_COEFF(0), 3);
OUT_RING(chan, 0x3fc00000); /* -1.50 */
OUT_RING(chan, 0xbdb8aa0a); /* -0.09 */
OUT_RING(chan, 0); /* 0.00 */
- BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
+ BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_FOG_MODE, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_FOG_MODE, 2);
OUT_RING(chan, 0x802);
OUT_RING(chan, 2);
/* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when
* using texturing, except when using the texture matrix
*/
- BEGIN_RING(chan, celsius, NV10TCL_VIEW_MATRIX_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_VIEW_MATRIX_ENABLE, 1);
OUT_RING(chan, 6);
- BEGIN_RING(chan, celsius, NV10TCL_COLOR_MASK, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_COLOR_MASK, 1);
OUT_RING(chan, 0x01010101);
/* Set vertex component */
- BEGIN_RING(chan, celsius, NV10TCL_VERTEX_COL_4F_R, 4);
+ BEGIN_RING(chan, celsius, NV10_3D_VERTEX_COL_4F_R, 4);
OUT_RINGf(chan, 1.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 1.0);
- BEGIN_RING(chan, celsius, NV10TCL_VERTEX_COL2_3F_R, 3);
+ BEGIN_RING(chan, celsius, NV10_3D_VERTEX_COL2_3F_R, 3);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_VERTEX_NOR_3F_X, 3);
+ BEGIN_RING(chan, celsius, NV10_3D_VERTEX_NOR_3F_X, 3);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
OUT_RINGf(chan, 1.0);
- BEGIN_RING(chan, celsius, NV10TCL_VERTEX_TX0_4F_S, 4);
+ BEGIN_RING(chan, celsius, NV10_3D_VERTEX_TX0_4F_S, 4);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 1.0);
- BEGIN_RING(chan, celsius, NV10TCL_VERTEX_TX1_4F_S, 4);
+ BEGIN_RING(chan, celsius, NV10_3D_VERTEX_TX1_4F_S, 4);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 1.0);
- BEGIN_RING(chan, celsius, NV10TCL_VERTEX_FOG_1F, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_VERTEX_FOG_1F, 1);
OUT_RINGf(chan, 0.0);
- BEGIN_RING(chan, celsius, NV10TCL_EDGEFLAG_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_EDGEFLAG_ENABLE, 1);
OUT_RING(chan, 1);
- BEGIN_RING(chan, celsius, NV10TCL_DEPTH_RANGE_NEAR, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_DEPTH_RANGE_NEAR, 2);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 16777216.0);
@@ -456,11 +457,11 @@ nv10_context_create(struct nouveau_screen *screen, const struct gl_config *visua
/* 3D engine. */
if (context_chipset(ctx) >= 0x17)
- celsius_class = NV17TCL;
+ celsius_class = NV17_3D;
else if (context_chipset(ctx) >= 0x11)
- celsius_class = NV11TCL;
+ celsius_class = NV11_3D;
else
- celsius_class = NV10TCL;
+ celsius_class = NV10_3D;
ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0001, celsius_class,
&nctx->hw.eng3d);
diff --git a/src/mesa/drivers/dri/nouveau/nv10_render.c b/src/mesa/drivers/dri/nouveau/nv10_render.c
index 7115739b5a..20fb447842 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_render.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_render.c
@@ -26,7 +26,7 @@
#include "nouveau_driver.h"
#include "nouveau_context.h"
-#include "nouveau_class.h"
+#include "nv10_3d.xml.h"
#include "nv10_driver.h"
#define NUM_VERTEX_ATTRS 8
@@ -39,37 +39,37 @@ nv10_emit_material(struct gl_context *ctx, struct nouveau_array *a,
static struct nouveau_attr_info nv10_vertex_attrs[VERT_ATTRIB_MAX] = {
[VERT_ATTRIB_POS] = {
.vbo_index = 0,
- .imm_method = NV10TCL_VERTEX_POS_4F_X,
+ .imm_method = NV10_3D_VERTEX_POS_4F_X,
.imm_fields = 4,
},
[VERT_ATTRIB_COLOR0] = {
.vbo_index = 1,
- .imm_method = NV10TCL_VERTEX_COL_4F_R,
+ .imm_method = NV10_3D_VERTEX_COL_4F_R,
.imm_fields = 4,
},
[VERT_ATTRIB_COLOR1] = {
.vbo_index = 2,
- .imm_method = NV10TCL_VERTEX_COL2_3F_R,
+ .imm_method = NV10_3D_VERTEX_COL2_3F_R,
.imm_fields = 3,
},
[VERT_ATTRIB_TEX0] = {
.vbo_index = 3,
- .imm_method = NV10TCL_VERTEX_TX0_4F_S,
+ .imm_method = NV10_3D_VERTEX_TX0_4F_S,
.imm_fields = 4,
},
[VERT_ATTRIB_TEX1] = {
.vbo_index = 4,
- .imm_method = NV10TCL_VERTEX_TX1_4F_S,
+ .imm_method = NV10_3D_VERTEX_TX1_4F_S,
.imm_fields = 4,
},
[VERT_ATTRIB_NORMAL] = {
.vbo_index = 5,
- .imm_method = NV10TCL_VERTEX_NOR_3F_X,
+ .imm_method = NV10_3D_VERTEX_NOR_3F_X,
.imm_fields = 3,
},
[VERT_ATTRIB_FOG] = {
.vbo_index = 7,
- .imm_method = NV10TCL_VERTEX_FOG_1F,
+ .imm_method = NV10_3D_VERTEX_FOG_1F,
.imm_fields = 1,
},
[VERT_ATTRIB_GENERIC0] = {
@@ -94,12 +94,12 @@ get_hw_format(int type)
{
switch (type) {
case GL_FLOAT:
- return NV10TCL_VTXFMT_TYPE_FLOAT;
+ return NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
- return NV10TCL_VTXFMT_TYPE_SHORT;
+ return NV10_3D_VTXBUF_FMT_TYPE_V16_SNORM;
case GL_UNSIGNED_BYTE:
- return NV10TCL_VTXFMT_TYPE_BYTE_RGBA;
+ return NV10_3D_VTXBUF_FMT_TYPE_B8G8R8A8_UNORM;
default:
assert(0);
}
@@ -122,13 +122,13 @@ nv10_render_set_format(struct gl_context *ctx)
get_hw_format(a->type);
if (attr == VERT_ATTRIB_POS && a->fields == 4)
- hw_format |= NV10TCL_VTXFMT_POS_HOMOGENEOUS;
+ hw_format |= NV10_3D_VTXBUF_FMT_HOMOGENEOUS;
} else {
/* Unused attribute. */
- hw_format = NV10TCL_VTXFMT_TYPE_FLOAT;
+ hw_format = NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT;
}
- BEGIN_RING(chan, celsius, NV10TCL_VTXFMT(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_VTXBUF_FMT(i), 1);
OUT_RING(chan, hw_format);
}
}
@@ -145,7 +145,7 @@ nv10_render_bind_vertices(struct gl_context *ctx)
struct nouveau_array *a = &render->attrs[attr];
nouveau_bo_markl(bctx, celsius,
- NV10TCL_VTXBUF_ADDRESS(i),
+ NV10_3D_VTXBUF_OFFSET(i),
a->bo, a->offset,
NOUVEAU_BO_GART | NOUVEAU_BO_RD);
}
@@ -156,33 +156,33 @@ nv10_render_bind_vertices(struct gl_context *ctx)
struct nouveau_grobj *celsius = context_eng3d(ctx)
#define BATCH_VALIDATE() \
- BEGIN_RING(chan, celsius, NV10TCL_VERTEX_ARRAY_VALIDATE, 1); \
+ BEGIN_RING(chan, celsius, NV10_3D_VTXBUF_VALIDATE, 1); \
OUT_RING(chan, 0)
#define BATCH_BEGIN(prim) \
- BEGIN_RING(chan, celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1); \
+ BEGIN_RING(chan, celsius, NV10_3D_VTXBUF_BEGIN_END, 1); \
OUT_RING(chan, prim)
#define BATCH_END() \
- BEGIN_RING(chan, celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1); \
+ BEGIN_RING(chan, celsius, NV10_3D_VTXBUF_BEGIN_END, 1); \
OUT_RING(chan, 0)
#define MAX_PACKET 0x400
#define MAX_OUT_L 0x100
#define BATCH_PACKET_L(n) \
- BEGIN_RING_NI(chan, celsius, NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS, n)
+ BEGIN_RING_NI(chan, celsius, NV10_3D_VTXBUF_BATCH, n)
#define BATCH_OUT_L(i, n) \
OUT_RING(chan, ((n) - 1) << 24 | (i))
#define MAX_OUT_I16 0x2
#define BATCH_PACKET_I16(n) \
- BEGIN_RING_NI(chan, celsius, NV10TCL_VB_ELEMENT_U16, n)
+ BEGIN_RING_NI(chan, celsius, NV10_3D_VTXBUF_ELEMENT_U16, n)
#define BATCH_OUT_I16(i0, i1) \
OUT_RING(chan, (i1) << 16 | (i0))
#define MAX_OUT_I32 0x1
#define BATCH_PACKET_I32(n) \
- BEGIN_RING_NI(chan, celsius, NV10TCL_VB_ELEMENT_U32, n)
+ BEGIN_RING_NI(chan, celsius, NV10_3D_VTXBUF_ELEMENT_U32, n)
#define BATCH_OUT_I32(i) \
OUT_RING(chan, i)
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
index 0fda9faf49..0505547421 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
@@ -27,8 +27,9 @@
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_fbo.h"
-#include "nouveau_class.h"
#include "nouveau_util.h"
+#include "nv_object.xml.h"
+#include "nv10_3d.xml.h"
#include "nv10_driver.h"
static inline unsigned
@@ -36,15 +37,15 @@ get_rt_format(gl_format format)
{
switch (format) {
case MESA_FORMAT_XRGB8888:
- return 0x05;
+ return NV10_3D_RT_FORMAT_COLOR_X8R8G8B8;
case MESA_FORMAT_ARGB8888:
- return 0x08;
+ return NV10_3D_RT_FORMAT_COLOR_A8R8G8B8;
case MESA_FORMAT_RGB565:
- return 0x03;
+ return NV10_3D_RT_FORMAT_COLOR_R5G6B5;
case MESA_FORMAT_Z16:
- return 0x10;
+ return NV10_3D_RT_FORMAT_DEPTH_Z16;
case MESA_FORMAT_Z24_S8:
- return 0x0;
+ return NV10_3D_RT_FORMAT_DEPTH_Z24S8;
default:
assert(0);
}
@@ -68,20 +69,20 @@ setup_hierz_buffer(struct gl_context *ctx)
0, NOUVEAU_BO_TILE_ZETA, &nfb->hierz.bo);
}
- nouveau_bo_markl(bctx, celsius, NV17TCL_LMA_DEPTH_BUFFER_OFFSET,
+ nouveau_bo_markl(bctx, celsius, NV17_3D_HIERZ_OFFSET,
nfb->hierz.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
WAIT_RING(chan, 9);
- BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_WINDOW_X, 4);
+ BEGIN_RING(chan, celsius, NV17_3D_HIERZ_WINDOW_X, 4);
OUT_RINGf(chan, - 1792);
OUT_RINGf(chan, - 2304 + fb->Height);
OUT_RINGf(chan, fb->_DepthMaxF / 2);
OUT_RINGf(chan, 0);
- BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_BUFFER_PITCH, 1);
+ BEGIN_RING(chan, celsius, NV17_3D_HIERZ_PITCH, 1);
OUT_RING(chan, pitch);
- BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV17_3D_HIERZ_ENABLE, 1);
OUT_RING(chan, 1);
}
@@ -93,7 +94,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit)
struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct nouveau_surface *s;
- unsigned rt_format = NV10TCL_RT_FORMAT_TYPE_LINEAR;
+ unsigned rt_format = NV10_3D_RT_FORMAT_TYPE_LINEAR;
unsigned rt_pitch = 0, zeta_pitch = 0;
unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
@@ -106,7 +107,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit)
int i;
for (i = 0; i < 6; i++) {
- BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
+ BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
OUT_RING(chan, 0);
}
}
@@ -119,7 +120,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit)
rt_format |= get_rt_format(s->format);
zeta_pitch = rt_pitch = s->pitch;
- nouveau_bo_markl(bctx, celsius, NV10TCL_COLOR_OFFSET,
+ nouveau_bo_markl(bctx, celsius, NV10_3D_COLOR_OFFSET,
s->bo, 0, bo_flags);
}
@@ -131,7 +132,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit)
rt_format |= get_rt_format(s->format);
zeta_pitch = s->pitch;
- nouveau_bo_markl(bctx, celsius, NV10TCL_ZETA_OFFSET,
+ nouveau_bo_markl(bctx, celsius, NV10_3D_ZETA_OFFSET,
s->bo, 0, bo_flags);
if (context_chipset(ctx) >= 0x17) {
@@ -140,7 +141,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit)
}
}
- BEGIN_RING(chan, celsius, NV10TCL_RT_FORMAT, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_RT_FORMAT, 2);
OUT_RING(chan, rt_format);
OUT_RING(chan, zeta_pitch << 16 | rt_pitch);
@@ -162,7 +163,7 @@ nv10_emit_scissor(struct gl_context *ctx, int emit)
get_scissors(ctx->DrawBuffer, &x, &y, &w, &h);
- BEGIN_RING(chan, celsius, NV10TCL_RT_HORIZ, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_RT_HORIZ, 2);
OUT_RING(chan, w << 16 | x);
OUT_RING(chan, h << 16 | y);
}
@@ -182,12 +183,12 @@ nv10_emit_viewport(struct gl_context *ctx, int emit)
if (nv10_use_viewport_zclear(ctx))
a[2] = nv10_transform_depth(ctx, (vp->Far + vp->Near) / 2);
- BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_TRANSLATE_X, 4);
+ BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_TRANSLATE_X, 4);
OUT_RINGp(chan, a, 4);
- BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_HORIZ(0), 1);
OUT_RING(chan, (fb->Width - 1) << 16 | 0x08000800);
- BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_VERT(0), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_VERT(0), 1);
OUT_RING(chan, (fb->Height - 1) << 16 | 0x08000800);
context_dirty(ctx, PROJECTION);
@@ -203,12 +204,12 @@ nv10_emit_zclear(struct gl_context *ctx, int emit)
to_nouveau_framebuffer(ctx->DrawBuffer);
if (nfb->hierz.bo) {
- BEGIN_RING(chan, celsius, NV17TCL_ZCLEAR_ENABLE, 2);
- OUT_RING(chan, nctx->hierz.clear_blocked ? 0 : 1);
+ BEGIN_RING(chan, celsius, NV17_3D_ZCLEAR_ENABLE, 2);
+ OUT_RINGb(chan, !nctx->hierz.clear_blocked);
OUT_RING(chan, nfb->hierz.clear_value |
(nctx->hierz.clear_seq & 0xff));
} else {
- BEGIN_RING(chan, celsius, NV10TCL_DEPTH_RANGE_NEAR, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_DEPTH_RANGE_NEAR, 2);
OUT_RINGf(chan, nv10_transform_depth(ctx, 0));
OUT_RINGf(chan, nv10_transform_depth(ctx, 1));
context_dirty(ctx, VIEWPORT);
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c
index 5138c36df7..1adc86086c 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c
@@ -27,7 +27,7 @@
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
-#include "nouveau_class.h"
+#include "nv10_3d.xml.h"
#include "nouveau_util.h"
#include "nv10_driver.h"
#include "nv20_driver.h"
@@ -41,24 +41,24 @@
#define RC_IN_SHIFT_G 40
#define RC_IN_SOURCE(source) \
- ((uint64_t)NV10TCL_RC_IN_RGB_D_INPUT_##source)
+ ((uint64_t)NV10_3D_RC_IN_RGB_D_INPUT_##source)
#define RC_IN_USAGE(usage) \
- ((uint64_t)NV10TCL_RC_IN_RGB_D_COMPONENT_USAGE_##usage)
+ ((uint64_t)NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_##usage)
#define RC_IN_MAPPING(mapping) \
- ((uint64_t)NV10TCL_RC_IN_RGB_D_MAPPING_##mapping)
+ ((uint64_t)NV10_3D_RC_IN_RGB_D_MAPPING_##mapping)
-#define RC_OUT_BIAS NV10TCL_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF
-#define RC_OUT_SCALE_1 NV10TCL_RC_OUT_RGB_SCALE_NONE
-#define RC_OUT_SCALE_2 NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_TWO
-#define RC_OUT_SCALE_4 NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_FOUR
+#define RC_OUT_BIAS NV10_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF
+#define RC_OUT_SCALE_1 NV10_3D_RC_OUT_RGB_SCALE_NONE
+#define RC_OUT_SCALE_2 NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO
+#define RC_OUT_SCALE_4 NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR
/* Make the combiner do: spare0_i = A_i * B_i */
-#define RC_OUT_AB NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0
+#define RC_OUT_AB NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0
/* spare0_i = dot3(A, B) */
-#define RC_OUT_DOT_AB (NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0 | \
- NV10TCL_RC_OUT_RGB_AB_DOT_PRODUCT)
+#define RC_OUT_DOT_AB (NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 | \
+ NV10_3D_RC_OUT_RGB_AB_DOT_PRODUCT)
/* spare0_i = A_i * B_i + C_i * D_i */
-#define RC_OUT_SUM NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0
+#define RC_OUT_SUM NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0
struct combiner_state {
struct gl_context *ctx;
@@ -383,15 +383,15 @@ nv10_emit_tex_env(struct gl_context *ctx, int emit)
c_out |= 0x3 << 27;
}
- BEGIN_RING(chan, celsius, NV10TCL_RC_IN_ALPHA(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_RC_IN_ALPHA(i), 1);
OUT_RING(chan, a_in);
- BEGIN_RING(chan, celsius, NV10TCL_RC_IN_RGB(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_RC_IN_RGB(i), 1);
OUT_RING(chan, c_in);
- BEGIN_RING(chan, celsius, NV10TCL_RC_COLOR(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_RC_COLOR(i), 1);
OUT_RING(chan, k);
- BEGIN_RING(chan, celsius, NV10TCL_RC_OUT_ALPHA(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_RC_OUT_ALPHA(i), 1);
OUT_RING(chan, a_out);
- BEGIN_RING(chan, celsius, NV10TCL_RC_OUT_RGB(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_RC_OUT_RGB(i), 1);
OUT_RING(chan, c_out);
context_dirty(ctx, FRAG);
@@ -407,7 +407,7 @@ nv10_emit_frag(struct gl_context *ctx, int emit)
nv10_get_final_combiner(ctx, &in, &n);
- BEGIN_RING(chan, celsius, NV10TCL_RC_FINAL0, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_RC_FINAL0, 2);
OUT_RING(chan, in);
OUT_RING(chan, in >> 32);
}
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c b/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c
index 4e49b0278c..3f80790483 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c
@@ -27,7 +27,8 @@
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
-#include "nouveau_class.h"
+#include "nouveau_util.h"
+#include "nv10_3d.xml.h"
#include "nv10_driver.h"
void
@@ -37,13 +38,13 @@ nv10_emit_cull_face(struct gl_context *ctx, int emit)
struct nouveau_grobj *celsius = context_eng3d(ctx);
GLenum mode = ctx->Polygon.CullFaceMode;
- BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE_ENABLE, 1);
- OUT_RING(chan, ctx->Polygon.CullFlag ? 1 : 0);
+ BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE_ENABLE, 1);
+ OUT_RINGb(chan, ctx->Polygon.CullFlag);
- BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE, 1);
- OUT_RING(chan, (mode == GL_FRONT ? NV10TCL_CULL_FACE_FRONT :
- mode == GL_BACK ? NV10TCL_CULL_FACE_BACK :
- NV10TCL_CULL_FACE_FRONT_AND_BACK));
+ BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE, 1);
+ OUT_RING(chan, (mode == GL_FRONT ? NV10_3D_CULL_FACE_FRONT :
+ mode == GL_BACK ? NV10_3D_CULL_FACE_BACK :
+ NV10_3D_CULL_FACE_FRONT_AND_BACK));
}
void
@@ -52,9 +53,9 @@ nv10_emit_front_face(struct gl_context *ctx, int emit)
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
- BEGIN_RING(chan, celsius, NV10TCL_FRONT_FACE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_FRONT_FACE, 1);
OUT_RING(chan, ctx->Polygon.FrontFace == GL_CW ?
- NV10TCL_FRONT_FACE_CW : NV10TCL_FRONT_FACE_CCW);
+ NV10_3D_FRONT_FACE_CW : NV10_3D_FRONT_FACE_CCW);
}
void
@@ -65,11 +66,11 @@ nv10_emit_line_mode(struct gl_context *ctx, int emit)
GLboolean smooth = ctx->Line.SmoothFlag &&
ctx->Hint.LineSmooth == GL_NICEST;
- BEGIN_RING(chan, celsius, NV10TCL_LINE_WIDTH, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_LINE_WIDTH, 1);
OUT_RING(chan, MAX2(smooth ? 0 : 1,
ctx->Line.Width) * 8);
- BEGIN_RING(chan, celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1);
- OUT_RING(chan, smooth ? 1 : 0);
+ BEGIN_RING(chan, celsius, NV10_3D_LINE_SMOOTH_ENABLE, 1);
+ OUT_RINGb(chan, smooth);
}
void
@@ -83,11 +84,11 @@ nv10_emit_point_mode(struct gl_context *ctx, int emit)
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
- BEGIN_RING(chan, celsius, NV10TCL_POINT_SIZE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_POINT_SIZE, 1);
OUT_RING(chan, (uint32_t)(ctx->Point.Size * 8));
- BEGIN_RING(chan, celsius, NV10TCL_POINT_SMOOTH_ENABLE, 1);
- OUT_RING(chan, ctx->Point.SmoothFlag ? 1 : 0);
+ BEGIN_RING(chan, celsius, NV10_3D_POINT_SMOOTH_ENABLE, 1);
+ OUT_RINGb(chan, ctx->Point.SmoothFlag);
}
void
@@ -96,12 +97,12 @@ nv10_emit_polygon_mode(struct gl_context *ctx, int emit)
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
- BEGIN_RING(chan, celsius, NV10TCL_POLYGON_MODE_FRONT, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_POLYGON_MODE_FRONT, 2);
OUT_RING(chan, nvgl_polygon_mode(ctx->Polygon.FrontMode));
OUT_RING(chan, nvgl_polygon_mode(ctx->Polygon.BackMode));
- BEGIN_RING(chan, celsius, NV10TCL_POLYGON_SMOOTH_ENABLE, 1);
- OUT_RING(chan, ctx->Polygon.SmoothFlag ? 1 : 0);
+ BEGIN_RING(chan, celsius, NV10_3D_POLYGON_SMOOTH_ENABLE, 1);
+ OUT_RINGb(chan, ctx->Polygon.SmoothFlag);
}
void
@@ -110,12 +111,12 @@ nv10_emit_polygon_offset(struct gl_context *ctx, int emit)
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
- BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
- OUT_RING(chan, ctx->Polygon.OffsetPoint ? 1 : 0);
- OUT_RING(chan, ctx->Polygon.OffsetLine ? 1 : 0);
- OUT_RING(chan, ctx->Polygon.OffsetFill ? 1 : 0);
+ BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_POINT_ENABLE, 3);
+ OUT_RINGb(chan, ctx->Polygon.OffsetPoint);
+ OUT_RINGb(chan, ctx->Polygon.OffsetLine);
+ OUT_RINGb(chan, ctx->Polygon.OffsetFill);
- BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_FACTOR, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_FACTOR, 2);
OUT_RINGf(chan, ctx->Polygon.OffsetFactor);
OUT_RINGf(chan, ctx->Polygon.OffsetUnits);
}
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
index 99609844a1..bb1084ed11 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
@@ -27,7 +27,8 @@
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
-#include "nouveau_class.h"
+#include "nouveau_util.h"
+#include "nv10_3d.xml.h"
#include "nv10_driver.h"
void
@@ -36,10 +37,10 @@ nv10_emit_alpha_func(struct gl_context *ctx, int emit)
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
- BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_ENABLE, 1);
- OUT_RING(chan, ctx->Color.AlphaEnabled ? 1 : 0);
+ BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_ENABLE, 1);
+ OUT_RINGb(chan, ctx->Color.AlphaEnabled);
- BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_FUNC, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_FUNC, 2);
OUT_RING(chan, nvgl_comparison_op(ctx->Color.AlphaFunc));
OUT_RING(chan, FLOAT_TO_UBYTE(ctx->Color.AlphaRef));
}
@@ -50,7 +51,7 @@ nv10_emit_blend_color(struct gl_context *ctx, int emit)
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
- BEGIN_RING(chan, celsius, NV10TCL_BLEND_COLOR, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_BLEND_COLOR, 1);
OUT_RING(chan, FLOAT_TO_UBYTE(ctx->Color.BlendColor[3]) << 24 |
FLOAT_TO_UBYTE(ctx->Color.BlendColor[0]) << 16 |
FLOAT_TO_UBYTE(ctx->Color.BlendColor[1]) << 8 |
@@ -63,10 +64,10 @@ nv10_emit_blend_equation(struct gl_context *ctx, int emit)
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
- BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_ENABLE, 1);
- OUT_RING(chan, ctx->Color.BlendEnabled ? 1 : 0);
+ BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_ENABLE, 1);
+ OUT_RINGb(chan, ctx->Color.BlendEnabled);
- BEGIN_RING(chan, celsius, NV10TCL_BLEND_EQUATION, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_BLEND_EQUATION, 1);
OUT_RING(chan, nvgl_blend_eqn(ctx->Color.BlendEquationRGB));
}
@@ -76,7 +77,7 @@ nv10_emit_blend_func(struct gl_context *ctx, int emit)
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
- BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_SRC, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_SRC, 2);
OUT_RING(chan, nvgl_blend_func(ctx->Color.BlendSrcRGB));
OUT_RING(chan, nvgl_blend_func(ctx->Color.BlendDstRGB));
}
@@ -87,7 +88,7 @@ nv10_emit_color_mask(struct gl_context *ctx, int emit)
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
- BEGIN_RING(chan, celsius, NV10TCL_COLOR_MASK, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_COLOR_MASK, 1);
OUT_RING(chan, ((ctx->Color.ColorMask[0][3] ? 1 << 24 : 0) |
(ctx->Color.ColorMask[0][0] ? 1 << 16 : 0) |
(ctx->Color.ColorMask[0][1] ? 1 << 8 : 0) |
@@ -100,11 +101,11 @@ nv10_emit_depth(struct gl_context *ctx, int emit)
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
- BEGIN_RING(chan, celsius, NV10TCL_DEPTH_TEST_ENABLE, 1);
- OUT_RING(chan, ctx->Depth.Test ? 1 : 0);
- BEGIN_RING(chan, celsius, NV10TCL_DEPTH_WRITE_ENABLE, 1);
- OUT_RING(chan, ctx->Depth.Mask ? 1 : 0);
- BEGIN_RING(chan, celsius, NV10TCL_DEPTH_FUNC, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_DEPTH_TEST_ENABLE, 1);
+ OUT_RINGb(chan, ctx->Depth.Test);
+ BEGIN_RING(chan, celsius, NV10_3D_DEPTH_WRITE_ENABLE, 1);
+ OUT_RINGb(chan, ctx->Depth.Mask);
+ BEGIN_RING(chan, celsius, NV10_3D_DEPTH_FUNC, 1);
OUT_RING(chan, nvgl_comparison_op(ctx->Depth.Func));
}
@@ -114,8 +115,8 @@ nv10_emit_dither(struct gl_context *ctx, int emit)
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
- BEGIN_RING(chan, celsius, NV10TCL_DITHER_ENABLE, 1);
- OUT_RING(chan, ctx->Color.DitherFlag ? 1 : 0);
+ BEGIN_RING(chan, celsius, NV10_3D_DITHER_ENABLE, 1);
+ OUT_RINGb(chan, ctx->Color.DitherFlag);
}
void
@@ -127,8 +128,8 @@ nv10_emit_logic_opcode(struct gl_context *ctx, int emit)
assert(!ctx->Color.ColorLogicOpEnabled
|| context_chipset(ctx) >= 0x11);
- BEGIN_RING(chan, celsius, NV11TCL_COLOR_LOGIC_OP_ENABLE, 2);
- OUT_RING(chan, ctx->Color.ColorLogicOpEnabled ? 1 : 0);
+ BEGIN_RING(chan, celsius, NV11_3D_COLOR_LOGIC_OP_ENABLE, 2);
+ OUT_RINGb(chan, ctx->Color.ColorLogicOpEnabled);
OUT_RING(chan, nvgl_logicop_func(ctx->Color.LogicOp));
}
@@ -138,9 +139,9 @@ nv10_emit_shade_model(struct gl_context *ctx, int emit)
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
- BEGIN_RING(chan, celsius, NV10TCL_SHADE_MODEL, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_SHADE_MODEL, 1);
OUT_RING(chan, ctx->Light.ShadeModel == GL_SMOOTH ?
- NV10TCL_SHADE_MODEL_SMOOTH : NV10TCL_SHADE_MODEL_FLAT);
+ NV10_3D_SHADE_MODEL_SMOOTH : NV10_3D_SHADE_MODEL_FLAT);
}
void
@@ -149,10 +150,10 @@ nv10_emit_stencil_func(struct gl_context *ctx, int emit)
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
- BEGIN_RING(chan, celsius, NV10TCL_STENCIL_ENABLE, 1);
- OUT_RING(chan, ctx->Stencil.Enabled ? 1 : 0);
+ BEGIN_RING(chan, celsius, NV10_3D_STENCIL_ENABLE, 1);
+ OUT_RINGb(chan, ctx->Stencil.Enabled);
- BEGIN_RING(chan, celsius, NV10TCL_STENCIL_FUNC_FUNC, 3);
+ BEGIN_RING(chan, celsius, NV10_3D_STENCIL_FUNC_FUNC, 3);
OUT_RING(chan, nvgl_comparison_op(ctx->Stencil.Function[0]));
OUT_RING(chan, ctx->Stencil.Ref[0]);
OUT_RING(chan, ctx->Stencil.ValueMask[0]);
@@ -164,7 +165,7 @@ nv10_emit_stencil_mask(struct gl_context *ctx, int emit)
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
- BEGIN_RING(chan, celsius, NV10TCL_STENCIL_MASK, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_STENCIL_MASK, 1);
OUT_RING(chan, ctx->Stencil.WriteMask[0]);
}
@@ -174,7 +175,7 @@ nv10_emit_stencil_op(struct gl_context *ctx, int emit)
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
- BEGIN_RING(chan, celsius, NV10TCL_STENCIL_OP_FAIL, 3);
+ BEGIN_RING(chan, celsius, NV10_3D_STENCIL_OP_FAIL, 3);
OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.FailFunc[0]));
OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.ZFailFunc[0]));
OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.ZPassFunc[0]));
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
index 0092ad0c20..fda67b1507 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
@@ -28,14 +28,10 @@
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
#include "nouveau_texture.h"
-#include "nouveau_class.h"
+#include "nv10_3d.xml.h"
#include "nouveau_util.h"
#include "nv10_driver.h"
-#define TX_GEN_MODE(i, j) (NV10TCL_TX_GEN_MODE_S(i) + 4 * (j))
-#define TX_GEN_COEFF(i, j) (NV10TCL_TX_GEN_COEFF_S_A(i) + 16 * (j))
-#define TX_MATRIX(i) (NV10TCL_TX0_MATRIX(0) + 64 * (i))
-
void
nv10_emit_tex_gen(struct gl_context *ctx, int emit)
{
@@ -53,15 +49,15 @@ nv10_emit_tex_gen(struct gl_context *ctx, int emit)
if (k) {
BEGIN_RING(chan, celsius,
- TX_GEN_COEFF(i, j), 4);
+ NV10_3D_TEX_GEN_COEFF(i, j), 4);
OUT_RINGp(chan, k, 4);
}
- BEGIN_RING(chan, celsius, TX_GEN_MODE(i, j), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_GEN_MODE(i,j), 1);
OUT_RING(chan, nvgl_texgen_mode(coord->Mode));
} else {
- BEGIN_RING(chan, celsius, TX_GEN_MODE(i, j), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_GEN_MODE(i,j), 1);
OUT_RING(chan, 0);
}
}
@@ -80,14 +76,14 @@ nv10_emit_tex_mat(struct gl_context *ctx, int emit)
if (nctx->fallback == HWTNL &&
((ctx->Texture._TexMatEnabled & 1 << i) ||
ctx->Texture.Unit[i]._GenFlags)) {
- BEGIN_RING(chan, celsius, NV10TCL_TX_MATRIX_ENABLE(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_MATRIX_ENABLE(i), 1);
OUT_RING(chan, 1);
- BEGIN_RING(chan, celsius, TX_MATRIX(i), 16);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_MATRIX(i, 0), 16);
OUT_RINGm(chan, ctx->TextureMatrixStack[i].Top->m);
} else {
- BEGIN_RING(chan, celsius, NV10TCL_TX_MATRIX_ENABLE(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_MATRIX_ENABLE(i), 1);
OUT_RING(chan, 0);
}
}
@@ -97,29 +93,29 @@ get_tex_format_pot(struct gl_texture_image *ti)
{
switch (ti->TexFormat) {
case MESA_FORMAT_ARGB8888:
- return NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8;
+ return NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8;
case MESA_FORMAT_XRGB8888:
- return NV10TCL_TX_FORMAT_FORMAT_X8R8G8B8;
+ return NV10_3D_TEX_FORMAT_FORMAT_X8R8G8B8;
case MESA_FORMAT_ARGB1555:
- return NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5;
+ return NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5;
case MESA_FORMAT_ARGB4444:
- return NV10TCL_TX_FORMAT_FORMAT_A4R4G4B4;
+ return NV10_3D_TEX_FORMAT_FORMAT_A4R4G4B4;
case MESA_FORMAT_RGB565:
- return NV10TCL_TX_FORMAT_FORMAT_R5G6B5;
+ return NV10_3D_TEX_FORMAT_FORMAT_R5G6B5;
case MESA_FORMAT_A8:
case MESA_FORMAT_I8:
- return NV10TCL_TX_FORMAT_FORMAT_A8;
+ return NV10_3D_TEX_FORMAT_FORMAT_I8;
case MESA_FORMAT_L8:
- return NV10TCL_TX_FORMAT_FORMAT_L8;
+ return NV10_3D_TEX_FORMAT_FORMAT_L8;
case MESA_FORMAT_CI8:
- return NV10TCL_TX_FORMAT_FORMAT_INDEX8;
+ return NV10_3D_TEX_FORMAT_FORMAT_INDEX8;
default:
assert(0);
@@ -131,19 +127,19 @@ get_tex_format_rect(struct gl_texture_image *ti)
{
switch (ti->TexFormat) {
case MESA_FORMAT_ARGB1555:
- return NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT;
+ return NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT;
case MESA_FORMAT_RGB565:
- return NV10TCL_TX_FORMAT_FORMAT_R5G6B5_RECT;
+ return NV10_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT;
case MESA_FORMAT_ARGB8888:
case MESA_FORMAT_XRGB8888:
- return NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT;
+ return NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT;
case MESA_FORMAT_A8:
case MESA_FORMAT_L8:
case MESA_FORMAT_I8:
- return NV10TCL_TX_FORMAT_FORMAT_A8_RECT;
+ return NV10_3D_TEX_FORMAT_FORMAT_I8_RECT;
default:
assert(0);
@@ -164,7 +160,7 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit)
uint32_t tx_format, tx_filter, tx_enable;
if (!ctx->Texture.Unit[i]._ReallyEnabled) {
- BEGIN_RING(chan, celsius, NV10TCL_TX_ENABLE(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_ENABLE(i), 1);
OUT_RING(chan, 0);
return;
}
@@ -186,13 +182,13 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit)
tx_filter = nvgl_filter_mode(t->MagFilter) << 28
| nvgl_filter_mode(t->MinFilter) << 24;
- tx_enable = NV10TCL_TX_ENABLE_ENABLE
+ tx_enable = NV10_3D_TEX_ENABLE_ENABLE
| log2i(t->MaxAnisotropy) << 4;
if (t->Target == GL_TEXTURE_RECTANGLE) {
- BEGIN_RING(chan, celsius, NV10TCL_TX_NPOT_PITCH(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_NPOT_PITCH(i), 1);
OUT_RING(chan, s->pitch << 16);
- BEGIN_RING(chan, celsius, NV10TCL_TX_NPOT_SIZE(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_NPOT_SIZE(i), 1);
OUT_RING(chan, align(s->width, 2) << 16 | s->height);
tx_format |= get_tex_format_rect(ti);
@@ -211,26 +207,26 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit)
lod_min = CLAMP(lod_min, 0, 15);
lod_bias = CLAMP(lod_bias, 0, 15);
- tx_format |= NV10TCL_TX_FORMAT_MIPMAP;
+ tx_format |= NV10_3D_TEX_FORMAT_MIPMAP;
tx_filter |= lod_bias << 8;
tx_enable |= lod_min << 26
| lod_max << 14;
}
/* Write it to the hardware. */
- nouveau_bo_mark(bctx, celsius, NV10TCL_TX_FORMAT(i),
+ nouveau_bo_mark(bctx, celsius, NV10_3D_TEX_FORMAT(i),
s->bo, tx_format, 0,
- NV10TCL_TX_FORMAT_DMA0,
- NV10TCL_TX_FORMAT_DMA1,
+ NV10_3D_TEX_FORMAT_DMA0,
+ NV10_3D_TEX_FORMAT_DMA1,
bo_flags | NOUVEAU_BO_OR);
- nouveau_bo_markl(bctx, celsius, NV10TCL_TX_OFFSET(i),
+ nouveau_bo_markl(bctx, celsius, NV10_3D_TEX_OFFSET(i),
s->bo, s->offset, bo_flags);
- BEGIN_RING(chan, celsius, NV10TCL_TX_FILTER(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_FILTER(i), 1);
OUT_RING(chan, tx_filter);
- BEGIN_RING(chan, celsius, NV10TCL_TX_ENABLE(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_ENABLE(i), 1);
OUT_RING(chan, tx_enable);
}
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
index 175abfca5c..e8bd12e6e0 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
@@ -28,7 +28,7 @@
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
#include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv10_3d.xml.h"
#include "nv10_driver.h"
void
@@ -42,13 +42,13 @@ get_material_bitmask(unsigned m)
unsigned ret = 0;
if (m & MAT_BIT_FRONT_EMISSION)
- ret |= NV10TCL_COLOR_MATERIAL_EMISSION;
+ ret |= NV10_3D_COLOR_MATERIAL_EMISSION;
if (m & MAT_BIT_FRONT_AMBIENT)
- ret |= NV10TCL_COLOR_MATERIAL_AMBIENT;
+ ret |= NV10_3D_COLOR_MATERIAL_AMBIENT;
if (m & MAT_BIT_FRONT_DIFFUSE)
- ret |= NV10TCL_COLOR_MATERIAL_DIFFUSE;
+ ret |= NV10_3D_COLOR_MATERIAL_DIFFUSE;
if (m & MAT_BIT_FRONT_SPECULAR)
- ret |= NV10TCL_COLOR_MATERIAL_SPECULAR;
+ ret |= NV10_3D_COLOR_MATERIAL_SPECULAR;
return ret;
}
@@ -60,7 +60,7 @@ nv10_emit_color_material(struct gl_context *ctx, int emit)
struct nouveau_grobj *celsius = context_eng3d(ctx);
unsigned mask = get_material_bitmask(ctx->Light.ColorMaterialBitmask);
- BEGIN_RING(chan, celsius, NV10TCL_COLOR_MATERIAL, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_COLOR_MATERIAL, 1);
OUT_RING(chan, ctx->Light.ColorMaterialEnabled ? mask : 0);
}
@@ -69,11 +69,11 @@ get_fog_mode(unsigned mode)
{
switch (mode) {
case GL_LINEAR:
- return NV10TCL_FOG_MODE_LINEAR;
+ return NV10_3D_FOG_MODE_LINEAR;
case GL_EXP:
- return NV10TCL_FOG_MODE_EXP;
+ return NV10_3D_FOG_MODE_EXP;
case GL_EXP2:
- return NV10TCL_FOG_MODE_EXP2;
+ return NV10_3D_FOG_MODE_EXP2;
default:
assert(0);
}
@@ -84,9 +84,9 @@ get_fog_source(unsigned source)
{
switch (source) {
case GL_FOG_COORDINATE_EXT:
- return NV10TCL_FOG_COORD_FOG;
+ return NV10_3D_FOG_COORD_FOG;
case GL_FRAGMENT_DEPTH_EXT:
- return NV10TCL_FOG_COORD_DIST_ORTHOGONAL_ABS;
+ return NV10_3D_FOG_COORD_DIST_ORTHOGONAL_ABS;
default:
assert(0);
}
@@ -133,13 +133,13 @@ nv10_emit_fog(struct gl_context *ctx, int emit)
nv10_get_fog_coeff(ctx, k);
- BEGIN_RING(chan, celsius, NV10TCL_FOG_MODE, 4);
+ BEGIN_RING(chan, celsius, NV10_3D_FOG_MODE, 4);
OUT_RING(chan, get_fog_mode(f->Mode));
OUT_RING(chan, get_fog_source(source));
- OUT_RING(chan, f->Enabled ? 1 : 0);
+ OUT_RINGb(chan, f->Enabled);
OUT_RING(chan, pack_rgba_f(MESA_FORMAT_RGBA8888_REV, f->Color));
- BEGIN_RING(chan, celsius, NV10TCL_FOG_EQUATION_CONSTANT, 3);
+ BEGIN_RING(chan, celsius, NV10_3D_FOG_COEFF(0), 3);
OUT_RINGp(chan, k, 3);
context_dirty(ctx, FRAG);
@@ -150,13 +150,13 @@ get_light_mode(struct gl_light *l)
{
if (l->Enabled) {
if (l->_Flags & LIGHT_SPOT)
- return NV10TCL_ENABLED_LIGHTS_0_DIRECTIONAL;
+ return NV10_3D_ENABLED_LIGHTS_0_DIRECTIONAL;
else if (l->_Flags & LIGHT_POSITIONAL)
- return NV10TCL_ENABLED_LIGHTS_0_POSITIONAL;
+ return NV10_3D_ENABLED_LIGHTS_0_POSITIONAL;
else
- return NV10TCL_ENABLED_LIGHTS_0_NONPOSITIONAL;
+ return NV10_3D_ENABLED_LIGHTS_0_NONPOSITIONAL;
} else {
- return NV10TCL_ENABLED_LIGHTS_0_DISABLED;
+ return NV10_3D_ENABLED_LIGHTS_0_DISABLED;
}
}
@@ -170,7 +170,7 @@ nv10_emit_light_enable(struct gl_context *ctx, int emit)
int i;
if (nctx->fallback != HWTNL) {
- BEGIN_RING(chan, celsius, NV10TCL_LIGHTING_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_LIGHTING_ENABLE, 1);
OUT_RING(chan, 0);
return;
}
@@ -178,12 +178,12 @@ nv10_emit_light_enable(struct gl_context *ctx, int emit)
for (i = 0; i < MAX_LIGHTS; i++)
en_lights |= get_light_mode(&ctx->Light.Light[i]) << 2 * i;
- BEGIN_RING(chan, celsius, NV10TCL_ENABLED_LIGHTS, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_ENABLED_LIGHTS, 1);
OUT_RING(chan, en_lights);
- BEGIN_RING(chan, celsius, NV10TCL_LIGHTING_ENABLE, 1);
- OUT_RING(chan, ctx->Light.Enabled ? 1 : 0);
- BEGIN_RING(chan, celsius, NV10TCL_NORMALIZE_ENABLE, 1);
- OUT_RING(chan, ctx->Transform.Normalize ? 1 : 0);
+ BEGIN_RING(chan, celsius, NV10_3D_LIGHTING_ENABLE, 1);
+ OUT_RINGb(chan, ctx->Light.Enabled);
+ BEGIN_RING(chan, celsius, NV10_3D_NORMALIZE_ENABLE, 1);
+ OUT_RINGb(chan, ctx->Transform.Normalize);
}
void
@@ -193,16 +193,16 @@ nv10_emit_light_model(struct gl_context *ctx, int emit)
struct nouveau_grobj *celsius = context_eng3d(ctx);
struct gl_lightmodel *m = &ctx->Light.Model;
- BEGIN_RING(chan, celsius, NV10TCL_SEPARATE_SPECULAR_ENABLE, 1);
- OUT_RING(chan, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR ? 1 : 0);
+ BEGIN_RING(chan, celsius, NV10_3D_SEPARATE_SPECULAR_ENABLE, 1);
+ OUT_RINGb(chan, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR);
- BEGIN_RING(chan, celsius, NV10TCL_LIGHT_MODEL, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_LIGHT_MODEL, 1);
OUT_RING(chan, ((m->LocalViewer ?
- NV10TCL_LIGHT_MODEL_LOCAL_VIEWER : 0) |
+ NV10_3D_LIGHT_MODEL_LOCAL_VIEWER : 0) |
(NEED_SECONDARY_COLOR(ctx) ?
- NV10TCL_LIGHT_MODEL_SEPARATE_SPECULAR : 0) |
+ NV10_3D_LIGHT_MODEL_SEPARATE_SPECULAR : 0) |
(!ctx->Light.Enabled && ctx->Fog.ColorSumEnabled ?
- NV10TCL_LIGHT_MODEL_VERTEX_SPECULAR : 0)));
+ NV10_3D_LIGHT_MODEL_VERTEX_SPECULAR : 0)));
}
static float
@@ -281,20 +281,20 @@ nv10_emit_light_source(struct gl_context *ctx, int emit)
struct gl_light *l = &ctx->Light.Light[i];
if (l->_Flags & LIGHT_POSITIONAL) {
- BEGIN_RING(chan, celsius, NV10TCL_LIGHT_POSITION_X(i), 3);
+ BEGIN_RING(chan, celsius, NV10_3D_LIGHT_POSITION_X(i), 3);
OUT_RINGp(chan, l->_Position, 3);
BEGIN_RING(chan, celsius,
- NV10TCL_LIGHT_ATTENUATION_CONSTANT(i), 3);
+ NV10_3D_LIGHT_ATTENUATION_CONSTANT(i), 3);
OUT_RINGf(chan, l->ConstantAttenuation);
OUT_RINGf(chan, l->LinearAttenuation);
OUT_RINGf(chan, l->QuadraticAttenuation);
} else {
- BEGIN_RING(chan, celsius, NV10TCL_LIGHT_DIRECTION_X(i), 3);
+ BEGIN_RING(chan, celsius, NV10_3D_LIGHT_DIRECTION_X(i), 3);
OUT_RINGp(chan, l->_VP_inf_norm, 3);
- BEGIN_RING(chan, celsius, NV10TCL_LIGHT_HALF_VECTOR_X(i), 3);
+ BEGIN_RING(chan, celsius, NV10_3D_LIGHT_HALF_VECTOR_X(i), 3);
OUT_RINGp(chan, l->_h_inf_norm, 3);
}
@@ -303,7 +303,7 @@ nv10_emit_light_source(struct gl_context *ctx, int emit)
nv10_get_spot_coeff(l, k);
- BEGIN_RING(chan, celsius, NV10TCL_LIGHT_SPOT_CUTOFF_A(i), 7);
+ BEGIN_RING(chan, celsius, NV10_3D_LIGHT_SPOT_CUTOFF(i, 0), 7);
OUT_RINGp(chan, k, 7);
}
}
@@ -335,11 +335,11 @@ nv10_emit_material_ambient(struct gl_context *ctx, int emit)
ZERO_3V(c_factor);
}
- BEGIN_RING(chan, celsius, NV10TCL_LIGHT_MODEL_AMBIENT_R, 3);
+ BEGIN_RING(chan, celsius, NV10_3D_LIGHT_MODEL_AMBIENT_R, 3);
OUT_RINGp(chan, c_scene, 3);
if (ctx->Light.ColorMaterialEnabled) {
- BEGIN_RING(chan, celsius, NV10TCL_MATERIAL_FACTOR_R, 3);
+ BEGIN_RING(chan, celsius, NV10_3D_MATERIAL_FACTOR_R, 3);
OUT_RINGp(chan, c_factor, 3);
}
@@ -349,7 +349,7 @@ nv10_emit_material_ambient(struct gl_context *ctx, int emit)
l->Ambient :
l->_MatAmbient[0]);
- BEGIN_RING(chan, celsius, NV10TCL_LIGHT_AMBIENT_R(i), 3);
+ BEGIN_RING(chan, celsius, NV10_3D_LIGHT_AMBIENT_R(i), 3);
OUT_RINGp(chan, c_light, 3);
}
}
@@ -362,7 +362,7 @@ nv10_emit_material_diffuse(struct gl_context *ctx, int emit)
GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
struct gl_light *l;
- BEGIN_RING(chan, celsius, NV10TCL_MATERIAL_FACTOR_A, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_MATERIAL_FACTOR_A, 1);
OUT_RINGf(chan, mat[MAT_ATTRIB_FRONT_DIFFUSE][3]);
foreach(l, &ctx->Light.EnabledList) {
@@ -371,7 +371,7 @@ nv10_emit_material_diffuse(struct gl_context *ctx, int emit)
l->Diffuse :
l->_MatDiffuse[0]);
- BEGIN_RING(chan, celsius, NV10TCL_LIGHT_DIFFUSE_R(i), 3);
+ BEGIN_RING(chan, celsius, NV10_3D_LIGHT_DIFFUSE_R(i), 3);
OUT_RINGp(chan, c_light, 3);
}
}
@@ -389,7 +389,7 @@ nv10_emit_material_specular(struct gl_context *ctx, int emit)
l->Specular :
l->_MatSpecular[0]);
- BEGIN_RING(chan, celsius, NV10TCL_LIGHT_SPECULAR_R(i), 3);
+ BEGIN_RING(chan, celsius, NV10_3D_LIGHT_SPECULAR_R(i), 3);
OUT_RINGp(chan, c_light, 3);
}
}
@@ -430,7 +430,7 @@ nv10_emit_material_shininess(struct gl_context *ctx, int emit)
CLAMP(mat[MAT_ATTRIB_FRONT_SHININESS][0], 0, 1024),
k);
- BEGIN_RING(chan, celsius, NV10TCL_MATERIAL_SHININESS(0), 6);
+ BEGIN_RING(chan, celsius, NV10_3D_MATERIAL_SHININESS(0), 6);
OUT_RINGp(chan, k, 6);
}
@@ -447,7 +447,7 @@ nv10_emit_modelview(struct gl_context *ctx, int emit)
if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled ||
(ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
- BEGIN_RING(chan, celsius, NV10TCL_MODELVIEW0_MATRIX(0), 16);
+ BEGIN_RING(chan, celsius, NV10_3D_MODELVIEW_MATRIX(0, 0), 16);
OUT_RINGm(chan, m->m);
}
@@ -456,7 +456,7 @@ nv10_emit_modelview(struct gl_context *ctx, int emit)
int i, j;
BEGIN_RING(chan, celsius,
- NV10TCL_INVERSE_MODELVIEW0_MATRIX(0), 12);
+ NV10_3D_INVERSE_MODELVIEW_MATRIX(0, 0), 12);
for (i = 0; i < 3; i++)
for (j = 0; j < 4; j++)
OUT_RINGf(chan, m->inv[4*i + j]);
@@ -485,7 +485,7 @@ nv10_emit_projection(struct gl_context *ctx, int emit)
if (nctx->fallback == HWTNL)
_math_matrix_mul_matrix(&m, &m, &ctx->_ModelProjectMatrix);
- BEGIN_RING(chan, celsius, NV10TCL_PROJECTION_MATRIX(0), 16);
+ BEGIN_RING(chan, celsius, NV10_3D_PROJECTION_MATRIX(0), 16);
OUT_RINGm(chan, m.m);
_math_matrix_dtr(&m);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_3d.xml.h b/src/mesa/drivers/dri/nouveau/nv20_3d.xml.h
new file mode 100644
index 0000000000..c8ed861961
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nv20_3d.xml.h
@@ -0,0 +1,2076 @@
+#ifndef NV20_3D_XML
+#define NV20_3D_XML
+
+/* Autogenerated file, DO NOT EDIT manually!
+
+This file was generated by the rules-ng-ng headergen tool in this git repository:
+http://0x04.net/cgit/index.cgi/rules-ng-ng
+git clone git://0x04.net/rules-ng-ng
+
+The rules-ng-ng source files this header was generated from are:
+- nv20_3d.xml ( 21073 bytes, from 2010-11-15 02:24:38)
+- copyright.xml ( 6452 bytes, from 2010-11-15 15:10:58)
+- nv10_3d.xml ( 18449 bytes, from 2010-11-15 02:24:38)
+- nv_defs.xml ( 4437 bytes, from 2010-11-01 00:28:46)
+- nv_3ddefs.xml ( 16394 bytes, from 2010-11-01 00:28:46)
+- nv_object.xml ( 11547 bytes, from 2010-11-13 23:32:57)
+- nvchipsets.xml ( 3074 bytes, from 2010-11-13 23:32:57)
+
+Copyright (C) 2006-2010 by the following authors:
+- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
+- Ben Skeggs (darktama, darktama_)
+- B. R. <koala_br@users.sourceforge.net> (koala_br)
+- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
+- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
+- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
+- Dmitry Baryshkov
+- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
+- EdB <edb_@users.sf.net> (edb_)
+- Erik Waling <erikwailing@users.sf.net> (erikwaling)
+- Francisco Jerez <currojerez@riseup.net> (curro)
+- imirkin <imirkin@users.sf.net> (imirkin)
+- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
+- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
+- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
+- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
+- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
+- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
+- Mark Carey <mark.carey@gmail.com> (careym)
+- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
+- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
+- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
+- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
+- Peter Popov <ironpeter@users.sf.net> (ironpeter)
+- Richard Hughes <hughsient@users.sf.net> (hughsient)
+- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
+- Serge Martin
+- Simon Raffeiner
+- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
+- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
+- sturmflut <sturmflut@users.sf.net> (sturmflut)
+- Sylvain Munaut <tnt@246tNt.com>
+- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
+- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
+- Younes Manton <younes.m@gmail.com> (ymanton)
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+
+#define NV20_VERTEX_ATTR_POS 0x00000000
+#define NV20_VERTEX_ATTR_NORMAL 0x00000002
+#define NV20_VERTEX_ATTR_COLOR0 0x00000003
+#define NV20_VERTEX_ATTR_COLOR1 0x00000004
+#define NV20_VERTEX_ATTR_FOG 0x00000005
+#define NV20_VERTEX_ATTR_TEX0 0x00000009
+#define NV20_VERTEX_ATTR_TEX1 0x0000000a
+#define NV20_VERTEX_ATTR_TEX2 0x0000000b
+#define NV20_VERTEX_ATTR_TEX3 0x0000000c
+
+
+
+#define NV20_3D_FLIP_SET_READ 0x00000120
+
+#define NV20_3D_FLIP_SET_WRITE 0x00000124
+
+#define NV20_3D_FLIP_MAX 0x00000128
+
+#define NV20_3D_FLIP_INCR_WRITE 0x0000012c
+
+#define NV20_3D_FLIP_WAIT 0x00000130
+
+#define NV20_3D_DMA_NOTIFY 0x00000180
+
+#define NV20_3D_DMA_TEXTURE0 0x00000184
+
+#define NV20_3D_DMA_TEXTURE1 0x00000188
+
+#define NV20_3D_DMA_COLOR 0x00000194
+
+#define NV20_3D_DMA_ZETA 0x00000198
+
+#define NV20_3D_RT_HORIZ 0x00000200
+#define NV20_3D_RT_HORIZ_X__MASK 0x0000ffff
+#define NV20_3D_RT_HORIZ_X__SHIFT 0
+#define NV20_3D_RT_HORIZ_W__MASK 0xffff0000
+#define NV20_3D_RT_HORIZ_W__SHIFT 16
+
+#define NV20_3D_RT_VERT 0x00000204
+#define NV20_3D_RT_VERT_Y__MASK 0x0000ffff
+#define NV20_3D_RT_VERT_Y__SHIFT 0
+#define NV20_3D_RT_VERT_H__MASK 0xffff0000
+#define NV20_3D_RT_VERT_H__SHIFT 16
+
+#define NV20_3D_RT_FORMAT 0x00000208
+#define NV20_3D_RT_FORMAT_TYPE__MASK 0x00000f00
+#define NV20_3D_RT_FORMAT_TYPE__SHIFT 8
+#define NV20_3D_RT_FORMAT_TYPE_LINEAR 0x00000100
+#define NV20_3D_RT_FORMAT_TYPE_SWIZZLED 0x00000200
+#define NV20_3D_RT_FORMAT_DEPTH__MASK 0x00000030
+#define NV20_3D_RT_FORMAT_DEPTH__SHIFT 4
+#define NV20_3D_RT_FORMAT_DEPTH_Z16 0x00000010
+#define NV20_3D_RT_FORMAT_DEPTH_Z24S8 0x00000020
+#define NV20_3D_RT_FORMAT_COLOR__MASK 0x0000000f
+#define NV20_3D_RT_FORMAT_COLOR__SHIFT 0
+#define NV20_3D_RT_FORMAT_COLOR_R5G6B5 0x00000003
+#define NV20_3D_RT_FORMAT_COLOR_X8R8G8B8 0x00000005
+#define NV20_3D_RT_FORMAT_COLOR_A8R8G8B8 0x00000008
+#define NV20_3D_RT_FORMAT_COLOR_B8 0x00000009
+
+#define NV20_3D_RT_PITCH 0x0000020c
+#define NV20_3D_RT_PITCH_COLOR_PITCH__MASK 0x0000ffff
+#define NV20_3D_RT_PITCH_COLOR_PITCH__SHIFT 0
+#define NV20_3D_RT_PITCH_ZETA_PITCH__MASK 0xffff0000
+#define NV20_3D_RT_PITCH_ZETA_PITCH__SHIFT 16
+
+#define NV20_3D_COLOR_OFFSET 0x00000210
+
+#define NV20_3D_ZETA_OFFSET 0x00000214
+
+#define NV20_3D_UNK0290 0x00000290
+
+#define NV20_3D_VIEWPORT_CLIP_MODE 0x000002b4
+
+#define NV20_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x4*(i0))
+#define NV20_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000004
+#define NV20_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008
+#define NV20_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__MASK 0x000007ff
+#define NV20_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__SHIFT 0
+#define NV20_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__MASK 0x07ff0000
+#define NV20_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__SHIFT 16
+
+#define NV20_3D_VIEWPORT_CLIP_VERT(i0) (0x000002e0 + 0x4*(i0))
+#define NV20_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000004
+#define NV20_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008
+#define NV20_3D_VIEWPORT_CLIP_VERT_CLIP_T__MASK 0x000007ff
+#define NV20_3D_VIEWPORT_CLIP_VERT_CLIP_T__SHIFT 0
+#define NV20_3D_VIEWPORT_CLIP_VERT_CLIP_B__MASK 0x07ff0000
+#define NV20_3D_VIEWPORT_CLIP_VERT_CLIP_B__SHIFT 16
+
+#define NV20_3D_ALPHA_FUNC_ENABLE 0x00000300
+
+#define NV20_3D_BLEND_FUNC_ENABLE 0x00000304
+
+#define NV20_3D_CULL_FACE_ENABLE 0x00000308
+
+#define NV20_3D_DEPTH_TEST_ENABLE 0x0000030c
+
+#define NV20_3D_DITHER_ENABLE 0x00000310
+
+#define NV20_3D_LIGHTING_ENABLE 0x00000314
+
+#define NV20_3D_POINT_PARAMETERS_ENABLE 0x00000318
+
+#define NV20_3D_POINT_SMOOTH_ENABLE 0x0000031c
+
+#define NV20_3D_LINE_SMOOTH_ENABLE 0x00000320
+
+#define NV20_3D_POLYGON_SMOOTH_ENABLE 0x00000324
+
+#define NV20_3D_STENCIL_ENABLE 0x0000032c
+
+#define NV20_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330
+
+#define NV20_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334
+
+#define NV20_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338
+
+#define NV20_3D_ALPHA_FUNC_FUNC 0x0000033c
+#define NV20_3D_ALPHA_FUNC_FUNC_NEVER 0x00000200
+#define NV20_3D_ALPHA_FUNC_FUNC_LESS 0x00000201
+#define NV20_3D_ALPHA_FUNC_FUNC_EQUAL 0x00000202
+#define NV20_3D_ALPHA_FUNC_FUNC_LEQUAL 0x00000203
+#define NV20_3D_ALPHA_FUNC_FUNC_GREATER 0x00000204
+#define NV20_3D_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205
+#define NV20_3D_ALPHA_FUNC_FUNC_GEQUAL 0x00000206
+#define NV20_3D_ALPHA_FUNC_FUNC_ALWAYS 0x00000207
+
+#define NV20_3D_ALPHA_FUNC_REF 0x00000340
+
+#define NV20_3D_BLEND_FUNC_SRC 0x00000344
+#define NV20_3D_BLEND_FUNC_SRC_ZERO 0x00000000
+#define NV20_3D_BLEND_FUNC_SRC_ONE 0x00000001
+#define NV20_3D_BLEND_FUNC_SRC_SRC_COLOR 0x00000300
+#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_COLOR 0x00000301
+#define NV20_3D_BLEND_FUNC_SRC_SRC_ALPHA 0x00000302
+#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_ALPHA 0x00000303
+#define NV20_3D_BLEND_FUNC_SRC_DST_ALPHA 0x00000304
+#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_ALPHA 0x00000305
+#define NV20_3D_BLEND_FUNC_SRC_DST_COLOR 0x00000306
+#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_COLOR 0x00000307
+#define NV20_3D_BLEND_FUNC_SRC_SRC_ALPHA_SATURATE 0x00000308
+#define NV20_3D_BLEND_FUNC_SRC_CONSTANT_COLOR 0x00008001
+#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_COLOR 0x00008002
+#define NV20_3D_BLEND_FUNC_SRC_CONSTANT_ALPHA 0x00008003
+#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_ALPHA 0x00008004
+
+#define NV20_3D_BLEND_FUNC_DST 0x00000348
+#define NV20_3D_BLEND_FUNC_DST_ZERO 0x00000000
+#define NV20_3D_BLEND_FUNC_DST_ONE 0x00000001
+#define NV20_3D_BLEND_FUNC_DST_SRC_COLOR 0x00000300
+#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_COLOR 0x00000301
+#define NV20_3D_BLEND_FUNC_DST_SRC_ALPHA 0x00000302
+#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_ALPHA 0x00000303
+#define NV20_3D_BLEND_FUNC_DST_DST_ALPHA 0x00000304
+#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_DST_ALPHA 0x00000305
+#define NV20_3D_BLEND_FUNC_DST_DST_COLOR 0x00000306
+#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_DST_COLOR 0x00000307
+#define NV20_3D_BLEND_FUNC_DST_SRC_ALPHA_SATURATE 0x00000308
+#define NV20_3D_BLEND_FUNC_DST_CONSTANT_COLOR 0x00008001
+#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_COLOR 0x00008002
+#define NV20_3D_BLEND_FUNC_DST_CONSTANT_ALPHA 0x00008003
+#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_ALPHA 0x00008004
+
+#define NV20_3D_BLEND_COLOR 0x0000034c
+#define NV20_3D_BLEND_COLOR_B__MASK 0x000000ff
+#define NV20_3D_BLEND_COLOR_B__SHIFT 0
+#define NV20_3D_BLEND_COLOR_G__MASK 0x0000ff00
+#define NV20_3D_BLEND_COLOR_G__SHIFT 8
+#define NV20_3D_BLEND_COLOR_R__MASK 0x00ff0000
+#define NV20_3D_BLEND_COLOR_R__SHIFT 16
+#define NV20_3D_BLEND_COLOR_A__MASK 0xff000000
+#define NV20_3D_BLEND_COLOR_A__SHIFT 24
+
+#define NV20_3D_BLEND_EQUATION 0x00000350
+#define NV20_3D_BLEND_EQUATION_FUNC_ADD 0x00008006
+#define NV20_3D_BLEND_EQUATION_MIN 0x00008007
+#define NV20_3D_BLEND_EQUATION_MAX 0x00008008
+#define NV20_3D_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a
+#define NV20_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b
+
+#define NV20_3D_DEPTH_FUNC 0x00000354
+#define NV20_3D_DEPTH_FUNC_NEVER 0x00000200
+#define NV20_3D_DEPTH_FUNC_LESS 0x00000201
+#define NV20_3D_DEPTH_FUNC_EQUAL 0x00000202
+#define NV20_3D_DEPTH_FUNC_LEQUAL 0x00000203
+#define NV20_3D_DEPTH_FUNC_GREATER 0x00000204
+#define NV20_3D_DEPTH_FUNC_NOTEQUAL 0x00000205
+#define NV20_3D_DEPTH_FUNC_GEQUAL 0x00000206
+#define NV20_3D_DEPTH_FUNC_ALWAYS 0x00000207
+
+#define NV20_3D_COLOR_MASK 0x00000358
+#define NV20_3D_COLOR_MASK_B 0x00000001
+#define NV20_3D_COLOR_MASK_G 0x00000100
+#define NV20_3D_COLOR_MASK_R 0x00010000
+#define NV20_3D_COLOR_MASK_A 0x01000000
+
+#define NV20_3D_DEPTH_WRITE_ENABLE 0x0000035c
+
+#define NV20_3D_STENCIL_MASK 0x00000360
+
+#define NV20_3D_STENCIL_FUNC_FUNC 0x00000364
+#define NV20_3D_STENCIL_FUNC_FUNC_NEVER 0x00000200
+#define NV20_3D_STENCIL_FUNC_FUNC_LESS 0x00000201
+#define NV20_3D_STENCIL_FUNC_FUNC_EQUAL 0x00000202
+#define NV20_3D_STENCIL_FUNC_FUNC_LEQUAL 0x00000203
+#define NV20_3D_STENCIL_FUNC_FUNC_GREATER 0x00000204
+#define NV20_3D_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205
+#define NV20_3D_STENCIL_FUNC_FUNC_GEQUAL 0x00000206
+#define NV20_3D_STENCIL_FUNC_FUNC_ALWAYS 0x00000207
+
+#define NV20_3D_STENCIL_FUNC_REF 0x00000368
+
+#define NV20_3D_STENCIL_FUNC_MASK 0x0000036c
+
+#define NV20_3D_STENCIL_OP_FAIL 0x00000370
+#define NV20_3D_STENCIL_OP_FAIL_ZERO 0x00000000
+#define NV20_3D_STENCIL_OP_FAIL_INVERT 0x0000150a
+#define NV20_3D_STENCIL_OP_FAIL_KEEP 0x00001e00
+#define NV20_3D_STENCIL_OP_FAIL_REPLACE 0x00001e01
+#define NV20_3D_STENCIL_OP_FAIL_INCR 0x00001e02
+#define NV20_3D_STENCIL_OP_FAIL_DECR 0x00001e03
+#define NV20_3D_STENCIL_OP_FAIL_INCR_WRAP 0x00008507
+#define NV20_3D_STENCIL_OP_FAIL_DECR_WRAP 0x00008508
+
+#define NV20_3D_STENCIL_OP_ZFAIL 0x00000374
+#define NV20_3D_STENCIL_OP_ZFAIL_ZERO 0x00000000
+#define NV20_3D_STENCIL_OP_ZFAIL_INVERT 0x0000150a
+#define NV20_3D_STENCIL_OP_ZFAIL_KEEP 0x00001e00
+#define NV20_3D_STENCIL_OP_ZFAIL_REPLACE 0x00001e01
+#define NV20_3D_STENCIL_OP_ZFAIL_INCR 0x00001e02
+#define NV20_3D_STENCIL_OP_ZFAIL_DECR 0x00001e03
+#define NV20_3D_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507
+#define NV20_3D_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508
+
+#define NV20_3D_STENCIL_OP_ZPASS 0x00000378
+#define NV20_3D_STENCIL_OP_ZPASS_ZERO 0x00000000
+#define NV20_3D_STENCIL_OP_ZPASS_INVERT 0x0000150a
+#define NV20_3D_STENCIL_OP_ZPASS_KEEP 0x00001e00
+#define NV20_3D_STENCIL_OP_ZPASS_REPLACE 0x00001e01
+#define NV20_3D_STENCIL_OP_ZPASS_INCR 0x00001e02
+#define NV20_3D_STENCIL_OP_ZPASS_DECR 0x00001e03
+#define NV20_3D_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507
+#define NV20_3D_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508
+
+#define NV20_3D_SHADE_MODEL 0x0000037c
+#define NV20_3D_SHADE_MODEL_FLAT 0x00001d00
+#define NV20_3D_SHADE_MODEL_SMOOTH 0x00001d01
+
+#define NV20_3D_LINE_WIDTH 0x00000380
+
+#define NV20_3D_POLYGON_OFFSET_FACTOR 0x00000384
+
+#define NV20_3D_POLYGON_OFFSET_UNITS 0x00000388
+
+#define NV20_3D_POLYGON_MODE_FRONT 0x0000038c
+#define NV20_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
+#define NV20_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
+#define NV20_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
+
+#define NV20_3D_POLYGON_MODE_BACK 0x00000390
+#define NV20_3D_POLYGON_MODE_BACK_POINT 0x00001b00
+#define NV20_3D_POLYGON_MODE_BACK_LINE 0x00001b01
+#define NV20_3D_POLYGON_MODE_BACK_FILL 0x00001b02
+
+#define NV20_3D_DEPTH_RANGE_NEAR 0x00000394
+
+#define NV20_3D_DEPTH_RANGE_FAR 0x00000398
+
+#define NV20_3D_CULL_FACE 0x0000039c
+#define NV20_3D_CULL_FACE_FRONT 0x00000404
+#define NV20_3D_CULL_FACE_BACK 0x00000405
+#define NV20_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
+
+#define NV20_3D_FRONT_FACE 0x000003a0
+#define NV20_3D_FRONT_FACE_CW 0x00000900
+#define NV20_3D_FRONT_FACE_CCW 0x00000901
+
+#define NV20_3D_DMA_FENCE 0x000001a4
+
+#define NV20_3D_DMA_QUERY 0x000001a8
+
+
+#define NV20_3D_VERTEX_POS_3F 0x00001500
+
+
+#define NV20_3D_VERTEX_POS_3F_X 0x00001500
+
+#define NV20_3D_VERTEX_POS_3F_Y 0x00001504
+
+#define NV20_3D_VERTEX_POS_3F_Z 0x00001508
+
+#define NV20_3D_VERTEX_POS_4F 0x00001518
+
+
+#define NV20_3D_VERTEX_POS_4F_X 0x00001518
+
+#define NV20_3D_VERTEX_POS_4F_Y 0x0000151c
+
+#define NV20_3D_VERTEX_POS_4F_Z 0x00001520
+
+#define NV20_3D_VERTEX_POS_4F_W 0x00001524
+
+#define NV20_3D_VERTEX_POS_3I 0x00001528
+
+
+#define NV20_3D_VERTEX_POS_3I_XY 0x00001528
+#define NV20_3D_VERTEX_POS_3I_XY_X__MASK 0x0000ffff
+#define NV20_3D_VERTEX_POS_3I_XY_X__SHIFT 0
+#define NV20_3D_VERTEX_POS_3I_XY_Y__MASK 0xffff0000
+#define NV20_3D_VERTEX_POS_3I_XY_Y__SHIFT 16
+
+#define NV20_3D_VERTEX_POS_3I_Z 0x0000152c
+#define NV20_3D_VERTEX_POS_3I_Z_Z__MASK 0x0000ffff
+#define NV20_3D_VERTEX_POS_3I_Z_Z__SHIFT 0
+
+#define NV20_3D_VERTEX_NOR_3F 0x00001530
+
+
+#define NV20_3D_VERTEX_NOR_3F_X 0x00001530
+
+#define NV20_3D_VERTEX_NOR_3F_Y 0x00001534
+
+#define NV20_3D_VERTEX_NOR_3F_Z 0x00001538
+
+#define NV20_3D_VERTEX_NOR_3I 0x00001540
+
+
+#define NV20_3D_VERTEX_NOR_3I_XY 0x00001540
+#define NV20_3D_VERTEX_NOR_3I_XY_X__MASK 0x0000ffff
+#define NV20_3D_VERTEX_NOR_3I_XY_X__SHIFT 0
+#define NV20_3D_VERTEX_NOR_3I_XY_Y__MASK 0xffff0000
+#define NV20_3D_VERTEX_NOR_3I_XY_Y__SHIFT 16
+
+#define NV20_3D_VERTEX_NOR_3I_Z 0x00001544
+#define NV20_3D_VERTEX_NOR_3I_Z_Z__MASK 0x0000ffff
+#define NV20_3D_VERTEX_NOR_3I_Z_Z__SHIFT 0
+
+#define NV20_3D_VERTEX_COL_4F 0x00001550
+
+
+#define NV20_3D_VERTEX_COL_4F_R 0x00001550
+
+#define NV20_3D_VERTEX_COL_4F_G 0x00001554
+
+#define NV20_3D_VERTEX_COL_4F_B 0x00001558
+
+#define NV20_3D_VERTEX_COL_4F_A 0x0000155c
+
+#define NV20_3D_VERTEX_COL_3F 0x00001560
+
+
+#define NV20_3D_VERTEX_COL_3F_R 0x00001560
+
+#define NV20_3D_VERTEX_COL_3F_G 0x00001564
+
+#define NV20_3D_VERTEX_COL_3F_B 0x00001568
+
+#define NV20_3D_VERTEX_COL_4I 0x0000156c
+#define NV20_3D_VERTEX_COL_4I_R__MASK 0x000000ff
+#define NV20_3D_VERTEX_COL_4I_R__SHIFT 0
+#define NV20_3D_VERTEX_COL_4I_G__MASK 0x0000ff00
+#define NV20_3D_VERTEX_COL_4I_G__SHIFT 8
+#define NV20_3D_VERTEX_COL_4I_B__MASK 0x00ff0000
+#define NV20_3D_VERTEX_COL_4I_B__SHIFT 16
+#define NV20_3D_VERTEX_COL_4I_A__MASK 0xff000000
+#define NV20_3D_VERTEX_COL_4I_A__SHIFT 24
+
+#define NV20_3D_VERTEX_COL2_3F 0x00001580
+
+
+#define NV20_3D_VERTEX_COL2_3F_R 0x00001580
+
+#define NV20_3D_VERTEX_COL2_3F_G 0x00001584
+
+#define NV20_3D_VERTEX_COL2_3F_B 0x00001588
+
+#define NV20_3D_VERTEX_COL2_3I 0x0000158c
+#define NV20_3D_VERTEX_COL2_3I_R__MASK 0x000000ff
+#define NV20_3D_VERTEX_COL2_3I_R__SHIFT 0
+#define NV20_3D_VERTEX_COL2_3I_G__MASK 0x0000ff00
+#define NV20_3D_VERTEX_COL2_3I_G__SHIFT 8
+#define NV20_3D_VERTEX_COL2_3I_B__MASK 0x00ff0000
+#define NV20_3D_VERTEX_COL2_3I_B__SHIFT 16
+
+#define NV20_3D_VERTEX_TX0_2F 0x00001590
+
+
+#define NV20_3D_VERTEX_TX0_2F_S 0x00001590
+
+#define NV20_3D_VERTEX_TX0_2F_T 0x00001594
+
+#define NV20_3D_VERTEX_TX0_2I 0x00001598
+#define NV20_3D_VERTEX_TX0_2I_S__MASK 0x0000ffff
+#define NV20_3D_VERTEX_TX0_2I_S__SHIFT 0
+#define NV20_3D_VERTEX_TX0_2I_T__MASK 0xffff0000
+#define NV20_3D_VERTEX_TX0_2I_T__SHIFT 16
+
+#define NV20_3D_VERTEX_TX0_4F 0x000015a0
+
+
+#define NV20_3D_VERTEX_TX0_4F_S 0x000015a0
+
+#define NV20_3D_VERTEX_TX0_4F_T 0x000015a4
+
+#define NV20_3D_VERTEX_TX0_4F_R 0x000015a8
+
+#define NV20_3D_VERTEX_TX0_4F_Q 0x000015ac
+
+#define NV20_3D_VERTEX_TX0_4I 0x000015b0
+
+
+#define NV20_3D_VERTEX_TX0_4I_ST 0x000015b0
+#define NV20_3D_VERTEX_TX0_4I_ST_S__MASK 0x0000ffff
+#define NV20_3D_VERTEX_TX0_4I_ST_S__SHIFT 0
+#define NV20_3D_VERTEX_TX0_4I_ST_T__MASK 0xffff0000
+#define NV20_3D_VERTEX_TX0_4I_ST_T__SHIFT 16
+
+#define NV20_3D_VERTEX_TX0_4I_RQ 0x000015b4
+#define NV20_3D_VERTEX_TX0_4I_RQ_R__MASK 0x0000ffff
+#define NV20_3D_VERTEX_TX0_4I_RQ_R__SHIFT 0
+#define NV20_3D_VERTEX_TX0_4I_RQ_Q__MASK 0xffff0000
+#define NV20_3D_VERTEX_TX0_4I_RQ_Q__SHIFT 16
+
+#define NV20_3D_VERTEX_TX1_2F 0x000015b8
+
+
+#define NV20_3D_VERTEX_TX1_2F_S 0x000015b8
+
+#define NV20_3D_VERTEX_TX1_2F_T 0x000015bc
+
+#define NV20_3D_VERTEX_TX1_2I 0x000015c0
+#define NV20_3D_VERTEX_TX1_2I_S__MASK 0x0000ffff
+#define NV20_3D_VERTEX_TX1_2I_S__SHIFT 0
+#define NV20_3D_VERTEX_TX1_2I_T__MASK 0xffff0000
+#define NV20_3D_VERTEX_TX1_2I_T__SHIFT 16
+
+#define NV20_3D_VERTEX_TX1_4F 0x000015c8
+
+
+#define NV20_3D_VERTEX_TX1_4F_S 0x000015c8
+
+#define NV20_3D_VERTEX_TX1_4F_T 0x000015cc
+
+#define NV20_3D_VERTEX_TX1_4F_R 0x000015d0
+
+#define NV20_3D_VERTEX_TX1_4F_Q 0x000015d4
+
+#define NV20_3D_VERTEX_TX1_4I 0x000015d8
+
+
+#define NV20_3D_VERTEX_TX1_4I_ST 0x000015d8
+#define NV20_3D_VERTEX_TX1_4I_ST_S__MASK 0x0000ffff
+#define NV20_3D_VERTEX_TX1_4I_ST_S__SHIFT 0
+#define NV20_3D_VERTEX_TX1_4I_ST_T__MASK 0xffff0000
+#define NV20_3D_VERTEX_TX1_4I_ST_T__SHIFT 16
+
+#define NV20_3D_VERTEX_TX1_4I_RQ 0x000015dc
+#define NV20_3D_VERTEX_TX1_4I_RQ_R__MASK 0x0000ffff
+#define NV20_3D_VERTEX_TX1_4I_RQ_R__SHIFT 0
+#define NV20_3D_VERTEX_TX1_4I_RQ_Q__MASK 0xffff0000
+#define NV20_3D_VERTEX_TX1_4I_RQ_Q__SHIFT 16
+
+#define NV20_3D_VERTEX_TX2_2F 0x000015e0
+
+
+#define NV20_3D_VERTEX_TX2_2F_S 0x000015e0
+
+#define NV20_3D_VERTEX_TX2_2F_T 0x000015e4
+
+#define NV20_3D_VERTEX_TX2_2I 0x000015e8
+#define NV20_3D_VERTEX_TX2_2I_S__MASK 0x0000ffff
+#define NV20_3D_VERTEX_TX2_2I_S__SHIFT 0
+#define NV20_3D_VERTEX_TX2_2I_T__MASK 0xffff0000
+#define NV20_3D_VERTEX_TX2_2I_T__SHIFT 16
+
+#define NV20_3D_VERTEX_TX2_4F 0x000015f0
+
+
+#define NV20_3D_VERTEX_TX2_4F_S 0x000015f0
+
+#define NV20_3D_VERTEX_TX2_4F_T 0x000015f4
+
+#define NV20_3D_VERTEX_TX2_4F_R 0x000015f8
+
+#define NV20_3D_VERTEX_TX2_4F_Q 0x000015fc
+
+#define NV20_3D_VERTEX_TX2_4I 0x00001600
+
+
+#define NV20_3D_VERTEX_TX2_4I_ST 0x00001600
+#define NV20_3D_VERTEX_TX2_4I_ST_S__MASK 0x0000ffff
+#define NV20_3D_VERTEX_TX2_4I_ST_S__SHIFT 0
+#define NV20_3D_VERTEX_TX2_4I_ST_T__MASK 0xffff0000
+#define NV20_3D_VERTEX_TX2_4I_ST_T__SHIFT 16
+
+#define NV20_3D_VERTEX_TX2_4I_RQ 0x00001604
+#define NV20_3D_VERTEX_TX2_4I_RQ_R__MASK 0x0000ffff
+#define NV20_3D_VERTEX_TX2_4I_RQ_R__SHIFT 0
+#define NV20_3D_VERTEX_TX2_4I_RQ_Q__MASK 0xffff0000
+#define NV20_3D_VERTEX_TX2_4I_RQ_Q__SHIFT 16
+
+#define NV20_3D_VERTEX_TX3_2F 0x00001608
+
+
+#define NV20_3D_VERTEX_TX3_2F_S 0x00001608
+
+#define NV20_3D_VERTEX_TX3_2F_T 0x0000160c
+
+#define NV20_3D_VERTEX_TX3_2I 0x00001610
+#define NV20_3D_VERTEX_TX3_2I_S__MASK 0x0000ffff
+#define NV20_3D_VERTEX_TX3_2I_S__SHIFT 0
+#define NV20_3D_VERTEX_TX3_2I_T__MASK 0xffff0000
+#define NV20_3D_VERTEX_TX3_2I_T__SHIFT 16
+
+#define NV20_3D_VERTEX_TX3_4F 0x00001620
+
+
+#define NV20_3D_VERTEX_TX3_4F_S 0x00001620
+
+#define NV20_3D_VERTEX_TX3_4F_T 0x00001624
+
+#define NV20_3D_VERTEX_TX3_4F_R 0x00001628
+
+#define NV20_3D_VERTEX_TX3_4F_Q 0x0000162c
+
+#define NV20_3D_VERTEX_TX3_4I 0x00001630
+
+
+#define NV20_3D_VERTEX_TX3_4I_ST 0x00001630
+#define NV20_3D_VERTEX_TX3_4I_ST_S__MASK 0x0000ffff
+#define NV20_3D_VERTEX_TX3_4I_ST_S__SHIFT 0
+#define NV20_3D_VERTEX_TX3_4I_ST_T__MASK 0xffff0000
+#define NV20_3D_VERTEX_TX3_4I_ST_T__SHIFT 16
+
+#define NV20_3D_VERTEX_TX3_4I_RQ 0x00001634
+#define NV20_3D_VERTEX_TX3_4I_RQ_R__MASK 0x0000ffff
+#define NV20_3D_VERTEX_TX3_4I_RQ_R__SHIFT 0
+#define NV20_3D_VERTEX_TX3_4I_RQ_Q__MASK 0xffff0000
+#define NV20_3D_VERTEX_TX3_4I_RQ_Q__SHIFT 16
+
+#define NV20_3D_VERTEX_FOG_1F 0x00001698
+
+#define NV20_3D_EDGEFLAG_ENABLE 0x000016bc
+
+#define NV20_3D_VERTEX_ATTR_4F(i0) (0x00001a00 + 0x10*(i0))
+#define NV20_3D_VERTEX_ATTR_4F__ESIZE 0x00000010
+#define NV20_3D_VERTEX_ATTR_4F__LEN 0x00000010
+
+
+#define NV20_3D_VERTEX_ATTR_4F_X(i0) (0x00001a00 + 0x10*(i0))
+
+#define NV20_3D_VERTEX_ATTR_4F_Y(i0) (0x00001a04 + 0x10*(i0))
+
+#define NV20_3D_VERTEX_ATTR_4F_Z(i0) (0x00001a08 + 0x10*(i0))
+
+#define NV20_3D_VERTEX_ATTR_4F_W(i0) (0x00001a0c + 0x10*(i0))
+
+
+#define NV20_3D_DMA_VTXBUF0 0x0000019c
+
+#define NV20_3D_DMA_VTXBUF1 0x000001a0
+
+#define NV20_3D_VTXBUF_VALIDATE 0x00001710
+
+
+#define NV20_3D_VTXBUF_OFFSET(i0) (0x00001720 + 0x4*(i0))
+#define NV20_3D_VTXBUF_OFFSET_DMA1 0x80000000
+#define NV20_3D_VTXBUF_OFFSET_OFFSET__MASK 0x0fffffff
+#define NV20_3D_VTXBUF_OFFSET_OFFSET__SHIFT 0
+
+#define NV20_3D_VTXBUF_FMT(i0) (0x00001760 + 0x4*(i0))
+#define NV20_3D_VTXBUF_FMT_TYPE__MASK 0x0000000f
+#define NV20_3D_VTXBUF_FMT_TYPE__SHIFT 0
+#define NV20_3D_VTXBUF_FMT_TYPE_FLOAT 0x00000002
+#define NV20_3D_VTXBUF_FMT_TYPE_UBYTE 0x00000004
+#define NV20_3D_VTXBUF_FMT_TYPE_USHORT 0x00000005
+#define NV20_3D_VTXBUF_FMT_SIZE__MASK 0x000000f0
+#define NV20_3D_VTXBUF_FMT_SIZE__SHIFT 4
+#define NV20_3D_VTXBUF_FMT_STRIDE__MASK 0x0000ff00
+#define NV20_3D_VTXBUF_FMT_STRIDE__SHIFT 8
+
+#define NV20_3D_VERTEX_BEGIN_END 0x000017fc
+#define NV20_3D_VERTEX_BEGIN_END_STOP 0x00000000
+#define NV20_3D_VERTEX_BEGIN_END_POINTS 0x00000001
+#define NV20_3D_VERTEX_BEGIN_END_LINES 0x00000002
+#define NV20_3D_VERTEX_BEGIN_END_LINE_LOOP 0x00000003
+#define NV20_3D_VERTEX_BEGIN_END_LINE_STRIP 0x00000004
+#define NV20_3D_VERTEX_BEGIN_END_TRIANGLES 0x00000005
+#define NV20_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006
+#define NV20_3D_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007
+#define NV20_3D_VERTEX_BEGIN_END_QUADS 0x00000008
+#define NV20_3D_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009
+#define NV20_3D_VERTEX_BEGIN_END_POLYGON 0x0000000a
+
+#define NV20_3D_VTXBUF_ELEMENT_U16 0x00001800
+#define NV20_3D_VTXBUF_ELEMENT_U16_I0__MASK 0x0000ffff
+#define NV20_3D_VTXBUF_ELEMENT_U16_I0__SHIFT 0
+#define NV20_3D_VTXBUF_ELEMENT_U16_I1__MASK 0xffff0000
+#define NV20_3D_VTXBUF_ELEMENT_U16_I1__SHIFT 16
+
+#define NV20_3D_VTXBUF_ELEMENT_U32 0x00001808
+
+#define NV20_3D_VTXBUF_BATCH 0x00001810
+#define NV20_3D_VTXBUF_BATCH_OFFSET__MASK 0x00ffffff
+#define NV20_3D_VTXBUF_BATCH_OFFSET__SHIFT 0
+#define NV20_3D_VTXBUF_BATCH_COUNT__MASK 0xff000000
+#define NV20_3D_VTXBUF_BATCH_COUNT__SHIFT 24
+
+#define NV20_3D_VTXBUF_DATA 0x00001818
+
+
+#define NV20_3D_ENGINE 0x00001e94
+#define NV20_3D_ENGINE_VP 0x00000002
+#define NV20_3D_ENGINE_FIXED 0x00000004
+
+#define NV20_3D_VP_UPLOAD_INST(i0) (0x00000b00 + 0x4*(i0))
+#define NV20_3D_VP_UPLOAD_INST__ESIZE 0x00000004
+#define NV20_3D_VP_UPLOAD_INST__LEN 0x00000004
+
+#define NV20_3D_VP_UPLOAD_CONST(i0) (0x00000b80 + 0x4*(i0))
+#define NV20_3D_VP_UPLOAD_CONST__ESIZE 0x00000004
+#define NV20_3D_VP_UPLOAD_CONST__LEN 0x00000004
+
+#define NV20_3D_VP_UPLOAD_FROM_ID 0x00001e9c
+
+#define NV20_3D_VP_START_FROM_ID 0x00001ea0
+
+#define NV20_3D_VP_UPLOAD_CONST_ID 0x00001ea4
+
+
+
+#define NV20_3D_MODELVIEW_MATRIX(i0, i1) (0x00000480 + 0x40*(i0) + 0x4*(i1))
+#define NV20_3D_MODELVIEW_MATRIX__ESIZE 0x00000004
+#define NV20_3D_MODELVIEW_MATRIX__LEN 0x00000010
+
+#define NV20_3D_INVERSE_MODELVIEW_MATRIX(i0, i1) (0x00000580 + 0x40*(i0) + 0x4*(i1))
+#define NV20_3D_INVERSE_MODELVIEW_MATRIX__ESIZE 0x00000004
+#define NV20_3D_INVERSE_MODELVIEW_MATRIX__LEN 0x00000010
+
+#define NV20_3D_PROJECTION_MATRIX(i0) (0x00000680 + 0x4*(i0))
+#define NV20_3D_PROJECTION_MATRIX__ESIZE 0x00000004
+#define NV20_3D_PROJECTION_MATRIX__LEN 0x00000010
+
+#define NV20_3D_VIEWPORT_TRANSLATE 0x00000a20
+
+
+#define NV20_3D_VIEWPORT_TRANSLATE_X 0x00000a20
+
+#define NV20_3D_VIEWPORT_TRANSLATE_Y 0x00000a24
+
+#define NV20_3D_VIEWPORT_TRANSLATE_Z 0x00000a28
+
+#define NV20_3D_VIEWPORT_TRANSLATE_W 0x00000a2c
+
+#define NV20_3D_VIEWPORT_SCALE 0x00000af0
+
+
+#define NV20_3D_VIEWPORT_SCALE_X 0x00000af0
+
+#define NV20_3D_VIEWPORT_SCALE_Y 0x00000af4
+
+#define NV20_3D_VIEWPORT_SCALE_Z 0x00000af8
+
+#define NV20_3D_VIEWPORT_SCALE_W 0x00000afc
+
+
+#define NV20_3D_NORMALIZE_ENABLE 0x000003a4
+
+#define NV20_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8
+
+#define NV20_3D_LIGHT_MODEL_TWO_SIDE_ENABLE 0x000017c4
+
+#define NV20_3D_LIGHT_MODEL 0x00000294
+#define NV20_3D_LIGHT_MODEL_VIEWER__MASK 0x00030000
+#define NV20_3D_LIGHT_MODEL_VIEWER__SHIFT 16
+#define NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL 0x00020000
+#define NV20_3D_LIGHT_MODEL_VIEWER_LOCAL 0x00030000
+#define NV20_3D_LIGHT_MODEL_SEPARATE_SPECULAR 0x00000001
+
+#define NV20_3D_ENABLED_LIGHTS 0x000003bc
+#define NV20_3D_ENABLED_LIGHTS_0__MASK 0x00000003
+#define NV20_3D_ENABLED_LIGHTS_0__SHIFT 0
+#define NV20_3D_ENABLED_LIGHTS_0_DISABLED 0x00000000
+#define NV20_3D_ENABLED_LIGHTS_0_NONPOSITIONAL 0x00000001
+#define NV20_3D_ENABLED_LIGHTS_0_POSITIONAL 0x00000002
+#define NV20_3D_ENABLED_LIGHTS_0_DIRECTIONAL 0x00000003
+#define NV20_3D_ENABLED_LIGHTS_1__MASK 0x0000000c
+#define NV20_3D_ENABLED_LIGHTS_1__SHIFT 2
+#define NV20_3D_ENABLED_LIGHTS_1_DISABLED 0x00000000
+#define NV20_3D_ENABLED_LIGHTS_1_NONPOSITIONAL 0x00000004
+#define NV20_3D_ENABLED_LIGHTS_1_POSITIONAL 0x00000008
+#define NV20_3D_ENABLED_LIGHTS_1_DIRECTIONAL 0x0000000c
+#define NV20_3D_ENABLED_LIGHTS_2__MASK 0x00000030
+#define NV20_3D_ENABLED_LIGHTS_2__SHIFT 4
+#define NV20_3D_ENABLED_LIGHTS_2_DISABLED 0x00000000
+#define NV20_3D_ENABLED_LIGHTS_2_NONPOSITIONAL 0x00000010
+#define NV20_3D_ENABLED_LIGHTS_2_POSITIONAL 0x00000020
+#define NV20_3D_ENABLED_LIGHTS_2_DIRECTIONAL 0x00000030
+#define NV20_3D_ENABLED_LIGHTS_3__MASK 0x000000c0
+#define NV20_3D_ENABLED_LIGHTS_3__SHIFT 6
+#define NV20_3D_ENABLED_LIGHTS_3_DISABLED 0x00000000
+#define NV20_3D_ENABLED_LIGHTS_3_NONPOSITIONAL 0x00000040
+#define NV20_3D_ENABLED_LIGHTS_3_POSITIONAL 0x00000080
+#define NV20_3D_ENABLED_LIGHTS_3_DIRECTIONAL 0x000000c0
+#define NV20_3D_ENABLED_LIGHTS_4__MASK 0x00000300
+#define NV20_3D_ENABLED_LIGHTS_4__SHIFT 8
+#define NV20_3D_ENABLED_LIGHTS_4_DISABLED 0x00000000
+#define NV20_3D_ENABLED_LIGHTS_4_NONPOSITIONAL 0x00000100
+#define NV20_3D_ENABLED_LIGHTS_4_POSITIONAL 0x00000200
+#define NV20_3D_ENABLED_LIGHTS_4_DIRECTIONAL 0x00000300
+#define NV20_3D_ENABLED_LIGHTS_5__MASK 0x00000c00
+#define NV20_3D_ENABLED_LIGHTS_5__SHIFT 10
+#define NV20_3D_ENABLED_LIGHTS_5_DISABLED 0x00000000
+#define NV20_3D_ENABLED_LIGHTS_5_NONPOSITIONAL 0x00000400
+#define NV20_3D_ENABLED_LIGHTS_5_POSITIONAL 0x00000800
+#define NV20_3D_ENABLED_LIGHTS_5_DIRECTIONAL 0x00000c00
+#define NV20_3D_ENABLED_LIGHTS_6__MASK 0x00003000
+#define NV20_3D_ENABLED_LIGHTS_6__SHIFT 12
+#define NV20_3D_ENABLED_LIGHTS_6_DISABLED 0x00000000
+#define NV20_3D_ENABLED_LIGHTS_6_NONPOSITIONAL 0x00001000
+#define NV20_3D_ENABLED_LIGHTS_6_POSITIONAL 0x00002000
+#define NV20_3D_ENABLED_LIGHTS_6_DIRECTIONAL 0x00003000
+#define NV20_3D_ENABLED_LIGHTS_7__MASK 0x0000c000
+#define NV20_3D_ENABLED_LIGHTS_7__SHIFT 14
+#define NV20_3D_ENABLED_LIGHTS_7_DISABLED 0x00000000
+#define NV20_3D_ENABLED_LIGHTS_7_NONPOSITIONAL 0x00004000
+#define NV20_3D_ENABLED_LIGHTS_7_POSITIONAL 0x00008000
+#define NV20_3D_ENABLED_LIGHTS_7_DIRECTIONAL 0x0000c000
+
+#define NV20_3D_COLOR_MATERIAL 0x00000298
+#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION__MASK 0x00000003
+#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION__SHIFT 0
+#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_OFF 0x00000000
+#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_COL1 0x00000001
+#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_COL2 0x00000002
+#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT__MASK 0x0000000c
+#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT__SHIFT 2
+#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_OFF 0x00000000
+#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_COL1 0x00000004
+#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_COL2 0x00000008
+#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE__MASK 0x00000030
+#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE__SHIFT 4
+#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_OFF 0x00000000
+#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_COL1 0x00000010
+#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_COL2 0x00000020
+#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR__MASK 0x000000c0
+#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR__SHIFT 6
+#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_OFF 0x00000000
+#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_COL1 0x00000040
+#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_COL2 0x00000080
+#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION__MASK 0x00000300
+#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION__SHIFT 8
+#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION_OFF 0x00000000
+#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION_COL1 0x00000100
+#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION_COL2 0x00000200
+#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT__MASK 0x00000c00
+#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT__SHIFT 10
+#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_OFF 0x00000000
+#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_COL1 0x00000400
+#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_COL2 0x00000800
+#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE__MASK 0x00003000
+#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE__SHIFT 12
+#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_OFF 0x00000000
+#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_COL1 0x00001000
+#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_COL2 0x00002000
+#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR__MASK 0x0000c000
+#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR__SHIFT 14
+#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_OFF 0x00000000
+#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_COL1 0x00004000
+#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_COL2 0x00008000
+
+#define NV20_3D_MATERIAL_FACTOR_FRONT 0x000003a8
+
+
+#define NV20_3D_MATERIAL_FACTOR_FRONT_R 0x000003a8
+
+#define NV20_3D_MATERIAL_FACTOR_FRONT_G 0x000003ac
+
+#define NV20_3D_MATERIAL_FACTOR_FRONT_B 0x000003b0
+
+#define NV20_3D_MATERIAL_FACTOR_BACK 0x000017b0
+
+
+#define NV20_3D_MATERIAL_FACTOR_BACK_R 0x000017b0
+
+#define NV20_3D_MATERIAL_FACTOR_BACK_G 0x000017b4
+
+#define NV20_3D_MATERIAL_FACTOR_BACK_B 0x000017b8
+
+#define NV20_3D_MATERIAL_FACTOR_FRONT_A 0x000003b4
+
+#define NV20_3D_MATERIAL_FACTOR_BACK_A 0x000017ac
+
+#define NV20_3D_LIGHT_MODEL_FRONT_AMBIENT 0x00000a10
+
+
+#define NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_R 0x00000a10
+
+#define NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_G 0x00000a14
+
+#define NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_B 0x00000a18
+
+#define NV20_3D_LIGHT_MODEL_BACK_AMBIENT 0x000017a0
+
+
+#define NV20_3D_LIGHT_MODEL_BACK_AMBIENT_R 0x000017a0
+
+#define NV20_3D_LIGHT_MODEL_BACK_AMBIENT_G 0x000017a4
+
+#define NV20_3D_LIGHT_MODEL_BACK_AMBIENT_B 0x000017a8
+
+#define NV20_3D_FRONT_MATERIAL_SHININESS(i0) (0x000009e0 + 0x4*(i0))
+#define NV20_3D_FRONT_MATERIAL_SHININESS__ESIZE 0x00000004
+#define NV20_3D_FRONT_MATERIAL_SHININESS__LEN 0x00000006
+
+#define NV20_3D_BACK_MATERIAL_SHININESS(i0) (0x00001e28 + 0x4*(i0))
+#define NV20_3D_BACK_MATERIAL_SHININESS__ESIZE 0x00000004
+#define NV20_3D_BACK_MATERIAL_SHININESS__LEN 0x00000006
+
+
+
+#define NV20_3D_LIGHT_FRONT_AMBIENT(i0) (0x00001000 + 0x80*(i0))
+
+
+#define NV20_3D_LIGHT_FRONT_AMBIENT_R(i0) (0x00001000 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_FRONT_AMBIENT_G(i0) (0x00001004 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_FRONT_AMBIENT_B(i0) (0x00001008 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_FRONT_DIFFUSE(i0) (0x0000100c + 0x80*(i0))
+
+
+#define NV20_3D_LIGHT_FRONT_DIFFUSE_R(i0) (0x0000100c + 0x80*(i0))
+
+#define NV20_3D_LIGHT_FRONT_DIFFUSE_G(i0) (0x00001010 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_FRONT_DIFFUSE_B(i0) (0x00001014 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_FRONT_SPECULAR(i0) (0x00001018 + 0x80*(i0))
+
+
+#define NV20_3D_LIGHT_FRONT_SPECULAR_R(i0) (0x00001018 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_FRONT_SPECULAR_G(i0) (0x0000101c + 0x80*(i0))
+
+#define NV20_3D_LIGHT_FRONT_SPECULAR_B(i0) (0x00001020 + 0x80*(i0))
+
+
+#define NV20_3D_LIGHT_BACK_AMBIENT(i0) (0x00000c00 + 0x40*(i0))
+
+
+#define NV20_3D_LIGHT_BACK_AMBIENT_R(i0) (0x00000c00 + 0x40*(i0))
+
+#define NV20_3D_LIGHT_BACK_AMBIENT_G(i0) (0x00000c04 + 0x40*(i0))
+
+#define NV20_3D_LIGHT_BACK_AMBIENT_B(i0) (0x00000c08 + 0x40*(i0))
+
+#define NV20_3D_LIGHT_BACK_DIFFUSE(i0) (0x00000c0c + 0x40*(i0))
+
+
+#define NV20_3D_LIGHT_BACK_DIFFUSE_R(i0) (0x00000c0c + 0x40*(i0))
+
+#define NV20_3D_LIGHT_BACK_DIFFUSE_G(i0) (0x00000c10 + 0x40*(i0))
+
+#define NV20_3D_LIGHT_BACK_DIFFUSE_B(i0) (0x00000c14 + 0x40*(i0))
+
+#define NV20_3D_LIGHT_BACK_SPECULAR(i0) (0x00000c18 + 0x40*(i0))
+
+
+#define NV20_3D_LIGHT_BACK_SPECULAR_R(i0) (0x00000c18 + 0x40*(i0))
+
+#define NV20_3D_LIGHT_BACK_SPECULAR_G(i0) (0x00000c1c + 0x40*(i0))
+
+#define NV20_3D_LIGHT_BACK_SPECULAR_B(i0) (0x00000c20 + 0x40*(i0))
+
+
+#define NV20_3D_LIGHT_HALF_VECTOR(i0) (0x00001028 + 0x80*(i0))
+
+
+#define NV20_3D_LIGHT_HALF_VECTOR_X(i0) (0x00001028 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_HALF_VECTOR_Y(i0) (0x0000102c + 0x80*(i0))
+
+#define NV20_3D_LIGHT_HALF_VECTOR_Z(i0) (0x00001030 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_DIRECTION(i0) (0x00001034 + 0x80*(i0))
+
+
+#define NV20_3D_LIGHT_DIRECTION_X(i0) (0x00001034 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_DIRECTION_Y(i0) (0x00001038 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_DIRECTION_Z(i0) (0x0000103c + 0x80*(i0))
+
+#define NV20_3D_LIGHT_SPOT_CUTOFF(i0, i1) (0x00001040 + 0x80*(i0) + 0x4*(i1))
+#define NV20_3D_LIGHT_SPOT_CUTOFF__ESIZE 0x00000004
+#define NV20_3D_LIGHT_SPOT_CUTOFF__LEN 0x00000007
+
+#define NV20_3D_LIGHT_POSITION(i0) (0x0000105c + 0x80*(i0))
+
+
+#define NV20_3D_LIGHT_POSITION_X(i0) (0x0000105c + 0x80*(i0))
+
+#define NV20_3D_LIGHT_POSITION_Y(i0) (0x00001060 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_POSITION_Z(i0) (0x00001064 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_ATTENUATION(i0) (0x00001068 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_ATTENUATION_CONSTANT(i0) (0x00001068 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_ATTENUATION_LINEAR(i0) (0x0000106c + 0x80*(i0))
+
+#define NV20_3D_LIGHT_ATTENUATION_QUADRATIC(i0) (0x00001070 + 0x80*(i0))
+
+
+#define NV20_3D_FOG_MODE 0x0000029c
+#define NV20_3D_FOG_MODE_LINEAR_UNSIGNED 0x00000804
+#define NV20_3D_FOG_MODE_LINEAR_SIGNED 0x00002601
+#define NV20_3D_FOG_MODE_EXP_UNSIGNED 0x00000802
+#define NV20_3D_FOG_MODE_EXP_SIGNED 0x00000800
+#define NV20_3D_FOG_MODE_EXP2_UNSIGNED 0x00000803
+#define NV20_3D_FOG_MODE_EXP2_SIGNED 0x00000801
+
+#define NV20_3D_FOG_COORD 0x000002a0
+#define NV20_3D_FOG_COORD_DIST_RADIAL 0x00000001
+#define NV20_3D_FOG_COORD_DIST_ORTHOGONAL 0x00000002
+#define NV20_3D_FOG_COORD_DIST_ORTHOGONAL_ABS 0x00000003
+#define NV20_3D_FOG_COORD_FOG 0x00000006
+
+#define NV20_3D_FOG_ENABLE 0x000002a4
+
+#define NV20_3D_FOG_COLOR 0x000002a8
+#define NV20_3D_FOG_COLOR_R__MASK 0x000000ff
+#define NV20_3D_FOG_COLOR_R__SHIFT 0
+#define NV20_3D_FOG_COLOR_G__MASK 0x0000ff00
+#define NV20_3D_FOG_COLOR_G__SHIFT 8
+#define NV20_3D_FOG_COLOR_B__MASK 0x00ff0000
+#define NV20_3D_FOG_COLOR_B__SHIFT 16
+#define NV20_3D_FOG_COLOR_A__MASK 0xff000000
+#define NV20_3D_FOG_COLOR_A__SHIFT 24
+
+#define NV20_3D_FOG_COEFF(i0) (0x000009c0 + 0x4*(i0))
+#define NV20_3D_FOG_COEFF__ESIZE 0x00000004
+#define NV20_3D_FOG_COEFF__LEN 0x00000003
+
+
+
+#define NV20_3D_TEX_GEN_MODE(i0, i1) (0x000003c0 + 0x10*(i0) + 0x4*(i1))
+#define NV20_3D_TEX_GEN_MODE__ESIZE 0x00000004
+#define NV20_3D_TEX_GEN_MODE__LEN 0x00000004
+#define NV20_3D_TEX_GEN_MODE_FALSE 0x00000000
+#define NV20_3D_TEX_GEN_MODE_EYE_LINEAR 0x00002400
+#define NV20_3D_TEX_GEN_MODE_OBJECT_LINEAR 0x00002401
+#define NV20_3D_TEX_GEN_MODE_SPHERE_MAP 0x00002402
+#define NV20_3D_TEX_GEN_MODE_NORMAL_MAP 0x00008511
+#define NV20_3D_TEX_GEN_MODE_REFLECTION_MAP 0x00008512
+
+
+#define NV20_3D_TEX_GEN_COEFF(i0, i1) (0x00000840 + 0x40*(i0) + 0x10*(i1))
+#define NV20_3D_TEX_GEN_COEFF__ESIZE 0x00000010
+#define NV20_3D_TEX_GEN_COEFF__LEN 0x00000004
+
+#define NV20_3D_TEX_GEN_COEFF_A(i0, i1) (0x00000840 + 0x40*(i0) + 0x10*(i1))
+
+#define NV20_3D_TEX_GEN_COEFF_B(i0, i1) (0x00000844 + 0x40*(i0) + 0x10*(i1))
+
+#define NV20_3D_TEX_GEN_COEFF_C(i0, i1) (0x00000848 + 0x40*(i0) + 0x10*(i1))
+
+#define NV20_3D_TEX_GEN_COEFF_D(i0, i1) (0x0000084c + 0x40*(i0) + 0x10*(i1))
+
+#define NV20_3D_TEX_MATRIX_ENABLE(i0) (0x00000420 + 0x4*(i0))
+#define NV20_3D_TEX_MATRIX_ENABLE__ESIZE 0x00000004
+#define NV20_3D_TEX_MATRIX_ENABLE__LEN 0x00000004
+
+
+#define NV20_3D_TEX_MATRIX(i0, i1) (0x000006c0 + 0x40*(i0) + 0x4*(i1))
+#define NV20_3D_TEX_MATRIX__ESIZE 0x00000004
+#define NV20_3D_TEX_MATRIX__LEN 0x00000010
+
+#define NV20_3D_TEX_SHADER_CULL_MODE 0x000017f8
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_S__MASK 0x00000001
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_S__SHIFT 0
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_S_GEQUAL 0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_S_LESS 0x00000001
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_T__MASK 0x00000002
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_T__SHIFT 1
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_T_GEQUAL 0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_T_LESS 0x00000002
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_R__MASK 0x00000004
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_R__SHIFT 2
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_R_GEQUAL 0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_R_LESS 0x00000004
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_Q__MASK 0x00000008
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_Q__SHIFT 3
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_Q_GEQUAL 0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_Q_LESS 0x00000008
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_S__MASK 0x00000010
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_S__SHIFT 4
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_S_GEQUAL 0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_S_LESS 0x00000010
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_T__MASK 0x00000020
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_T__SHIFT 5
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_T_GEQUAL 0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_T_LESS 0x00000020
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_R__MASK 0x00000040
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_R__SHIFT 6
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_R_GEQUAL 0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_R_LESS 0x00000040
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_Q__MASK 0x00000080
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_Q__SHIFT 7
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_Q_GEQUAL 0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_Q_LESS 0x00000080
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_S__MASK 0x00000100
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_S__SHIFT 8
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_S_GEQUAL 0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_S_LESS 0x00000100
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_T__MASK 0x00000200
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_T__SHIFT 9
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_T_GEQUAL 0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_T_LESS 0x00000200
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_R__MASK 0x00000400
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_R__SHIFT 10
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_R_GEQUAL 0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_R_LESS 0x00000400
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_Q__MASK 0x00000800
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_Q__SHIFT 11
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_Q_GEQUAL 0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_Q_LESS 0x00000800
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_S__MASK 0x00001000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_S__SHIFT 12
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_S_GEQUAL 0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_S_LESS 0x00001000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_T__MASK 0x00002000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_T__SHIFT 13
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_T_GEQUAL 0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_T_LESS 0x00002000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_R__MASK 0x00004000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_R__SHIFT 14
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_R_GEQUAL 0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_R_LESS 0x00004000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_Q__MASK 0x00008000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_Q__SHIFT 15
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_Q_GEQUAL 0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_Q_LESS 0x00008000
+
+#define NV20_3D_TEX_SHADER_CONST_EYE 0x0000181c
+
+
+#define NV20_3D_TEX_SHADER_CONST_EYE_X 0x0000181c
+
+#define NV20_3D_TEX_SHADER_CONST_EYE_Y 0x00001820
+
+#define NV20_3D_TEX_SHADER_CONST_EYE_Z 0x00001824
+
+
+#define NV20_3D_TEX_SHADER_OFFSET_MATRIX(i0, i1) (0x00001b28 + 0x40*(i0) + 0x4*(i1))
+#define NV20_3D_TEX_SHADER_OFFSET_MATRIX__ESIZE 0x00000004
+#define NV20_3D_TEX_SHADER_OFFSET_MATRIX__LEN 0x00000004
+
+#define NV20_3D_TEX_RCOMP 0x00001e6c
+#define NV20_3D_TEX_RCOMP_NEVER 0x00000000
+#define NV20_3D_TEX_RCOMP_GREATER 0x00000001
+#define NV20_3D_TEX_RCOMP_EQUAL 0x00000002
+#define NV20_3D_TEX_RCOMP_GEQUAL 0x00000003
+#define NV20_3D_TEX_RCOMP_LESS 0x00000004
+#define NV20_3D_TEX_RCOMP_NOTEQUAL 0x00000005
+#define NV20_3D_TEX_RCOMP_LEQUAL 0x00000006
+#define NV20_3D_TEX_RCOMP_ALWAYS 0x00000007
+
+#define NV20_3D_TEX_SHADER_OP 0x00001e70
+#define NV20_3D_TEX_SHADER_OP_TX0__MASK 0x0000001f
+#define NV20_3D_TEX_SHADER_OP_TX0__SHIFT 0
+#define NV20_3D_TEX_SHADER_OP_TX0_NONE 0x00000000
+#define NV20_3D_TEX_SHADER_OP_TX0_TEXTURE_2D 0x00000001
+#define NV20_3D_TEX_SHADER_OP_TX0_PASS_THROUGH 0x00000004
+#define NV20_3D_TEX_SHADER_OP_TX0_CULL_FRAGMENT 0x00000005
+#define NV20_3D_TEX_SHADER_OP_TX0_OFFSET_TEXTURE_2D 0x00000006
+#define NV20_3D_TEX_SHADER_OP_TX0_DOT_PRODUCT_TEXTURE_2D 0x00000009
+#define NV20_3D_TEX_SHADER_OP_TX0_DOT_PRODUCT_DEPTH_REPLACE 0x0000000a
+#define NV20_3D_TEX_SHADER_OP_TX0_DEPENDANT_AR_TEXTURE_2D 0x0000000f
+#define NV20_3D_TEX_SHADER_OP_TX0_DEPENDANT_GB_TEXTURE_2D 0x00000010
+#define NV20_3D_TEX_SHADER_OP_TX0_DOT_PRODUCT 0x00000011
+#define NV20_3D_TEX_SHADER_OP_TX1__MASK 0x000003e0
+#define NV20_3D_TEX_SHADER_OP_TX1__SHIFT 5
+#define NV20_3D_TEX_SHADER_OP_TX1_NONE 0x00000000
+#define NV20_3D_TEX_SHADER_OP_TX1_TEXTURE_2D 0x00000020
+#define NV20_3D_TEX_SHADER_OP_TX1_PASS_THROUGH 0x00000080
+#define NV20_3D_TEX_SHADER_OP_TX1_CULL_FRAGMENT 0x000000a0
+#define NV20_3D_TEX_SHADER_OP_TX1_OFFSET_TEXTURE_2D 0x000000c0
+#define NV20_3D_TEX_SHADER_OP_TX1_DOT_PRODUCT_TEXTURE_2D 0x00000120
+#define NV20_3D_TEX_SHADER_OP_TX1_DOT_PRODUCT_DEPTH_REPLACE 0x00000140
+#define NV20_3D_TEX_SHADER_OP_TX1_DEPENDANT_AR_TEXTURE_2D 0x000001e0
+#define NV20_3D_TEX_SHADER_OP_TX1_DEPENDANT_GB_TEXTURE_2D 0x00000200
+#define NV20_3D_TEX_SHADER_OP_TX1_DOT_PRODUCT 0x00000220
+#define NV20_3D_TEX_SHADER_OP_TX2__MASK 0x00007c00
+#define NV20_3D_TEX_SHADER_OP_TX2__SHIFT 10
+#define NV20_3D_TEX_SHADER_OP_TX2_NONE 0x00000000
+#define NV20_3D_TEX_SHADER_OP_TX2_TEXTURE_2D 0x00000400
+#define NV20_3D_TEX_SHADER_OP_TX2_PASS_THROUGH 0x00001000
+#define NV20_3D_TEX_SHADER_OP_TX2_CULL_FRAGMENT 0x00001400
+#define NV20_3D_TEX_SHADER_OP_TX2_OFFSET_TEXTURE_2D 0x00001800
+#define NV20_3D_TEX_SHADER_OP_TX2_DOT_PRODUCT_TEXTURE_2D 0x00002400
+#define NV20_3D_TEX_SHADER_OP_TX2_DOT_PRODUCT_DEPTH_REPLACE 0x00002800
+#define NV20_3D_TEX_SHADER_OP_TX2_DEPENDANT_AR_TEXTURE_2D 0x00003c00
+#define NV20_3D_TEX_SHADER_OP_TX2_DEPENDANT_GB_TEXTURE_2D 0x00004000
+#define NV20_3D_TEX_SHADER_OP_TX2_DOT_PRODUCT 0x00004400
+#define NV20_3D_TEX_SHADER_OP_TX3__MASK 0x000f8000
+#define NV20_3D_TEX_SHADER_OP_TX3__SHIFT 15
+#define NV20_3D_TEX_SHADER_OP_TX3_NONE 0x00000000
+#define NV20_3D_TEX_SHADER_OP_TX3_TEXTURE_2D 0x00008000
+#define NV20_3D_TEX_SHADER_OP_TX3_PASS_THROUGH 0x00020000
+#define NV20_3D_TEX_SHADER_OP_TX3_CULL_FRAGMENT 0x00028000
+#define NV20_3D_TEX_SHADER_OP_TX3_OFFSET_TEXTURE_2D 0x00030000
+#define NV20_3D_TEX_SHADER_OP_TX3_DOT_PRODUCT_TEXTURE_2D 0x00048000
+#define NV20_3D_TEX_SHADER_OP_TX3_DOT_PRODUCT_DEPTH_REPLACE 0x00050000
+#define NV20_3D_TEX_SHADER_OP_TX3_DEPENDANT_AR_TEXTURE_2D 0x00078000
+#define NV20_3D_TEX_SHADER_OP_TX3_DEPENDANT_GB_TEXTURE_2D 0x00080000
+#define NV20_3D_TEX_SHADER_OP_TX3_DOT_PRODUCT 0x00088000
+
+#define NV20_3D_TEX_SHADER_DOTMAPPING 0x00001e74
+#define NV20_3D_TEX_SHADER_DOTMAPPING_TX0__MASK 0x0000000f
+#define NV20_3D_TEX_SHADER_DOTMAPPING_TX0__SHIFT 0
+#define NV20_3D_TEX_SHADER_DOTMAPPING_TX1__MASK 0x000000f0
+#define NV20_3D_TEX_SHADER_DOTMAPPING_TX1__SHIFT 4
+#define NV20_3D_TEX_SHADER_DOTMAPPING_TX2__MASK 0x00000f00
+#define NV20_3D_TEX_SHADER_DOTMAPPING_TX2__SHIFT 8
+#define NV20_3D_TEX_SHADER_DOTMAPPING_TX3__MASK 0x0000f000
+#define NV20_3D_TEX_SHADER_DOTMAPPING_TX3__SHIFT 12
+
+#define NV20_3D_TEX_SHADER_PREVIOUS 0x00001e78
+#define NV20_3D_TEX_SHADER_PREVIOUS_TX0__MASK 0x00000f00
+#define NV20_3D_TEX_SHADER_PREVIOUS_TX0__SHIFT 8
+#define NV20_3D_TEX_SHADER_PREVIOUS_TX1__MASK 0x0000f000
+#define NV20_3D_TEX_SHADER_PREVIOUS_TX1__SHIFT 12
+#define NV20_3D_TEX_SHADER_PREVIOUS_TX2__MASK 0x00030000
+#define NV20_3D_TEX_SHADER_PREVIOUS_TX2__SHIFT 16
+#define NV20_3D_TEX_SHADER_PREVIOUS_TX3__MASK 0x00300000
+#define NV20_3D_TEX_SHADER_PREVIOUS_TX3__SHIFT 20
+
+#define NV20_3D_TEX(i0) (0x00000000 + 0x40*(i0))
+#define NV20_3D_TEX__ESIZE 0x00000040
+#define NV20_3D_TEX__LEN 0x00000004
+
+#define NV20_3D_TEX_OFFSET(i0) (0x00001b00 + 0x40*(i0))
+
+#define NV20_3D_TEX_FORMAT(i0) (0x00001b04 + 0x40*(i0))
+#define NV20_3D_TEX_FORMAT_DMA0 0x00000001
+#define NV20_3D_TEX_FORMAT_DMA1 0x00000002
+#define NV20_3D_TEX_FORMAT_CUBIC 0x00000004
+#define NV20_3D_TEX_FORMAT_NO_BORDER 0x00000008
+#define NV20_3D_TEX_FORMAT_DIMS__MASK 0x000000f0
+#define NV20_3D_TEX_FORMAT_DIMS__SHIFT 4
+#define NV20_3D_TEX_FORMAT_DIMS_1D 0x00000010
+#define NV20_3D_TEX_FORMAT_DIMS_2D 0x00000020
+#define NV20_3D_TEX_FORMAT_DIMS_3D 0x00000030
+#define NV20_3D_TEX_FORMAT_FORMAT__MASK 0x0000ff00
+#define NV20_3D_TEX_FORMAT_FORMAT__SHIFT 8
+#define NV20_3D_TEX_FORMAT_FORMAT_L8 0x00000000
+#define NV20_3D_TEX_FORMAT_FORMAT_I8 0x00000100
+#define NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000200
+#define NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000400
+#define NV20_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000500
+#define NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000600
+#define NV20_3D_TEX_FORMAT_FORMAT_X8R8G8B8 0x00000700
+#define NV20_3D_TEX_FORMAT_FORMAT_INDEX8 0x00000b00
+#define NV20_3D_TEX_FORMAT_FORMAT_DXT1 0x00000c00
+#define NV20_3D_TEX_FORMAT_FORMAT_DXT3 0x00000e00
+#define NV20_3D_TEX_FORMAT_FORMAT_DXT5 0x00000f00
+#define NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00001000
+#define NV20_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT 0x00001100
+#define NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00001200
+#define NV20_3D_TEX_FORMAT_FORMAT_L8_RECT 0x00001300
+#define NV20_3D_TEX_FORMAT_FORMAT_DSDT8_RECT 0x00001700
+#define NV20_3D_TEX_FORMAT_FORMAT_A8L8 0x00001a00
+#define NV20_3D_TEX_FORMAT_FORMAT_I8_RECT 0x00001b00
+#define NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT 0x00001d00
+#define NV20_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT 0x00001e00
+#define NV20_3D_TEX_FORMAT_FORMAT_A8L8_RECT 0x00002000
+#define NV20_3D_TEX_FORMAT_FORMAT_Z24 0x00002a00
+#define NV20_3D_TEX_FORMAT_FORMAT_Z24_RECT 0x00002b00
+#define NV20_3D_TEX_FORMAT_FORMAT_Z16 0x00002c00
+#define NV20_3D_TEX_FORMAT_FORMAT_Z16_RECT 0x00002d00
+#define NV20_3D_TEX_FORMAT_FORMAT_DSDT8 0x00002800
+#define NV20_3D_TEX_FORMAT_FORMAT_HILO16 0x00003300
+#define NV20_3D_TEX_FORMAT_FORMAT_HILO16_RECT 0x00003600
+#define NV20_3D_TEX_FORMAT_FORMAT_HILO8 0x00004400
+#define NV20_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8 0x00004500
+#define NV20_3D_TEX_FORMAT_FORMAT_HILO8_RECT 0x00004600
+#define NV20_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8_RECT 0x00004700
+#define NV20_3D_TEX_FORMAT_MIPMAP 0x00080000
+#define NV20_3D_TEX_FORMAT_BASE_SIZE_U__MASK 0x00f00000
+#define NV20_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT 20
+#define NV20_3D_TEX_FORMAT_BASE_SIZE_V__MASK 0x0f000000
+#define NV20_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT 24
+#define NV20_3D_TEX_FORMAT_BASE_SIZE_W__MASK 0xf0000000
+#define NV20_3D_TEX_FORMAT_BASE_SIZE_W__SHIFT 28
+
+#define NV20_3D_TEX_WRAP(i0) (0x00001b08 + 0x40*(i0))
+#define NV20_3D_TEX_WRAP_S__MASK 0x000000ff
+#define NV20_3D_TEX_WRAP_S__SHIFT 0
+#define NV20_3D_TEX_WRAP_S_REPEAT 0x00000001
+#define NV20_3D_TEX_WRAP_S_MIRRORED_REPEAT 0x00000002
+#define NV20_3D_TEX_WRAP_S_CLAMP_TO_EDGE 0x00000003
+#define NV20_3D_TEX_WRAP_S_CLAMP_TO_BORDER 0x00000004
+#define NV20_3D_TEX_WRAP_S_CLAMP 0x00000005
+#define NV20_3D_TEX_WRAP_T__MASK 0x00000f00
+#define NV20_3D_TEX_WRAP_T__SHIFT 8
+#define NV20_3D_TEX_WRAP_T_REPEAT 0x00000100
+#define NV20_3D_TEX_WRAP_T_MIRRORED_REPEAT 0x00000200
+#define NV20_3D_TEX_WRAP_T_CLAMP_TO_EDGE 0x00000300
+#define NV20_3D_TEX_WRAP_T_CLAMP_TO_BORDER 0x00000400
+#define NV20_3D_TEX_WRAP_T_CLAMP 0x00000500
+#define NV20_3D_TEX_WRAP_R__MASK 0x000f0000
+#define NV20_3D_TEX_WRAP_R__SHIFT 16
+#define NV20_3D_TEX_WRAP_R_REPEAT 0x00010000
+#define NV20_3D_TEX_WRAP_R_MIRRORED_REPEAT 0x00020000
+#define NV20_3D_TEX_WRAP_R_CLAMP_TO_EDGE 0x00030000
+#define NV20_3D_TEX_WRAP_R_CLAMP_TO_BORDER 0x00040000
+#define NV20_3D_TEX_WRAP_R_CLAMP 0x00050000
+
+#define NV20_3D_TEX_ENABLE(i0) (0x00001b0c + 0x40*(i0))
+#define NV20_3D_TEX_ENABLE_ANISO__MASK 0x00000030
+#define NV20_3D_TEX_ENABLE_ANISO__SHIFT 4
+#define NV20_3D_TEX_ENABLE_ANISO_NONE 0x00000000
+#define NV20_3D_TEX_ENABLE_ANISO_2X 0x00000010
+#define NV20_3D_TEX_ENABLE_ANISO_4X 0x00000020
+#define NV20_3D_TEX_ENABLE_ANISO_8X 0x00000030
+#define NV20_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x0003c000
+#define NV20_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 14
+#define NV20_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x3c000000
+#define NV20_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 26
+#define NV20_3D_TEX_ENABLE_ENABLE 0x40000000
+
+#define NV20_3D_TEX_NPOT_PITCH(i0) (0x00001b10 + 0x40*(i0))
+#define NV20_3D_TEX_NPOT_PITCH_PITCH__MASK 0xffff0000
+#define NV20_3D_TEX_NPOT_PITCH_PITCH__SHIFT 16
+
+#define NV20_3D_TEX_FILTER(i0) (0x00001b14 + 0x40*(i0))
+#define NV20_3D_TEX_FILTER_LOD_BIAS__MASK 0x00000f00
+#define NV20_3D_TEX_FILTER_LOD_BIAS__SHIFT 8
+#define NV20_3D_TEX_FILTER_MINIFY__MASK 0x000f0000
+#define NV20_3D_TEX_FILTER_MINIFY__SHIFT 16
+#define NV20_3D_TEX_FILTER_MINIFY_NEAREST 0x00010000
+#define NV20_3D_TEX_FILTER_MINIFY_LINEAR 0x00020000
+#define NV20_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x00030000
+#define NV20_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x00040000
+#define NV20_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x00050000
+#define NV20_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x00060000
+#define NV20_3D_TEX_FILTER_MAGNIFY__MASK 0x0f000000
+#define NV20_3D_TEX_FILTER_MAGNIFY__SHIFT 24
+#define NV20_3D_TEX_FILTER_MAGNIFY_NEAREST 0x01000000
+#define NV20_3D_TEX_FILTER_MAGNIFY_LINEAR 0x02000000
+
+#define NV20_3D_TEX_NPOT_SIZE(i0) (0x00001b1c + 0x40*(i0))
+#define NV20_3D_TEX_NPOT_SIZE_H__MASK 0x0000ffff
+#define NV20_3D_TEX_NPOT_SIZE_H__SHIFT 0
+#define NV20_3D_TEX_NPOT_SIZE_W__MASK 0xffff0000
+#define NV20_3D_TEX_NPOT_SIZE_W__SHIFT 16
+
+#define NV20_3D_TEX_PALETTE_OFFSET(i0) (0x00001b20 + 0x40*(i0))
+
+#define NV20_3D_TEX_BORDER_COLOR(i0) (0x00001b24 + 0x40*(i0))
+#define NV20_3D_TEX_BORDER_COLOR_B__MASK 0x000000ff
+#define NV20_3D_TEX_BORDER_COLOR_B__SHIFT 0
+#define NV20_3D_TEX_BORDER_COLOR_G__MASK 0x0000ff00
+#define NV20_3D_TEX_BORDER_COLOR_G__SHIFT 8
+#define NV20_3D_TEX_BORDER_COLOR_R__MASK 0x00ff0000
+#define NV20_3D_TEX_BORDER_COLOR_R__SHIFT 16
+#define NV20_3D_TEX_BORDER_COLOR_A__MASK 0xff000000
+#define NV20_3D_TEX_BORDER_COLOR_A__SHIFT 24
+
+
+
+#define NV20_3D_RC_IN_ALPHA(i0) (0x00000260 + 0x4*(i0))
+#define NV20_3D_RC_IN_ALPHA_D_INPUT__MASK 0x0000000f
+#define NV20_3D_RC_IN_ALPHA_D_INPUT__SHIFT 0
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_FOG 0x00000003
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f
+#define NV20_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK 0x00000010
+#define NV20_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT 4
+#define NV20_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000
+#define NV20_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010
+#define NV20_3D_RC_IN_ALPHA_D_MAPPING__MASK 0x000000e0
+#define NV20_3D_RC_IN_ALPHA_D_MAPPING__SHIFT 5
+#define NV20_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV20_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020
+#define NV20_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040
+#define NV20_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060
+#define NV20_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
+#define NV20_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
+#define NV20_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0
+#define NV20_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0
+#define NV20_3D_RC_IN_ALPHA_C_INPUT__MASK 0x00000f00
+#define NV20_3D_RC_IN_ALPHA_C_INPUT__SHIFT 8
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_FOG 0x00000300
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00
+#define NV20_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK 0x00001000
+#define NV20_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT 12
+#define NV20_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000
+#define NV20_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000
+#define NV20_3D_RC_IN_ALPHA_C_MAPPING__MASK 0x0000e000
+#define NV20_3D_RC_IN_ALPHA_C_MAPPING__SHIFT 13
+#define NV20_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV20_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000
+#define NV20_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000
+#define NV20_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000
+#define NV20_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
+#define NV20_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
+#define NV20_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000
+#define NV20_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT__MASK 0x000f0000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT__SHIFT 16
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_FOG 0x00030000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000
+#define NV20_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK 0x00100000
+#define NV20_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT 20
+#define NV20_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000
+#define NV20_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000
+#define NV20_3D_RC_IN_ALPHA_B_MAPPING__MASK 0x00e00000
+#define NV20_3D_RC_IN_ALPHA_B_MAPPING__SHIFT 21
+#define NV20_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV20_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000
+#define NV20_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000
+#define NV20_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000
+#define NV20_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
+#define NV20_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
+#define NV20_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000
+#define NV20_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT__MASK 0x0f000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT__SHIFT 24
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_FOG 0x03000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000
+#define NV20_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK 0x10000000
+#define NV20_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT 28
+#define NV20_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000
+#define NV20_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000
+#define NV20_3D_RC_IN_ALPHA_A_MAPPING__MASK 0xe0000000
+#define NV20_3D_RC_IN_ALPHA_A_MAPPING__SHIFT 29
+#define NV20_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV20_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000
+#define NV20_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000
+#define NV20_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000
+#define NV20_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
+#define NV20_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
+#define NV20_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000
+#define NV20_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000
+
+#define NV20_3D_RC_IN_RGB(i0) (0x00000ac0 + 0x4*(i0))
+#define NV20_3D_RC_IN_RGB_D_INPUT__MASK 0x0000000f
+#define NV20_3D_RC_IN_RGB_D_INPUT__SHIFT 0
+#define NV20_3D_RC_IN_RGB_D_INPUT_ZERO 0x00000000
+#define NV20_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001
+#define NV20_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002
+#define NV20_3D_RC_IN_RGB_D_INPUT_FOG 0x00000003
+#define NV20_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004
+#define NV20_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005
+#define NV20_3D_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008
+#define NV20_3D_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009
+#define NV20_3D_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a
+#define NV20_3D_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b
+#define NV20_3D_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c
+#define NV20_3D_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d
+#define NV20_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV20_3D_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f
+#define NV20_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK 0x00000010
+#define NV20_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT 4
+#define NV20_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000
+#define NV20_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010
+#define NV20_3D_RC_IN_RGB_D_MAPPING__MASK 0x000000e0
+#define NV20_3D_RC_IN_RGB_D_MAPPING__SHIFT 5
+#define NV20_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV20_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020
+#define NV20_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040
+#define NV20_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060
+#define NV20_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
+#define NV20_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
+#define NV20_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0
+#define NV20_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0
+#define NV20_3D_RC_IN_RGB_C_INPUT__MASK 0x00000f00
+#define NV20_3D_RC_IN_RGB_C_INPUT__SHIFT 8
+#define NV20_3D_RC_IN_RGB_C_INPUT_ZERO 0x00000000
+#define NV20_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100
+#define NV20_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200
+#define NV20_3D_RC_IN_RGB_C_INPUT_FOG 0x00000300
+#define NV20_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400
+#define NV20_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500
+#define NV20_3D_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800
+#define NV20_3D_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900
+#define NV20_3D_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00
+#define NV20_3D_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00
+#define NV20_3D_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00
+#define NV20_3D_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00
+#define NV20_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV20_3D_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00
+#define NV20_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK 0x00001000
+#define NV20_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT 12
+#define NV20_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000
+#define NV20_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000
+#define NV20_3D_RC_IN_RGB_C_MAPPING__MASK 0x0000e000
+#define NV20_3D_RC_IN_RGB_C_MAPPING__SHIFT 13
+#define NV20_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV20_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000
+#define NV20_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000
+#define NV20_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000
+#define NV20_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
+#define NV20_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
+#define NV20_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000
+#define NV20_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000
+#define NV20_3D_RC_IN_RGB_B_INPUT__MASK 0x000f0000
+#define NV20_3D_RC_IN_RGB_B_INPUT__SHIFT 16
+#define NV20_3D_RC_IN_RGB_B_INPUT_ZERO 0x00000000
+#define NV20_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000
+#define NV20_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000
+#define NV20_3D_RC_IN_RGB_B_INPUT_FOG 0x00030000
+#define NV20_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000
+#define NV20_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000
+#define NV20_3D_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000
+#define NV20_3D_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000
+#define NV20_3D_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000
+#define NV20_3D_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000
+#define NV20_3D_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000
+#define NV20_3D_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000
+#define NV20_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
+#define NV20_3D_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000
+#define NV20_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK 0x00100000
+#define NV20_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT 20
+#define NV20_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000
+#define NV20_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000
+#define NV20_3D_RC_IN_RGB_B_MAPPING__MASK 0x00e00000
+#define NV20_3D_RC_IN_RGB_B_MAPPING__SHIFT 21
+#define NV20_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV20_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000
+#define NV20_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000
+#define NV20_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000
+#define NV20_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
+#define NV20_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
+#define NV20_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000
+#define NV20_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000
+#define NV20_3D_RC_IN_RGB_A_INPUT__MASK 0x0f000000
+#define NV20_3D_RC_IN_RGB_A_INPUT__SHIFT 24
+#define NV20_3D_RC_IN_RGB_A_INPUT_ZERO 0x00000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_FOG 0x03000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000
+#define NV20_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK 0x10000000
+#define NV20_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT 28
+#define NV20_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000
+#define NV20_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000
+#define NV20_3D_RC_IN_RGB_A_MAPPING__MASK 0xe0000000
+#define NV20_3D_RC_IN_RGB_A_MAPPING__SHIFT 29
+#define NV20_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV20_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000
+#define NV20_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000
+#define NV20_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000
+#define NV20_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
+#define NV20_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
+#define NV20_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000
+#define NV20_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000
+
+#define NV20_3D_RC_CONSTANT_COLOR0(i0) (0x00000a60 + 0x4*(i0))
+#define NV20_3D_RC_CONSTANT_COLOR0_B__MASK 0x000000ff
+#define NV20_3D_RC_CONSTANT_COLOR0_B__SHIFT 0
+#define NV20_3D_RC_CONSTANT_COLOR0_G__MASK 0x0000ff00
+#define NV20_3D_RC_CONSTANT_COLOR0_G__SHIFT 8
+#define NV20_3D_RC_CONSTANT_COLOR0_R__MASK 0x00ff0000
+#define NV20_3D_RC_CONSTANT_COLOR0_R__SHIFT 16
+#define NV20_3D_RC_CONSTANT_COLOR0_A__MASK 0xff000000
+#define NV20_3D_RC_CONSTANT_COLOR0_A__SHIFT 24
+
+#define NV20_3D_RC_CONSTANT_COLOR1(i0) (0x00000a80 + 0x4*(i0))
+#define NV20_3D_RC_CONSTANT_COLOR1_B__MASK 0x000000ff
+#define NV20_3D_RC_CONSTANT_COLOR1_B__SHIFT 0
+#define NV20_3D_RC_CONSTANT_COLOR1_G__MASK 0x0000ff00
+#define NV20_3D_RC_CONSTANT_COLOR1_G__SHIFT 8
+#define NV20_3D_RC_CONSTANT_COLOR1_R__MASK 0x00ff0000
+#define NV20_3D_RC_CONSTANT_COLOR1_R__SHIFT 16
+#define NV20_3D_RC_CONSTANT_COLOR1_A__MASK 0xff000000
+#define NV20_3D_RC_CONSTANT_COLOR1_A__SHIFT 24
+
+#define NV20_3D_RC_OUT_ALPHA(i0) (0x00000aa0 + 0x4*(i0))
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK 0x0000000f
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT 0
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK 0x000000f0
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT 4
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK 0x00000f00
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT 8
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00
+#define NV20_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT 0x00001000
+#define NV20_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT 0x00002000
+#define NV20_3D_RC_OUT_ALPHA_MUX_SUM 0x00004000
+#define NV20_3D_RC_OUT_ALPHA_BIAS__MASK 0x00008000
+#define NV20_3D_RC_OUT_ALPHA_BIAS__SHIFT 15
+#define NV20_3D_RC_OUT_ALPHA_BIAS_NONE 0x00000000
+#define NV20_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000
+#define NV20_3D_RC_OUT_ALPHA_SCALE__MASK 0x00030000
+#define NV20_3D_RC_OUT_ALPHA_SCALE__SHIFT 16
+#define NV20_3D_RC_OUT_ALPHA_SCALE_NONE 0x00000000
+#define NV20_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000
+#define NV20_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000
+#define NV20_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000
+
+#define NV20_3D_RC_OUT_RGB(i0) (0x00001e40 + 0x4*(i0))
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT__MASK 0x0000000f
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT 0
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT__MASK 0x000000f0
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT 4
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT__MASK 0x00000f00
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT 8
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00
+#define NV20_3D_RC_OUT_RGB_CD_DOT_PRODUCT 0x00001000
+#define NV20_3D_RC_OUT_RGB_AB_DOT_PRODUCT 0x00002000
+#define NV20_3D_RC_OUT_RGB_MUX_SUM 0x00004000
+#define NV20_3D_RC_OUT_RGB_BIAS__MASK 0x00008000
+#define NV20_3D_RC_OUT_RGB_BIAS__SHIFT 15
+#define NV20_3D_RC_OUT_RGB_BIAS_NONE 0x00000000
+#define NV20_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000
+#define NV20_3D_RC_OUT_RGB_SCALE__MASK 0x00030000
+#define NV20_3D_RC_OUT_RGB_SCALE__SHIFT 16
+#define NV20_3D_RC_OUT_RGB_SCALE_NONE 0x00000000
+#define NV20_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000
+#define NV20_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000
+#define NV20_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000
+
+#define NV20_3D_RC_FINAL0 0x00000288
+#define NV20_3D_RC_FINAL0_D_INPUT__MASK 0x0000000f
+#define NV20_3D_RC_FINAL0_D_INPUT__SHIFT 0
+#define NV20_3D_RC_FINAL0_D_INPUT_ZERO 0x00000000
+#define NV20_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001
+#define NV20_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002
+#define NV20_3D_RC_FINAL0_D_INPUT_FOG 0x00000003
+#define NV20_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004
+#define NV20_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005
+#define NV20_3D_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008
+#define NV20_3D_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009
+#define NV20_3D_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a
+#define NV20_3D_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b
+#define NV20_3D_RC_FINAL0_D_INPUT_SPARE0 0x0000000c
+#define NV20_3D_RC_FINAL0_D_INPUT_SPARE1 0x0000000d
+#define NV20_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV20_3D_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f
+#define NV20_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK 0x00000010
+#define NV20_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT 4
+#define NV20_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000
+#define NV20_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010
+#define NV20_3D_RC_FINAL0_D_MAPPING__MASK 0x000000e0
+#define NV20_3D_RC_FINAL0_D_MAPPING__SHIFT 5
+#define NV20_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV20_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020
+#define NV20_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040
+#define NV20_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060
+#define NV20_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
+#define NV20_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
+#define NV20_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0
+#define NV20_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0
+#define NV20_3D_RC_FINAL0_C_INPUT__MASK 0x00000f00
+#define NV20_3D_RC_FINAL0_C_INPUT__SHIFT 8
+#define NV20_3D_RC_FINAL0_C_INPUT_ZERO 0x00000000
+#define NV20_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100
+#define NV20_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200
+#define NV20_3D_RC_FINAL0_C_INPUT_FOG 0x00000300
+#define NV20_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400
+#define NV20_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500
+#define NV20_3D_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800
+#define NV20_3D_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900
+#define NV20_3D_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00
+#define NV20_3D_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00
+#define NV20_3D_RC_FINAL0_C_INPUT_SPARE0 0x00000c00
+#define NV20_3D_RC_FINAL0_C_INPUT_SPARE1 0x00000d00
+#define NV20_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV20_3D_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00
+#define NV20_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK 0x00001000
+#define NV20_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT 12
+#define NV20_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000
+#define NV20_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000
+#define NV20_3D_RC_FINAL0_C_MAPPING__MASK 0x0000e000
+#define NV20_3D_RC_FINAL0_C_MAPPING__SHIFT 13
+#define NV20_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV20_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000
+#define NV20_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000
+#define NV20_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000
+#define NV20_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
+#define NV20_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
+#define NV20_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000
+#define NV20_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000
+#define NV20_3D_RC_FINAL0_B_INPUT__MASK 0x000f0000
+#define NV20_3D_RC_FINAL0_B_INPUT__SHIFT 16
+#define NV20_3D_RC_FINAL0_B_INPUT_ZERO 0x00000000
+#define NV20_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000
+#define NV20_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000
+#define NV20_3D_RC_FINAL0_B_INPUT_FOG 0x00030000
+#define NV20_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000
+#define NV20_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000
+#define NV20_3D_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000
+#define NV20_3D_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000
+#define NV20_3D_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000
+#define NV20_3D_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000
+#define NV20_3D_RC_FINAL0_B_INPUT_SPARE0 0x000c0000
+#define NV20_3D_RC_FINAL0_B_INPUT_SPARE1 0x000d0000
+#define NV20_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
+#define NV20_3D_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000
+#define NV20_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK 0x00100000
+#define NV20_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT 20
+#define NV20_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000
+#define NV20_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000
+#define NV20_3D_RC_FINAL0_B_MAPPING__MASK 0x00e00000
+#define NV20_3D_RC_FINAL0_B_MAPPING__SHIFT 21
+#define NV20_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV20_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000
+#define NV20_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000
+#define NV20_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000
+#define NV20_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
+#define NV20_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
+#define NV20_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000
+#define NV20_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000
+#define NV20_3D_RC_FINAL0_A_INPUT__MASK 0x0f000000
+#define NV20_3D_RC_FINAL0_A_INPUT__SHIFT 24
+#define NV20_3D_RC_FINAL0_A_INPUT_ZERO 0x00000000
+#define NV20_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000
+#define NV20_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000
+#define NV20_3D_RC_FINAL0_A_INPUT_FOG 0x03000000
+#define NV20_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000
+#define NV20_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000
+#define NV20_3D_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000
+#define NV20_3D_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000
+#define NV20_3D_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000
+#define NV20_3D_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000
+#define NV20_3D_RC_FINAL0_A_INPUT_SPARE0 0x0c000000
+#define NV20_3D_RC_FINAL0_A_INPUT_SPARE1 0x0d000000
+#define NV20_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
+#define NV20_3D_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000
+#define NV20_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK 0x10000000
+#define NV20_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT 28
+#define NV20_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000
+#define NV20_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000
+#define NV20_3D_RC_FINAL0_A_MAPPING__MASK 0xe0000000
+#define NV20_3D_RC_FINAL0_A_MAPPING__SHIFT 29
+#define NV20_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV20_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000
+#define NV20_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000
+#define NV20_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000
+#define NV20_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
+#define NV20_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
+#define NV20_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000
+#define NV20_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000
+
+#define NV20_3D_RC_FINAL1 0x0000028c
+#define NV20_3D_RC_FINAL1_COLOR_SUM_CLAMP 0x00000080
+#define NV20_3D_RC_FINAL1_G_INPUT__MASK 0x00000f00
+#define NV20_3D_RC_FINAL1_G_INPUT__SHIFT 8
+#define NV20_3D_RC_FINAL1_G_INPUT_ZERO 0x00000000
+#define NV20_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100
+#define NV20_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200
+#define NV20_3D_RC_FINAL1_G_INPUT_FOG 0x00000300
+#define NV20_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400
+#define NV20_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500
+#define NV20_3D_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800
+#define NV20_3D_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900
+#define NV20_3D_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00
+#define NV20_3D_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00
+#define NV20_3D_RC_FINAL1_G_INPUT_SPARE0 0x00000c00
+#define NV20_3D_RC_FINAL1_G_INPUT_SPARE1 0x00000d00
+#define NV20_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV20_3D_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00
+#define NV20_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK 0x00001000
+#define NV20_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT 12
+#define NV20_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000
+#define NV20_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000
+#define NV20_3D_RC_FINAL1_G_MAPPING__MASK 0x0000e000
+#define NV20_3D_RC_FINAL1_G_MAPPING__SHIFT 13
+#define NV20_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV20_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000
+#define NV20_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000
+#define NV20_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000
+#define NV20_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000
+#define NV20_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000
+#define NV20_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000
+#define NV20_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000
+#define NV20_3D_RC_FINAL1_F_INPUT__MASK 0x000f0000
+#define NV20_3D_RC_FINAL1_F_INPUT__SHIFT 16
+#define NV20_3D_RC_FINAL1_F_INPUT_ZERO 0x00000000
+#define NV20_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000
+#define NV20_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000
+#define NV20_3D_RC_FINAL1_F_INPUT_FOG 0x00030000
+#define NV20_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000
+#define NV20_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000
+#define NV20_3D_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000
+#define NV20_3D_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000
+#define NV20_3D_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000
+#define NV20_3D_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000
+#define NV20_3D_RC_FINAL1_F_INPUT_SPARE0 0x000c0000
+#define NV20_3D_RC_FINAL1_F_INPUT_SPARE1 0x000d0000
+#define NV20_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
+#define NV20_3D_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000
+#define NV20_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK 0x00100000
+#define NV20_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT 20
+#define NV20_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000
+#define NV20_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000
+#define NV20_3D_RC_FINAL1_F_MAPPING__MASK 0x00e00000
+#define NV20_3D_RC_FINAL1_F_MAPPING__SHIFT 21
+#define NV20_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV20_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000
+#define NV20_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000
+#define NV20_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000
+#define NV20_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000
+#define NV20_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000
+#define NV20_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000
+#define NV20_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000
+#define NV20_3D_RC_FINAL1_E_INPUT__MASK 0x0f000000
+#define NV20_3D_RC_FINAL1_E_INPUT__SHIFT 24
+#define NV20_3D_RC_FINAL1_E_INPUT_ZERO 0x00000000
+#define NV20_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000
+#define NV20_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000
+#define NV20_3D_RC_FINAL1_E_INPUT_FOG 0x03000000
+#define NV20_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000
+#define NV20_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000
+#define NV20_3D_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000
+#define NV20_3D_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000
+#define NV20_3D_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000
+#define NV20_3D_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000
+#define NV20_3D_RC_FINAL1_E_INPUT_SPARE0 0x0c000000
+#define NV20_3D_RC_FINAL1_E_INPUT_SPARE1 0x0d000000
+#define NV20_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
+#define NV20_3D_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000
+#define NV20_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK 0x10000000
+#define NV20_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT 28
+#define NV20_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000
+#define NV20_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000
+#define NV20_3D_RC_FINAL1_E_MAPPING__MASK 0xe0000000
+#define NV20_3D_RC_FINAL1_E_MAPPING__SHIFT 29
+#define NV20_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV20_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000
+#define NV20_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000
+#define NV20_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000
+#define NV20_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000
+#define NV20_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000
+#define NV20_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000
+#define NV20_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000
+
+#define NV20_3D_RC_COLOR0 0x00001e20
+#define NV20_3D_RC_COLOR0_B__MASK 0x000000ff
+#define NV20_3D_RC_COLOR0_B__SHIFT 0
+#define NV20_3D_RC_COLOR0_G__MASK 0x0000ff00
+#define NV20_3D_RC_COLOR0_G__SHIFT 8
+#define NV20_3D_RC_COLOR0_R__MASK 0x00ff0000
+#define NV20_3D_RC_COLOR0_R__SHIFT 16
+#define NV20_3D_RC_COLOR0_A__MASK 0xff000000
+#define NV20_3D_RC_COLOR0_A__SHIFT 24
+
+#define NV20_3D_RC_COLOR1 0x00001e24
+#define NV20_3D_RC_COLOR1_B__MASK 0x000000ff
+#define NV20_3D_RC_COLOR1_B__SHIFT 0
+#define NV20_3D_RC_COLOR1_G__MASK 0x0000ff00
+#define NV20_3D_RC_COLOR1_G__SHIFT 8
+#define NV20_3D_RC_COLOR1_R__MASK 0x00ff0000
+#define NV20_3D_RC_COLOR1_R__SHIFT 16
+#define NV20_3D_RC_COLOR1_A__MASK 0xff000000
+#define NV20_3D_RC_COLOR1_A__SHIFT 24
+
+#define NV20_3D_RC_ENABLE 0x00001e60
+#define NV20_3D_RC_ENABLE_NUM_COMBINERS__MASK 0x0000000f
+#define NV20_3D_RC_ENABLE_NUM_COMBINERS__SHIFT 0
+
+
+#define NV20_3D_POINT_SIZE 0x0000043c
+
+#define NV20_3D_POINT_PARAMETER(i0) (0x00000a30 + 0x4*(i0))
+#define NV20_3D_POINT_PARAMETER__ESIZE 0x00000004
+#define NV20_3D_POINT_PARAMETER__LEN 0x00000008
+
+#define NV20_3D_POLYGON_STIPPLE_ENABLE 0x0000147c
+
+#define NV20_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001480 + 0x4*(i0))
+#define NV20_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
+#define NV20_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
+
+#define NV20_3D_COLOR_LOGIC_OP_ENABLE 0x000017bc
+
+#define NV20_3D_COLOR_LOGIC_OP_OP 0x000017c0
+#define NV20_3D_COLOR_LOGIC_OP_OP_CLEAR 0x00001500
+#define NV20_3D_COLOR_LOGIC_OP_OP_AND 0x00001501
+#define NV20_3D_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502
+#define NV20_3D_COLOR_LOGIC_OP_OP_COPY 0x00001503
+#define NV20_3D_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504
+#define NV20_3D_COLOR_LOGIC_OP_OP_NOOP 0x00001505
+#define NV20_3D_COLOR_LOGIC_OP_OP_XOR 0x00001506
+#define NV20_3D_COLOR_LOGIC_OP_OP_OR 0x00001507
+#define NV20_3D_COLOR_LOGIC_OP_OP_NOR 0x00001508
+#define NV20_3D_COLOR_LOGIC_OP_OP_EQUIV 0x00001509
+#define NV20_3D_COLOR_LOGIC_OP_OP_INVERT 0x0000150a
+#define NV20_3D_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b
+#define NV20_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c
+#define NV20_3D_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d
+#define NV20_3D_COLOR_LOGIC_OP_OP_NAND 0x0000150e
+#define NV20_3D_COLOR_LOGIC_OP_OP_SET 0x0000150f
+
+#define NV20_3D_DEPTH_CLAMP 0x00001d78
+
+#define NV20_3D_MULTISAMPLE_CONTROL 0x00001d7c
+
+
+#define NV20_3D_CLEAR_DEPTH_VALUE 0x00001d8c
+
+#define NV20_3D_CLEAR_VALUE 0x00001d90
+
+#define NV20_3D_CLEAR_BUFFERS 0x00001d94
+#define NV20_3D_CLEAR_BUFFERS_COLOR_A 0x00000080
+#define NV20_3D_CLEAR_BUFFERS_COLOR_B 0x00000040
+#define NV20_3D_CLEAR_BUFFERS_COLOR_G 0x00000020
+#define NV20_3D_CLEAR_BUFFERS_COLOR_R 0x00000010
+#define NV20_3D_CLEAR_BUFFERS_STENCIL 0x00000002
+#define NV20_3D_CLEAR_BUFFERS_DEPTH 0x00000001
+
+
+#define NV25_3D_DMA_HIERZ 0x000001b0
+
+#define NV25_3D_HIERZ_PITCH 0x0000022c
+
+#define NV25_3D_HIERZ_OFFSET 0x00000230
+
+#define NV20_3D_UNK09F8 0x000009f8
+
+#define NV20_3D_UNK09FC 0x000009fc
+
+#define NV20_3D_UNK17CC 0x000017cc
+
+#define NV20_3D_UNK17E0 0x000017e0
+
+#define NV20_3D_UNK17E4 0x000017e4
+
+#define NV20_3D_UNK17E8 0x000017e8
+
+#define NV20_3D_UNK17EC 0x000017ec
+
+#define NV20_3D_UNK17F0 0x000017f0
+
+#define NV20_3D_UNK17F4 0x000017f4
+
+#define NV20_3D_UNK1D80 0x00001d80
+
+#define NV20_3D_UNK1D84 0x00001d84
+
+#define NV20_3D_UNK1E68 0x00001e68
+
+#define NV20_3D_UNK1E98 0x00001e98
+
+
+#define NV25_3D_UNK01AC 0x000001ac
+
+#define NV25_3D_UNK0A1C 0x00000a1c
+
+#define NV25_3D_UNK1D88 0x00001d88
+
+#define NV25_3D_UNK1DA4 0x00001da4
+
+
+#endif /* NV20_3D_XML */
diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c
index 89200fb70d..e0483b261e 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_context.c
@@ -28,7 +28,8 @@
#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv_object.xml.h"
+#include "nv20_3d.xml.h"
#include "nv04_driver.h"
#include "nv10_driver.h"
#include "nv20_driver.h"
@@ -56,15 +57,15 @@ nv20_clear(struct gl_context *ctx, GLbitfield buffers)
fb->_ColorDrawBuffers[0])->surface;
if (ctx->Color.ColorMask[0][RCOMP])
- clear |= NV20TCL_CLEAR_BUFFERS_COLOR_R;
+ clear |= NV20_3D_CLEAR_BUFFERS_COLOR_R;
if (ctx->Color.ColorMask[0][GCOMP])
- clear |= NV20TCL_CLEAR_BUFFERS_COLOR_G;
+ clear |= NV20_3D_CLEAR_BUFFERS_COLOR_G;
if (ctx->Color.ColorMask[0][BCOMP])
- clear |= NV20TCL_CLEAR_BUFFERS_COLOR_B;
+ clear |= NV20_3D_CLEAR_BUFFERS_COLOR_B;
if (ctx->Color.ColorMask[0][ACOMP])
- clear |= NV20TCL_CLEAR_BUFFERS_COLOR_A;
+ clear |= NV20_3D_CLEAR_BUFFERS_COLOR_A;
- BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_VALUE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_VALUE, 1);
OUT_RING(chan, pack_rgba_f(s->format, ctx->Color.ClearColor));
buffers &= ~BUFFER_BITS_COLOR;
@@ -75,18 +76,18 @@ nv20_clear(struct gl_context *ctx, GLbitfield buffers)
fb->_DepthBuffer->Wrapped)->surface;
if (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask)
- clear |= NV20TCL_CLEAR_BUFFERS_DEPTH;
+ clear |= NV20_3D_CLEAR_BUFFERS_DEPTH;
if (buffers & BUFFER_BIT_STENCIL && ctx->Stencil.WriteMask[0])
- clear |= NV20TCL_CLEAR_BUFFERS_STENCIL;
+ clear |= NV20_3D_CLEAR_BUFFERS_STENCIL;
- BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_DEPTH_VALUE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_DEPTH_VALUE, 1);
OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear,
ctx->Stencil.Clear));
buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
}
- BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_BUFFERS, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_BUFFERS, 1);
OUT_RING(chan, clear);
nouveau_clear(ctx, buffers);
@@ -100,38 +101,38 @@ nv20_hwctx_init(struct gl_context *ctx)
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
int i;
- BEGIN_RING(chan, kelvin, NV20TCL_DMA_NOTIFY, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_DMA_NOTIFY, 1);
OUT_RING (chan, hw->ntfy->handle);
- BEGIN_RING(chan, kelvin, NV20TCL_DMA_TEXTURE0, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_DMA_TEXTURE0, 2);
OUT_RING (chan, chan->vram->handle);
OUT_RING (chan, chan->gart->handle);
- BEGIN_RING(chan, kelvin, NV20TCL_DMA_COLOR, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_DMA_COLOR, 2);
OUT_RING (chan, chan->vram->handle);
OUT_RING (chan, chan->vram->handle);
- BEGIN_RING(chan, kelvin, NV20TCL_DMA_VTXBUF0, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_DMA_VTXBUF0, 2);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->gart->handle);
- BEGIN_RING(chan, kelvin, NV20TCL_DMA_QUERY, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_DMA_QUERY, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_RT_HORIZ, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_RT_HORIZ, 2);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_HORIZ(0), 1);
OUT_RING (chan, 0xfff << 16 | 0x0);
- BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(0), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_VERT(0), 1);
OUT_RING (chan, 0xfff << 16 | 0x0);
- for (i = 1; i < NV20TCL_VIEWPORT_CLIP_HORIZ__SIZE; i++) {
- BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(i), 1);
+ for (i = 1; i < NV20_3D_VIEWPORT_CLIP_HORIZ__LEN; i++) {
+ BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_HORIZ(i), 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_VERT(i), 1);
OUT_RING (chan, 0);
}
- BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_MODE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_MODE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, 0x17e0, 3);
@@ -140,13 +141,13 @@ nv20_hwctx_init(struct gl_context *ctx)
OUT_RINGf (chan, 1.0);
if (context_chipset(ctx) >= 0x25) {
- BEGIN_RING(chan, kelvin, NV20TCL_TX_RCOMP, 1);
- OUT_RING (chan, NV20TCL_TX_RCOMP_LEQUAL | 0xdb0);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_RCOMP, 1);
+ OUT_RING (chan, NV20_3D_TEX_RCOMP_LEQUAL | 0xdb0);
} else {
BEGIN_RING(chan, kelvin, 0x1e68, 1);
OUT_RING (chan, 0x4b800000); /* 16777216.000000 */
- BEGIN_RING(chan, kelvin, NV20TCL_TX_RCOMP, 1);
- OUT_RING (chan, NV20TCL_TX_RCOMP_LEQUAL);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_RCOMP, 1);
+ OUT_RING (chan, NV20_3D_TEX_RCOMP_LEQUAL);
}
BEGIN_RING(chan, kelvin, 0x290, 1);
@@ -166,19 +167,19 @@ nv20_hwctx_init(struct gl_context *ctx)
BEGIN_RING(chan, kelvin, 0x1d88, 1);
OUT_RING (chan, 3);
- BEGIN_RING(chan, kelvin, NV25TCL_DMA_IN_MEMORY9, 1);
+ BEGIN_RING(chan, kelvin, NV25_3D_DMA_HIERZ, 1);
OUT_RING (chan, chan->vram->handle);
- BEGIN_RING(chan, kelvin, NV25TCL_DMA_IN_MEMORY8, 1);
+ BEGIN_RING(chan, kelvin, NV25_3D_UNK01AC, 1);
OUT_RING (chan, chan->vram->handle);
}
- BEGIN_RING(chan, kelvin, NV20TCL_DMA_FENCE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_DMA_FENCE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, 0x1e98, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_NOTIFY, 1);
+ BEGIN_RING(chan, kelvin, NV01_GRAPH_NOTIFY, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, 0x120, 3);
@@ -191,189 +192,189 @@ nv20_hwctx_init(struct gl_context *ctx)
OUT_RING (chan, 0);
}
- BEGIN_RING(chan, kelvin, NV20TCL_RT_HORIZ, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_RT_HORIZ, 2);
OUT_RING (chan, 0 << 16 | 0);
OUT_RING (chan, 0 << 16 | 0);
- BEGIN_RING(chan, kelvin, NV20TCL_ALPHA_FUNC_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_ALPHA_FUNC_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_ALPHA_FUNC_FUNC, 2);
- OUT_RING (chan, NV20TCL_ALPHA_FUNC_FUNC_ALWAYS);
+ BEGIN_RING(chan, kelvin, NV20_3D_ALPHA_FUNC_FUNC, 2);
+ OUT_RING (chan, NV20_3D_ALPHA_FUNC_FUNC_ALWAYS);
OUT_RING (chan, 0);
- for (i = 0; i < NV20TCL_TX_ENABLE__SIZE; i++) {
- BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1);
+ for (i = 0; i < NV20_3D_TEX__LEN; i++) {
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_ENABLE(i), 1);
OUT_RING (chan, 0);
}
- BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_OP, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_SHADER_OP, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_CULL_MODE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_SHADER_CULL_MODE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_ALPHA(0), 4);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_ALPHA(0), 4);
OUT_RING (chan, 0x30d410d0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_RGB(0), 4);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_RGB(0), 4);
OUT_RING (chan, 0x00000c00);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_ENABLE, 1);
OUT_RING (chan, 0x00011101);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_FINAL0, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_FINAL0, 2);
OUT_RING (chan, 0x130e0300);
OUT_RING (chan, 0x0c091c80);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_ALPHA(0), 4);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_ALPHA(0), 4);
OUT_RING (chan, 0x00000c00);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_RGB(0), 4);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_RGB(0), 4);
OUT_RING (chan, 0x20c400c0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_COLOR0, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_COLOR0, 2);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_CONSTANT_COLOR0(0), 4);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_CONSTANT_COLOR0(0), 4);
OUT_RING (chan, 0x035125a0);
OUT_RING (chan, 0);
OUT_RING (chan, 0x40002000);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_MULTISAMPLE_CONTROL, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_MULTISAMPLE_CONTROL, 1);
OUT_RING (chan, 0xffff0000);
- BEGIN_RING(chan, kelvin, NV20TCL_BLEND_FUNC_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_BLEND_FUNC_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_DITHER_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_DITHER_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_STENCIL_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_STENCIL_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_BLEND_FUNC_SRC, 4);
- OUT_RING (chan, NV20TCL_BLEND_FUNC_SRC_ONE);
- OUT_RING (chan, NV20TCL_BLEND_FUNC_DST_ZERO);
+ BEGIN_RING(chan, kelvin, NV20_3D_BLEND_FUNC_SRC, 4);
+ OUT_RING (chan, NV20_3D_BLEND_FUNC_SRC_ONE);
+ OUT_RING (chan, NV20_3D_BLEND_FUNC_DST_ZERO);
OUT_RING (chan, 0);
- OUT_RING (chan, NV20TCL_BLEND_EQUATION_FUNC_ADD);
- BEGIN_RING(chan, kelvin, NV20TCL_STENCIL_MASK, 7);
+ OUT_RING (chan, NV20_3D_BLEND_EQUATION_FUNC_ADD);
+ BEGIN_RING(chan, kelvin, NV20_3D_STENCIL_MASK, 7);
OUT_RING (chan, 0xff);
- OUT_RING (chan, NV20TCL_STENCIL_FUNC_FUNC_ALWAYS);
+ OUT_RING (chan, NV20_3D_STENCIL_FUNC_FUNC_ALWAYS);
OUT_RING (chan, 0);
OUT_RING (chan, 0xff);
- OUT_RING (chan, NV20TCL_STENCIL_OP_FAIL_KEEP);
- OUT_RING (chan, NV20TCL_STENCIL_OP_ZFAIL_KEEP);
- OUT_RING (chan, NV20TCL_STENCIL_OP_ZPASS_KEEP);
+ OUT_RING (chan, NV20_3D_STENCIL_OP_FAIL_KEEP);
+ OUT_RING (chan, NV20_3D_STENCIL_OP_ZFAIL_KEEP);
+ OUT_RING (chan, NV20_3D_STENCIL_OP_ZPASS_KEEP);
- BEGIN_RING(chan, kelvin, NV20TCL_COLOR_LOGIC_OP_ENABLE, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_COLOR_LOGIC_OP_ENABLE, 2);
OUT_RING (chan, 0);
- OUT_RING (chan, NV20TCL_COLOR_LOGIC_OP_OP_COPY);
+ OUT_RING (chan, NV20_3D_COLOR_LOGIC_OP_OP_COPY);
BEGIN_RING(chan, kelvin, 0x17cc, 1);
OUT_RING (chan, 0);
if (context_chipset(ctx) >= 0x25) {
BEGIN_RING(chan, kelvin, 0x1d84, 1);
OUT_RING (chan, 1);
}
- BEGIN_RING(chan, kelvin, NV20TCL_LIGHTING_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_LIGHTING_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL, 1);
- OUT_RING (chan, NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL);
- BEGIN_RING(chan, kelvin, NV20TCL_SEPARATE_SPECULAR_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL, 1);
+ OUT_RING (chan, NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL);
+ BEGIN_RING(chan, kelvin, NV20_3D_SEPARATE_SPECULAR_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_ENABLED_LIGHTS, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_ENABLED_LIGHTS, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_NORMALIZE_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_NORMALIZE_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_STIPPLE_PATTERN(0),
- NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE);
- for (i = 0; i < NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE; i++) {
+ BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_STIPPLE_PATTERN(0),
+ NV20_3D_POLYGON_STIPPLE_PATTERN__LEN);
+ for (i = 0; i < NV20_3D_POLYGON_STIPPLE_PATTERN__LEN; i++) {
OUT_RING(chan, 0xffffffff);
}
- BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
+ BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_OFFSET_POINT_ENABLE, 3);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_FUNC, 1);
- OUT_RING (chan, NV20TCL_DEPTH_FUNC_LESS);
- BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_WRITE_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_FUNC, 1);
+ OUT_RING (chan, NV20_3D_DEPTH_FUNC_LESS);
+ BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_WRITE_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_TEST_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_TEST_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_OFFSET_FACTOR, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_OFFSET_FACTOR, 2);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 0.0);
- BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_UNK17D8, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_CLAMP, 1);
OUT_RING (chan, 1);
if (context_chipset(ctx) < 0x25) {
BEGIN_RING(chan, kelvin, 0x1d84, 1);
OUT_RING (chan, 3);
}
- BEGIN_RING(chan, kelvin, NV20TCL_POINT_SIZE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_POINT_SIZE, 1);
if (context_chipset(ctx) >= 0x25)
OUT_RINGf (chan, 1.0);
else
OUT_RING (chan, 8);
if (context_chipset(ctx) >= 0x25) {
- BEGIN_RING(chan, kelvin, NV20TCL_POINT_PARAMETERS_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_POINT_PARAMETERS_ENABLE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, 0x0a1c, 1);
OUT_RING (chan, 0x800);
} else {
- BEGIN_RING(chan, kelvin, NV20TCL_POINT_PARAMETERS_ENABLE, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_POINT_PARAMETERS_ENABLE, 2);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
}
- BEGIN_RING(chan, kelvin, NV20TCL_LINE_WIDTH, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_LINE_WIDTH, 1);
OUT_RING (chan, 8);
- BEGIN_RING(chan, kelvin, NV20TCL_LINE_SMOOTH_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_LINE_SMOOTH_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_MODE_FRONT, 2);
- OUT_RING (chan, NV20TCL_POLYGON_MODE_FRONT_FILL);
- OUT_RING (chan, NV20TCL_POLYGON_MODE_BACK_FILL);
- BEGIN_RING(chan, kelvin, NV20TCL_CULL_FACE, 2);
- OUT_RING (chan, NV20TCL_CULL_FACE_BACK);
- OUT_RING (chan, NV20TCL_FRONT_FACE_CCW);
- BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_SMOOTH_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_MODE_FRONT, 2);
+ OUT_RING (chan, NV20_3D_POLYGON_MODE_FRONT_FILL);
+ OUT_RING (chan, NV20_3D_POLYGON_MODE_BACK_FILL);
+ BEGIN_RING(chan, kelvin, NV20_3D_CULL_FACE, 2);
+ OUT_RING (chan, NV20_3D_CULL_FACE_BACK);
+ OUT_RING (chan, NV20_3D_FRONT_FACE_CCW);
+ BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_SMOOTH_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_CULL_FACE_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_CULL_FACE_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_SHADE_MODEL, 1);
- OUT_RING (chan, NV20TCL_SHADE_MODEL_SMOOTH);
- BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_STIPPLE_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_SHADE_MODEL, 1);
+ OUT_RING (chan, NV20_3D_SHADE_MODEL_SMOOTH);
+ BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_STIPPLE_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_TX_GEN_MODE_S(0),
- 4 * NV20TCL_TX_GEN_MODE_S__SIZE);
- for (i=0; i < 4 * NV20TCL_TX_GEN_MODE_S__SIZE; i++)
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_GEN_MODE(0,0),
+ 4 * NV20_3D_TEX_GEN_MODE__ESIZE);
+ for (i=0; i < 4 * NV20_3D_TEX_GEN_MODE__LEN; i++)
OUT_RING(chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3);
+ BEGIN_RING(chan, kelvin, NV20_3D_FOG_COEFF(0), 3);
OUT_RINGf (chan, 1.5);
OUT_RINGf (chan, -0.090168);
OUT_RINGf (chan, 0.0);
- BEGIN_RING(chan, kelvin, NV20TCL_FOG_MODE, 2);
- OUT_RING (chan, NV20TCL_FOG_MODE_EXP_SIGNED);
- OUT_RING (chan, NV20TCL_FOG_COORD_FOG);
- BEGIN_RING(chan, kelvin, NV20TCL_FOG_ENABLE, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_FOG_MODE, 2);
+ OUT_RING (chan, NV20_3D_FOG_MODE_EXP_SIGNED);
+ OUT_RING (chan, NV20_3D_FOG_COORD_FOG);
+ BEGIN_RING(chan, kelvin, NV20_3D_FOG_ENABLE, 2);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_ENGINE, 1);
- OUT_RING (chan, NV20TCL_ENGINE_FIXED);
+ BEGIN_RING(chan, kelvin, NV20_3D_ENGINE, 1);
+ OUT_RING (chan, NV20_3D_ENGINE_FIXED);
- for (i = 0; i < NV20TCL_TX_MATRIX_ENABLE__SIZE; i++) {
- BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
+ for (i = 0; i < NV20_3D_TEX_MATRIX_ENABLE__LEN; i++) {
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_MATRIX_ENABLE(i), 1);
OUT_RING (chan, 0);
}
- BEGIN_RING(chan, kelvin, NV20TCL_VTX_ATTR_4F_X(1), 4 * 15);
+ BEGIN_RING(chan, kelvin, NV20_3D_VERTEX_ATTR_4F_X(1), 4 * 15);
OUT_RINGf(chan, 1.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
@@ -393,24 +394,24 @@ nv20_hwctx_init(struct gl_context *ctx)
OUT_RINGf(chan, 1.0);
}
- BEGIN_RING(chan, kelvin, NV20TCL_EDGEFLAG_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_EDGEFLAG_ENABLE, 1);
OUT_RING (chan, 1);
- BEGIN_RING(chan, kelvin, NV20TCL_COLOR_MASK, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_COLOR_MASK, 1);
OUT_RING (chan, 0x00010101);
- BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_VALUE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_VALUE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_RANGE_NEAR, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_RANGE_NEAR, 2);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 16777216.0);
- BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_TRANSLATE_X, 4);
+ BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_TRANSLATE_X, 4);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 16777215.0);
- BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_SCALE_X, 4);
+ BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_SCALE_X, 4);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 16777215.0 * 0.5);
@@ -469,9 +470,9 @@ nv20_context_create(struct nouveau_screen *screen, const struct gl_config *visua
/* 3D engine. */
if (context_chipset(ctx) >= 0x25)
- kelvin_class = NV25TCL;
+ kelvin_class = NV25_3D;
else
- kelvin_class = NV20TCL;
+ kelvin_class = NV20_3D;
ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0001, kelvin_class,
&nctx->hw.eng3d);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_render.c b/src/mesa/drivers/dri/nouveau/nv20_render.c
index dbdb85da20..2bdc85cda4 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_render.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_render.c
@@ -26,7 +26,7 @@
#include "nouveau_driver.h"
#include "nouveau_context.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
#include "nv20_driver.h"
#define NUM_VERTEX_ATTRS 16
@@ -39,47 +39,47 @@ nv20_emit_material(struct gl_context *ctx, struct nouveau_array *a,
static struct nouveau_attr_info nv20_vertex_attrs[VERT_ATTRIB_MAX] = {
[VERT_ATTRIB_POS] = {
.vbo_index = 0,
- .imm_method = NV20TCL_VERTEX_POS_4F_X,
+ .imm_method = NV20_3D_VERTEX_POS_4F_X,
.imm_fields = 4,
},
[VERT_ATTRIB_NORMAL] = {
.vbo_index = 2,
- .imm_method = NV20TCL_VERTEX_NOR_3F_X,
+ .imm_method = NV20_3D_VERTEX_NOR_3F_X,
.imm_fields = 3,
},
[VERT_ATTRIB_COLOR0] = {
.vbo_index = 3,
- .imm_method = NV20TCL_VERTEX_COL_4F_X,
+ .imm_method = NV20_3D_VERTEX_COL_4F,
.imm_fields = 4,
},
[VERT_ATTRIB_COLOR1] = {
.vbo_index = 4,
- .imm_method = NV20TCL_VERTEX_COL2_3F_X,
+ .imm_method = NV20_3D_VERTEX_COL2_3F,
.imm_fields = 3,
},
[VERT_ATTRIB_FOG] = {
.vbo_index = 5,
- .imm_method = NV20TCL_VERTEX_FOG_1F,
+ .imm_method = NV20_3D_VERTEX_FOG_1F,
.imm_fields = 1,
},
[VERT_ATTRIB_TEX0] = {
.vbo_index = 9,
- .imm_method = NV20TCL_VERTEX_TX0_4F_S,
+ .imm_method = NV20_3D_VERTEX_TX0_4F_S,
.imm_fields = 4,
},
[VERT_ATTRIB_TEX1] = {
.vbo_index = 10,
- .imm_method = NV20TCL_VERTEX_TX1_4F_S,
+ .imm_method = NV20_3D_VERTEX_TX1_4F_S,
.imm_fields = 4,
},
[VERT_ATTRIB_TEX2] = {
.vbo_index = 11,
- .imm_method = NV20TCL_VERTEX_TX2_4F_S,
+ .imm_method = NV20_3D_VERTEX_TX2_4F_S,
.imm_fields = 4,
},
[VERT_ATTRIB_TEX3] = {
.vbo_index = 12,
- .imm_method = NV20TCL_VERTEX_TX3_4F_S,
+ .imm_method = NV20_3D_VERTEX_TX3_4F_S,
.imm_fields = 4,
},
[VERT_ATTRIB_GENERIC0] = {
@@ -119,11 +119,11 @@ get_hw_format(int type)
{
switch (type) {
case GL_FLOAT:
- return NV20TCL_VTXFMT_TYPE_FLOAT;
+ return NV20_3D_VTXBUF_FMT_TYPE_FLOAT;
case GL_UNSIGNED_SHORT:
- return NV20TCL_VTXFMT_TYPE_USHORT;
+ return NV20_3D_VTXBUF_FMT_TYPE_USHORT;
case GL_UNSIGNED_BYTE:
- return NV20TCL_VTXFMT_TYPE_UBYTE;
+ return NV20_3D_VTXBUF_FMT_TYPE_UBYTE;
default:
assert(0);
}
@@ -147,10 +147,10 @@ nv20_render_set_format(struct gl_context *ctx)
} else {
/* Unused attribute. */
- hw_format = NV10TCL_VTXFMT_TYPE_FLOAT;
+ hw_format = NV20_3D_VTXBUF_FMT_TYPE_FLOAT;
}
- BEGIN_RING(chan, kelvin, NV20TCL_VTXFMT(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_VTXBUF_FMT(i), 1);
OUT_RING(chan, hw_format);
}
}
@@ -167,9 +167,9 @@ nv20_render_bind_vertices(struct gl_context *ctx)
struct nouveau_array *a = &render->attrs[attr];
nouveau_bo_mark(bctx, kelvin,
- NV20TCL_VTXBUF_ADDRESS(i),
+ NV20_3D_VTXBUF_OFFSET(i),
a->bo, a->offset, 0,
- 0, NV20TCL_VTXBUF_ADDRESS_DMA1,
+ 0, NV20_3D_VTXBUF_OFFSET_DMA1,
NOUVEAU_BO_LOW | NOUVEAU_BO_OR |
NOUVEAU_BO_GART | NOUVEAU_BO_RD);
}
@@ -180,33 +180,33 @@ nv20_render_bind_vertices(struct gl_context *ctx)
struct nouveau_grobj *kelvin = context_eng3d(ctx)
#define BATCH_VALIDATE() \
- BEGIN_RING(chan, kelvin, NV20TCL_VTX_CACHE_INVALIDATE, 1); \
+ BEGIN_RING(chan, kelvin, NV20_3D_VTXBUF_VALIDATE, 1); \
OUT_RING(chan, 0)
#define BATCH_BEGIN(prim) \
- BEGIN_RING(chan, kelvin, NV20TCL_VERTEX_BEGIN_END, 1); \
+ BEGIN_RING(chan, kelvin, NV20_3D_VERTEX_BEGIN_END, 1); \
OUT_RING(chan, prim)
#define BATCH_END() \
- BEGIN_RING(chan, kelvin, NV20TCL_VERTEX_BEGIN_END, 1); \
+ BEGIN_RING(chan, kelvin, NV20_3D_VERTEX_BEGIN_END, 1); \
OUT_RING(chan, 0)
#define MAX_PACKET 0x400
#define MAX_OUT_L 0x100
#define BATCH_PACKET_L(n) \
- BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_VERTEX_BATCH, n)
+ BEGIN_RING_NI(chan, kelvin, NV20_3D_VTXBUF_BATCH, n)
#define BATCH_OUT_L(i, n) \
OUT_RING(chan, ((n) - 1) << 24 | (i))
#define MAX_OUT_I16 0x2
#define BATCH_PACKET_I16(n) \
- BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U16, n)
+ BEGIN_RING_NI(chan, kelvin, NV20_3D_VTXBUF_ELEMENT_U16, n)
#define BATCH_OUT_I16(i0, i1) \
OUT_RING(chan, (i1) << 16 | (i0))
#define MAX_OUT_I32 0x1
#define BATCH_PACKET_I32(n) \
- BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U32, n)
+ BEGIN_RING_NI(chan, kelvin, NV20_3D_VTXBUF_ELEMENT_U32, n)
#define BATCH_OUT_I32(i) \
OUT_RING(chan, i)
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
index 854392f9ff..cbde74e4fc 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
@@ -29,7 +29,7 @@
#include "nouveau_fbo.h"
#include "nouveau_gldefs.h"
#include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
#include "nv20_driver.h"
static inline unsigned
@@ -37,15 +37,15 @@ get_rt_format(gl_format format)
{
switch (format) {
case MESA_FORMAT_XRGB8888:
- return 0x05;
+ return NV20_3D_RT_FORMAT_COLOR_X8R8G8B8;
case MESA_FORMAT_ARGB8888:
- return 0x08;
+ return NV20_3D_RT_FORMAT_COLOR_A8R8G8B8;
case MESA_FORMAT_RGB565:
- return 0x03;
+ return NV20_3D_RT_FORMAT_COLOR_R5G6B5;
case MESA_FORMAT_Z16:
- return 0x10;
+ return NV20_3D_RT_FORMAT_DEPTH_Z16;
case MESA_FORMAT_Z24_S8:
- return 0x20;
+ return NV20_3D_RT_FORMAT_DEPTH_Z24S8;
default:
assert(0);
}
@@ -69,10 +69,10 @@ setup_hierz_buffer(struct gl_context *ctx)
&nfb->hierz.bo);
}
- BEGIN_RING(chan, kelvin, NV25TCL_HIERZ_PITCH, 1);
+ BEGIN_RING(chan, kelvin, NV25_3D_HIERZ_PITCH, 1);
OUT_RING(chan, pitch);
- nouveau_bo_markl(bctx, kelvin, NV25TCL_HIERZ_OFFSET, nfb->hierz.bo,
+ nouveau_bo_markl(bctx, kelvin, NV25_3D_HIERZ_OFFSET, nfb->hierz.bo,
0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
}
@@ -84,7 +84,7 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit)
struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct nouveau_surface *s;
- unsigned rt_format = NV20TCL_RT_FORMAT_TYPE_LINEAR;
+ unsigned rt_format = NV20_3D_RT_FORMAT_TYPE_LINEAR;
unsigned rt_pitch = 0, zeta_pitch = 0;
unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
@@ -99,7 +99,7 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit)
rt_format |= get_rt_format(s->format);
rt_pitch = s->pitch;
- nouveau_bo_markl(bctx, kelvin, NV20TCL_COLOR_OFFSET,
+ nouveau_bo_markl(bctx, kelvin, NV20_3D_COLOR_OFFSET,
s->bo, 0, bo_flags);
}
@@ -111,7 +111,7 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit)
rt_format |= get_rt_format(s->format);
zeta_pitch = s->pitch;
- nouveau_bo_markl(bctx, kelvin, NV20TCL_ZETA_OFFSET,
+ nouveau_bo_markl(bctx, kelvin, NV20_3D_ZETA_OFFSET,
s->bo, 0, bo_flags);
if (context_chipset(ctx) >= 0x25)
@@ -121,7 +121,7 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit)
zeta_pitch = rt_pitch;
}
- BEGIN_RING(chan, kelvin, NV20TCL_RT_FORMAT, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_RT_FORMAT, 2);
OUT_RING(chan, rt_format);
OUT_RING(chan, zeta_pitch << 16 | rt_pitch);
@@ -140,12 +140,12 @@ nv20_emit_viewport(struct gl_context *ctx, int emit)
get_viewport_translate(ctx, a);
- BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_TRANSLATE_X, 4);
+ BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_TRANSLATE_X, 4);
OUT_RINGp(chan, a, 4);
- BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_HORIZ(0), 1);
OUT_RING(chan, (fb->Width - 1) << 16);
- BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(0), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_VERT(0), 1);
OUT_RING(chan, (fb->Height - 1) << 16);
context_dirty(ctx, PROJECTION);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_frag.c b/src/mesa/drivers/dri/nouveau/nv20_state_frag.c
index f9212d8b39..0624de442b 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_frag.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_frag.c
@@ -26,7 +26,7 @@
#include "nouveau_driver.h"
#include "nouveau_context.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
#include "nv10_driver.h"
#include "nv20_driver.h"
@@ -40,15 +40,15 @@ nv20_emit_tex_env(struct gl_context *ctx, int emit)
nv10_get_general_combiner(ctx, i, &a_in, &a_out, &c_in, &c_out, &k);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_ALPHA(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_ALPHA(i), 1);
OUT_RING(chan, a_in);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_ALPHA(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_ALPHA(i), 1);
OUT_RING(chan, a_out);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_RGB(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_RGB(i), 1);
OUT_RING(chan, c_in);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_RGB(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_RGB(i), 1);
OUT_RING(chan, c_out);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_CONSTANT_COLOR0(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_CONSTANT_COLOR0(i), 1);
OUT_RING(chan, k);
context_dirty(ctx, FRAG);
@@ -64,10 +64,10 @@ nv20_emit_frag(struct gl_context *ctx, int emit)
nv10_get_final_combiner(ctx, &in, &n);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_FINAL0, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_FINAL0, 2);
OUT_RING(chan, in);
OUT_RING(chan, in >> 32);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_ENABLE, 1);
OUT_RING(chan, n);
}
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c b/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c
index a6e237f8c4..85f30dc4d4 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c
@@ -27,7 +27,7 @@
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
#include "nv20_driver.h"
void
@@ -36,7 +36,7 @@ nv20_emit_point_mode(struct gl_context *ctx, int emit)
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
- BEGIN_RING(chan, kelvin, NV20TCL_POINT_SIZE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_POINT_SIZE, 1);
if (context_chipset(ctx) >= 0x25)
OUT_RINGf(chan, ctx->Point.Size);
else
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_raster.c b/src/mesa/drivers/dri/nouveau/nv20_state_raster.c
index 0fc7a3259d..3fb4ecae89 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_raster.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_raster.c
@@ -27,7 +27,8 @@
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
-#include "nouveau_class.h"
+#include "nouveau_util.h"
+#include "nv20_3d.xml.h"
#include "nv20_driver.h"
void
@@ -36,7 +37,7 @@ nv20_emit_logic_opcode(struct gl_context *ctx, int emit)
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
- BEGIN_RING(chan, kelvin, NV20TCL_COLOR_LOGIC_OP_ENABLE, 2);
- OUT_RING(chan, ctx->Color.ColorLogicOpEnabled ? 1 : 0);
+ BEGIN_RING(chan, kelvin, NV20_3D_COLOR_LOGIC_OP_ENABLE, 2);
+ OUT_RINGb(chan, ctx->Color.ColorLogicOpEnabled);
OUT_RING(chan, nvgl_logicop_func(ctx->Color.LogicOp));
}
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
index cfff1fe839..c362aca0fd 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
@@ -28,14 +28,10 @@
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
#include "nouveau_texture.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
#include "nouveau_util.h"
#include "nv20_driver.h"
-#define TX_GEN_MODE(i, j) (NV20TCL_TX_GEN_MODE_S(i) + 4 * (j))
-#define TX_GEN_COEFF(i, j) (NV20TCL_TX_GEN_COEFF_S_A(i) + 16 * (j))
-#define TX_MATRIX(i) (NV20TCL_TX0_MATRIX(0) + 64 * (i))
-
void
nv20_emit_tex_gen(struct gl_context *ctx, int emit)
{
@@ -52,15 +48,16 @@ nv20_emit_tex_gen(struct gl_context *ctx, int emit)
float *k = get_texgen_coeff(coord);
if (k) {
- BEGIN_RING(chan, kelvin, TX_GEN_COEFF(i, j), 4);
+ BEGIN_RING(chan, kelvin,
+ NV20_3D_TEX_GEN_COEFF(i, j), 4);
OUT_RINGp(chan, k, 4);
}
- BEGIN_RING(chan, kelvin, TX_GEN_MODE(i, j), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_GEN_MODE(i, j), 1);
OUT_RING(chan, nvgl_texgen_mode(coord->Mode));
} else {
- BEGIN_RING(chan, kelvin, TX_GEN_MODE(i, j), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_GEN_MODE(i, j), 1);
OUT_RING(chan, 0);
}
}
@@ -76,14 +73,14 @@ nv20_emit_tex_mat(struct gl_context *ctx, int emit)
if (nctx->fallback == HWTNL &&
(ctx->Texture._TexMatEnabled & 1 << i)) {
- BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_MATRIX_ENABLE(i), 1);
OUT_RING(chan, 1);
- BEGIN_RING(chan, kelvin, TX_MATRIX(i), 16);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_MATRIX(i,0), 16);
OUT_RINGm(chan, ctx->TextureMatrixStack[i].Top->m);
} else {
- BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_MATRIX_ENABLE(i), 1);
OUT_RING(chan, 0);
}
}
@@ -93,29 +90,29 @@ get_tex_format_pot(struct gl_texture_image *ti)
{
switch (ti->TexFormat) {
case MESA_FORMAT_ARGB8888:
- return NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8;
+ return NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8;
case MESA_FORMAT_ARGB1555:
- return NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5;
+ return NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5;
case MESA_FORMAT_ARGB4444:
- return NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4;
+ return NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4;
case MESA_FORMAT_XRGB8888:
- return NV20TCL_TX_FORMAT_FORMAT_X8R8G8B8;
+ return NV20_3D_TEX_FORMAT_FORMAT_X8R8G8B8;
case MESA_FORMAT_RGB565:
- return NV20TCL_TX_FORMAT_FORMAT_R5G6B5;
+ return NV20_3D_TEX_FORMAT_FORMAT_R5G6B5;
case MESA_FORMAT_A8:
case MESA_FORMAT_I8:
- return NV20TCL_TX_FORMAT_FORMAT_A8;
+ return NV20_3D_TEX_FORMAT_FORMAT_I8;
case MESA_FORMAT_L8:
- return NV20TCL_TX_FORMAT_FORMAT_L8;
+ return NV20_3D_TEX_FORMAT_FORMAT_L8;
case MESA_FORMAT_CI8:
- return NV20TCL_TX_FORMAT_FORMAT_INDEX8;
+ return NV20_3D_TEX_FORMAT_FORMAT_INDEX8;
default:
assert(0);
@@ -127,26 +124,26 @@ get_tex_format_rect(struct gl_texture_image *ti)
{
switch (ti->TexFormat) {
case MESA_FORMAT_ARGB8888:
- return NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT;
+ return NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT;
case MESA_FORMAT_ARGB1555:
- return NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT;
+ return NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT;
case MESA_FORMAT_ARGB4444:
- return NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4_RECT;
+ return NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT;
case MESA_FORMAT_XRGB8888:
- return NV20TCL_TX_FORMAT_FORMAT_R8G8B8_RECT;
+ return NV20_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT;
case MESA_FORMAT_RGB565:
- return NV20TCL_TX_FORMAT_FORMAT_R5G6B5_RECT;
+ return NV20_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT;
case MESA_FORMAT_L8:
- return NV20TCL_TX_FORMAT_FORMAT_L8_RECT;
+ return NV20_3D_TEX_FORMAT_FORMAT_L8_RECT;
case MESA_FORMAT_A8:
case MESA_FORMAT_I8:
- return NV20TCL_TX_FORMAT_FORMAT_A8_RECT;
+ return NV20_3D_TEX_FORMAT_FORMAT_I8_RECT;
default:
assert(0);
@@ -167,7 +164,7 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
uint32_t tx_format, tx_filter, tx_wrap, tx_enable;
if (!ctx->Texture.Unit[i]._ReallyEnabled) {
- BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_ENABLE(i), 1);
OUT_RING(chan, 0);
context_dirty(ctx, TEX_SHADER);
@@ -185,8 +182,8 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
tx_format = ti->DepthLog2 << 28
| ti->HeightLog2 << 24
| ti->WidthLog2 << 20
- | NV20TCL_TX_FORMAT_DIMS_2D
- | NV20TCL_TX_FORMAT_NO_BORDER
+ | NV20_3D_TEX_FORMAT_DIMS_2D
+ | NV20_3D_TEX_FORMAT_NO_BORDER
| 1 << 16;
tx_wrap = nvgl_wrap_mode(t->WrapR) << 16
@@ -197,13 +194,13 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
| nvgl_filter_mode(t->MinFilter) << 16
| 2 << 12;
- tx_enable = NV20TCL_TX_ENABLE_ENABLE
+ tx_enable = NV20_3D_TEX_ENABLE_ENABLE
| log2i(t->MaxAnisotropy) << 4;
if (t->Target == GL_TEXTURE_RECTANGLE) {
- BEGIN_RING(chan, kelvin, NV20TCL_TX_NPOT_PITCH(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_NPOT_PITCH(i), 1);
OUT_RING(chan, s->pitch << 16);
- BEGIN_RING(chan, kelvin, NV20TCL_TX_NPOT_SIZE(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_NPOT_SIZE(i), 1);
OUT_RING(chan, s->width << 16 | s->height);
tx_format |= get_tex_format_rect(ti);
@@ -222,29 +219,29 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
lod_min = CLAMP(lod_min, 0, 15);
lod_bias = CLAMP(lod_bias, 0, 15);
- tx_format |= NV20TCL_TX_FORMAT_MIPMAP;
+ tx_format |= NV20_3D_TEX_FORMAT_MIPMAP;
tx_filter |= lod_bias << 8;
tx_enable |= lod_min << 26
| lod_max << 14;
}
/* Write it to the hardware. */
- nouveau_bo_mark(bctx, kelvin, NV20TCL_TX_FORMAT(i),
+ nouveau_bo_mark(bctx, kelvin, NV20_3D_TEX_FORMAT(i),
s->bo, tx_format, 0,
- NV20TCL_TX_FORMAT_DMA0,
- NV20TCL_TX_FORMAT_DMA1,
+ NV20_3D_TEX_FORMAT_DMA0,
+ NV20_3D_TEX_FORMAT_DMA1,
bo_flags | NOUVEAU_BO_OR);
- nouveau_bo_markl(bctx, kelvin, NV20TCL_TX_OFFSET(i),
+ nouveau_bo_markl(bctx, kelvin, NV20_3D_TEX_OFFSET(i),
s->bo, s->offset, bo_flags);
- BEGIN_RING(chan, kelvin, NV20TCL_TX_WRAP(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_WRAP(i), 1);
OUT_RING(chan, tx_wrap);
- BEGIN_RING(chan, kelvin, NV20TCL_TX_FILTER(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_FILTER(i), 1);
OUT_RING(chan, tx_filter);
- BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_ENABLE(i), 1);
OUT_RING(chan, tx_enable);
context_dirty(ctx, TEX_SHADER);
@@ -262,9 +259,9 @@ nv20_emit_tex_shader(struct gl_context *ctx, int emit)
if (!ctx->Texture.Unit[i]._ReallyEnabled)
continue;
- tx_shader_op |= NV20TCL_TX_SHADER_OP_TX0_TEXTURE_2D << 5 * i;
+ tx_shader_op |= NV20_3D_TEX_SHADER_OP_TX0_TEXTURE_2D << 5 * i;
}
- BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_OP, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_SHADER_OP, 1);
OUT_RING(chan, tx_shader_op);
}
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
index b65cd9ad87..4677198dd0 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
@@ -28,31 +28,31 @@
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
#include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
#include "nv10_driver.h"
#include "nv20_driver.h"
#define LIGHT_MODEL_AMBIENT_R(side) \
- ((side) ? NV20TCL_LIGHT_MODEL_BACK_AMBIENT_R : \
- NV20TCL_LIGHT_MODEL_FRONT_AMBIENT_R)
+ ((side) ? NV20_3D_LIGHT_MODEL_BACK_AMBIENT_R : \
+ NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_R)
#define LIGHT_AMBIENT_R(side, i) \
- ((side) ? NV20TCL_LIGHT_BACK_AMBIENT_R(i) : \
- NV20TCL_LIGHT_FRONT_AMBIENT_R(i))
+ ((side) ? NV20_3D_LIGHT_BACK_AMBIENT_R(i) : \
+ NV20_3D_LIGHT_FRONT_AMBIENT_R(i))
#define LIGHT_DIFFUSE_R(side, i) \
- ((side) ? NV20TCL_LIGHT_BACK_DIFFUSE_R(i) : \
- NV20TCL_LIGHT_FRONT_DIFFUSE_R(i))
+ ((side) ? NV20_3D_LIGHT_BACK_DIFFUSE_R(i) : \
+ NV20_3D_LIGHT_FRONT_DIFFUSE_R(i))
#define LIGHT_SPECULAR_R(side, i) \
- ((side) ? NV20TCL_LIGHT_BACK_SPECULAR_R(i) : \
- NV20TCL_LIGHT_FRONT_SPECULAR_R(i))
+ ((side) ? NV20_3D_LIGHT_BACK_SPECULAR_R(i) : \
+ NV20_3D_LIGHT_FRONT_SPECULAR_R(i))
#define MATERIAL_FACTOR_R(side) \
- ((side) ? NV20TCL_MATERIAL_FACTOR_BACK_R : \
- NV20TCL_MATERIAL_FACTOR_FRONT_R)
+ ((side) ? NV20_3D_MATERIAL_FACTOR_BACK_R : \
+ NV20_3D_MATERIAL_FACTOR_FRONT_R)
#define MATERIAL_FACTOR_A(side) \
- ((side) ? NV20TCL_MATERIAL_FACTOR_BACK_A : \
- NV20TCL_MATERIAL_FACTOR_FRONT_A)
+ ((side) ? NV20_3D_MATERIAL_FACTOR_BACK_A : \
+ NV20_3D_MATERIAL_FACTOR_FRONT_A)
#define MATERIAL_SHININESS(side) \
- ((side) ? NV20TCL_BACK_MATERIAL_SHININESS(0) : \
- NV20TCL_FRONT_MATERIAL_SHININESS(0))
+ ((side) ? NV20_3D_BACK_MATERIAL_SHININESS(0) : \
+ NV20_3D_FRONT_MATERIAL_SHININESS(0))
void
nv20_emit_clip_plane(struct gl_context *ctx, int emit)
@@ -65,22 +65,22 @@ get_material_bitmask(unsigned m)
unsigned ret = 0;
if (m & MAT_BIT_FRONT_EMISSION)
- ret |= NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_COL1;
+ ret |= NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_COL1;
if (m & MAT_BIT_FRONT_AMBIENT)
- ret |= NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_COL1;
+ ret |= NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_COL1;
if (m & MAT_BIT_FRONT_DIFFUSE)
- ret |= NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_COL1;
+ ret |= NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_COL1;
if (m & MAT_BIT_FRONT_SPECULAR)
- ret |= NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_COL1;
+ ret |= NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_COL1;
if (m & MAT_BIT_BACK_EMISSION)
- ret |= NV20TCL_COLOR_MATERIAL_BACK_EMISSION_COL1;
+ ret |= NV20_3D_COLOR_MATERIAL_BACK_EMISSION_COL1;
if (m & MAT_BIT_BACK_AMBIENT)
- ret |= NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_COL1;
+ ret |= NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_COL1;
if (m & MAT_BIT_BACK_DIFFUSE)
- ret |= NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_COL1;
+ ret |= NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_COL1;
if (m & MAT_BIT_BACK_SPECULAR)
- ret |= NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_COL1;
+ ret |= NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_COL1;
return ret;
}
@@ -92,7 +92,7 @@ nv20_emit_color_material(struct gl_context *ctx, int emit)
struct nouveau_grobj *kelvin = context_eng3d(ctx);
unsigned mask = get_material_bitmask(ctx->Light.ColorMaterialBitmask);
- BEGIN_RING(chan, kelvin, NV20TCL_COLOR_MATERIAL, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_COLOR_MATERIAL, 1);
OUT_RING(chan, ctx->Light.ColorMaterialEnabled ? mask : 0);
}
@@ -101,11 +101,11 @@ get_fog_mode_signed(unsigned mode)
{
switch (mode) {
case GL_LINEAR:
- return NV20TCL_FOG_MODE_LINEAR_SIGNED;
+ return NV20_3D_FOG_MODE_LINEAR_SIGNED;
case GL_EXP:
- return NV20TCL_FOG_MODE_EXP_SIGNED;
+ return NV20_3D_FOG_MODE_EXP_SIGNED;
case GL_EXP2:
- return NV20TCL_FOG_MODE_EXP2_SIGNED;
+ return NV20_3D_FOG_MODE_EXP2_SIGNED;
default:
assert(0);
}
@@ -116,11 +116,11 @@ get_fog_mode_unsigned(unsigned mode)
{
switch (mode) {
case GL_LINEAR:
- return NV20TCL_FOG_MODE_LINEAR_UNSIGNED;
+ return NV20_3D_FOG_MODE_LINEAR_UNSIGNED;
case GL_EXP:
- return NV20TCL_FOG_MODE_EXP_UNSIGNED;
+ return NV20_3D_FOG_MODE_EXP_UNSIGNED;
case GL_EXP2:
- return NV20TCL_FOG_MODE_EXP2_UNSIGNED;
+ return NV20_3D_FOG_MODE_EXP2_UNSIGNED;
default:
assert(0);
}
@@ -131,9 +131,9 @@ get_fog_source(unsigned source)
{
switch (source) {
case GL_FOG_COORDINATE_EXT:
- return NV20TCL_FOG_COORD_FOG;
+ return NV20_3D_FOG_COORD_FOG;
case GL_FRAGMENT_DEPTH_EXT:
- return NV20TCL_FOG_COORD_DIST_ORTHOGONAL_ABS;
+ return NV20_3D_FOG_COORD_DIST_ORTHOGONAL_ABS;
default:
assert(0);
}
@@ -152,15 +152,15 @@ nv20_emit_fog(struct gl_context *ctx, int emit)
nv10_get_fog_coeff(ctx, k);
- BEGIN_RING(chan, kelvin, NV20TCL_FOG_MODE, 4);
+ BEGIN_RING(chan, kelvin, NV20_3D_FOG_MODE, 4);
OUT_RING(chan, (source == GL_FOG_COORDINATE_EXT ?
get_fog_mode_signed(f->Mode) :
get_fog_mode_unsigned(f->Mode)));
OUT_RING(chan, get_fog_source(source));
- OUT_RING(chan, f->Enabled ? 1 : 0);
+ OUT_RINGb(chan, f->Enabled);
OUT_RING(chan, pack_rgba_f(MESA_FORMAT_RGBA8888_REV, f->Color));
- BEGIN_RING(chan, kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3);
+ BEGIN_RING(chan, kelvin, NV20_3D_FOG_COEFF(0), 3);
OUT_RINGp(chan, k, 3);
}
@@ -171,19 +171,19 @@ nv20_emit_light_model(struct gl_context *ctx, int emit)
struct nouveau_grobj *kelvin = context_eng3d(ctx);
struct gl_lightmodel *m = &ctx->Light.Model;
- BEGIN_RING(chan, kelvin, NV20TCL_SEPARATE_SPECULAR_ENABLE, 1);
- OUT_RING(chan, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR ? 1 : 0);
+ BEGIN_RING(chan, kelvin, NV20_3D_SEPARATE_SPECULAR_ENABLE, 1);
+ OUT_RINGb(chan, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR);
- BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL, 1);
OUT_RING(chan, ((m->LocalViewer ?
- NV20TCL_LIGHT_MODEL_VIEWER_LOCAL :
- NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL) |
+ NV20_3D_LIGHT_MODEL_VIEWER_LOCAL :
+ NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL) |
(NEED_SECONDARY_COLOR(ctx) ?
- NV20TCL_LIGHT_MODEL_SEPARATE_SPECULAR :
+ NV20_3D_LIGHT_MODEL_SEPARATE_SPECULAR :
0)));
- BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
- OUT_RING(chan, ctx->Light.Model.TwoSide ? 1 : 0);
+ BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
+ OUT_RINGb(chan, ctx->Light.Model.TwoSide);
}
void
@@ -195,19 +195,19 @@ nv20_emit_light_source(struct gl_context *ctx, int emit)
struct gl_light *l = &ctx->Light.Light[i];
if (l->_Flags & LIGHT_POSITIONAL) {
- BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_POSITION_X(i), 3);
+ BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_POSITION_X(i), 3);
OUT_RINGp(chan, l->_Position, 3);
- BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_ATTENUATION_CONSTANT(i), 3);
+ BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_ATTENUATION_CONSTANT(i), 3);
OUT_RINGf(chan, l->ConstantAttenuation);
OUT_RINGf(chan, l->LinearAttenuation);
OUT_RINGf(chan, l->QuadraticAttenuation);
} else {
- BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_DIRECTION_X(i), 3);
+ BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_DIRECTION_X(i), 3);
OUT_RINGp(chan, l->_VP_inf_norm, 3);
- BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_HALF_VECTOR_X(i), 3);
+ BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_HALF_VECTOR_X(i), 3);
OUT_RINGp(chan, l->_h_inf_norm, 3);
}
@@ -216,7 +216,7 @@ nv20_emit_light_source(struct gl_context *ctx, int emit)
nv10_get_spot_coeff(l, k);
- BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_SPOT_CUTOFF_A(i), 7);
+ BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_SPOT_CUTOFF(i, 0), 7);
OUT_RINGp(chan, k, 7);
}
}
@@ -340,7 +340,7 @@ nv20_emit_modelview(struct gl_context *ctx, int emit)
if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled ||
(ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
- BEGIN_RING(chan, kelvin, NV20TCL_MODELVIEW0_MATRIX(0), 16);
+ BEGIN_RING(chan, kelvin, NV20_3D_MODELVIEW_MATRIX(0, 0), 16);
OUT_RINGm(chan, m->m);
}
@@ -349,7 +349,7 @@ nv20_emit_modelview(struct gl_context *ctx, int emit)
int i, j;
BEGIN_RING(chan, kelvin,
- NV20TCL_INVERSE_MODELVIEW0_MATRIX(0), 12);
+ NV20_3D_INVERSE_MODELVIEW_MATRIX(0, 0), 12);
for (i = 0; i < 3; i++)
for (j = 0; j < 4; j++)
OUT_RINGf(chan, m->inv[4*i + j]);
@@ -370,7 +370,7 @@ nv20_emit_projection(struct gl_context *ctx, int emit)
if (nctx->fallback == HWTNL)
_math_matrix_mul_matrix(&m, &m, &ctx->_ModelProjectMatrix);
- BEGIN_RING(chan, kelvin, NV20TCL_PROJECTION_MATRIX(0), 16);
+ BEGIN_RING(chan, kelvin, NV20_3D_PROJECTION_MATRIX(0), 16);
OUT_RINGm(chan, m.m);
_math_matrix_dtr(&m);
diff --git a/src/mesa/drivers/dri/nouveau/nv_m2mf.xml.h b/src/mesa/drivers/dri/nouveau/nv_m2mf.xml.h
new file mode 100644
index 0000000000..e370a1ca06
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nv_m2mf.xml.h
@@ -0,0 +1,155 @@
+#ifndef NV_M2MF_XML
+#define NV_M2MF_XML
+
+/* Autogenerated file, DO NOT EDIT manually!
+
+This file was generated by the rules-ng-ng headergen tool in this git repository:
+http://0x04.net/cgit/index.cgi/rules-ng-ng
+git clone git://0x04.net/rules-ng-ng
+
+The rules-ng-ng source files this header was generated from are:
+- nv_m2mf.xml ( 2710 bytes, from 2010-11-01 00:28:46)
+- copyright.xml ( 6452 bytes, from 2010-11-15 15:10:58)
+- nv_object.xml ( 11547 bytes, from 2010-11-13 23:32:57)
+- nvchipsets.xml ( 3074 bytes, from 2010-11-13 23:32:57)
+- nv_defs.xml ( 4437 bytes, from 2010-11-01 00:28:46)
+
+Copyright (C) 2006-2010 by the following authors:
+- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
+- Ben Skeggs (darktama, darktama_)
+- B. R. <koala_br@users.sourceforge.net> (koala_br)
+- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
+- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
+- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
+- Dmitry Baryshkov
+- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
+- EdB <edb_@users.sf.net> (edb_)
+- Erik Waling <erikwailing@users.sf.net> (erikwaling)
+- Francisco Jerez <currojerez@riseup.net> (curro)
+- imirkin <imirkin@users.sf.net> (imirkin)
+- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
+- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
+- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
+- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
+- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
+- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
+- Mark Carey <mark.carey@gmail.com> (careym)
+- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
+- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
+- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
+- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
+- Peter Popov <ironpeter@users.sf.net> (ironpeter)
+- Richard Hughes <hughsient@users.sf.net> (hughsient)
+- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
+- Serge Martin
+- Simon Raffeiner
+- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
+- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
+- sturmflut <sturmflut@users.sf.net> (sturmflut)
+- Sylvain Munaut <tnt@246tNt.com>
+- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
+- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
+- Younes Manton <younes.m@gmail.com> (ymanton)
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+
+
+#define NV04_M2MF_DMA_NOTIFY 0x00000180
+
+#define NV04_M2MF_DMA_BUFFER_IN 0x00000184
+
+#define NV04_M2MF_DMA_BUFFER_OUT 0x00000188
+
+
+#define NV50_M2MF_LINEAR_IN 0x00000200
+
+#define NV50_M2MF_TILING_MODE_IN 0x00000204
+
+#define NV50_M2MF_TILING_PITCH_IN 0x00000208
+
+#define NV50_M2MF_TILING_HEIGHT_IN 0x0000020c
+
+#define NV50_M2MF_TILING_DEPTH_IN 0x00000210
+
+#define NV50_M2MF_TILING_POSITION_IN_Z 0x00000214
+
+#define NV50_M2MF_TILING_POSITION_IN 0x00000218
+#define NV50_M2MF_TILING_POSITION_IN_X__MASK 0x0000ffff
+#define NV50_M2MF_TILING_POSITION_IN_X__SHIFT 0
+#define NV50_M2MF_TILING_POSITION_IN_Y__MASK 0xffff0000
+#define NV50_M2MF_TILING_POSITION_IN_Y__SHIFT 16
+
+#define NV50_M2MF_LINEAR_OUT 0x0000021c
+
+#define NV50_M2MF_TILING_MODE_OUT 0x00000220
+
+#define NV50_M2MF_TILING_PITCH_OUT 0x00000224
+
+#define NV50_M2MF_TILING_HEIGHT_OUT 0x00000228
+
+#define NV50_M2MF_TILING_DEPTH_OUT 0x0000022c
+
+#define NV50_M2MF_TILING_POSITION_OUT_Z 0x00000230
+
+#define NV50_M2MF_TILING_POSITION_OUT 0x00000234
+#define NV50_M2MF_TILING_POSITION_OUT_X__MASK 0x0000ffff
+#define NV50_M2MF_TILING_POSITION_OUT_X__SHIFT 0
+#define NV50_M2MF_TILING_POSITION_OUT_Y__MASK 0xffff0000
+#define NV50_M2MF_TILING_POSITION_OUT_Y__SHIFT 16
+
+#define NV50_M2MF_OFFSET_IN_HIGH 0x00000238
+
+#define NV50_M2MF_OFFSET_OUT_HIGH 0x0000023c
+
+#define NV04_M2MF_OFFSET_IN 0x0000030c
+
+#define NV04_M2MF_OFFSET_OUT 0x00000310
+
+#define NV04_M2MF_PITCH_IN 0x00000314
+
+#define NV04_M2MF_PITCH_OUT 0x00000318
+
+#define NV04_M2MF_LINE_LENGTH_IN 0x0000031c
+
+#define NV04_M2MF_LINE_COUNT 0x00000320
+
+#define NV04_M2MF_FORMAT 0x00000324
+#define NV04_M2MF_FORMAT_INPUT_INC__MASK 0x000000ff
+#define NV04_M2MF_FORMAT_INPUT_INC__SHIFT 0
+#define NV04_M2MF_FORMAT_INPUT_INC_1 0x00000001
+#define NV04_M2MF_FORMAT_INPUT_INC_2 0x00000002
+#define NV04_M2MF_FORMAT_INPUT_INC_4 0x00000004
+#define NV50_M2MF_FORMAT_INPUT_INC_8 0x00000008
+#define NV50_M2MF_FORMAT_INPUT_INC_16 0x00000010
+#define NV04_M2MF_FORMAT_OUTPUT_INC__MASK 0x0000ff00
+#define NV04_M2MF_FORMAT_OUTPUT_INC__SHIFT 8
+#define NV04_M2MF_FORMAT_OUTPUT_INC_1 0x00000100
+#define NV04_M2MF_FORMAT_OUTPUT_INC_2 0x00000200
+#define NV04_M2MF_FORMAT_OUTPUT_INC_4 0x00000400
+#define NV50_M2MF_FORMAT_OUTPUT_INC_8 0x00000800
+#define NV50_M2MF_FORMAT_OUTPUT_INC_16 0x00001000
+
+#define NV04_M2MF_BUF_NOTIFY 0x00000328
+
+
+#endif /* NV_M2MF_XML */
diff --git a/src/mesa/drivers/dri/nouveau/nv_object.xml.h b/src/mesa/drivers/dri/nouveau/nv_object.xml.h
new file mode 100644
index 0000000000..d5ed4bceb5
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nv_object.xml.h
@@ -0,0 +1,268 @@
+#ifndef NV_OBJECT_XML
+#define NV_OBJECT_XML
+
+/* Autogenerated file, DO NOT EDIT manually!
+
+This file was generated by the rules-ng-ng headergen tool in this git repository:
+http://0x04.net/cgit/index.cgi/rules-ng-ng
+git clone git://0x04.net/rules-ng-ng
+
+The rules-ng-ng source files this header was generated from are:
+- nv_object.xml ( 11547 bytes, from 2010-11-13 23:32:57)
+- copyright.xml ( 6452 bytes, from 2010-11-15 15:10:58)
+- nvchipsets.xml ( 3074 bytes, from 2010-11-13 23:32:57)
+- nv_defs.xml ( 4437 bytes, from 2010-11-01 00:28:46)
+
+Copyright (C) 2006-2010 by the following authors:
+- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
+- Ben Skeggs (darktama, darktama_)
+- B. R. <koala_br@users.sourceforge.net> (koala_br)
+- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
+- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
+- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
+- Dmitry Baryshkov
+- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
+- EdB <edb_@users.sf.net> (edb_)
+- Erik Waling <erikwailing@users.sf.net> (erikwaling)
+- Francisco Jerez <currojerez@riseup.net> (curro)
+- imirkin <imirkin@users.sf.net> (imirkin)
+- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
+- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
+- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
+- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
+- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
+- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
+- Mark Carey <mark.carey@gmail.com> (careym)
+- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
+- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
+- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
+- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
+- Peter Popov <ironpeter@users.sf.net> (ironpeter)
+- Richard Hughes <hughsient@users.sf.net> (hughsient)
+- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
+- Serge Martin
+- Simon Raffeiner
+- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
+- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
+- sturmflut <sturmflut@users.sf.net> (sturmflut)
+- Sylvain Munaut <tnt@246tNt.com>
+- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
+- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
+- Younes Manton <younes.m@gmail.com> (ymanton)
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+
+#define NV01_ROOT 0x00000001
+#define NV01_CONTEXT_DMA 0x00000002
+#define NV01_DEVICE 0x00000003
+#define NV01_TIMER 0x00000004
+#define NV01_NULL 0x00000030
+#define NV01_MEMORY_LOCAL_BANKED 0x0000003d
+#define NV01_MAPPING_SYSTEM 0x0000003e
+#define NV03_MEMORY_LOCAL_CURSOR 0x0000003f
+#define NV01_MEMORY_LOCAL_LINEAR 0x00000040
+#define NV01_MAPPING_LOCAL 0x00000041
+#define NV03_VIDEO_LUT_CURSOR_DAC 0x00000046
+#define NV03_CHANNEL_PIO 0x0000006a
+#define NV03_CHANNEL_DMA 0x0000006b
+#define NV10_VIDEO_DISPLAY 0x0000007c
+#define NV01_CONTEXT_BETA1 0x00000012
+#define NV04_BETA_SOLID 0x00000072
+#define NV01_CONTEXT_COLOR_KEY 0x00000017
+#define NV04_CONTEXT_COLOR_KEY 0x00000057
+#define NV01_CONTEXT_PATTERN 0x00000018
+#define NV01_CONTEXT_CLIP_RECTANGLE 0x00000019
+#define NV03_CONTEXT_ROP 0x00000043
+#define NV04_IMAGE_PATTERN 0x00000044
+#define NV01_RENDER_SOLID_LINE 0x0000001c
+#define NV04_RENDER_SOLID_LINE 0x0000005c
+#define NV30_RENDER_SOLID_LINE 0x0000035c
+#define NV40_RENDER_SOLID_LINE 0x0000305c
+#define NV01_RENDER_SOLID_TRIANGLE 0x0000001d
+#define NV04_RENDER_SOLID_TRIANGLE 0x0000005d
+#define NV01_RENDER_SOLID_RECTANGLE 0x0000001e
+#define NV04_RENDER_SOLID_RECTANGLE 0x0000005e
+#define NV01_IMAGE_BLIT 0x0000001f
+#define NV04_IMAGE_BLIT 0x0000005f
+#define NV11_IMAGE_BLIT 0x0000009f
+#define NV01_IMAGE_FROM_CPU 0x00000021
+#define NV04_IMAGE_FROM_CPU 0x00000061
+#define NV05_IMAGE_FROM_CPU 0x00000065
+#define NV10_IMAGE_FROM_CPU 0x0000008a
+#define NV30_IMAGE_FROM_CPU 0x0000038a
+#define NV40_IMAGE_FROM_CPU 0x0000308a
+#define NV03_STRETCHED_IMAGE_FROM_CPU 0x00000036
+#define NV04_STRETCHED_IMAGE_FROM_CPU 0x00000076
+#define NV05_STRETCHED_IMAGE_FROM_CPU 0x00000066
+#define NV30_STRETCHED_IMAGE_FROM_CPU 0x00000366
+#define NV40_STRETCHED_IMAGE_FROM_CPU 0x00003066
+#define NV03_SCALED_IMAGE_FROM_MEMORY 0x00000037
+#define NV04_SCALED_IMAGE_FROM_MEMORY 0x00000077
+#define NV05_SCALED_IMAGE_FROM_MEMORY 0x00000063
+#define NV10_SCALED_IMAGE_FROM_MEMORY 0x00000089
+#define NV30_SCALED_IMAGE_FROM_MEMORY 0x00000389
+#define NV40_SCALED_IMAGE_FROM_MEMORY 0x00003089
+#define NV50_SCALED_IMAGE_FROM_MEMORY 0x00005089
+#define NV04_DVD_SUBPICTURE 0x00000038
+#define NV10_DVD_SUBPICTURE 0x00000088
+#define NV03_GDI_RECTANGLE_TEXT 0x0000004b
+#define NV04_GDI_RECTANGLE_TEXT 0x0000004a
+#define NV04_SWIZZLED_SURFACE 0x00000052
+#define NV20_SWIZZLED_SURFACE 0x0000009e
+#define NV30_SWIZZLED_SURFACE 0x0000039e
+#define NV40_SWIZZLED_SURFACE 0x0000309e
+#define NV03_CONTEXT_SURFACE_DST 0x00000058
+#define NV03_CONTEXT_SURFACE_SRC 0x00000059
+#define NV04_CONTEXT_SURFACES_2D 0x00000042
+#define NV10_CONTEXT_SURFACES_2D 0x00000062
+#define NV30_CONTEXT_SURFACES_2D 0x00000362
+#define NV40_CONTEXT_SURFACES_2D 0x00003062
+#define NV50_CONTEXT_SURFACES_2D 0x00005062
+#define NV04_INDEXED_IMAGE_FROM_CPU 0x00000060
+#define NV05_INDEXED_IMAGE_FROM_CPU 0x00000064
+#define NV30_INDEXED_IMAGE_FROM_CPU 0x00000364
+#define NV40_INDEXED_IMAGE_FROM_CPU 0x00003064
+#define NV10_TEXTURE_FROM_CPU 0x0000007b
+#define NV30_TEXTURE_FROM_CPU 0x0000037b
+#define NV40_TEXTURE_FROM_CPU 0x0000307b
+#define NV04_M2MF 0x00000039
+#define NV50_M2MF 0x00005039
+#define NVC0_M2MF 0x00009039
+#define NV03_TEXTURED_TRIANGLE 0x00000048
+#define NV04_TEXTURED_TRIANGLE 0x00000054
+#define NV10_TEXTURED_TRIANGLE 0x00000094
+#define NV04_MULTITEX_TRIANGLE 0x00000055
+#define NV10_MULTITEX_TRIANGLE 0x00000095
+#define NV03_CONTEXT_SURFACE_COLOR 0x0000005a
+#define NV03_CONTEXT_SURFACE_ZETA 0x0000005b
+#define NV04_CONTEXT_SURFACES_3D 0x00000053
+#define NV10_CONTEXT_SURFACES_3D 0x00000093
+#define NV10_3D 0x00000056
+#define NV11_3D 0x00000096
+#define NV17_3D 0x00000099
+#define NV20_3D 0x00000097
+#define NV25_3D 0x00000597
+#define NV30_3D 0x00000397
+#define NV35_3D 0x00000497
+#define NV34_3D 0x00000697
+#define NV40_3D 0x00004097
+#define NV44_3D 0x00004497
+#define NV50_3D 0x00005097
+#define NV84_3D 0x00008297
+#define NVA0_3D 0x00008397
+#define NVA3_3D 0x00008597
+#define NVAF_3D 0x00008697
+#define NVC0_3D 0x00009097
+#define NV50_2D 0x0000502d
+#define NVC0_2D 0x0000902d
+#define NV50_COMPUTE 0x000050c0
+#define NVA3_COMPUTE 0x000085c0
+#define NVC0_COMPUTE 0x000090c0
+#define NV84_CRYPT 0x000074c1
+#define NV01_SUBCHAN__SIZE 0x00002000
+#define NV01_SUBCHAN 0x00000000
+
+#define NV01_SUBCHAN_OBJECT 0x00000000
+
+
+#define NV84_SUBCHAN_QUERY_ADDRESS_HIGH 0x00000010
+
+#define NV84_SUBCHAN_QUERY_ADDRESS_LOW 0x00000014
+
+#define NV84_SUBCHAN_QUERY_COUNTER 0x00000018
+
+#define NV84_SUBCHAN_QUERY_GET 0x0000001c
+
+#define NV84_SUBCHAN_QUERY_INTR 0x00000020
+
+#define NV84_SUBCHAN_WRCACHE_FLUSH 0x00000024
+
+#define NV10_SUBCHAN_REF_CNT 0x00000050
+
+
+#define NV11_SUBCHAN_DMA_SEMAPHORE 0x00000060
+
+#define NV11_SUBCHAN_SEMAPHORE_OFFSET 0x00000064
+
+#define NV11_SUBCHAN_SEMAPHORE_ACQUIRE 0x00000068
+
+#define NV11_SUBCHAN_SEMAPHORE_RELEASE 0x0000006c
+
+#define NV40_SUBCHAN_YIELD 0x00000080
+
+#define NV01_GRAPH 0x00000000
+
+#define NV04_GRAPH_NOP 0x00000100
+
+#define NV01_GRAPH_NOTIFY 0x00000104
+#define NV01_GRAPH_NOTIFY_WRITE 0x00000000
+#define NV01_GRAPH_NOTIFY_WRITE_AND_AWAKEN 0x00000001
+
+#define NV50_GRAPH_WAIT_FOR_IDLE 0x00000110
+
+#define NVA3_GRAPH_UNK0120 0x00000120
+
+#define NVA3_GRAPH_UNK0124 0x00000124
+
+#define NV40_GRAPH_PM_TRIGGER 0x00000140
+
+#define NVC0_SUBCHAN__SIZE 0x00008000
+#define NVC0_SUBCHAN 0x00000000
+
+#define NVC0_SUBCHAN_OBJECT 0x00000000
+
+
+#define NVC0_SUBCHAN_QUERY_ADDRESS_HIGH 0x00000010
+
+#define NVC0_SUBCHAN_QUERY_ADDRESS_LOW 0x00000014
+
+#define NVC0_SUBCHAN_QUERY_SEQUENCE 0x00000018
+
+#define NVC0_SUBCHAN_QUERY_GET 0x0000001c
+
+#define NVC0_SUBCHAN_REF_CNT 0x00000050
+
+#define NVC0_GRAPH 0x00000000
+
+#define NVC0_GRAPH_NOP 0x00000100
+
+#define NVC0_GRAPH_NOTIFY_ADDRESS_HIGH 0x00000104
+
+#define NVC0_GRAPH_NOTIFY_ADDRESS_LOW 0x00000108
+
+#define NVC0_GRAPH_NOTIFY 0x0000010c
+#define NVC0_GRAPH_NOTIFY_WRITE 0x00000000
+#define NVC0_GRAPH_NOTIFY_WRITE_AND_AWAKEN 0x00000001
+
+#define NVC0_GRAPH_SERIALIZE 0x00000110
+
+#define NVC0_GRAPH_MACRO_UPLOAD_POS 0x00000114
+
+#define NVC0_GRAPH_MACRO_UPLOAD_DATA 0x00000118
+
+#define NVC0_GRAPH_MACRO_ID 0x0000011c
+
+#define NVC0_GRAPH_MACRO_POS 0x00000120
+
+
+#endif /* NV_OBJECT_XML */