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path: root/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
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Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv10_state_tex.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_tex.c64
1 files changed, 30 insertions, 34 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
index 0092ad0c20..fda67b1507 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
@@ -28,14 +28,10 @@
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
#include "nouveau_texture.h"
-#include "nouveau_class.h"
+#include "nv10_3d.xml.h"
#include "nouveau_util.h"
#include "nv10_driver.h"
-#define TX_GEN_MODE(i, j) (NV10TCL_TX_GEN_MODE_S(i) + 4 * (j))
-#define TX_GEN_COEFF(i, j) (NV10TCL_TX_GEN_COEFF_S_A(i) + 16 * (j))
-#define TX_MATRIX(i) (NV10TCL_TX0_MATRIX(0) + 64 * (i))
-
void
nv10_emit_tex_gen(struct gl_context *ctx, int emit)
{
@@ -53,15 +49,15 @@ nv10_emit_tex_gen(struct gl_context *ctx, int emit)
if (k) {
BEGIN_RING(chan, celsius,
- TX_GEN_COEFF(i, j), 4);
+ NV10_3D_TEX_GEN_COEFF(i, j), 4);
OUT_RINGp(chan, k, 4);
}
- BEGIN_RING(chan, celsius, TX_GEN_MODE(i, j), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_GEN_MODE(i,j), 1);
OUT_RING(chan, nvgl_texgen_mode(coord->Mode));
} else {
- BEGIN_RING(chan, celsius, TX_GEN_MODE(i, j), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_GEN_MODE(i,j), 1);
OUT_RING(chan, 0);
}
}
@@ -80,14 +76,14 @@ nv10_emit_tex_mat(struct gl_context *ctx, int emit)
if (nctx->fallback == HWTNL &&
((ctx->Texture._TexMatEnabled & 1 << i) ||
ctx->Texture.Unit[i]._GenFlags)) {
- BEGIN_RING(chan, celsius, NV10TCL_TX_MATRIX_ENABLE(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_MATRIX_ENABLE(i), 1);
OUT_RING(chan, 1);
- BEGIN_RING(chan, celsius, TX_MATRIX(i), 16);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_MATRIX(i, 0), 16);
OUT_RINGm(chan, ctx->TextureMatrixStack[i].Top->m);
} else {
- BEGIN_RING(chan, celsius, NV10TCL_TX_MATRIX_ENABLE(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_MATRIX_ENABLE(i), 1);
OUT_RING(chan, 0);
}
}
@@ -97,29 +93,29 @@ get_tex_format_pot(struct gl_texture_image *ti)
{
switch (ti->TexFormat) {
case MESA_FORMAT_ARGB8888:
- return NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8;
+ return NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8;
case MESA_FORMAT_XRGB8888:
- return NV10TCL_TX_FORMAT_FORMAT_X8R8G8B8;
+ return NV10_3D_TEX_FORMAT_FORMAT_X8R8G8B8;
case MESA_FORMAT_ARGB1555:
- return NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5;
+ return NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5;
case MESA_FORMAT_ARGB4444:
- return NV10TCL_TX_FORMAT_FORMAT_A4R4G4B4;
+ return NV10_3D_TEX_FORMAT_FORMAT_A4R4G4B4;
case MESA_FORMAT_RGB565:
- return NV10TCL_TX_FORMAT_FORMAT_R5G6B5;
+ return NV10_3D_TEX_FORMAT_FORMAT_R5G6B5;
case MESA_FORMAT_A8:
case MESA_FORMAT_I8:
- return NV10TCL_TX_FORMAT_FORMAT_A8;
+ return NV10_3D_TEX_FORMAT_FORMAT_I8;
case MESA_FORMAT_L8:
- return NV10TCL_TX_FORMAT_FORMAT_L8;
+ return NV10_3D_TEX_FORMAT_FORMAT_L8;
case MESA_FORMAT_CI8:
- return NV10TCL_TX_FORMAT_FORMAT_INDEX8;
+ return NV10_3D_TEX_FORMAT_FORMAT_INDEX8;
default:
assert(0);
@@ -131,19 +127,19 @@ get_tex_format_rect(struct gl_texture_image *ti)
{
switch (ti->TexFormat) {
case MESA_FORMAT_ARGB1555:
- return NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT;
+ return NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT;
case MESA_FORMAT_RGB565:
- return NV10TCL_TX_FORMAT_FORMAT_R5G6B5_RECT;
+ return NV10_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT;
case MESA_FORMAT_ARGB8888:
case MESA_FORMAT_XRGB8888:
- return NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT;
+ return NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT;
case MESA_FORMAT_A8:
case MESA_FORMAT_L8:
case MESA_FORMAT_I8:
- return NV10TCL_TX_FORMAT_FORMAT_A8_RECT;
+ return NV10_3D_TEX_FORMAT_FORMAT_I8_RECT;
default:
assert(0);
@@ -164,7 +160,7 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit)
uint32_t tx_format, tx_filter, tx_enable;
if (!ctx->Texture.Unit[i]._ReallyEnabled) {
- BEGIN_RING(chan, celsius, NV10TCL_TX_ENABLE(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_ENABLE(i), 1);
OUT_RING(chan, 0);
return;
}
@@ -186,13 +182,13 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit)
tx_filter = nvgl_filter_mode(t->MagFilter) << 28
| nvgl_filter_mode(t->MinFilter) << 24;
- tx_enable = NV10TCL_TX_ENABLE_ENABLE
+ tx_enable = NV10_3D_TEX_ENABLE_ENABLE
| log2i(t->MaxAnisotropy) << 4;
if (t->Target == GL_TEXTURE_RECTANGLE) {
- BEGIN_RING(chan, celsius, NV10TCL_TX_NPOT_PITCH(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_NPOT_PITCH(i), 1);
OUT_RING(chan, s->pitch << 16);
- BEGIN_RING(chan, celsius, NV10TCL_TX_NPOT_SIZE(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_NPOT_SIZE(i), 1);
OUT_RING(chan, align(s->width, 2) << 16 | s->height);
tx_format |= get_tex_format_rect(ti);
@@ -211,26 +207,26 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit)
lod_min = CLAMP(lod_min, 0, 15);
lod_bias = CLAMP(lod_bias, 0, 15);
- tx_format |= NV10TCL_TX_FORMAT_MIPMAP;
+ tx_format |= NV10_3D_TEX_FORMAT_MIPMAP;
tx_filter |= lod_bias << 8;
tx_enable |= lod_min << 26
| lod_max << 14;
}
/* Write it to the hardware. */
- nouveau_bo_mark(bctx, celsius, NV10TCL_TX_FORMAT(i),
+ nouveau_bo_mark(bctx, celsius, NV10_3D_TEX_FORMAT(i),
s->bo, tx_format, 0,
- NV10TCL_TX_FORMAT_DMA0,
- NV10TCL_TX_FORMAT_DMA1,
+ NV10_3D_TEX_FORMAT_DMA0,
+ NV10_3D_TEX_FORMAT_DMA1,
bo_flags | NOUVEAU_BO_OR);
- nouveau_bo_markl(bctx, celsius, NV10TCL_TX_OFFSET(i),
+ nouveau_bo_markl(bctx, celsius, NV10_3D_TEX_OFFSET(i),
s->bo, s->offset, bo_flags);
- BEGIN_RING(chan, celsius, NV10TCL_TX_FILTER(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_FILTER(i), 1);
OUT_RING(chan, tx_filter);
- BEGIN_RING(chan, celsius, NV10TCL_TX_ENABLE(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_ENABLE(i), 1);
OUT_RING(chan, tx_enable);
}