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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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draw_vs_llvm.c
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Author
2010-07-29
gallium: implement bounds checking for constant buffers
Brian Paul
2010-06-26
draw: Remove unnecessary header.
Vinson Lee
2010-06-25
draw: limit the number of vertex shader variants kept around
Zack Rusin
2010-04-20
draw: Remove draw_vs_llvm.c.
José Fonseca
2010-04-11
scons: Make LLVM a black-white dependency.
José Fonseca
2010-02-22
gallium/draw: initial code to properly support llvm in the draw module
Zack Rusin
2010-02-08
llvmpipe: export the tgsi translation code to a common layer
Zack Rusin
2010-01-28
gallium: Rename PIPE_MAX_CONSTANT to PIPE_MAX_CONSTANT_BUFFERS.
Michal Krol
2010-01-28
gallium: Enable multiple constant buffers for vertex and geometry shaders.
Michal Krol
2009-07-23
draw: correct address for machine struct in llvm path
Keith Whitwell
2008-10-02
Gallivm: make it compile again, add some opcodes.
Stephane Marchesin
2008-08-24
gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h
Brian Paul
2008-07-28
Merge tgsi/exec and tgsi/util directories.
José Fonseca
2008-07-13
llvm: build fixes.
Stephane Marchesin
2008-05-23
draw: create specialized vs varients incorporating fetch & emit
Keith Whitwell
2008-05-17
move the swizzling code to gallivm in preperation for code-generating it
Zack Rusin
2008-05-17
gallium: in drivers, make copy of tokens passed to pipe->create_vs/fs_state()
Brian Paul
2008-04-21
actually write the results
Zack Rusin
2008-04-21
make llvm draw paths compile with the latest changes
Zack Rusin
2008-04-18
draw: remove draw_vertex_fetch.c
Keith Whitwell
2008-04-18
draw: remove old vertex_shader->run() functions
Keith Whitwell
2008-04-18
draw: split off all the extra functionality in the vertex shader
Keith Whitwell
2008-04-17
draw: add vertex shader run_linear function
Keith Whitwell
2008-04-14
draw: move vertex header init out of fetch_shade_pipeline.c
Keith Whitwell
2008-04-14
Make shaders operate on a block of memory instead of arrays of vertex_header's
Zack Rusin
2008-04-14
return true if one of the vertices has been clipped
Zack Rusin
2008-04-12
gallium: move duplicated compute_clipmask() code to draw_vs.h
Brian
2008-04-01
draw: associate rhw divide with clipping not viewport flag
Keith Whitwell
2008-03-31
gallium: move the test for bypass_vs into the vs_XXX_run() functions
Brian
2008-03-27
gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS
Brian
2008-03-24
gallium: make a copy of the vertex shader's token array.
Brian
2008-03-10
gallium: use the same bypass_clipping logic on all vs paths
Keith Whitwell
2008-02-18
Update for llvm -> gallivm rename.
José Fonseca
2008-02-15
draw: subclass vertex shaders according to execution method
Keith Whitwell