summaryrefslogtreecommitdiff
path: root/src/gallium/auxiliary/draw/draw_vs_sse.c
AgeCommit message (Expand)Author
2008-04-21gallium: Centralize SSE usage logic.José Fonseca
2008-04-18draw: remove draw_vertex_fetch.cKeith Whitwell
2008-04-18draw: remove old vertex_shader->run() functionsKeith Whitwell
2008-04-18draw: split off all the extra functionality in the vertex shaderKeith Whitwell
2008-04-17draw: add vertex shader run_linear functionKeith Whitwell
2008-04-14pass vertex size to shaders so that callee can decide on the sizeZack Rusin
2008-04-14draw: move vertex header init out of fetch_shade_pipeline.cKeith Whitwell
2008-04-14Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin
2008-04-14return true if one of the vertices has been clippedZack Rusin
2008-04-14pass arbitrary number of vertices to the shader execution cycleZack Rusin
2008-04-12gallium: move duplicated compute_clipmask() code to draw_vs.hBrian
2008-04-11gallium: handle TGSI immediates in SSE code for vertex shadersBrian Paul
2008-04-01draw: associate rhw divide with clipping not viewport flagKeith Whitwell
2008-03-31gallium: move the test for bypass_vs into the vs_XXX_run() functionsBrian
2008-03-27gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian
2008-03-24gallium: make a copy of the vertex shader's token array.Brian
2008-03-12gallium: change draw_vertex_shader->state from pointer to structBrian
2008-03-10gallium: use the same bypass_clipping logic on all vs pathsKeith Whitwell
2008-02-27gallium: remove dependencies on pipe_shader_state's semantic infoBrian
2008-02-19Use gallium's rtasm module.José Fonseca
2008-02-15Make this file build on non-SSE builds (e.g., Cell)Ian Romanick
2008-02-15draw: subclass vertex shaders according to execution methodKeith Whitwell