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path: root/src/gallium/auxiliary/draw/draw_vs_sse.c
AgeCommit message (Expand)Author
2008-07-28Merge tgsi/exec and tgsi/util directories.José Fonseca
2008-06-04draw: init vsvg draw pointerKeith Whitwell
2008-06-02gallium: Replace XSTDCALL by PIPE_CDECL.José Fonseca
2008-05-31draw: Remove const qualifier.Michal Krol
2008-05-31draw: Eliminate stdio usage.José Fonseca
2008-05-30Merge branch 'gallium-tex-surfaces' into gallium-0.1Jakob Bornecrantz
2008-05-28draw: enable FSE by defaultKeith Whitwell
2008-05-28Merge branch 'gallium-vertex-linear' into gallium-0.1Jakob Bornecrantz
2008-05-28gallium: Windows CE portability fixes.José Fonseca
2008-05-23draw: add viewport to varient stateKeith Whitwell
2008-05-23draw: add aos vertex shader varientKeith Whitwell
2008-05-23draw: create specialized vs varients incorporating fetch & emitKeith Whitwell
2008-05-23draw: move some state into a new 'vs' areaKeith Whitwell
2008-05-23draw: remove disabled non-sse swizzle codeKeith Whitwell
2008-05-19if x86_get_func() returns NULL, handle it properly instead of abortingBrian Paul
2008-05-17gallium: in drivers, make copy of tokens passed to pipe->create_vs/fs_state()Brian Paul
2008-05-01draw: label fn args -- shouldn't this be defined where the fn is created?Keith Whitwell
2008-05-01draw: turn on SSE swizzle codeKeith Whitwell
2008-04-28gallium: Set SSE_SWIZZLES to 0 by default.Michal Krol
2008-04-28gallium: Generate SSE code to swizzle and unswizzle vs inputs and outputs.Michal Krol
2008-04-21gallium: Centralize SSE usage logic.José Fonseca
2008-04-18draw: remove draw_vertex_fetch.cKeith Whitwell
2008-04-18draw: remove old vertex_shader->run() functionsKeith Whitwell
2008-04-18draw: split off all the extra functionality in the vertex shaderKeith Whitwell
2008-04-17draw: add vertex shader run_linear functionKeith Whitwell
2008-04-14pass vertex size to shaders so that callee can decide on the sizeZack Rusin
2008-04-14draw: move vertex header init out of fetch_shade_pipeline.cKeith Whitwell
2008-04-14Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin
2008-04-14return true if one of the vertices has been clippedZack Rusin
2008-04-14pass arbitrary number of vertices to the shader execution cycleZack Rusin
2008-04-12gallium: move duplicated compute_clipmask() code to draw_vs.hBrian
2008-04-11gallium: handle TGSI immediates in SSE code for vertex shadersBrian Paul
2008-04-01draw: associate rhw divide with clipping not viewport flagKeith Whitwell
2008-03-31gallium: move the test for bypass_vs into the vs_XXX_run() functionsBrian
2008-03-27gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian
2008-03-24gallium: make a copy of the vertex shader's token array.Brian
2008-03-12gallium: change draw_vertex_shader->state from pointer to structBrian
2008-03-10gallium: use the same bypass_clipping logic on all vs pathsKeith Whitwell
2008-02-27gallium: remove dependencies on pipe_shader_state's semantic infoBrian
2008-02-19Use gallium's rtasm module.José Fonseca
2008-02-15Make this file build on non-SSE builds (e.g., Cell)Ian Romanick
2008-02-15draw: subclass vertex shaders according to execution methodKeith Whitwell