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path: root/src/gallium/drivers/r300/r300_context.c
AgeCommit message (Expand)Author
2010-04-05r300g: add fallback for back stencil reference value and masks for r3xx-r4xxMarek Olšák
2010-04-05r300g: simplify accessing screen from contextMarek Olšák
2010-03-26Revert "r300g: add generating texture coordinates for point sprites (WIP)"Corbin Simpson
2010-03-25r300g: Remove unnecessary header.Vinson Lee
2010-03-21r300g: fix scons buildMarek Olšák
2010-03-21r300g: fix occlusion query hangs.Dave Airlie
2010-03-21r300g: add buffer/texture referenced checks.Dave Airlie
2010-03-19r300g: add generating texture coordinates for point sprites (WIP)Marek Olšák
2010-03-15r300g: rebuild screen/winsys interfaceDave Airlie
2010-03-14r300g: remove pipe_context from r300_screenMarek Olšák
2010-03-11Squashed commit of gallium-context-transfers:Keith Whitwell
2010-03-09r300g: Precalculate and CSO-bind PSC state.Corbin Simpson
2010-03-08Merge commit 'origin/gallium-winsys-handle-rebased'Keith Whitwell
2010-03-07r300g: add ability to tile/detile textures using blit during transfersMarek Olšák
2010-03-07r300g: disable emitting the HWTCL-related state when SWTCL is in useMarek Olšák
2010-03-04r300g: remove dead r300_get_texture_buffer functionKeith Whitwell
2010-02-28r300g: atomize texture and sampler statesMarek Olšák
2010-02-28r300g: decouple vertex stream setup (PSC) and VS output mapping (VAP_OUT)Marek Olšák
2010-02-28r300g: use the atom size directly during emissionMarek Olšák
2010-02-28r300g: atomize invalidation of texture cachesMarek Olšák
2010-02-28r300g: atomize PVS flushMarek Olšák
2010-02-24r300g: Atomize vertex shader.Corbin Simpson
2010-02-24r300g: Move CALLOCs to correct place.Corbin Simpson
2010-02-22Revert "r300g: rebuild winsys/pipe buffer handling and add buffer map"Dave Airlie
2010-02-22r300g: rebuild winsys/pipe buffer handling and add buffer mapDave Airlie
2010-02-14r300g: fix scons buildMarek Olšák
2010-02-08gallium: squash-merge of gallium screen contextKeith Whitwell
2010-02-06r300g: make a local copy of framebuffer stateMarek Olšák
2010-01-28r300g: Atomize framebuffers.Corbin Simpson
2010-01-27r300g: Remove unnecessary headers.Vinson Lee
2010-01-26r300g: Turn the RS block into an atom.Corbin Simpson
2010-01-26r300g: Make vertex_format into an atom.Corbin Simpson
2010-01-26r300g: Kill dead code for hashing custom state.Corbin Simpson
2010-01-19r300g: Move GB_AA_CONFIG to its eventual new home.Corbin Simpson
2010-01-19r300g: Make invariant state into an atom.Corbin Simpson
2010-01-17r300g: output texture debug messages if only RADEON_DEBUG=tex is setMarek Olšák
2010-01-17r300g: move debug flags into r300_screenMarek Olšák
2010-01-13r300g: Account for CS space used per atom.Corbin Simpson
2010-01-12r300g: only emit scissor when neededMarek Olšák
2010-01-12r300g: Always emit scissors.Corbin Simpson
2010-01-10r300g: Atomize scissors.Corbin Simpson
2010-01-10r300g: Atomize viewport.Corbin Simpson
2010-01-10r300g: Atomize rasterizer.Corbin Simpson
2010-01-10r300g: Atomize ZTOP.Corbin Simpson
2010-01-10r300g: Atomize DSA.Corbin Simpson
2010-01-10r300g: Atomize UCP.Corbin Simpson
2010-01-10r300g: Atomize blend color.Corbin Simpson
2010-01-10r300g: Start using atoms.Corbin Simpson
2009-12-15r300g: add acceleration of the clear, surface_copy, and surface_fill functionsMarek Olšák
2009-12-04r300g: fix warningsMarek Olšák