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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mtypes.h
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Author
2011-03-11
mesa: Track a computed _CurrentFragmentProgram for current gl_shader_program
Eric Anholt
2011-03-11
mesa: move location of some geometry program limits
Brian Paul
2011-03-08
mesa: add ATI_texture_compression_3dc
Marek Olšák
2011-03-08
mesa: add EXT_texture_compression_latc
Marek Olšák
2011-03-07
mesa: invalidate framebuffer if internal format of renderbuffer is changed
Marek Olšák
2011-03-02
mesa: added gl_program_constants::MaxAddressOffset
Brian Paul
2011-02-28
mesa: remove GL_SGI_texture_color_table support
Brian Paul
2011-02-17
mesa: remove the MESA_NO_DITHER env var
Brian Paul
2011-02-16
mesa: use gl_format type instead of GLuint
Brian Paul
2011-02-14
vbo: bind arrays only when necessary
Marek Olšák
2011-02-11
mesa: remove some unused gl_shader fields
Brian Paul
2011-02-08
mesa: remove unused BITFIELD64 macros
Brian Paul
2011-02-05
mesa/965: add support for GL_EXT_framebuffer_sRGB (v2)
Dave Airlie
2011-01-26
mesa: Propagate gl_FragDepth layout from GLSL IR to Mesa IR
Chad Versace
2011-01-26
mesa: Add AMD_conservative_depth to extension list
Chad Versace
2011-01-23
mesa: get rid of _NEW_ACCUM, clean-up _NEW_* #defines
Brian Paul
2011-01-21
mesa: EXT_framebuffer_sRGB interface additions.
Dave Airlie
2011-01-20
mesa: clean-up _mesa_lookup_prim_by_nr()
Brian Paul
2011-01-20
mesa: move extra prim mode #defines
Brian Paul
2011-01-20
mesa: minor formatting fixes
Brian Paul
2011-01-20
mesa: document sRGBDecode field
Brian Paul
2011-01-19
mesa: implement glGetShaderPrecisionFormat()
Brian Paul
2011-01-16
mesa/swrast: implement EXT_texture_sRGB_decode
Dave Airlie
2011-01-15
mesa: begin implementation of GL_ARB_draw_buffers_blend
Brian Paul
2011-01-15
mesa: support for GL_ARB_instanced_arrays
Brian Paul
2011-01-15
Merge branch 'draw-instanced'
Brian Paul
2011-01-14
mesa: Add extension enable bit for GL_ARB_ES2_compatibility.
Eric Anholt
2011-01-13
mesa: Change OES_standard_derivatives to be stand-alone extension
Chad Versace
2011-01-12
mesa: Refactor handling of extension strings
Chad Versace
2011-01-04
mesa: Make _mesa_choose_tex_format() choose formats out of a supported table.
Eric Anholt
2010-12-08
mesa: add PROGRAM_SYSTEM_VALUE and related tokens
Brian Paul
2010-12-02
mesa: raise max texture sizes to 16K
Brian Paul
2010-12-01
glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2
Ian Romanick
2010-11-23
mesa: replace #defines with new gl_shader_type enum
Brian Paul
2010-11-10
mesa: remove unneeded DD_POINT_SIZE and DD_LINE_WIDTH tricaps
Roland Scheidegger
2010-11-02
mesa: move the gl_config struct declaration
Brian Paul
2010-10-28
mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXT
Brian Paul
2010-10-28
mesa: add gl_client_array::Integer field and related vertex array state code
Brian Paul
2010-10-27
Track separate programs for each stage
Ian Romanick
2010-10-27
mesa: Track an ActiveProgram distinct from CurrentProgram
Ian Romanick
2010-10-27
mesa: Add infrastructure to track GL_EXT_separate_shader_objects
Ian Romanick
2010-10-23
mesa: added new gl_framebuffer::_IntegerColor field
Brian Paul
2010-10-23
mesa: added new gl_extensions::EXT_gpu_shader4 field
Brian Paul
2010-10-14
glsl: Slightly change the semantic of _LinkedShaders
Ian Romanick
2010-10-14
Drop the "neutral" tnl module
Kristian Høgsberg
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
Drop GLframebuffer typedef and just use struct gl_framebuffer
Kristian Høgsberg
2010-10-13
Rename GLvisual and __GLcontextModes to struct gl_config
Kristian Høgsberg
2010-10-13
gl: Remove unused GLcontextModes fields
Kristian Høgsberg
2010-10-13
Get rid of GL/internal/glcore.h
Kristian Høgsberg
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