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path: root/src/mesa/pipe/i915simple/i915_state.c
AgeCommit message (Expand)Author
2008-01-25gallium: Simplify winsys buffer interface.Michel Dänzer
2008-01-03replace void * with struct draw_vertex_shader opaque typeBrian
2007-12-17gallium: incorporate alpha state into depth_stencil state object.Keith Whitwell
2007-12-11gallium: remove set_sampler_units interfaceKeith Whitwell
2007-12-11gallium: remove redundant clear_color state.Keith Whitwell
2007-12-11gallium: Remove feedback interfaces from pipe driver.Keith Whitwell
2007-12-06Hide texture layout details from the state tracker.Michel Dänzer
2007-11-22Make it compile under Win32.Michal
2007-11-08tweak anisotropic filtering codeBrian
2007-11-08remove translate_compare_func(), use i915_translate_compare_func()Brian
2007-11-01remove old comment about tnl/vfBrian
2007-10-26Re-implement GLSL texture sampler variables.Brian
2007-10-15add 'normalized_coords' field to pipe_sampler_stateBrian
2007-10-15feedback/rasterpos fix-upsBrian
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-28Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-21Convert i915 to use cso semantics of alpha_test.Zack Rusin
2007-09-21Make the alpha test state a cso.Zack Rusin
2007-09-20Cache the i915 sampler state.Zack Rusin
2007-09-20Make the rasterizer state in i915 use the cso semantics.Zack Rusin
2007-09-20Rewrite the depth_stencil state handling in i915.Zack Rusin
2007-09-20Fix failover state binding and convert the sampler to use the newZack Rusin
2007-09-20Convert depth_stencil state to the new semantics.Zack Rusin
2007-09-20Switch fragment/vertex shaders to the new caching semantics.Zack Rusin
2007-09-19Convert the rasterizer cso to the new semantics.Zack Rusin
2007-09-19Convert the i915 driver blend state to the new semantics.Zack Rusin
2007-09-19Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin
2007-09-19Finish up conversions of shaders to immutable objects.Zack Rusin
2007-09-18Convert shader to an immutable state object.Zack Rusin
2007-09-18Finishing up rename of the setup state to the rasterizer state.Zack Rusin
2007-09-18converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin
2007-09-18Combing depth and stencil objects and making them immutable.Zack Rusin
2007-09-18Make sampler an immutable state object.Zack Rusin
2007-09-18First stab at immutable state objects (create/bind/delete)Zack Rusin
2007-08-23Checkpoint commit: i915 texture works, use new vertex_info structBrian
2007-08-22Rework of shader constant buffers.Brian
2007-08-21Fragment shader translation seems to basically work now. More testing needed.Brian
2007-08-20Use new draw_arrays() code.Brian
2007-08-16Begin added vertex shader state/support.Brian
2007-08-13Start breaking the #include dependencies between pipe drivers and mesa.Keith Whitwell
2007-08-10Lift common winsys functions into pipe's new p_winsys.Keith Whitwell
2007-08-09move viewport Y inversion to state trackerBrian
2007-08-09invert Y axis with the viewport transformation to put things right side upBrian
2007-08-08Hook up i915simple. Doesn't compile.Keith Whitwell
2007-08-08Checkpoint of a super-simplified i915 driver in the pipe model.Keith Whitwell