summaryrefslogtreecommitdiff
path: root/src/mesa/pipe/p_context.h
AgeCommit message (Expand)Author
2007-11-08Rename struct field 'private' to 'priv'.Michel Dänzer
2007-11-07Remove context dependencies in winsys layer.Brian
2007-11-06Remove pipe->max_texture_size(), use get_param() instead.Brian
2007-10-31update comments for pipe_contextBrian
2007-10-29Make it compile under linux.Michal Krol
2007-10-29Make gallium compile in win32.Michal Krol
2007-10-28Replace supported_formats with is_format_supported interface.Michal Krol
2007-10-27Remove llvm dependencies.michal
2007-10-26Re-implement GLSL texture sampler variables.Brian
2007-10-26surface_alloc() is now a winsys function.Brian
2007-10-25Move region_alloc() and region_release() to pipe_winsys.Brian
2007-10-25Move the get/put_tile() functions to pipe_context.Brian
2007-10-24Revert "Undo indexOffset change (I think, git???)"Brian
2007-10-24Undo indexOffset change (I think, git???)Brian
2007-10-24Execution engine is a singleton, for now keep it in the pipe.Zack Rusin
2007-09-21Make the alpha test state a cso.Zack Rusin
2007-09-20Fix failover state binding and convert the sampler to use the newZack Rusin
2007-09-20Convert depth_stencil state to the new semantics.Zack Rusin
2007-09-20Switch fragment/vertex shaders to the new caching semantics.Zack Rusin
2007-09-19Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian
2007-09-19Convert the rasterizer cso to the new semantics.Zack Rusin
2007-09-19Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin
2007-09-19Finish up conversions of shaders to immutable objects.Zack Rusin
2007-09-18Convert shader to an immutable state object.Zack Rusin
2007-09-18converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin
2007-09-18Combing depth and stencil objects and making them immutable.Zack Rusin
2007-09-18Make sampler an immutable state object.Zack Rusin
2007-09-18First stab at immutable state objects (create/bind/delete)Zack Rusin
2007-09-17Remove non-meaningful region_idle() interfaceKeith Whitwell
2007-09-11Implement query object interface.Brian
2007-09-10More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian
2007-09-06Initial work for post-transformed vertex feedback buffers.Brian
2007-08-22Improved pipe_region/surface_reference() functionsBrian
2007-08-22Rework of shader constant buffers.Brian
2007-08-21First pass at a fallback concept for pipe devices.Keith Whitwell
2007-08-20Checkpoint: remove more of the old draw_vb() code.Brian
2007-08-20implement draw_elements()Brian
2007-08-16Begin added vertex shader state/support.Brian
2007-08-15added new draw_arrays()Brian
2007-08-15added some const qualifiersBrian
2007-08-14Add structs and set-functions for vertex buffer, element state.Keith Whitwell
2007-08-13Start breaking the #include dependencies between pipe drivers and mesa.Keith Whitwell
2007-08-10Move string functions to state_tracker, add queries to pipe, winsys.Keith Whitwell
2007-08-10added pipe->max_texture_size() query, use it in st_drawpixels()Brian
2007-08-10Lift common winsys functions into pipe's new p_winsys.Keith Whitwell
2007-08-10Handle glFlush/glFinish through the state tracker.Keith Whitwell
2007-08-10pipe->region_alloc() now takes width instead of pitch, plus a flags paramBrian
2007-08-10added pipe_surface_unreference()Brian
2007-08-09Add flush/finish functionality to pipe.Keith Whitwell
2007-08-07sketch out new pipe surface/sampler typesBrian