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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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src
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mesa
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pipe
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p_context.h
Age
Commit message (
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Author
2007-11-08
Rename struct field 'private' to 'priv'.
Michel Dänzer
2007-11-07
Remove context dependencies in winsys layer.
Brian
2007-11-06
Remove pipe->max_texture_size(), use get_param() instead.
Brian
2007-10-31
update comments for pipe_context
Brian
2007-10-29
Make it compile under linux.
Michal Krol
2007-10-29
Make gallium compile in win32.
Michal Krol
2007-10-28
Replace supported_formats with is_format_supported interface.
Michal Krol
2007-10-27
Remove llvm dependencies.
michal
2007-10-26
Re-implement GLSL texture sampler variables.
Brian
2007-10-26
surface_alloc() is now a winsys function.
Brian
2007-10-25
Move region_alloc() and region_release() to pipe_winsys.
Brian
2007-10-25
Move the get/put_tile() functions to pipe_context.
Brian
2007-10-24
Revert "Undo indexOffset change (I think, git???)"
Brian
2007-10-24
Undo indexOffset change (I think, git???)
Brian
2007-10-24
Execution engine is a singleton, for now keep it in the pipe.
Zack Rusin
2007-09-21
Make the alpha test state a cso.
Zack Rusin
2007-09-20
Fix failover state binding and convert the sampler to use the new
Zack Rusin
2007-09-20
Convert depth_stencil state to the new semantics.
Zack Rusin
2007-09-20
Switch fragment/vertex shaders to the new caching semantics.
Zack Rusin
2007-09-19
Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.
Brian
2007-09-19
Convert the rasterizer cso to the new semantics.
Zack Rusin
2007-09-19
Redo the cso cache to map driver data in a lot more pleasing way.
Zack Rusin
2007-09-19
Finish up conversions of shaders to immutable objects.
Zack Rusin
2007-09-18
Convert shader to an immutable state object.
Zack Rusin
2007-09-18
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
Make sampler an immutable state object.
Zack Rusin
2007-09-18
First stab at immutable state objects (create/bind/delete)
Zack Rusin
2007-09-17
Remove non-meaningful region_idle() interface
Keith Whitwell
2007-09-11
Implement query object interface.
Brian
2007-09-10
More work on vertex feedback / glRasterPos. Basic rasterpos works now.
Brian
2007-09-06
Initial work for post-transformed vertex feedback buffers.
Brian
2007-08-22
Improved pipe_region/surface_reference() functions
Brian
2007-08-22
Rework of shader constant buffers.
Brian
2007-08-21
First pass at a fallback concept for pipe devices.
Keith Whitwell
2007-08-20
Checkpoint: remove more of the old draw_vb() code.
Brian
2007-08-20
implement draw_elements()
Brian
2007-08-16
Begin added vertex shader state/support.
Brian
2007-08-15
added new draw_arrays()
Brian
2007-08-15
added some const qualifiers
Brian
2007-08-14
Add structs and set-functions for vertex buffer, element state.
Keith Whitwell
2007-08-13
Start breaking the #include dependencies between pipe drivers and mesa.
Keith Whitwell
2007-08-10
Move string functions to state_tracker, add queries to pipe, winsys.
Keith Whitwell
2007-08-10
added pipe->max_texture_size() query, use it in st_drawpixels()
Brian
2007-08-10
Lift common winsys functions into pipe's new p_winsys.
Keith Whitwell
2007-08-10
Handle glFlush/glFinish through the state tracker.
Keith Whitwell
2007-08-10
pipe->region_alloc() now takes width instead of pitch, plus a flags param
Brian
2007-08-10
added pipe_surface_unreference()
Brian
2007-08-09
Add flush/finish functionality to pipe.
Keith Whitwell
2007-08-07
sketch out new pipe surface/sampler types
Brian
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