Age | Commit message (Expand) | Author |
2007-10-03 | Track fragment and vertex shader code generation via pipe shader state objects. | Michel Dänzer |
2007-09-28 | Redoing the way we handle vertex shaders for the draw module. | Zack Rusin |
2007-09-28 | Revert "Redoing the way we handle vertex shaders for the draw module." | Zack Rusin |
2007-09-28 | Redoing the way we handle vertex shaders for the draw module. | Zack Rusin |
2007-09-25 | First attempt at building vertex buffers post-clip. | Keith Whitwell |
2007-09-21 | Make the alpha test state a cso. | Zack Rusin |
2007-09-20 | Checkpoint: vertex attribute clean-up. | Brian |
2007-09-18 | Convert shader to an immutable state object. | Zack Rusin |
2007-09-18 | converting the setup state to immutable object and renaming it to rasterizer ... | Zack Rusin |
2007-09-18 | Combing depth and stencil objects and making them immutable. | Zack Rusin |
2007-09-18 | Make sampler an immutable state object. | Zack Rusin |
2007-09-18 | First stab at immutable state objects (create/bind/delete) | Zack Rusin |
2007-09-11 | Implement query object interface. | Brian |
2007-09-10 | More work on vertex feedback / glRasterPos. Basic rasterpos works now. | Brian |
2007-08-30 | In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t... | Brian |
2007-08-23 | Use vertex_info struct for softpipe - lots of clean-up. | Brian |
2007-08-22 | Rework of shader constant buffers. | Brian |
2007-08-19 | Fix some draw_arrays issues. | Brian |
2007-08-16 | Begin added vertex shader state/support. | Brian |
2007-08-15 | Remove mesa include directories, be stricter about include paths. | Keith Whitwell |
2007-08-15 | added state funcs for vertex buffer/element info | Brian |
2007-08-14 | Continue reducing dependencies on core mesa include files. | Keith Whitwell |
2007-08-07 | s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.c | Brian |
2007-08-05 | Add a new interface between softpipe and the window system / buffer manager. | Keith Whitwell |
2007-07-27 | Maintain cliprect (scissor) info in sp_state_derived.c. | Brian |
2007-07-25 | Implement line stippling. | Brian |
2007-07-13 | Implement AA points and AA coverage application in quad pipeline. | Brian |
2007-07-13 | Added basic occlusion counting | Brian |
2007-07-12 | Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK). | Brian |
2007-07-12 | Rename prim_stage -> draw_stage | Brian |
2007-07-12 | Added colormask, dither, multisample state. Implement colormasking stage. | Brian |
2007-07-11 | Implement polygon stipple state tracking, application. | Brian |
2007-07-10 | Begin hooking up stenciling. | Brian |
2007-07-10 | comments | Brian |
2007-07-09 | Rename G_NEW_* tokens to SP_NEW_* | Brian |
2007-07-09 | New 'draw' module for primitive drawing (clipping, culling, etc). | Brian |
2007-07-03 | added blend_color | Brian |
2007-07-02 | rename a few structs (use _state suffix consistantly), reorder/sort fields in... | Brian |
2007-06-29 | s/G_CONTEXT_H/SP_CONTEXT_H/ | Brian |
2007-06-26 | consolidate point/line state into pipe_setup_state | Brian |
2007-06-22 | initial texture object, texture format code | Brian |
2007-06-22 | more texture sampler work | Brian |
2007-06-21 | alpha test and misc changes | Brian |
2007-06-20 | checkpoint: implement z/depth testing | Brian |
2007-06-20 | Remove dependency on vf.h in public headers | Keith Whitwell |
2007-06-20 | update includes (s/tile/quad/) | Brian |
2007-06-20 | Initial implementation of a software pipeline for quad rasterization (fragmen... | Brian |
2007-06-20 | Initial work for glClear(), clear color state. | Brian |
2007-06-19 | hook up point state | Brian |
2007-06-19 | Re-org of surface/framebuffer state. | Brian |