Age | Commit message (Expand) | Author |
2009-06-26 | glsl: added slang_assemble_ctx::EmitContReturn field, init | Brian Paul |
2009-04-27 | Avoid a segfault in shader compilation | Robert Ellison |
2009-04-07 | glsl: don't optimize program if MESA_GLSL=nopt | Brian Paul |
2009-04-01 | glsl: implement compiling/linking of separate compilation units | Brian Paul |
2009-03-19 | slang: initialize the context | Alan Hourihane |
2009-03-19 | glsl: change GLSL #pragma initialization | Brian Paul |
2009-03-06 | glsl: call the program optimizer | Brian Paul |
2009-02-16 | glsl: silence some uninit var warnings | Brian Paul |
2009-02-06 | glsl: new MESA_GLSL env var for GLSL debugging features | Brian Paul |
2009-02-06 | Revert "mesa: meaningless whitespace change to see if git's working (ignore)" | Brian Paul |
2009-02-06 | mesa: meaningless whitespace change to see if git's working (ignore) | Brian Paul |
2009-01-22 | glsl: call _mesa_write_shader_to_file(). Debug-only, disabled | Brian Paul |
2009-01-22 | glsl: set shader->CompileStatus in _slang_compile() | Brian Paul |
2009-01-15 | glsl: move declaration before code | Brian Paul |
2009-01-14 | glsl: propagate pragma info down into compiler from preprocessor | Brian Paul |
2009-01-12 | glsl: better fix for for-loop scope issue (commit 6333005f7aea3e5d1d86a5c47b3... | Brian Paul |
2009-01-10 | glsl: force creation of new scope for for-loop body | Brian Paul |
2009-01-10 | glsl: replace 0/1 with GL_FALSE/GL_TRUE | Brian Paul |
2009-01-07 | glsl: pass GLcontext::Extension info down into GLSL preprocessor | Brian Paul |
2008-12-16 | mesa: disable debug output | Brian Paul |
2008-12-16 | mesa: fix some GLSL array regressions | Brian Paul |
2008-12-15 | mesa: bump glsl grammar revision | Brian Paul |
2008-12-12 | mesa: remove unused varpool code in glsl compiler | Brian Paul |
2008-12-12 | mesa: remove incorrect array_len assignment | Brian Paul |
2008-12-12 | mesa: fix some more GLSL 1.20 array things. | Brian Paul |
2008-12-12 | mesa: glsl compiler function renaming | Brian Paul |
2008-12-12 | mesa: remove unused fixup table code in glsl compiler | Brian Paul |
2008-12-12 | mesa: checkpoint: GLSL 1.20 array constructors | Brian Paul |
2008-12-11 | mesa: glsl clean-ups | Brian Paul |
2008-12-11 | mesa: checkpoint commit of GLSL 1.20 array syntax. | Brian Paul |
2008-11-26 | mesa: remove debug code | Brian Paul |
2008-11-24 | mesa: added support for GLSL 1.20 array.length() method | Brian Paul |
2008-11-24 | mesa: support for GLSL 1.20 array types | Brian Paul |
2008-11-24 | mesa: copy centroid/invariance/precision info in parse_init_declarator() | Brian Paul |
2008-11-19 | mesa: glsl compiler debug code | Brian Paul |
2008-11-07 | mesa: add support for 'centroid' qualifier in GLSL 1.20 | Brian Paul |
2008-11-07 | mesa: add support for 'invariant' keyword for GLSL 1.20 | Brian Paul |
2008-10-31 | mesa: fix some bugs with precision qualifier parsing | Brian Paul |
2008-08-16 | mesa: import latest GLSL code from gallium-0.1 branch | Brian Paul |
2008-07-29 | mesa: disable debug code | Brian Paul |
2008-07-29 | mesa: glsl: silence warning (s/int/GLuint) | Brian Paul |
2008-07-29 | mesa: glsl: assorted fixes for resolving polymorphic functions | Brian Paul |
2008-07-29 | mesa: glsl: only try to link shaders defining main() | Brian Paul |
2008-07-29 | mesa: implement grammar/parsing for precision/invariant syntax | Brian Paul |
2008-07-14 | mesa: assemble main() after all other functions | Brian Paul |
2008-07-14 | mesa: check for null shader->Source | Brian Paul |
2008-07-08 | mesa: compute global var size before doing codegen | Brian Paul |
2008-07-02 | mesa: added some debug code (disabled) | Brian Paul |
2008-06-12 | glsl: make sure we replace all output reads with temporaries | Zack Rusin |
2008-06-12 | glsl: fix array size initialiazers using const variables | Zack Rusin |