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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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swrast
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s_context.h
Age
Commit message (
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Author
2005-11-08
At keithw's request, remove all traces of the "fragment program to C" and
Ian Romanick
2005-09-21
replace GLdepth with GLuint and remove GLdepth
Brian Paul
2005-09-16
change some comments
Brian Paul
2005-09-16
Rework the texture filtering functions a bit.
Brian Paul
2005-09-16
more GLuint->GLbitfield changes
Brian Paul
2005-09-15
Replace GLuint with GLbitfield where appropriate. Also replace GLuint
Brian Paul
2005-09-05
remove obsolete CurrentBufferBit
Brian Paul
2005-09-03
Remove last remnants of pre-renderbuffer code.
Brian Paul
2005-05-04
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2004-12-19
Implement software ATI_fragment_shader
Dave Airlie
2004-10-13
Fix minor fog / fragment program state bug.
Brian Paul
2004-09-10
More updates for Doxygen.
Brian Paul
2004-04-14
Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compile
Keith Whitwell
2004-03-21
Implemented support for software-based AUX color buffers.
Brian Paul
2004-02-17
A bit of an overhaul of the fog code.
Brian Paul
2004-02-17
added SPAN_W
Brian Paul
2003-10-22
More SciTech SNAP updates. Some of these files didn't really change, but
Kendall Bennett
2003-09-18
s/_backface_sign/_BackfaceSign/
Brian Paul
2003-09-17
move a comment
Brian Paul
2003-05-01
Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.
Brian Paul
2003-03-16
Store partial derivative values in sw_span structure.
Brian Paul
2003-02-28
minor typo
Brian Paul
2003-02-23
Move span stuff from swrast.h to s_context.h (it's private).
Brian Paul
2003-01-14
First batch of code for GL_NV_fragment_program.
Brian Paul
2002-10-29
updated email addresses
Brian Paul
2002-10-11
Another round of glRead/DrawBuffer() clean-ups and simplifications.
Brian Paul
2002-10-04
multiple GL_POINTS can now be rendered together into one fragment span
Brian Paul
2002-08-07
struct sw_span is again allocated on the stack, but the arrays of span
Brian Paul
2002-05-02
Implemented GL_ARB_texture_env_crossbar.
Brian Paul
2002-04-19
Allocate a sw_span struct in the swrast context instead of allocating it
Brian Paul
2002-02-02
Converted line drawing over to new span code, pb no longer used.
Brian Paul
2002-02-02
sw_span can now hold x/y arrays of fragment positions - getting ready to
Brian Paul
2002-01-10
Klaus's latest patches: change texcoord[3] to texcoord[4] everywhere
Brian Paul
2001-12-17
first checkpoint commit of Klaus's new span code (struct sw_span)
Brian Paul
2001-08-14
Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now.
Brian Paul
2001-07-13
assorted changes for supporting GLfloat color channels (not done)
Brian Paul
2001-05-17
Fix order of decomposition of quad.
Keith Whitwell
2001-03-29
Removed DD_Z_NEVER.
Brian Paul
2001-03-19
Split driver struct into swrast/tnl/core components.
Keith Whitwell
2001-03-12
Consistent copyright info (version number, date) across all files.
Gareth Hughes
2001-03-07
_MinMagThresh[] should be GLfloat
Brian Paul
2001-02-16
Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR when
Keith Whitwell
2000-11-22
Committing in .
Jouk Jansen
2000-11-19
Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.
Brian Paul
2000-11-13
Cleanup of derived state calculation prior to seperating software T&L
Keith Whitwell
2000-11-05
Reorganized software rasterizer as a module which manages its own state,
Keith Whitwell