Age | Commit message (Collapse) | Author |
|
program is enabled AND the currently bound program is valid.
Check _Enable instead of Enable to prevent things from blowing up
when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually
defining a program.
|
|
demo bug)
|
|
- cope with input vectors with size less than that of the emitted
attribute.
- cope with vertices with 'holes' inside and between vertices.
Fix calculation of tnl->render_inputs to work with fp programs.
Mirror VB->PointSizePtr in VB->AttribPtr so that it can work with t_vertex.c.
Transition swrast_setup/ to use t_vertex.c to build swrast vertices.
|
|
|
|
|
|
Only glDrawArrays() done so far.
Simplified glVertex/Color/etcPointer functions.
Misc casts added here and there.
|
|
|
|
|
|
first step to reviving/rescuing the 'vtx' rework from the old mesa
tree.
|
|
|
|
Moved type conversion and interpolation macros into macros.h
Updated all the files that used to include mmath.h
|
|
1. Remove all.h and PC_HEADER junk.
2. Rolled mem.c and mem.h into imports.c and imports.h
3. Include imports.h instead of mem.h
Restore _mesa_create/initialize_context() to be like they were in 4.0.4
New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
|
|
Fix GLuint compare bugs
Fix RESET_STIPPLE calls
|
|
VERT_BIT_* flags are new and used in many places (esp in T&L code).
Updated some comments for doxygen.
Various code clean-ups.
|
|
|
|
minor adjustments in the dri drivers for twosided lighting to work again.
|
|
|
|
|
|
|
|
of potential problems
|
|
|
|
|
|
texturing is not enabled, and without requiring the two colors be
added externally.
As a part of this, collapsed the decomposition of quads into triangles
inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch].
Removed checks on texture state from t_vb_light.c, which was previously
required by swrast.
Moved the t_dd_ templates to a new directory.
|
|
Remove redundant 'update_materials' stage.
Fix conform segfault with seperate specular colors in mustpass.c. These
tests still fail, however.
|
|
|
|
Added GLvector4us datatype in math/m_vector.[ch]
Added _math_trans_4us() in math/m_translate.[ch]
Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS.
Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions.
Changed args to Driver.ClearColor(), updated drivers.
Reordered files in Makefile.X11
|
|
Replace "RGBAMode" with "rgbMode", etc.
Other minor clean-ups.
|
|
that used to require a 'ReducedPrimitiveChange' callback.
Various compilation fixes for XFree86.
Reverted to the older version of glcore.h used internally in XFree86, and
moved it to 'Mesa/include/GL/internal/glcore.h', for compatibility with
XFree86.
|
|
Fixes for compiling without debug.
Fix line clipping
Fix unfilled polygon clipping (should be correct now).
|
|
New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
|