index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
mesa
/
pipe
/
softpipe
/
sp_context.h
Age
Commit message (
Expand
)
Author
2008-01-15
Don't include stdint.h or inttypes. Use the uint64 typedef instead of uint64_t.
Brian
2008-01-01
Clean-up, re-org some vertex/fragment shader state code.
Brian
2008-01-01
move SP_NEW_ #defines into sp_state.h
Brian
2007-12-17
gallium: incorporate alpha state into depth_stencil state object.
Keith Whitwell
2007-12-14
Don't always declare frag shader INPUT[0] as fragment position.
Brian
2007-12-11
Rework gallium and mesa queries a little.
Keith Whitwell
2007-12-11
gallium: remove set_sampler_units interface
Keith Whitwell
2007-12-11
gallium: remove redundant clear_color state.
Keith Whitwell
2007-12-11
gallium: Remove feedback interfaces from pipe driver.
Keith Whitwell
2007-12-09
Fix looping for multi-color buffer writing.
Brian
2007-12-06
Hide texture layout details from the state tracker.
Michel Dänzer
2007-11-18
Implement early depth test.
Michal Krol
2007-10-29
Make gallium compile in win32.
Michal Krol
2007-10-28
Control FS TGSI dumping with GALLIUM_DUMP_FS env variable.
michal
2007-10-27
Enable SSE2 for fragment shaders.
michal
2007-10-27
Remove remnants of softpipe_surface.
Brian
2007-10-26
Re-implement GLSL texture sampler variables.
Brian
2007-10-22
Finish unifying the surface and texture tile caches.
Brian
2007-10-20
Convert Z/stencil ops to use cached tiles like colors.
Brian
2007-10-03
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-25
First attempt at building vertex buffers post-clip.
Keith Whitwell
2007-09-21
Make the alpha test state a cso.
Zack Rusin
2007-09-20
Checkpoint: vertex attribute clean-up.
Brian
2007-09-18
Convert shader to an immutable state object.
Zack Rusin
2007-09-18
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
Make sampler an immutable state object.
Zack Rusin
2007-09-18
First stab at immutable state objects (create/bind/delete)
Zack Rusin
2007-09-11
Implement query object interface.
Brian
2007-09-10
More work on vertex feedback / glRasterPos. Basic rasterpos works now.
Brian
2007-08-30
In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t...
Brian
2007-08-23
Use vertex_info struct for softpipe - lots of clean-up.
Brian
2007-08-22
Rework of shader constant buffers.
Brian
2007-08-19
Fix some draw_arrays issues.
Brian
2007-08-16
Begin added vertex shader state/support.
Brian
2007-08-15
Remove mesa include directories, be stricter about include paths.
Keith Whitwell
2007-08-15
added state funcs for vertex buffer/element info
Brian
2007-08-14
Continue reducing dependencies on core mesa include files.
Keith Whitwell
2007-08-07
s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.c
Brian
2007-08-05
Add a new interface between softpipe and the window system / buffer manager.
Keith Whitwell
2007-07-27
Maintain cliprect (scissor) info in sp_state_derived.c.
Brian
2007-07-25
Implement line stippling.
Brian
2007-07-13
Implement AA points and AA coverage application in quad pipeline.
Brian
2007-07-13
Added basic occlusion counting
Brian
2007-07-12
Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).
Brian
2007-07-12
Rename prim_stage -> draw_stage
Brian
2007-07-12
Added colormask, dither, multisample state. Implement colormasking stage.
Brian
[next]