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path: root/src/mesa/swrast/s_aatriangle.c
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2011-03-11mesa: replace NEED_SECONDARY_COLOR(), RGBA_LOGICOP_ENABLED() with inlinesBrian Paul
and rename them.
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-09-30swrast: remove duplicated includeNicolas Kaiser
Remove duplicated include. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-03-17swrast: remove unused compute_coveragei() functionBrian Paul
2010-03-03swrast: Remove support for rendering antialiased triangles into a ↵Ian Romanick
color-index buffer Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2008-09-18mesa: prefix a bunch of #include lines with "main/".Brian Paul
This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code...
2007-05-20Overhaul/simplify SWvertex and SWspan attribute handling.Brian
Instead of separate fog/specular/texcoord/varying code, just treat all of them as generic attributes. Simplifies the point/line/triangle functions.
2007-04-24s/DO_TEXVAR/DO_ATTRIBS/Brian
2007-02-05Merge SWvertex texcoord and varying fields into attrib[] array field.Brian
Fragment texcoords and varying code is now unified in the point/line/triangle rasterization code. In the future, merge color, fog, etc. attribs.
2005-11-05remove unneeded #includeBrian Paul
2004-12-18Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().Brian Paul
2003-12-09Update NEED_SECONDARY_COLOR macro to test if either vertex/fragmentBrian Paul
programs are enabled and if they need secondary color input register. Patch by Karl Rasche, with tweaks by Brian.
2003-09-19Assorted casts to silence g++ warnings.Brian Paul
2003-09-19Add include for context.h to define NEED_SECONDARY_COLOR.Karl Schultz
2003-09-18Move away from using the ctx->_TriangleCaps bitfield.Brian Paul
New macros in context.h for testing state: NEED_SECONDARY_COLOR and NEED_TWO_SIDED_LIGHTING.
2003-04-08Added ctx->Texture._EnabledCoordUnits bitfield.Brian Paul
Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now.
2003-03-25replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]Brian Paul
2003-03-01Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
2003-01-25optimize compute_coveragef (Evgeny Kotsuba)Brian Paul
2003-01-22improved solve_plane_chan() (Evgeny Kotsuba)Brian Paul
2003-01-20use COPY_CHAN4 macroBrian Paul
2002-10-24Header file clean-up:Brian Paul
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
2002-10-18Add casts to quiet compiler warnings.Karl Schultz
2002-06-15Implemented GL_NV_texture_rectangle extension.Brian Paul
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
2002-03-16New mipmap lambda calculation. Previously, trilinear filtering couldBrian Paul
result in _very_ blurry textures. Still need to do some optimization of the new code in s_span.c
2002-01-27LOTS of changes, building upon Klaus's work.Brian Paul
struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization.
2001-12-17first checkpoint commit of Klaus's new span code (struct sw_span)Brian Paul
2001-11-13improved AA subpixel sample positions (Ray Tice)Brian Paul
2001-09-19silence compiler warnings (last batch for src)Karl Schultz
2001-05-29removed unused varBrian Paul
2001-05-17Fix order of decomposition of quad.Keith Whitwell
Remove 'swrast->_MultiTexEnabled' derived value.
2001-05-16use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon)Brian Paul
2001-05-15minor clean-ups and more commentsBrian Paul
2001-05-10fixed some divide by zero problems found w/ conformBrian Paul
2001-04-10fixed some divide by zero conformance problemsBrian Paul
2001-03-29Removed DD_Z_NEVER.Brian Paul
Replaced SEPERATE with SEPARATE. Renumbered _NEW_ flags. Removed _NEW_COLORTABLE.
2001-03-28adjustment to coverage sample positionsBrian Paul
2001-03-19Split driver struct into swrast/tnl/core components.Keith Whitwell
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-07fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵Brian Paul
of potential problems
2001-02-16Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR whenKeith Whitwell
texturing is not enabled, and without requiring the two colors be added externally. As a part of this, collapsed the decomposition of quads into triangles inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch]. Removed checks on texture state from t_vb_light.c, which was previously required by swrast. Moved the t_dd_ templates to a new directory.
2001-01-23Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.Brian Paul
Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups.
2001-01-02Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)Brian Paul
Clean-up of color conversion macros. New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places.
2000-11-19Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.Brian Paul
Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups.
2000-11-13Cleanup of derived state calculation prior to seperating software T&LKeith Whitwell
into a new directory. Specifically the handling of changes to lighting lighting space (light in model vs. light in eye) have been revamped. Moved several derived values used only by swrast into that directory. Removed direct calls to swrast_flush() from vbrender.c -- pushed into ctx->Driver.RenderFinish. Optimized flat-shading case in swrast_setup.
2000-11-05Reorganized software rasterizer as a module which manages its own state,Keith Whitwell
with tighter interfaces with the rest of the world. Proper documentation to come.
2000-10-31Moved software rasterizer functionality to new directory.Keith Whitwell